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Bittersteel the Bastard
WarRavens League of Infamy
326
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Posted - 2013.08.28 01:22:00 -
[1] - Quote
I like that you're accepting the limited ammo and actually trying to be productive. +1 Jason. |
Bittersteel the Bastard
WarRavens League of Infamy
326
|
Posted - 2013.08.28 01:27:00 -
[2] - Quote
Jason Pearson wrote:Bittersteel the Bastard wrote:I like that you're accepting the limited ammo and actually trying to be productive. +1 Jason. Thanks :) Whilst some of our more vocal comrades don't like the sound of Ammo, many of us see it as a smart move, with additional skills it means those who sink a lot of SP into their Vehicles will be far more effective than those with just a couple of hundred thousand (Like it is currently) and will be worth more because of that.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
Are you still going to attack depots? I think they should extend the radius within which you receive ammo only for vehicles to allow easier maneuverability. |
Bittersteel the Bastard
WarRavens League of Infamy
331
|
Posted - 2013.08.28 01:31:00 -
[3] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1226541#post1226541
Edit: Damn |
Bittersteel the Bastard
WarRavens League of Infamy
331
|
Posted - 2013.08.28 01:35:00 -
[4] - Quote
On topic: I'm not sure whether I like ammo regen on tanks solely because I feel that tanks should have to rely on nanohives just like infantry do with their weapons. I'd be all up for adding vehicle equipment slots. |
Bittersteel the Bastard
WarRavens League of Infamy
333
|
Posted - 2013.08.28 02:01:00 -
[5] - Quote
Jason Pearson wrote:It's quite simple, make it so all Vehicles and suits have an ammo count when they change at a Supply Depot or Recall :) % Based, so if you have 5% ammo on your HMG and you switch to a mass driver, you have 5% ammo in your mass driver and need to wait til it restocks. If you recall a vehicle and it has 5% ammo, you get 5% ammo when you call it out (Plus the additional ammo from regen of course.)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
Ooh I like this much better than my idea of limiting time before you can call in a vehicle after a recall. However if you switch weapons at a supply depot I think it's fine that you get full ammo again. :/ |
Bittersteel the Bastard
WarRavens League of Infamy
333
|
Posted - 2013.08.28 02:05:00 -
[6] - Quote
Jason Pearson wrote:Bittersteel the Bastard wrote:Jason Pearson wrote:It's quite simple, make it so all Vehicles and suits have an ammo count when they change at a Supply Depot or Recall :) % Based, so if you have 5% ammo on your HMG and you switch to a mass driver, you have 5% ammo in your mass driver and need to wait til it restocks. If you recall a vehicle and it has 5% ammo, you get 5% ammo when you call it out (Plus the additional ammo from regen of course.)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Ooh I like this much better than my idea of limiting time before you can call in a vehicle after a recall. However if you switch weapons at a supply depot I think it's fine that you get full ammo again. :/ So is it okay if I have a missile tank, use up the ammo then grab a Blaster Tank? How long will the game remember that my Missile Tank has no ammo? :/
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
It should remember for vehicles but it doesn't really matter much for dropsuits. |
Bittersteel the Bastard
WarRavens League of Infamy
335
|
Posted - 2013.08.28 02:12:00 -
[7] - Quote
Lurchasaurus wrote:Bittersteel the Bastard wrote:It should remember for vehicles but it doesn't really matter much for dropsuits. LOL double standard much?
Meh doesn't matter much either way. Since your ammo is replenished at a supply depot anyways, so while you are switching loadouts you'd be gaining more ammo. |
Bittersteel the Bastard
WarRavens League of Infamy
335
|
Posted - 2013.08.28 02:19:00 -
[8] - Quote
Jason Pearson wrote:Bittersteel the Bastard wrote:Lurchasaurus wrote:Bittersteel the Bastard wrote:It should remember for vehicles but it doesn't really matter much for dropsuits. LOL double standard much? Meh doesn't matter much either way. Since your ammo is replenished at a supply depot anyways, so while you are switching loadouts you'd be gaining more ammo. It does matter, see switching your suit will replenish your ammo immediately and remove the need to reload. same with the HP that gets insta replenished every time.. That needs to go, seriously, whilst it might not seem worthwhile to you, ******* that keep switching suits in the supply depot have the advantage of not reloading Not only does this mean I'm dying faster, but now I have to kill the supply depot my blue dots want.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
I see your point. |
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