ZDub 303 wrote:So i'm sure by now most people have heard about the great 'FEC' Coalition attacking EoN to take back what is essentially an obscene majority share of PC. It's quite clear that FEC was going to 'win' this war the moment they launched the first clone pack, why? Well its quite simple really, there is literally no way for a corp like TeamPlayers to sustain attacks on 70+ districts indefinitely, however, I am extremely proud of TeamPlayers, and the people who have temporarily joined the corp to help us hold the districts, for the severals day we were able to hold as much as 45 attacks per day, sometimes with 6 overlapping timers at once. It was an incredible experience, and one I wish to never have again. So why am I making this post now?
Disclaimer: I'm not going to comment at all about the current state of this war as it has no bearing on my feedback here.
Well the fact of the matter is, what is the point of PC? It is supposed to be a mechanic that gets awesome corp v corp matches where you fight over something that matters. However, the game mode is completely pointless... it is a self defeating game mode.
The more land I grab, the more land i have to simultaneously defend... what does this do? Well it creates a scenario where there is a maximum amount of districts my corp will ever be able to hold, and so once I reach that point why would I want more districts? The game mode itselfs should always leave a corp wanting more districts, wanting more income (and whatever new goodies we get from holding land down the road) and always wanting to attack to try and gain more districts.
But no one wants to try and grab more land after they have a certain number of districts, you simply can't... its a self defeating game mode, the more land my corp has, the less I want to have more of it. This is counter productive to the spirit of the game mode itself, and its very likely a huge reason why people say that PC has failed to hit the mark it was supposed to.
What PC needs in order to get people excited about holding land is some sort of frontline mechanic. Where alliances are constantly pushing front lines night after night to try and expand their territory and take more land. In this way, taking more land doesn't necessarily leave you susceptible to more attacks, you encourage more fights, more attacks, constant metagaming, and a dynamic PC land grab experience.
I'm curious TTG, despite the poor bonuses, do you really think anyone would ever care to put a POS on a planet in MH? It would be almost pointless considering these planets have a habit of switching owners constantly, and its almost impossible to hold onto land unless you are a very skilled corp. Nothing is safe in MH, there is no stability.
While I think we need large changes in the way PC infrastructure works, i'm not going to bother highlighting them as the suggestions are irrelevant in large part. However, we need one very specific change to the way PC works.
Change clone survival on transfer to 100% for 1 jump and 0% for 2 jumps. We need a way to protect districts, otherwise we will never care to push forward and take more, as we are too susceptible to losing those districts. Its self defeating and it causes most players to be completely uninterested in taking more land, as they struggle to hold the districts they currently own. This also makes alliances more important, as you can have someone actually watching your back, instead of having corp X attack you from 6 jumps away and completely bypass and territory you currently own.
This isn't a complete post by any means, and I don't know how to handle clone packs and new players entering PC, but without a way to protect your districts, it is literally pointless to try and take more. You will find a limit to the number of districts your corp can reliably defend and then have no desire to take more after that. This kind of culture is why PC makes no sense, and why no one wants to play.
What happens in the end? Most corps give up, and then one corp comes in and snatches the land no one else wants.
What do you guys really think will happen once EoN gives up on PC? There will just be a new 'EoN' in town who stomps everyone out of existence and takes all of the land cause no one can hold up to the instability of this game mode.
TL;DR - PC is a self defeating game mode, the more land you have the less you want more land. We need a way for people to get excited about flipping districts and flipping planets, and right now there is very little incentive to. We need some sort of frontline mechanic so we can comfortably continue to push forward and have more fights as a result. PC needs to be a little more like PS2.
I may be completely wrong, and i'm sure there will be plenty of people who disagree. This is just my thoughts on PC from someone who has probably played over 100-150 matches against all sorts of corps. Organized corp matches where you play only for the W and everyone gives it their all is the most fun i've ever had in an FPS. PC has the potential to be amazing, but no one wants to play in it, the more invested you are in PC, less invested you want to become and its fundamentally wrong to the way we should want to play it.