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Thread Statistics | Show CCP posts - 1 post(s) |
ZDub 303
TeamPlayers EoN.
1869
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Posted - 2013.08.27 20:15:00 -
[1] - Quote
So we do know for sure myofibs affect knives?
Should be able to make a fit with 2 complex myos do an easy 400 a pop.
And then am i right that nova knives hit twice per charge or just the once? |
ZDub 303
TeamPlayers EoN.
1870
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Posted - 2013.08.27 20:25:00 -
[2] - Quote
Well I guess I'm just tying to figure out how radar hit me for 897 with only knives. It was within about 1-1.5s. He pretty much one shot me from what I can tell. |
ZDub 303
TeamPlayers EoN.
1870
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Posted - 2013.08.27 20:39:00 -
[3] - Quote
Yeah I'm just wondering.. How though? Is it because of the myofibs?
I know complex myofibs can get up to 75% after passives, so two of them is about 140%, and 200 damage on the ishukone knives be would put you at around 400 a shot, ESP after some proficiency and the minja Melee bonus.
Then if it hits twice, it would add up to a 900 damage 1 shot.
But you're saying myofibs don't affect the R1 attack on knives? |
ZDub 303
TeamPlayers EoN.
1870
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Posted - 2013.08.27 20:48:00 -
[4] - Quote
No kidding... The 200 is base damage before charge? Holy crap wow.
Cool thanks for the info man. I would love to get into a knife build, I have all the prerequisite biotics but ive earmarked my next 3 million SP for other basic crap i still need :/
Stupid nerfs... |
ZDub 303
TeamPlayers EoN.
1872
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Posted - 2013.08.27 21:51:00 -
[5] - Quote
So what is the purpose of the myofibs for a knife build then?
Do you use R3 a lot when knifing? |
ZDub 303
TeamPlayers EoN.
1874
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Posted - 2013.08.27 23:15:00 -
[6] - Quote
Can you glitch the sprint charge without a primary weapon though? Curious how well this would work on a speed fitted logi suit. Is it absolutely necessary to sprint charge with knives?
Speed shotgun works pretty well on the logi suit, curious how a speed knife fit would work for high density CQC engagements. |
ZDub 303
TeamPlayers EoN.
1875
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Posted - 2013.08.28 00:25:00 -
[7] - Quote
Maken Tosch wrote:ZDub 303 wrote:Can you glitch the sprint charge without a primary weapon though? Curious how well this would work on a speed fitted logi suit. Is it absolutely necessary to sprint charge with knives?
Speed shotgun works pretty well on the logi suit, curious how a speed knife fit would work for high density CQC engagements. It's not necessary to sprint charge with knives if you know how to sneak up on your target and you're a seasoned knifer. It's just slightly more difficult to do without it.
That's pretty cool, maybe someday i'll be able to skill into knives and have some fun trying this out. Gotta keep spending SP to keep up with the nerf train. |
ZDub 303
TeamPlayers EoN.
1877
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Posted - 2013.08.28 03:07:00 -
[8] - Quote
OZAROW wrote:TranquilBiscuit ofVaLoR wrote:i don't understand why they would give a scout ANY less PG/CPU than any other suit. Let alone make nk fitting so high without a optimization skill since it is a given every minmatar scout has them due to the bonus. I been away from the knives for a while trying to practice my sg game, I still get more kills with r/e or knives than using any gun probably becaus my glasses are broke lol, but this damn stamina nerd has me quit cheesed going from 20+ nk kills a game to being reduced to preying strictly on lone wolves .
Yeah the sta nerf sucks, at the very least light frames should have that reverted. |
ZDub 303
TeamPlayers EoN.
1889
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Posted - 2013.08.28 15:03:00 -
[9] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:Very interesting, I'm definitely going to throw on a couple of knives for an alterna-fit.
I did not see anyone mention profile dampeners, is it more important to get that massive OHK, rather than boost your sneakiness?
Or, is the sensor system right now not optimal for sneaking, so the sneaky path should tehnically be an alternative path, just not viable right now within the constraints of the current system? With the current scanning system, there's not much point in profile dampeners. Passive scanning is mostly awful and you won't get picked up by it, and active scanning will pick you up almost for sure - a proto scanner will pick up anything except a proto scout with three profile dampeners, and that's just not worth it. Go full combat - Once the new squad vision stuff turns up things should be a little better for sneakiness anyway.
Pretty much this... atm you aren't picking up people passively anyways. Once shared squad vision is disabled the only way you'll see people on your radar is from an active scanner.
Passive scanning does work, but you you need so many range enhancers and precision enhancers that you need a single person dedicated to it... and its not really worth it to have a person unable to perform a combat role since they are loaded with EWAR mods. |
ZDub 303
TeamPlayers EoN.
1894
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Posted - 2013.08.28 17:53:00 -
[10] - Quote
Driftward wrote:I love how everyone has mentioned that the current state of pssive scanning and the lack of usefullness is directly related to scan range on suit. I think I've personally made at least 3-4 threads on the same topic in the last 2 months and other people have certainly mentioned it as well.
I'm really hoping that despite the lack of a mention in the patch notes that Wolfmann actually tweaked these numbers for 1.4. It will be a **** show otherwise. Calling it right here.
In before whining about how nothing shows up on TACNET anymore.
At any rate, before I get called a useless whiner, if it were up to me I would put everyone at 15 m radius at least. Even 20 m would still be viable. Fully specced gallente scouts with 1 complex range amp would then put out a 65 m scan radius (45m with skills only for gallente, 30m for minmatar scout) but this would still only be visible to them. I suspect a common fit would include the active scanner to paint the dots you see on your passive with this change.
Regular medium and heavy dropsuits with 20 m radius could reach a 30 m radius with a 1mill sp investment into range amplification. This gives some incentive to go into that skill tree. Even to start looking into precision and dampeners now that you have a decent size view around you. Gives a nice 3 mill sp sink.
We need the damage fall off mechanic that was implemented on weapons to be implemented on scan radius. Where suits have an optimal, effective, and maximum scan radius. |
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