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Gh0st C0de
Spirit Collective
7
|
Posted - 2013.08.27 19:12:00 -
[1] - Quote
I'm looking for some advice on fitting viability.
I am skilled farthest down the sniper road. No, I'm not a red line grinder, unless the whole blueberry bush has been pushed back. I try my best to cover objectives and red spawns, destroy enemy hives and uplinks, and hack every chance I get.
However, I know my limits. Sometimes there are just too many snipers on a team and I usually switch to my Logi fitting then and let the veteran snipers take the perch, they know the maps better than I do at this point. This way I can go be a part of the gun runners on low-ground rather than having a good portion of the team on the peaks.
Yet, the Logi fitting is really there so my girlfriend can play on my account when she's over. I've invested no SP in it, it's all militia. It's not my play style really. I want to make an alternate fitting that can go down in the trenches and still make use of my favored suit, the scout suit.
I fit a scout suit... this will not change, I don't even know if I can provide a reasonable explanation why. I may not have one. As weapons go I'm not a fan of using the shotgun, though shotgun scouts are certainly formidable. I love, for some reason, the scrambler pistol. I was thinking that once I have skilled up to a reasonable point of satisfaction with my sniper rifle (Maybe proficiency III) I would focus on my sidearm, the scrambler pistol. Then I could fit a scout suit with a scrambler pistol as both main and sidearm, fit some codebreaker units, a shield extender so I can survive a hit, a range amplifier to keep aware, and one other low module on my Valor suit.
The fitting would run like this: use speed and amplified range to avoid people every chance I get, run and hack everything I can then bolt, skirt and flank opponents when the opportunity arises and try to utilize sneaky close range head shots.
My K/D R will likely be terrible, but that doesn't mean anything to me. What's important is that it seems like it will be fun. However, I'd also like it to be viable because dying every five seconds, or being unable to kill anyone, is not so much fun.
Thoughts? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2973
|
Posted - 2013.08.27 19:14:00 -
[2] - Quote
Gh0st C0de wrote: Thoughts?
Try it out. If you like it, use it. If not, do something else. It's not like these fights have any meaningful impact on anyone. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
92
|
Posted - 2013.08.27 19:17:00 -
[3] - Quote
Flaylock goes well if you have a nanohive in your equipment slot but if you have a active scanner like me i use nova knives. Scrambler pistol is good if you got a good headshot aim and also a nanohive. SMG is most currently used as in popularity but not a very ranged weapon and most effective on armor. |
Awry Barux
Shining Flame Amarr Empire
32
|
Posted - 2013.08.27 19:17:00 -
[4] - Quote
It's a fun one for sure. I love using my Dren scout w/ 2x Dren scramblers, a shield extender, a reactive plate and a cardiac reg. It's quick, it's not quite as fragile as the standard scout, and the scrambler pistol is just a great weapon. Make sure to get at least scrambler ops III-IV for the extra shots/clip (1 per level), as they make all the difference. |
Cody Sietz
Bullet Cluster
816
|
Posted - 2013.08.27 19:18:00 -
[5] - Quote
My thoughts are that I love you. That's number 1.
Number 2 is that I would try it as Pig said. Personally I'm jealous on anyone that can use scrambler pistols well, but IMO they take wayyy too much SP before they become good.
The SMG is good right out of the box and only gets better with SP. |
Gh0st C0de
Spirit Collective
7
|
Posted - 2013.08.27 19:18:00 -
[6] - Quote
TheAmazing FlyingPig wrote:Gh0st C0de wrote: Thoughts?
Try it out. If you like it, use it. If not, do something else. It's not like these fights have any meaningful impact on anyone.
This is true, I have tried it and enjoyed it. However, I am looking for some advice on how to maximize the potential of such a fitting, and if down the road there are any pitfalls I should know about before investing SP. For instance, perhaps scrambler pistols can't really kill anyone effectively at "endgame" gear levels or something, i don't know. I'd rather know experienced players opinions before blowing a million SP only to find out that Scrambler pistols are UP or codebreaker units don't work properly past level two or some such thing.
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Awry Barux
Shining Flame Amarr Empire
32
|
Posted - 2013.08.27 19:20:00 -
[7] - Quote
Cody Sietz wrote:My thoughts are that I love you. That's number 1.
Number 2 is that I would try it as Pig said. Personally I'm jealous on anyone that can use scrambler pistols well, but IMO they take wayyy too much SP before they become good.
The SMG is good right out of the box and only gets better with SP.
All scrambler pistols need is operations III-IV. Having 9-10 shots per clip instead of 6 is a huge difference, and even without headshots they're a very viable weapon at that point. |
Gh0st C0de
Spirit Collective
7
|
Posted - 2013.08.27 19:22:00 -
[8] - Quote
Thanks all. One thing I love about the Dust community is that so many are willing to chime in and give a new player advice! |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
245
|
Posted - 2013.08.27 19:23:00 -
[9] - Quote
keep your sniper rifle
now add a buffed smg and remote explosives
only problen is you might have to buff out some cpu/pg skills |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1334
|
Posted - 2013.08.27 19:24:00 -
[10] - Quote
Definitely do dual scramblers if that's the weapon you want, they run out of ammo very quickly. Using a breach scrambler would help counter this since you aren't firing as fast, but I personally like the assault scramblers better. Also skip the range amplifier for something else. 45% of 10 meters is only 4.5 meters, it won't make that big of a difference so stick with something more useful like an armor repairer (light frames are all about HP regen opposed to HP tanking). |
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Bojo The Mighty
Zanzibar Concept
1588
|
Posted - 2013.08.27 19:25:00 -
[11] - Quote
OK, Bojo the Scrambler Scout here:
First thing: Dual pistols are fun but hardly effective on a scout. It's better to run a "special weapon" in your lightweapon slot (Mass Driver, Sniper Rifle, Laser Rifle, Shotgun) and keep the sidearm as a pistol.
The pistol will be your well rounded weapon while the light weapon will be your special niche weapon. You will walk around mostly wielding your pistol but when the set up is right you pull out the special weapon.
REs are always good to keep, especially when you're main focus is hacking, because you'll need to protect your virus's. Obviously you will have hack modules on, but I would recommend Green Bottle, Armor Reps, or Profile dampening further.
Basically the SMG is a mini AR so you can rush an enemy with them. ScP's are a little more slow, more of the thinking man's gun. They are best used when the enemy is unaware of you. That's how you get the jump on them with the High damage of the ScP.
Pistols are especially useful against shotgunners. They'll try and bum rush you but in two shots of a breach they are down, if not the one headshot.
I have Scramble Pistol Op. 5, prof 1. My favorite pistols are the TY-5 Breach and the Viziam. They pack punches. |
R'adeh Hunt
the unholy legion of darkstar DARKSTAR ARMY
368
|
Posted - 2013.08.29 19:12:00 -
[12] - Quote
Practice headshots and the scrambler pistol is godly...especially the proto level one. |
R'adeh Hunt
the unholy legion of darkstar DARKSTAR ARMY
368
|
Posted - 2013.08.29 19:13:00 -
[13] - Quote
As a tip: When you run around with a SP, always keep your crosshair at head height |
FATPrincess - XOXO
Shining Flame Amarr Empire
472
|
Posted - 2013.08.29 20:22:00 -
[14] - Quote
You're using a Gallente scout right?
If so you should stick with the ADV version which has 2 highs. Equip 2 sidearm damage mods to take advantage of the pistol's high base damage. The 2 lows should be a complex reactive plate and a basic armor plate, or complex ferroscale if you have the CPU.
Having a scout suit that has only sidearms makes no sense, lol. But I know it should be a lot of fun. I think you should still get a light weapon, one that you won't be using much or one that can save your ass when the pistol won't work. Or at least get a easier to use sidearm such as the Flaylock or the SMG. Pistol will be your main and the other gun your sidearm. Plasma Cannon, Breach ARs, TARs, Lasers come to mind when thinking using light weapons as sidearms. Most of them are just underpowered.
And if you want to hack fast just level up the hacking skill. Don't waste slots on codebreakers.
Let me know if you need more info.
-XOXO |
Koan Zalinto
Bobbit's Hangmen
10
|
Posted - 2013.10.18 01:39:00 -
[15] - Quote
Bojo The Mighty wrote:I have Scramble Pistol Op. 5, prof 1. My favorite pistols are the TY-5 Breach and the Viziam. They pack punches. I have op five prof 2 and I cant risk running past the klo x.x Even with 8 mill in my personal back and several hundred in the corp wallet, Im not specced into the higher suits to run more than the one klo with enhanced damage mod, enhanced ferroscale and either enhanced or basic profile dampener with the explosives (main kit. Klo was a hell of an upgrade from the assualt scrambler though surprisingly!). Im still running my Valor scout suit for most games and very VERY occasionally ill run my advanced level scout suit. Ive considered wasting the money on the dren suit these past few minutes but without knowing how to better play my suit I just cant see myself wasting the irl money or the isk on proto suits. Though I do have access to the top teir pistols. Any further recommendations to spec into before going for gallente scout 5? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3306
|
Posted - 2013.10.18 01:46:00 -
[16] - Quote
Gh0st C0de wrote:I'm looking for some advice on fitting viability.
I am skilled farthest down the sniper road. No, I'm not a red line grinder, unless the whole blueberry bush has been pushed back. I try my best to cover objectives and red spawns, destroy enemy hives and uplinks, and hack every chance I get.
However, I know my limits. Sometimes there are just too many snipers on a team and I usually switch to my Logi fitting then and let the veteran snipers take the perch, they know the maps better than I do at this point. This way I can go be a part of the gun runners on low-ground rather than having a good portion of the team on the peaks.
Yet, the Logi fitting is really there so my girlfriend can play on my account when she's over. I've invested no SP in it, it's all militia. It's not my play style really. I want to make an alternate fitting that can go down in the trenches and still make use of my favored suit, the scout suit.
I fit a scout suit... this will not change, I don't even know if I can provide a reasonable explanation why. I may not have one. As weapons go I'm not a fan of using the shotgun, though shotgun scouts are certainly formidable. I love, for some reason, the scrambler pistol. I was thinking that once I have skilled up to a reasonable point of satisfaction with my sniper rifle (Maybe proficiency III) I would focus on my sidearm, the scrambler pistol. Then I could fit a scout suit with a scrambler pistol as both main and sidearm, fit some codebreaker units, a shield extender so I can survive a hit, a range amplifier to keep aware, and one other low module on my Valor suit.
The fitting would run like this: use speed and amplified range to avoid people every chance I get, run and hack everything I can then bolt, skirt and flank opponents when the opportunity arises and try to utilize sneaky close range head shots.
My K/D R will likely be terrible, but that doesn't mean anything to me. What's important is that it seems like it will be fun. However, I'd also like it to be viable because dying every five seconds, or being unable to kill anyone, is not so much fun.
Thoughts? Entierly viable when you realise your purpose on the battlefield should never be to engage targets directly. I would however pull Nova Knives and an SMG.
I run a Light Scout Tank. Half the EHP of a well fit Soma, but with speed, and scanning power, as well as a good turret, to provide a role that few tankers play on the battlefield. Armoured Recon or interdiction.
I basically roll up to a location faster than most infantry can run, scan down the site, and roll back out. If I see an opportunity to harass light infantry I will take it but never stop moving or scanning. Against most Tanks I cannot directly kill them unless they are MLT which I cannot lose against.....
Just play your scout like this. Either use uplinks or Scanners to either spawn right behind enemy lines, or scan down targets. And wait until the enemy abandons the point, quick scan, hack, then lie in wait for enemy to return, kill stragglers, rinse and repeat. |
Joel II X
AHPA
42
|
Posted - 2013.10.18 02:03:00 -
[17] - Quote
Cody Sietz wrote:My thoughts are that I love you. That's number 1.
Number 2 is that I would try it as Pig said. Personally I'm jealous on anyone that can use scrambler pistols well, but IMO they take wayyy too much SP before they become good.
The SMG is good right out of the box and only gets better with SP. The militia scrambler pistol is good. I don't know what you're talking about. Assuming you can land most headshots, you wouldn't have a problem. |
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