Sana Rayya
WASTELAND JUNK REMOVAL
142
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Posted - 2013.08.27 20:25:00 -
[1] - Quote
The nanocircuitry skill already gives 5% CPU reduction per level on nanohives/nanite injectors.
As to your comment about militia nanohives becoming more effective as you skill up, that's what unlocking better nanohives is for. Even the basic nanohive will restock a full fit and you can carry two of them, not to mention they use less CPU/PG.
If you want to run a pure BPO suit you'll have to accept the sacrifices - in this case, deal with a crappy nanohive. |
Sana Rayya
WASTELAND JUNK REMOVAL
143
|
Posted - 2013.08.28 11:40:00 -
[2] - Quote
Chewie Parker wrote:Sana Rayya wrote:The nanocircuitry skill already gives 5% CPU reduction per level on nanohives/nanite injectors.
As to your comment about militia nanohives becoming more effective as you skill up, that's what unlocking better nanohives is for. Even the basic nanohive will restock a full fit and you can carry two of them, not to mention they use less CPU/PG.
If you want to run a pure BPO suit you'll have to accept the sacrifices - in this case, deal with a crappy nanohive. Where do you see a five % reduction ? Or have you not played since the last build . We skill into things to become more proficient in they're use , hence this post about them becoming more efficient as you put more skill points in to the said skill . Sorry for talking to you like a child . But you didnt give me much choice ....
I have only been playing since Uprising.
The nanocircuitry CPU reduction bonus is an undocumented but actual bonus. Try equipping a nanohive/injector and assuming you have skilled into it, see if the documented CPU matches the actual increase of CPU usage on your suit. You will see that there is a 5% reduction on CPU per skill level.
The only "proficiency" bonuses that make existing items more efficient are the skill bonuses on modules and weapons proficiencies. With the exception of nanocircuitry (by way of the CPU reduction), skilling into any other piece of equipment does not make your already unlocked equipment more effective, it just unlocks better versions of said equipment (true with repair tools, active scanners, drop uplinks, explosives). Actually, I have heard that skilling into remote explosives make detonation/active delay shorter, but I have yet to see this for myself.
So basically you are complaining about nanocircuitry in that it doesn't make nanohives/injectors more efficient as you skill up, when in fact it is the only equipment skill that does (in terms of CPU reduction).
Have YOU played since the last build? |