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Billi Gene
Forty-Nine Fedayeen Minmatar Republic
302
|
Posted - 2013.08.25 10:59:00 -
[1] - Quote
why do i see all these threads claiming that all tankers want invincibility because their tanks cost so much?
Sure i've seen a few threads here and there spouting such crap, and for my part i've voiced my opinion that such logic is so full of fail that it doesnt bear much discussion.
And yet every time i come to the forums, there will be a new thread harping on about "all these tankers whining about how they should be invincible because they paid 1 mil for their crutch".
please enlighten me, where are all these tanker threads claiming such preposterous things?
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Chances Ghost
Inf4m0us
497
|
Posted - 2013.08.25 11:06:00 -
[2] - Quote
the only threads that exsist that suggest tankers want to spend money for invincability are those threads accusing tankers of wanting to spend money for invincability |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
302
|
Posted - 2013.08.25 11:30:00 -
[3] - Quote
Chances Ghost wrote:the only threads that exsist that suggest tankers want to spend money for invincability are those threads accusing tankers of wanting to spend money for invincability
NOOOO!!?.. that is outrageous.. that can't be true?
who would do such a thing?
why that.. that would be a logical fallacy!
oh wait.. this is the internet... |
Another Heavy SOB
Pure Innocence. EoN.
561
|
Posted - 2013.08.25 11:51:00 -
[4] - Quote
I must admit I can kind of see where the sentiment comes from.
I have seen many tankers top 30 kills and No death's, Although admittedly they were smart and there was only a couple guys actually trying to take them down. Yet those same tankers claim their tanks are UP, where considering the same situation with a buffed tank the pilot may have gone 60-0.
Also there's the common tanker excuse of "well my tank costs more" as if it entitles them to an "I win" button. Now I'm not saying all tankers share this attitude but I see it frequently. And to most infantry that creates the perception that most tankers feel they should be able to solo the entire enemy team.
Finally when I see a decent tanker roll on the field causing Hell, and my squad plus another immediately clamoring to take out that tank and spending the next 15 minutes to do so thus losing objectives suggests that tanks are in No way UP, and those claiming they are UP are simply bad or really do expect to be near invincible.
|
Lorhak Gannarsein
DUST University Ivy League
215
|
Posted - 2013.08.25 12:12:00 -
[5] - Quote
Another Heavy SOB wrote:I must admit I can kind of see where the sentiment comes from.
I have seen many tankers top 30 kills and No death's, Although admittedly they were smart and there was only a couple guys actually trying to take them down. Yet those same tankers claim their tanks are UP, where considering the same situation with a buffed tank the pilot may have gone 60-0.
Also there's the common tanker excuse of "well my tank costs more" as if it entitles them to an "I win" button. Now I'm not saying all tankers share this attitude but I see it frequently. And to most infantry that creates the perception that most tankers feel they should be able to solo the entire enemy team.
Finally when I see a decent tanker roll on the field causing Hell, and my squad plus another immediately clamoring to take out that tank and spending the next 15 minutes to do so thus losing objectives suggests that tanks are in No way UP, and those claiming they are UP are simply bad or really do expect to be near invincible.
It's not quite 'my tank costs more than your suit', it's 'my tank costs more than your suit and is extremely difficult to profit on'. I think most of us would be happy with cheaper vehicles. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
303
|
Posted - 2013.08.25 12:20:00 -
[6] - Quote
Another Heavy SOB wrote:I must admit I can kind of see where the sentiment comes from.
I have seen many tankers top 30 kills and No death's, Although admittedly they were smart and there was only a couple guys actually trying to take them down. Yet those same tankers claim their tanks are UP, where considering the same situation with a buffed tank the pilot may have gone 60-0.
Also there's the common tanker excuse of "well my tank costs more" as if it entitles them to an "I win" button. Now I'm not saying all tankers share this attitude but I see it frequently. And to most infantry that creates the perception that most tankers feel they should be able to solo the entire enemy team.
Finally when I see a decent tanker roll on the field causing Hell, and my squad plus another immediately clamoring to take out that tank and spending the next 15 minutes to do so thus losing objectives suggests that tanks are in No way UP, and those claiming they are UP are simply bad or really do expect to be near invincible.
I think the isk argument is a silly one as well.. after all a Monet can fetch in the hundreds of millions of dollars, and it can't tank a pocket knife.
I really do not like this idea of moaning about a generic portion of the player base "top 30 kills and No death's", when any good player can achieve such stats, and that merely jumping into a tank will not suddenly allow such a performance. My tanker alt sits at around 4mil SP and has once gone 35/x, and that was in a domination with only a single focus point, and only because the pub blueberries rallied and protected my tank, we reversed a loss (i got angry at the LLAV spam and dropped my SR :P).
Taking out a "decent tanker" doesn't take much. If two full squads changed to AV gear to take out a tank, then they probably shouldn't be surprised at losing objectives. Mind if i ask why it took 15 minutes to take the tank out? Surely you don't want us to believe you were hitting the tank for 15 minutes with AV weapons? That would be "beyond belief".
>.< i don't know how CCP can fix the situation, but i am trying to argue both sides where i feel its necessary. This toon started off as an AV, and i have a mild HAV pilot alt. I want both play styles to be viable. What i don't agree with is the amount of hyperbole and utter outright lies that people are touting as truths in order to satisfy whatever directive drives them to such callous and ultimately childish behaviour, which lessens the breadth of the game, as well as the possible play styles and thus limits player interaction with the game.... maybe some of us should go look at the first games we had with computers...
"you can move this paddle up and down the screen and bounce this dot back and forth!!!"
"move side to side shooting blobs as they slowly move towards you!!!"
immersive interaction is the massive drawcard that games have nowadays. Limiting a games possible breadth because of prejudice should be a cardinal gamer crime, punishable by the removal of ones thumbs :P. |
Seymor Krelborn
DUST University Ivy League
613
|
Posted - 2013.08.25 12:30:00 -
[7] - Quote
I think the problem is team diversity.
if you have one side with 2 or 3 tanks (and good pilots) and the other side has nobody with a proto or even ADV AV fit your gonna see a tanker do 30+/0. on the other side if you have a team where most have ADV to proto AV and the other team has 1 or 2 great tankers, your gonna have an angry tanker who just lost a mil or more....all the measures and counter measures are in the game, but without anyone needing to adhere to specific roles, you cant garunty the role you need will be in that match.... its akin to going into a raid in a traditional mmo without a healer or, for that matter.... a tank... |
Another Heavy SOB
Pure Innocence. EoN.
561
|
Posted - 2013.08.25 12:51:00 -
[8] - Quote
Billi Gene wrote:Another Heavy SOB wrote:I must admit I can kind of see where the sentiment comes from.
I have seen many tankers top 30 kills and No death's, Although admittedly they were smart and there was only a couple guys actually trying to take them down. Yet those same tankers claim their tanks are UP, where considering the same situation with a buffed tank the pilot may have gone 60-0.
Also there's the common tanker excuse of "well my tank costs more" as if it entitles them to an "I win" button. Now I'm not saying all tankers share this attitude but I see it frequently. And to most infantry that creates the perception that most tankers feel they should be able to solo the entire enemy team.
Finally when I see a decent tanker roll on the field causing Hell, and my squad plus another immediately clamoring to take out that tank and spending the next 15 minutes to do so thus losing objectives suggests that tanks are in No way UP, and those claiming they are UP are simply bad or really do expect to be near invincible. I think the isk argument is a silly one as well.. after all a Monet can fetch in the hundreds of millions of dollars, and it can't tank a pocket knife. I really do not like this idea of moaning about a generic portion of the player base "top 30 kills and No death's", when any good player can achieve such stats, and that merely jumping into a tank will not suddenly allow such a performance. My tanker alt sits at around 4mil SP and has once gone 35/x, and that was in a domination with only a single focus point, and only because the pub blueberries rallied and protected my tank, we reversed a loss (i got angry at the LLAV spam and dropped my SR :P). Taking out a "decent tanker" doesn't take much. If two full squads changed to AV gear to take out a tank, then they probably shouldn't be surprised at losing objectives. Mind if i ask why it took 15 minutes to take the tank out? Surely you don't want us to believe you were hitting the tank for 15 minutes with AV weapons? That would be "beyond belief". >.< i don't know how CCP can fix the situation, but i am trying to argue both sides where i feel its necessary. This toon started off as an AV, and i have a mild HAV pilot alt. I want both play styles to be viable. What i don't agree with is the amount of hyperbole and utter outright lies that people are touting as truths in order to satisfy whatever directive drives them to such callous and ultimately childish behaviour, which lessens the breadth of the game, as well as the possible play styles and thus limits player interaction with the game.... maybe some of us should go look at the first games we had with computers... "you can move this paddle up and down the screen and bounce this dot back and forth!!!" "move side to side shooting blobs as they slowly move towards you!!!" immersive interaction is the massive drawcard that games have nowadays. Limiting a games possible breadth because of prejudice should be a cardinal gamer crime, punishable by the removal of ones thumbs :P.
Well I cannot speak for the second squad as to what they were using, I simply noticed 4 other blue dots on a hill with swarms (probably militia). The squad I was in only one had proto AV in the form of grenades, I was on my assault Alt with only regular EXO 's. Not my Heavy who's heavily invested in forge guns. The only skilled AV our squad had was nades and the tanker had squad protection making it very difficult to get within grenade range.
I'm not advocating the idea that tanks are OP I just don't believe they are UP. On occasion I have had armor tanks survive 3 consecutive shots from my proto breach forge with Prof V and two complex damage mods, which most tankers would have you believe is absolutely impossible. Yes I'm sure he had his reppers on but the point is it can be done, and if a tank can survive that, it's not UP.
|
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
304
|
Posted - 2013.08.25 12:57:00 -
[9] - Quote
Seymor Krelborn wrote:I think the problem is team diversity.
if you have one side with 2 or 3 tanks (and good pilots) and the other side has nobody with a proto or even ADV AV fit your gonna see a tanker do 30+/0. on the other side if you have a team where most have ADV to proto AV and the other team has 1 or 2 great tankers, your gonna have an angry tanker who just lost a mil or more....all the measures and counter measures are in the game, but without anyone needing to adhere to specific roles, you cant garunty the role you need will be in that match....
yup
Quote: its akin to going into a raid in a traditional mmo without a healer or, for that matter.... a tank...
make that a pvp match though... where playing a tanker class is fine but not needed. >.< i guess... analogy kinda doesnt make it past there though....
most MMO have a larger range of attack methods, ranges and counters. DUST still has no real CC. |
Patrick57
GunFall Mobilization Covert Intervention
62
|
Posted - 2013.08.25 13:49:00 -
[10] - Quote
Tanks are already halfway to invincible. Yesterday my friend and I were playing a match and there were a couple of Gunnlogis. My friend put proxy mines on the bridge at Alpha. One of the tanks ran over his mines, then he threw three prototype av grenades at it, AND hit it with CBR7 swarms and that all barely left a dent in it. |
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Henchmen21
Planet Express LLC
144
|
Posted - 2013.08.25 14:01:00 -
[11] - Quote
Patrick57 wrote:Tanks are already halfway to invincible. Yesterday my friend and I were playing a match and there were a couple of Gunnlogis. My friend put proxy mines on the bridge at Alpha. One of the tanks ran over his mines, then he threw three prototype av grenades at it, AND hit it with CBR7 swarms and that all barely left a dent in it.
because they were shield tanks, armor tanks would have been toast.
For me the risk/reward seems off when a 47K infantry weapon does 126.5 damage less then a 900K railgun before damage mods. That's the only rail turret that actually out damages it. Add on the railgun has a 2.2 fire interval with a .3 charge up time and the forgegun has the same ROF. |
Patrick57
GunFall Mobilization Covert Intervention
62
|
Posted - 2013.08.25 14:08:00 -
[12] - Quote
Henchmen21 wrote:Patrick57 wrote:Tanks are already halfway to invincible. Yesterday my friend and I were playing a match and there were a couple of Gunnlogis. My friend put proxy mines on the bridge at Alpha. One of the tanks ran over his mines, then he threw three prototype av grenades at it, AND hit it with CBR7 swarms and that all barely left a dent in it. because they were shield tanks, armor tanks would have been toast. For me the risk/reward seems off when a 47K infantry weapon does 126.5 damage less then a 900K railgun before damage mods. That's the only rail turret that actually out damages it. Add on the railgun has a 2.2 fire interval with a .3 charge up time and the forgegun has the same ROF. That's not the point. The point is that the tank survived every AV thing thrown at him. It's like it had the shield resistance of a Charybdis. Tanks should not be this strong. |
Henchmen21
Planet Express LLC
144
|
Posted - 2013.08.25 14:16:00 -
[13] - Quote
Patrick57 wrote:Henchmen21 wrote:Patrick57 wrote:Tanks are already halfway to invincible. Yesterday my friend and I were playing a match and there were a couple of Gunnlogis. My friend put proxy mines on the bridge at Alpha. One of the tanks ran over his mines, then he threw three prototype av grenades at it, AND hit it with CBR7 swarms and that all barely left a dent in it. because they were shield tanks, armor tanks would have been toast. For me the risk/reward seems off when a 47K infantry weapon does 126.5 damage less then a 900K railgun before damage mods. That's the only rail turret that actually out damages it. Add on the railgun has a 2.2 fire interval with a .3 charge up time and the forgegun has the same ROF. That's not the point. The point is that the tank survived every AV thing thrown at him. It's like it had the shield resistance of a Charybdis. Tanks should not be this strong.
Well unless you your chucking flux nades at him he would get a bonus to resists. |
Patrick57
GunFall Mobilization Covert Intervention
63
|
Posted - 2013.08.25 14:20:00 -
[14] - Quote
Henchmen21 wrote:Patrick57 wrote:Henchmen21 wrote:Patrick57 wrote:Tanks are already halfway to invincible. Yesterday my friend and I were playing a match and there were a couple of Gunnlogis. My friend put proxy mines on the bridge at Alpha. One of the tanks ran over his mines, then he threw three prototype av grenades at it, AND hit it with CBR7 swarms and that all barely left a dent in it. because they were shield tanks, armor tanks would have been toast. For me the risk/reward seems off when a 47K infantry weapon does 126.5 damage less then a 900K railgun before damage mods. That's the only rail turret that actually out damages it. Add on the railgun has a 2.2 fire interval with a .3 charge up time and the forgegun has the same ROF. That's not the point. The point is that the tank survived every AV thing thrown at him. It's like it had the shield resistance of a Charybdis. Tanks should not be this strong. Well unless you your chucking flux nades at him he would get a bonus to resists. Even if I was it would take more than three grenades to take out his shields. |
Nemo Bluntz
TeamPlayers EoN.
436
|
Posted - 2013.08.25 14:24:00 -
[15] - Quote
Patrick57 wrote:Henchmen21 wrote:Patrick57 wrote:Henchmen21 wrote:Patrick57 wrote:Tanks are already halfway to invincible. Yesterday my friend and I were playing a match and there were a couple of Gunnlogis. My friend put proxy mines on the bridge at Alpha. One of the tanks ran over his mines, then he threw three prototype av grenades at it, AND hit it with CBR7 swarms and that all barely left a dent in it. because they were shield tanks, armor tanks would have been toast. For me the risk/reward seems off when a 47K infantry weapon does 126.5 damage less then a 900K railgun before damage mods. That's the only rail turret that actually out damages it. Add on the railgun has a 2.2 fire interval with a .3 charge up time and the forgegun has the same ROF. That's not the point. The point is that the tank survived every AV thing thrown at him. It's like it had the shield resistance of a Charybdis. Tanks should not be this strong. Well unless you your chucking flux nades at him he would get a bonus to resists. Even if I was it would take more than three grenades to take out his shields. Don't you see though? Tanks are so underpowered that it takes very specific things for them to even notice you shooting at them. It all makes sense to me.
But anyway, on topic. Its not that tankers are outright saying that they want to be invincible. Its that they act as if their tanks are crazy weak because there are things in the game that can kill them. |
Chances Ghost
Inf4m0us
505
|
Posted - 2013.08.25 14:25:00 -
[16] - Quote
ok heres the isk argument in a nutshell
if tanks cost more than infantry, and you all want them tuned on a 1v1 basis, then thers no reason to use a tank when infantry has the same effectivness as infantry but with 6x the cost
"but a tank can go 30-0!!!!"
so can a guy with an exile assault rifle
as it stands right now a tank is less effective at killing infantry than an assault rifle is.
the only difference is its immune to small weapons fire
basically isk HAS to enter into the equasion because the games based of ISK
all things being equal would you use the 50k setup or the 2 mil setup?
the answer is the 50k setup becuase its just as effetive but it costs less
so to justify the higher cost (aka give people a reason to use it over the 50k setup) then it HAS to be more effective than the 50k setup or there is exactly zero reason to use it |
Tebu Gan
CrimeWave Syndicate
46
|
Posted - 2013.08.25 14:42:00 -
[17] - Quote
I just had an awesome idea.
Increase the costs of dropsuits 10 fold.
Proto suits at 1mil isk Adv suits at 500k Standard at 250k
And let's scale weapons proportionately.
Look I don't mind getting my tank pushed back in battle but in no way do I think we are OP. That is insane. Yeah you see a tank go 30 and 0, best game the dude has probably had all night. AND there probably isn't going to be another for him. With the amount of Av and power there is just no way.
Not to mention my couple of PC games. Tanks were rendered useless by 2 guys with forge guns and 2 swarmers. Not even a full squad to make 3 tanks useless.
I think a lot of this comes from people seeing a tank not die. Yeah that is 4 to 5 matches I have to play without making a loss to pay for that thing. Sorry but yeah, my **** costs way more and to even operate it, I have to play it safe.
Clearly you don't pay attention when the tank goes 10-0 or 3-0. That omg it wont die tank, yeah proto swarms and one proto forge gunner. Melts tanks into gooo.
No, I don't have to be invincible, but I would like it if my tank was able to simply survive the whole match because some matches, I'm rendered completely useless and just sit up in the hill rail sniping. Come play at tanks with us tankers, lose 10 or so tanks and tell me it isn't expensive, or it requires no skill to go 20 -0. I dare you... |
Tebu Gan
CrimeWave Syndicate
46
|
Posted - 2013.08.25 14:54:00 -
[18] - Quote
Another Heavy SOB wrote:Billi Gene wrote:Another Heavy SOB wrote:I must admit I can kind of see where the sentiment comes from.
I have seen many tankers top 30 kills and No death's, Although admittedly they were smart and there was only a couple guys actually trying to take them down. Yet those same tankers claim their tanks are UP, where considering the same situation with a buffed tank the pilot may have gone 60-0.
Also there's the common tanker excuse of "well my tank costs more" as if it entitles them to an "I win" button. Now I'm not saying all tankers share this attitude but I see it frequently. And to most infantry that creates the perception that most tankers feel they should be able to solo the entire enemy team.
Finally when I see a decent tanker roll on the field causing Hell, and my squad plus another immediately clamoring to take out that tank and spending the next 15 minutes to do so thus losing objectives suggests that tanks are in No way UP, and those claiming they are UP are simply bad or really do expect to be near invincible. I think the isk argument is a silly one as well.. after all a Monet can fetch in the hundreds of millions of dollars, and it can't tank a pocket knife. I really do not like this idea of moaning about a generic portion of the player base "top 30 kills and No death's", when any good player can achieve such stats, and that merely jumping into a tank will not suddenly allow such a performance. My tanker alt sits at around 4mil SP and has once gone 35/x, and that was in a domination with only a single focus point, and only because the pub blueberries rallied and protected my tank, we reversed a loss (i got angry at the LLAV spam and dropped my SR :P). Taking out a "decent tanker" doesn't take much. If two full squads changed to AV gear to take out a tank, then they probably shouldn't be surprised at losing objectives. Mind if i ask why it took 15 minutes to take the tank out? Surely you don't want us to believe you were hitting the tank for 15 minutes with AV weapons? That would be "beyond belief". >.< i don't know how CCP can fix the situation, but i am trying to argue both sides where i feel its necessary. This toon started off as an AV, and i have a mild HAV pilot alt. I want both play styles to be viable. What i don't agree with is the amount of hyperbole and utter outright lies that people are touting as truths in order to satisfy whatever directive drives them to such callous and ultimately childish behaviour, which lessens the breadth of the game, as well as the possible play styles and thus limits player interaction with the game.... maybe some of us should go look at the first games we had with computers... "you can move this paddle up and down the screen and bounce this dot back and forth!!!" "move side to side shooting blobs as they slowly move towards you!!!" immersive interaction is the massive drawcard that games have nowadays. Limiting a games possible breadth because of prejudice should be a cardinal gamer crime, punishable by the removal of ones thumbs :P. Well I cannot speak for the second squad as to what they were using, I simply noticed 4 other blue dots on a hill with swarms (probably militia). The squad I was in only one had proto AV in the form of grenades, I was on my assault Alt with only regular EXO 's. Not my Heavy who's heavily invested in forge guns. The only skilled AV our squad had was nades and the tanker had squad protection making it very difficult to get within grenade range. I'm not advocating the idea that tanks are OP I just don't believe they are UP. On occasion I have had armor tanks survive 3 consecutive shots from my proto breach forge with Prof V and two complex damage mods, which most tankers would have you believe is absolutely impossible. Yes I'm sure he had his reppers on but the point is it can be done, and if a tank can survive that, it's not UP.
I call bullshit. Unless it's an armor tank, then yes 4 shots there buddy. Oh and one damn forge gunner shouldn't kill a tank in fewer shots then it would take another tank to drop one. How is that not stupid?! Why the hell don't all of us tankers just jump ship to the forge gun side, right?? My tank should be able to take at least 7 of those forge gun shots ( running shield tank, not possible).
Omg it survived 3 shots of a proto breech, yeah his reps were on buddy, and it was reppin him back up as you charged to fire. Ever heard of an assault forge gun, that's the gun that murders tanks.
|
Henchmen21
Planet Express LLC
145
|
Posted - 2013.08.25 14:54:00 -
[19] - Quote
Tebu Gan wrote:I just had an awesome idea.
Increase the costs of dropsuits 10 fold.
Proto suits at 1mil isk Adv suits at 500k Standard at 250k
And let's scale weapons proportionately.
Look I don't mind getting my tank pushed back in battle but in no way do I think we are OP. That is insane. Yeah you see a tank go 30 and 0, best game the dude has probably had all night. AND there probably isn't going to be another for him. With the amount of Av and power there is just no way.
Not to mention my couple of PC games. Tanks were rendered useless by 2 guys with forge guns and 2 swarmers. Not even a full squad to make 3 tanks useless.
I think a lot of this comes from people seeing a tank not die. Yeah that is 4 to 5 matches I have to play without making a loss to pay for that thing. Sorry but yeah, my **** costs way more and to even operate it, I have to play it safe.
Clearly you don't pay attention when the tank goes 10-0 or 3-0. That omg it wont die tank, yeah proto swarms and one proto forge gunner. Melts tanks into gooo.
No, I don't have to be invincible, but I would like it if my tank was able to simply survive the whole match because some matches, I'm rendered completely useless and just sit up in the hill rail sniping. Come play at tanks with us tankers, lose 10 or so tanks and tell me it isn't expensive, or it requires no skill to go 20 -0. I dare you...
People would look at the tank in the game I just played that went 17-0 and call it OP. They had all sorts of AV out, lots of swarms forgeguns everything. The tank just mowed em all down. Why? Because they were all firing at my dropship, which time and time again I just ran away once I took heavy damage. Had they focused on the tank they would have at least pushed him off their redline in not killed him. But nope they went after the 0-0 dropship every time.
|
Charlotte O'Dell
0uter.Heaven
1110
|
Posted - 2013.08.25 15:48:00 -
[20] - Quote
Make a proto turret cost 350,000 risk and I'll be happy as a clam |
|
Tebu Gan
CrimeWave Syndicate
47
|
Posted - 2013.08.25 15:50:00 -
[21] - Quote
Henchmen21 wrote:Tebu Gan wrote:I just had an awesome idea.
Increase the costs of dropsuits 10 fold.
Proto suits at 1mil isk Adv suits at 500k Standard at 250k
And let's scale weapons proportionately.
Look I don't mind getting my tank pushed back in battle but in no way do I think we are OP. That is insane. Yeah you see a tank go 30 and 0, best game the dude has probably had all night. AND there probably isn't going to be another for him. With the amount of Av and power there is just no way.
Not to mention my couple of PC games. Tanks were rendered useless by 2 guys with forge guns and 2 swarmers. Not even a full squad to make 3 tanks useless.
I think a lot of this comes from people seeing a tank not die. Yeah that is 4 to 5 matches I have to play without making a loss to pay for that thing. Sorry but yeah, my **** costs way more and to even operate it, I have to play it safe.
Clearly you don't pay attention when the tank goes 10-0 or 3-0. That omg it wont die tank, yeah proto swarms and one proto forge gunner. Melts tanks into gooo.
No, I don't have to be invincible, but I would like it if my tank was able to simply survive the whole match because some matches, I'm rendered completely useless and just sit up in the hill rail sniping. Come play at tanks with us tankers, lose 10 or so tanks and tell me it isn't expensive, or it requires no skill to go 20 -0. I dare you... People would look at the tank in the game I just played that went 17-0 and call it OP. They had all sorts of AV out, lots of swarms forgeguns everything. The tank just mowed em all down. Why? Because they were all firing at my dropship, which time and time again I just ran away once I took heavy damage. Had they focused on the tank they would have at least pushed him off their redline in not killed him. But nope they went after the 0-0 dropship every time.
**** man, sounds like you won that match, way to dropship pilot, you were that tanks guardian angel! |
Takahiro Kashuken
Red Star. EoN.
1057
|
Posted - 2013.08.25 15:55:00 -
[22] - Quote
Patrick57 wrote:Tanks are already halfway to invincible. Yesterday my friend and I were playing a match and there were a couple of Gunnlogis. My friend put proxy mines on the bridge at Alpha. One of the tanks ran over his mines, then he threw three prototype av grenades at it, AND hit it with CBR7 swarms and that all barely left a dent in it.
Proxy mines 750dmg each i dunno how many he put down
Proto AV - Lai Dai - 1800 each x3 = 5400
CBR7 - I dunno 2k sound about right?
All of that he should have been at half shields at least
It would have made a dent, it would have made a decent dent in it, low shields i would guess
So you are either making it up or you are making it up |
Exmaple Core
Ancient Exiles
939
|
Posted - 2013.08.25 16:19:00 -
[23] - Quote
The promblem is not "i want to solo the enemy team, i want to be invincible" its "i dont want that single, solo AV player to be able to solo my tank in one clip". Because yeah, you cant make a profit loosing1 mill+ isk tanks because one guy has proto AV. Thats just not right.
But! most tankers dont account that its a standard tank vs Proto AV. The more intelligent and reasonable tankers accept that they are boned, a proto av man should solo a standard tank.... But all tankers and plenty of AV specialist agree that it should take a tadd more than one clip from an assault forge to solo a standard tank. Should take 5 or tops 6 to take out the best, most skilled out standard tank.
When experienced tankers go 30 and 0 durring a game and still say their tank is UP, its because they have a highly skilled into tank that can handle the milita forges and swarms that were against him that game and stayed away from the proto av naders. Not really that hard, milita is easy to deal with and as long as you dont make a mistake you can usally stay away from infantry. usally.
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Tebu Gan
CrimeWave Syndicate
47
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Posted - 2013.08.25 16:20:00 -
[24] - Quote
Takahiro Kashuken wrote:Patrick57 wrote:Tanks are already halfway to invincible. Yesterday my friend and I were playing a match and there were a couple of Gunnlogis. My friend put proxy mines on the bridge at Alpha. One of the tanks ran over his mines, then he threw three prototype av grenades at it, AND hit it with CBR7 swarms and that all barely left a dent in it. Proxy mines 750dmg each i dunno how many he put down Proto AV - Lai Dai - 1800 each x3 = 5400 CBR7 - I dunno 2k sound about right? All of that he should have been at half shields at least It would have made a dent, it would have made a decent dent in it, low shields i would guess So you are either making it up or you are making it up
Actually this sounds about right. The av nades def hurt though more like 3000 on shields. Proxy mines barely scratch it, and cbr7, that a swarm launcher?? If it's not proto, my gunlogi doesnt care. I eat em up. So I would be at around half shields, booster would have bumped me up to 3/4, but I'm on my way back out to wait on cd. No that right there is enough to back a smart tank off. Not nearly enough to kill one.
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Exmaple Core
Ancient Exiles
939
|
Posted - 2013.08.25 16:22:00 -
[25] - Quote
Takahiro Kashuken wrote:Patrick57 wrote:Tanks are already halfway to invincible. Yesterday my friend and I were playing a match and there were a couple of Gunnlogis. My friend put proxy mines on the bridge at Alpha. One of the tanks ran over his mines, then he threw three prototype av grenades at it, AND hit it with CBR7 swarms and that all barely left a dent in it. Proxy mines 750dmg each i dunno how many he put down Proto AV - Lai Dai - 1800 each x3 = 5400 CBR7 - I dunno 2k sound about right? All of that he should have been at half shields at least It would have made a dent, it would have made a decent dent in it, low shields i would guess So you are either making it up or you are making it up yep. plan math right there, the most resist he could have is 60% vs all your resist AV, and thats assuming he has a maxed out gunnlogi like i do cuz you need max skills to fit 60% resist. So hes ethire an end game tanker or your lieing |
Tebu Gan
CrimeWave Syndicate
47
|
Posted - 2013.08.25 16:27:00 -
[26] - Quote
Exmaple Core wrote:The promblem is not "i want to solo the enemy team, i want to be invincible" its "i dont want that single, solo AV player to be able to solo my tank in one clip". Because yeah, you cant make a profit loosing1 mill+ isk tanks because one guy has proto AV. Thats just not right.
But! most tankers dont account that its a standard tank vs Proto AV. The more intelligent and reasonable tankers accept that they are boned, a proto av man should solo a standard tank.... But all tankers and plenty of AV specialist agree that it should take a tadd more than one clip from an assault forge to solo a standard tank. Should take 5 or tops 6 to take out the best, most skilled out standard tank.
When experienced tankers go 30 and 0 durring a game and still say their tank is UP, its because they have a highly skilled into tank that can handle the milita forges and swarms that were against him that game and stayed away from the proto av naders. Not really that hard, milita is easy to deal with and as long as you dont make a mistake you can usally stay away from infantry. usally.
No I get it, it's a standard tank, and the enforcer is our milita tank (lol). It would be nice for new tanks, but when you are stuck with the same thing over and over for many months, it's kinda the only thing I know at this point.
I've been playing for several months now, and the most isk Ive had to date is about 2.5 mil, and that was after a PC match (not even counting my losses, far more then that earning). Usually I'm lucky to have a mil. And I don't lose tanks very often anymore. All I can say is if they ever do come out with new tanks, they better be worth the price, cause right now it's just not economical to tank.
Which is why I put points into being a logi heal bot. Maybe I'll make money again. |
TunRa
Gravity Prone EoN.
77
|
Posted - 2013.08.25 16:30:00 -
[27] - Quote
The only thing that angers me of when I'm on my tanker is AV nade spam. Any ******* can use AV + a nano hive and spam super destructive explosives at you... |
The Attorney General
ZionTCD
763
|
Posted - 2013.08.25 16:31:00 -
[28] - Quote
Patrick57 wrote: That's not the point. The point is that the tank survived every AV thing thrown at him. It's like it had the shield resistance of a Charybdis. Tanks should not be this strong.
You were throwing the wrong things at him. Flux grenades would have been much more effective. Three Alloteks will cut almost all the shields off of a Gunloggi everytime with three of them. |
Henchmen21
Planet Express LLC
146
|
Posted - 2013.08.25 17:02:00 -
[29] - Quote
TunRa wrote:The only thing that angers me of when I'm on my tanker is AV nade spam. Any ******* can use AV + a nano hive and spam super destructive explosives at you...
Which is why I don't hesitate to run from lone foot solder. Particularly as even in mid field I tend to run rails as my man targets are other tanks. |
Another Heavy SOB
Pure Innocence. EoN.
569
|
Posted - 2013.08.25 21:57:00 -
[30] - Quote
Tebu Gan wrote:Another Heavy SOB wrote:Billi Gene wrote:Another Heavy SOB wrote:I must admit I can kind of see where the sentiment comes from.
I have seen many tankers top 30 kills and No death's, Although admittedly they were smart and there was only a couple guys actually trying to take them down. Yet those same tankers claim their tanks are UP, where considering the same situation with a buffed tank the pilot may have gone 60-0.
Also there's the common tanker excuse of "well my tank costs more" as if it entitles them to an "I win" button. Now I'm not saying all tankers share this attitude but I see it frequently. And to most infantry that creates the perception that most tankers feel they should be able to solo the entire enemy team.
Finally when I see a decent tanker roll on the field causing Hell, and my squad plus another immediately clamoring to take out that tank and spending the next 15 minutes to do so thus losing objectives suggests that tanks are in No way UP, and those claiming they are UP are simply bad or really do expect to be near invincible. I think the isk argument is a silly one as well.. after all a Monet can fetch in the hundreds of millions of dollars, and it can't tank a pocket knife. I really do not like this idea of moaning about a generic portion of the player base "top 30 kills and No death's", when any good player can achieve such stats, and that merely jumping into a tank will not suddenly allow such a performance. My tanker alt sits at around 4mil SP and has once gone 35/x, and that was in a domination with only a single focus point, and only because the pub blueberries rallied and protected my tank, we reversed a loss (i got angry at the LLAV spam and dropped my SR :P). Taking out a "decent tanker" doesn't take much. If two full squads changed to AV gear to take out a tank, then they probably shouldn't be surprised at losing objectives. Mind if i ask why it took 15 minutes to take the tank out? Surely you don't want us to believe you were hitting the tank for 15 minutes with AV weapons? That would be "beyond belief". >.< i don't know how CCP can fix the situation, but i am trying to argue both sides where i feel its necessary. This toon started off as an AV, and i have a mild HAV pilot alt. I want both play styles to be viable. What i don't agree with is the amount of hyperbole and utter outright lies that people are touting as truths in order to satisfy whatever directive drives them to such callous and ultimately childish behaviour, which lessens the breadth of the game, as well as the possible play styles and thus limits player interaction with the game.... maybe some of us should go look at the first games we had with computers... "you can move this paddle up and down the screen and bounce this dot back and forth!!!" "move side to side shooting blobs as they slowly move towards you!!!" immersive interaction is the massive drawcard that games have nowadays. Limiting a games possible breadth because of prejudice should be a cardinal gamer crime, punishable by the removal of ones thumbs :P. Well I cannot speak for the second squad as to what they were using, I simply noticed 4 other blue dots on a hill with swarms (probably militia). The squad I was in only one had proto AV in the form of grenades, I was on my assault Alt with only regular EXO 's. Not my Heavy who's heavily invested in forge guns. The only skilled AV our squad had was nades and the tanker had squad protection making it very difficult to get within grenade range. I'm not advocating the idea that tanks are OP I just don't believe they are UP. On occasion I have had armor tanks survive 3 consecutive shots from my proto breach forge with Prof V and two complex damage mods, which most tankers would have you believe is absolutely impossible. Yes I'm sure he had his reppers on but the point is it can be done, and if a tank can survive that, it's not UP. I call bullshit. Unless it's an armor tank, then yes 4 shots there buddy. Oh and one damn forge gunner shouldn't kill a tank in fewer shots then it would take another tank to drop one. How is that not stupid?! Why the hell don't all of us tankers just jump ship to the forge gun side, right?? My tank should be able to take at least 7 of those forge gun shots ( running shield tank, not possible). Omg it survived 3 shots of a proto breech, yeah his reps were on buddy, and it was reppin him back up as you charged to fire. Ever heard of an assault forge gun, that's the gun that murders tanks.
Butthurt much little buddy? And who the **** do you think you are to call me a liar? I have to agenda, No reason to lie so get that ******* straight punk.
"Unless it's an Armor tank" well read the ******* post asshat I said it was an armor tank.
Finally I had started with using the Ishukone Assault but the tanker was to cautious for me to get more than 2 hits before he'd quickly retreat into cover. Considering that I brought out the breach, let him think I was gone so he would get cocky and come farther out of his cover.
Just because you aren't smart enough to fit a tank to be that beefy doesn't mean it isn't possible.
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DJINN leukoplast
Hellstorm Inc League of Infamy
1105
|
Posted - 2013.08.25 22:15:00 -
[31] - Quote
Billi Gene wrote:why do i see all these threads claiming that all tankers want invincibility because their tanks cost so much?
Sure i've seen a few threads here and there spouting such crap, and for my part i've voiced my opinion that such logic is so full of fail that it doesnt bear much discussion.
And yet every time i come to the forums, there will be a new thread harping on about "all these tankers whining about how they should be invincible because they paid 1 mil for their crutch".
please enlighten me, where are all these tanker threads claiming such preposterous things?
It was about a week ago, all the tankers were whining about being so weak and feeble and that if somebody breathed on them their tank would wilt up and die. They wanted buffs and/or AV nerfs.
Tanks are already far too powerful, anytime they want a buff is because they want to be harder to kill then they already are, thus they are trying to reach the ultimate invincible status (quite a few are already near invincible).
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
529
|
Posted - 2013.08.25 22:21:00 -
[32] - Quote
Lorhak Gannarsein wrote:Another Heavy SOB wrote:I must admit I can kind of see where the sentiment comes from.
I have seen many tankers top 30 kills and No death's, Although admittedly they were smart and there was only a couple guys actually trying to take them down. Yet those same tankers claim their tanks are UP, where considering the same situation with a buffed tank the pilot may have gone 60-0.
Also there's the common tanker excuse of "well my tank costs more" as if it entitles them to an "I win" button. Now I'm not saying all tankers share this attitude but I see it frequently. And to most infantry that creates the perception that most tankers feel they should be able to solo the entire enemy team.
Finally when I see a decent tanker roll on the field causing Hell, and my squad plus another immediately clamoring to take out that tank and spending the next 15 minutes to do so thus losing objectives suggests that tanks are in No way UP, and those claiming they are UP are simply bad or really do expect to be near invincible.
It's not quite 'my tank costs more than your suit', it's 'my tank costs more than your suit and is extremely difficult to profit on'. I think most of us would be happy with cheaper vehicles.
This. It's impossible to profit if you lose a vehicle. That's where the problem lies. Which is why we complain. And making vehicles cheaper would mean that people would say that they are too cheap (if they make it to where throwing more than one out would allow us to still profit). But scrub infantry players don't get it. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
529
|
Posted - 2013.08.25 22:22:00 -
[33] - Quote
DJINN leukoplast wrote:Billi Gene wrote:why do i see all these threads claiming that all tankers want invincibility because their tanks cost so much?
Sure i've seen a few threads here and there spouting such crap, and for my part i've voiced my opinion that such logic is so full of fail that it doesnt bear much discussion.
And yet every time i come to the forums, there will be a new thread harping on about "all these tankers whining about how they should be invincible because they paid 1 mil for their crutch".
please enlighten me, where are all these tanker threads claiming such preposterous things?
It was about a week ago, all the tankers were whining about being so weak and feeble and that if somebody breathed on them their tank would wilt up and die. They wanted buffs and/or AV nerfs. Tanks are already far too powerful, anytime they want a buff is because they want to be harder to kill then they already are, thus they are trying to reach the ultimate invincible status (quite a few are already near invincible).
Prime example of a dumbass scrub whom doesn't get it. |
Henchmen21
Planet Express LLC
151
|
Posted - 2013.08.25 22:31:00 -
[34] - Quote
DJINN leukoplast wrote:Billi Gene wrote:why do i see all these threads claiming that all tankers want invincibility because their tanks cost so much?
Sure i've seen a few threads here and there spouting such crap, and for my part i've voiced my opinion that such logic is so full of fail that it doesnt bear much discussion.
And yet every time i come to the forums, there will be a new thread harping on about "all these tankers whining about how they should be invincible because they paid 1 mil for their crutch".
please enlighten me, where are all these tanker threads claiming such preposterous things?
It was about a week ago, all the tankers were whining about being so weak and feeble and that if somebody breathed on them their tank would wilt up and die. They wanted buffs and/or AV nerfs. Tanks are already far too powerful, anytime they want a buff is because they want to be harder to kill then they already are, thus they are trying to reach the ultimate invincible status (quite a few are already near invincible).
Links or it didn't happen. |
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
282
|
Posted - 2013.08.25 22:50:00 -
[35] - Quote
Another Heavy SOB wrote:I must admit I can kind of see where the sentiment comes from.
I have seen many tankers top 30 kills and No death's, Although admittedly they were smart and there was only a couple guys actually trying to take them down. Yet those same tankers claim their tanks are UP, where considering the same situation with a buffed tank the pilot may have gone 60-0.
Also there's the common tanker excuse of "well my tank costs more" as if it entitles them to an "I win" button. Now I'm not saying all tankers share this attitude but I see it frequently. And to most infantry that creates the perception that most tankers feel they should be able to solo the entire enemy team.
Finally when I see a decent tanker roll on the field causing Hell, and my squad plus another immediately clamoring to take out that tank and spending the next 15 minutes to do so thus losing objectives suggests that tanks are in No way UP, and those claiming they are UP are simply bad or really do expect to be near invincible.
I guess nobody on your team had proto AV.... |
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
282
|
Posted - 2013.08.25 22:52:00 -
[36] - Quote
Aizen Intiki wrote:Lorhak Gannarsein wrote:Another Heavy SOB wrote:I must admit I can kind of see where the sentiment comes from.
I have seen many tankers top 30 kills and No death's, Although admittedly they were smart and there was only a couple guys actually trying to take them down. Yet those same tankers claim their tanks are UP, where considering the same situation with a buffed tank the pilot may have gone 60-0.
Also there's the common tanker excuse of "well my tank costs more" as if it entitles them to an "I win" button. Now I'm not saying all tankers share this attitude but I see it frequently. And to most infantry that creates the perception that most tankers feel they should be able to solo the entire enemy team.
Finally when I see a decent tanker roll on the field causing Hell, and my squad plus another immediately clamoring to take out that tank and spending the next 15 minutes to do so thus losing objectives suggests that tanks are in No way UP, and those claiming they are UP are simply bad or really do expect to be near invincible.
It's not quite 'my tank costs more than your suit', it's 'my tank costs more than your suit and is extremely difficult to profit on'. I think most of us would be happy with cheaper vehicles. This. It's impossible to profit if you lose a vehicle. That's where the problem lies. Which is why we complain. And making vehicles cheaper would mean that people would say that they are too cheap (if they make it to where throwing more than one out would allow us to still profit). But scrub infantry players don't get it.
true.. if I lose my 2.6mil isk falchion- im back about 2-3 days in isk, and trust me when i say that i make about 150k isk a match because I suck at infantry and my basic suit that i use dies about 6-7 times a match which is about 90k isk loss of suits...
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Billi Gene
Forty-Nine Fedayeen Minmatar Republic
329
|
Posted - 2013.08.26 00:34:00 -
[37] - Quote
bravo peeps, name calling at a minimum!
actual discussion, even heated discussion is a good thing.
So let's recount (without quotes because i just got up
ISK management is a vital game strategy, but to be brutally honest, doesn't factor when talking about vastly outmatched tiers-standard vs proto.
Many tankers understand that they are piloting standard issue, and though committed to trying to keep their tanks alive for as many matches as possible, also understand the point above.
Many AV still feel that tanks, particularly tanks piloted by pilots with very deep tank skill trees are too hard to kill, but in reality, this is much the same as the first Point as well, with the added incentive of increased HAV cost acting upon pilots who understand Point 2
Some people feel that AV is too specialised in its damage spread vs Tank Type.
Much of the capabilities embedded into the vehicle core skills and how it relates to tank fits is not understood nor ingrained into Mercs using even Advanced+ AV systems.
just as a word of advice to AV, have a look over vehicle skills. You'll notice that with dedication, a Vehicle can have baseline passive 10% resists on both shields and armor.
Now go have a look thru the market, market/vehicle modules then look thru shield and armor categories, specifically at hardeners and resistance modules.
Shield resists go in high slots, armor into low slots. Vehicles can stack both Passive module and Active module resists. Generally speaking Shield extenders and Armor plates will also be added.
The big +resist modules are all Active, this means that they have a cycle ON timer (module active)and a Cycle OFF timer (the cooldown). Knowing that a vehicle has turned its actives on should give pause to AV, particularly Armor Tanks as they can and do stack Active resists, and can cycle between 3 modules to always have only one on cooldown and two active.
The above for armor makes sense, shield is a minor buffer for armor, but the balance being that a minor majority of AV does more damage to Armor than Shields.
And for tankers: iirc one of the founding tenets of Goonswarm, was that everyone counts: that if you bring enough knives to a gun fight, eventually you can win the fight... even with heavy losses.
"do not fly what you cannot afford to lose"
imho it should be feasible to take out a tank with any appropriate and concerted effort. Given enough time and numbers, a tank should be able to be killed by a knova knife wielding swarm of scouts. Doing so would take awhile, and I'm sure that given current numbers in matches it isnt Now, but if we see a massive upscaling in numbers..."why not?" ... if the tank can't outrun the scouts, and the scouts can maintain enough dps as a group, why shouldn't the tank fall?
Given that is an extreme example, and using militia swarms would hold truer, but then the gist of the scenario would be lost.
It is still my opinion and i hope discussion continues to debate and explore, that there is an imbalance between HAV and AV, and as to what this imbalance might be. Could it be as simple as Point 1? Or as I have suspected for some time, the lack of Capacitor and capacitor boosting modules (stamina and biotics for vehicles, as well as methods for screwing with) is resulting in game systems that thru the inability to mesh could be considered broken. |
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