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Tebu Gan
CrimeWave Syndicate
46
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Posted - 2013.08.25 14:42:00 -
[1] - Quote
I just had an awesome idea.
Increase the costs of dropsuits 10 fold.
Proto suits at 1mil isk Adv suits at 500k Standard at 250k
And let's scale weapons proportionately.
Look I don't mind getting my tank pushed back in battle but in no way do I think we are OP. That is insane. Yeah you see a tank go 30 and 0, best game the dude has probably had all night. AND there probably isn't going to be another for him. With the amount of Av and power there is just no way.
Not to mention my couple of PC games. Tanks were rendered useless by 2 guys with forge guns and 2 swarmers. Not even a full squad to make 3 tanks useless.
I think a lot of this comes from people seeing a tank not die. Yeah that is 4 to 5 matches I have to play without making a loss to pay for that thing. Sorry but yeah, my **** costs way more and to even operate it, I have to play it safe.
Clearly you don't pay attention when the tank goes 10-0 or 3-0. That omg it wont die tank, yeah proto swarms and one proto forge gunner. Melts tanks into gooo.
No, I don't have to be invincible, but I would like it if my tank was able to simply survive the whole match because some matches, I'm rendered completely useless and just sit up in the hill rail sniping. Come play at tanks with us tankers, lose 10 or so tanks and tell me it isn't expensive, or it requires no skill to go 20 -0. I dare you... |
Tebu Gan
CrimeWave Syndicate
46
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Posted - 2013.08.25 14:54:00 -
[2] - Quote
Another Heavy SOB wrote:Billi Gene wrote:Another Heavy SOB wrote:I must admit I can kind of see where the sentiment comes from.
I have seen many tankers top 30 kills and No death's, Although admittedly they were smart and there was only a couple guys actually trying to take them down. Yet those same tankers claim their tanks are UP, where considering the same situation with a buffed tank the pilot may have gone 60-0.
Also there's the common tanker excuse of "well my tank costs more" as if it entitles them to an "I win" button. Now I'm not saying all tankers share this attitude but I see it frequently. And to most infantry that creates the perception that most tankers feel they should be able to solo the entire enemy team.
Finally when I see a decent tanker roll on the field causing Hell, and my squad plus another immediately clamoring to take out that tank and spending the next 15 minutes to do so thus losing objectives suggests that tanks are in No way UP, and those claiming they are UP are simply bad or really do expect to be near invincible. I think the isk argument is a silly one as well.. after all a Monet can fetch in the hundreds of millions of dollars, and it can't tank a pocket knife. I really do not like this idea of moaning about a generic portion of the player base "top 30 kills and No death's", when any good player can achieve such stats, and that merely jumping into a tank will not suddenly allow such a performance. My tanker alt sits at around 4mil SP and has once gone 35/x, and that was in a domination with only a single focus point, and only because the pub blueberries rallied and protected my tank, we reversed a loss (i got angry at the LLAV spam and dropped my SR :P). Taking out a "decent tanker" doesn't take much. If two full squads changed to AV gear to take out a tank, then they probably shouldn't be surprised at losing objectives. Mind if i ask why it took 15 minutes to take the tank out? Surely you don't want us to believe you were hitting the tank for 15 minutes with AV weapons? That would be "beyond belief". >.< i don't know how CCP can fix the situation, but i am trying to argue both sides where i feel its necessary. This toon started off as an AV, and i have a mild HAV pilot alt. I want both play styles to be viable. What i don't agree with is the amount of hyperbole and utter outright lies that people are touting as truths in order to satisfy whatever directive drives them to such callous and ultimately childish behaviour, which lessens the breadth of the game, as well as the possible play styles and thus limits player interaction with the game.... maybe some of us should go look at the first games we had with computers... "you can move this paddle up and down the screen and bounce this dot back and forth!!!" "move side to side shooting blobs as they slowly move towards you!!!" immersive interaction is the massive drawcard that games have nowadays. Limiting a games possible breadth because of prejudice should be a cardinal gamer crime, punishable by the removal of ones thumbs :P. Well I cannot speak for the second squad as to what they were using, I simply noticed 4 other blue dots on a hill with swarms (probably militia). The squad I was in only one had proto AV in the form of grenades, I was on my assault Alt with only regular EXO 's. Not my Heavy who's heavily invested in forge guns. The only skilled AV our squad had was nades and the tanker had squad protection making it very difficult to get within grenade range. I'm not advocating the idea that tanks are OP I just don't believe they are UP. On occasion I have had armor tanks survive 3 consecutive shots from my proto breach forge with Prof V and two complex damage mods, which most tankers would have you believe is absolutely impossible. Yes I'm sure he had his reppers on but the point is it can be done, and if a tank can survive that, it's not UP.
I call bullshit. Unless it's an armor tank, then yes 4 shots there buddy. Oh and one damn forge gunner shouldn't kill a tank in fewer shots then it would take another tank to drop one. How is that not stupid?! Why the hell don't all of us tankers just jump ship to the forge gun side, right?? My tank should be able to take at least 7 of those forge gun shots ( running shield tank, not possible).
Omg it survived 3 shots of a proto breech, yeah his reps were on buddy, and it was reppin him back up as you charged to fire. Ever heard of an assault forge gun, that's the gun that murders tanks.
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Tebu Gan
CrimeWave Syndicate
47
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Posted - 2013.08.25 15:50:00 -
[3] - Quote
Henchmen21 wrote:Tebu Gan wrote:I just had an awesome idea.
Increase the costs of dropsuits 10 fold.
Proto suits at 1mil isk Adv suits at 500k Standard at 250k
And let's scale weapons proportionately.
Look I don't mind getting my tank pushed back in battle but in no way do I think we are OP. That is insane. Yeah you see a tank go 30 and 0, best game the dude has probably had all night. AND there probably isn't going to be another for him. With the amount of Av and power there is just no way.
Not to mention my couple of PC games. Tanks were rendered useless by 2 guys with forge guns and 2 swarmers. Not even a full squad to make 3 tanks useless.
I think a lot of this comes from people seeing a tank not die. Yeah that is 4 to 5 matches I have to play without making a loss to pay for that thing. Sorry but yeah, my **** costs way more and to even operate it, I have to play it safe.
Clearly you don't pay attention when the tank goes 10-0 or 3-0. That omg it wont die tank, yeah proto swarms and one proto forge gunner. Melts tanks into gooo.
No, I don't have to be invincible, but I would like it if my tank was able to simply survive the whole match because some matches, I'm rendered completely useless and just sit up in the hill rail sniping. Come play at tanks with us tankers, lose 10 or so tanks and tell me it isn't expensive, or it requires no skill to go 20 -0. I dare you... People would look at the tank in the game I just played that went 17-0 and call it OP. They had all sorts of AV out, lots of swarms forgeguns everything. The tank just mowed em all down. Why? Because they were all firing at my dropship, which time and time again I just ran away once I took heavy damage. Had they focused on the tank they would have at least pushed him off their redline in not killed him. But nope they went after the 0-0 dropship every time.
**** man, sounds like you won that match, way to dropship pilot, you were that tanks guardian angel! |
Tebu Gan
CrimeWave Syndicate
47
|
Posted - 2013.08.25 16:20:00 -
[4] - Quote
Takahiro Kashuken wrote:Patrick57 wrote:Tanks are already halfway to invincible. Yesterday my friend and I were playing a match and there were a couple of Gunnlogis. My friend put proxy mines on the bridge at Alpha. One of the tanks ran over his mines, then he threw three prototype av grenades at it, AND hit it with CBR7 swarms and that all barely left a dent in it. Proxy mines 750dmg each i dunno how many he put down Proto AV - Lai Dai - 1800 each x3 = 5400 CBR7 - I dunno 2k sound about right? All of that he should have been at half shields at least It would have made a dent, it would have made a decent dent in it, low shields i would guess So you are either making it up or you are making it up
Actually this sounds about right. The av nades def hurt though more like 3000 on shields. Proxy mines barely scratch it, and cbr7, that a swarm launcher?? If it's not proto, my gunlogi doesnt care. I eat em up. So I would be at around half shields, booster would have bumped me up to 3/4, but I'm on my way back out to wait on cd. No that right there is enough to back a smart tank off. Not nearly enough to kill one.
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Tebu Gan
CrimeWave Syndicate
47
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Posted - 2013.08.25 16:27:00 -
[5] - Quote
Exmaple Core wrote:The promblem is not "i want to solo the enemy team, i want to be invincible" its "i dont want that single, solo AV player to be able to solo my tank in one clip". Because yeah, you cant make a profit loosing1 mill+ isk tanks because one guy has proto AV. Thats just not right.
But! most tankers dont account that its a standard tank vs Proto AV. The more intelligent and reasonable tankers accept that they are boned, a proto av man should solo a standard tank.... But all tankers and plenty of AV specialist agree that it should take a tadd more than one clip from an assault forge to solo a standard tank. Should take 5 or tops 6 to take out the best, most skilled out standard tank.
When experienced tankers go 30 and 0 durring a game and still say their tank is UP, its because they have a highly skilled into tank that can handle the milita forges and swarms that were against him that game and stayed away from the proto av naders. Not really that hard, milita is easy to deal with and as long as you dont make a mistake you can usally stay away from infantry. usally.
No I get it, it's a standard tank, and the enforcer is our milita tank (lol). It would be nice for new tanks, but when you are stuck with the same thing over and over for many months, it's kinda the only thing I know at this point.
I've been playing for several months now, and the most isk Ive had to date is about 2.5 mil, and that was after a PC match (not even counting my losses, far more then that earning). Usually I'm lucky to have a mil. And I don't lose tanks very often anymore. All I can say is if they ever do come out with new tanks, they better be worth the price, cause right now it's just not economical to tank.
Which is why I put points into being a logi heal bot. Maybe I'll make money again. |
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