| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Chances Ghost
 Inf4m0us
 
 494
 
 
      | Posted - 2013.08.25 09:35:00 -
          [1] - Quote 
 
 Django Quik wrote:Billi Gene wrote:from what i understand, the drivers skills and the gunners skills should stack.... This is true and was confirmed by CCP quite a while back. 
 it USED to stack
 
 it does not anymore
 
 your skills only apply to the turret your using
 
 aka gunners skills apply to the turret they are using
 
 main guns on tanks recieve the benifits from your skills
 
 
 
 stop spreading old information, this was fixed a long time ago
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        |  Chances Ghost
 Inf4m0us
 
 495
 
 
      | Posted - 2013.08.25 09:43:00 -
          [2] - Quote 
 
 Sgt Kirk wrote:Chances Ghost wrote:Django Quik wrote:Billi Gene wrote:from what i understand, the drivers skills and the gunners skills should stack.... This is true and was confirmed by CCP quite a while back. it USED to stack it does not anymore your skills only apply to the turret your using aka gunners skills apply to the turret they are using main guns on tanks recieve the benifits from your skills stop spreading old information, this was fixed a long time ago If that's old information I'd love to see the source of this "New Information".  
 old posts i dont care to drag up and personal testing
 
 go grab a friend with different skill numbers then you and go shoot a CRU
 
 takes 10 minuites to prove it
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        |  Chances Ghost
 Inf4m0us
 
 495
 
 
      | Posted - 2013.08.25 09:44:00 -
          [3] - Quote 
 
 Django Quik wrote:Chances Ghost wrote:Django Quik wrote:Billi Gene wrote:from what i understand, the drivers skills and the gunners skills should stack.... This is true and was confirmed by CCP quite a while back. it USED to stack it does not anymore your skills only apply to the turret your using aka gunners skills apply to the turret they are using main guns on tanks recieve the benifits from your skills stop spreading old information, this was fixed a long time ago You're wrong. The whole tank gets the bonuses from the owner's skills - the owner doesn't even have to be in the tank for these skills to apply. Then the gunner's skills apply to the turret that they are using on top of that. The devs have never said this was changed and saying it 'was fixed' implies that it was an unintended bug, which it never has been and it was always intended to be this way. 
 
 before the skill changes if you wernt in your tank your tank had less shields then when you were in it
 
 skills only apply when your IN the tank
 
 if you change drivers the damage changes
 
 if you change gunenrs the damage changes
 
 have you PERSONALLY tested this?
 
 because i have
 
 go on believing otherwise, but its not going to help you
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        |  Chances Ghost
 Inf4m0us
 
 495
 
 
      | Posted - 2013.08.25 10:21:00 -
          [4] - Quote 
 
 Django Quik wrote:Okay, this is how you can quickly and easily test this:
 You need 3 players - 2 with turret skills, preferably different levels, even if just lvl 1 and lvl 2; and 1 with no turret skills.
 Get a militia tank (soma/sica, doesn't matter) with a main militia railgun and side militia rails.
 Find an enemy CRU/supply depot (could also work on neutral installations but more likely to get interrupted by random bluedots) with no one around it (blue or red) - this is pretty difficult to find in pub matches and if a random bluedot jumps in your tank whilst you're shuffling arouind, he'll ruin everything.
 
 First test the main turret with a single shot for each player and note down damage for each shot.
 Second test one of the side turrets in the same manner with no one else in the tank.
 Third test side turret with various combinations of skilled/non-skilled driver and skilled/non-skilled gunner.
 
 Done - point proven.
 
 
 that was my testing method :P
 
 
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