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Thread Statistics | Show CCP posts - 0 post(s) |
Vin Vicious
Capital Acquisitions LLC
295
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Posted - 2013.08.25 08:17:00 -
[1] - Quote
Title, say I'm driving around in a LAV with maxed out skills for small turrets/blasters, my gunner has no SP into turret ops. Are my skills applied to the turret or is the gunners skills applied to it.
If its the driver, why does my ion blaster still have the same dmg listed in stats, even when my turret Op and small blaster/rails op is maxed out |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
299
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Posted - 2013.08.25 08:22:00 -
[2] - Quote
from what i understand, the drivers skills and the gunners skills should stack.... |
Sgt Kirk
SyNergy Gaming EoN.
1301
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Posted - 2013.08.25 08:32:00 -
[3] - Quote
Both |
Cyrius Li-Moody
The New Age Outlaws
777
|
Posted - 2013.08.25 08:42:00 -
[4] - Quote
Billi Gene wrote:from what i understand, the drivers skills and the gunners skills should stack....
TIL |
Django Quik
Dust2Dust. Top Men.
1336
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Posted - 2013.08.25 08:46:00 -
[5] - Quote
Billi Gene wrote:from what i understand, the drivers skills and the gunners skills should stack.... This is true and was confirmed by CCP quite a while back. |
General John Ripper
The Generals EoN.
2014
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Posted - 2013.08.25 08:47:00 -
[6] - Quote
I just learned something today :D |
Chances Ghost
Inf4m0us
494
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Posted - 2013.08.25 09:35:00 -
[7] - Quote
Django Quik wrote:Billi Gene wrote:from what i understand, the drivers skills and the gunners skills should stack.... This is true and was confirmed by CCP quite a while back.
it USED to stack
it does not anymore
your skills only apply to the turret your using
aka gunners skills apply to the turret they are using
main guns on tanks recieve the benifits from your skills
stop spreading old information, this was fixed a long time ago |
Sgt Kirk
SyNergy Gaming EoN.
1301
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Posted - 2013.08.25 09:38:00 -
[8] - Quote
Chances Ghost wrote:Django Quik wrote:Billi Gene wrote:from what i understand, the drivers skills and the gunners skills should stack.... This is true and was confirmed by CCP quite a while back. it USED to stack it does not anymore your skills only apply to the turret your using aka gunners skills apply to the turret they are using main guns on tanks recieve the benifits from your skills stop spreading old information, this was fixed a long time ago If that's old information I'd love to see the source of this "New Information". |
Django Quik
Dust2Dust. Top Men.
1336
|
Posted - 2013.08.25 09:41:00 -
[9] - Quote
Chances Ghost wrote:Django Quik wrote:Billi Gene wrote:from what i understand, the drivers skills and the gunners skills should stack.... This is true and was confirmed by CCP quite a while back. it USED to stack it does not anymore your skills only apply to the turret your using aka gunners skills apply to the turret they are using main guns on tanks recieve the benifits from your skills stop spreading old information, this was fixed a long time ago You're wrong. The whole tank gets the bonuses from the owner's skills - the owner doesn't even have to be in the tank for these skills to apply. Then the gunner's skills apply to the turret that they are using on top of that.
The devs have never said this was changed and saying it 'was fixed' implies that it was an unintended bug, which it never has been and it was always intended to be this way. |
Chances Ghost
Inf4m0us
495
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Posted - 2013.08.25 09:43:00 -
[10] - Quote
Sgt Kirk wrote:Chances Ghost wrote:Django Quik wrote:Billi Gene wrote:from what i understand, the drivers skills and the gunners skills should stack.... This is true and was confirmed by CCP quite a while back. it USED to stack it does not anymore your skills only apply to the turret your using aka gunners skills apply to the turret they are using main guns on tanks recieve the benifits from your skills stop spreading old information, this was fixed a long time ago If that's old information I'd love to see the source of this "New Information".
old posts i dont care to drag up and personal testing
go grab a friend with different skill numbers then you and go shoot a CRU
takes 10 minuites to prove it |
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Chances Ghost
Inf4m0us
495
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Posted - 2013.08.25 09:44:00 -
[11] - Quote
Django Quik wrote:Chances Ghost wrote:Django Quik wrote:Billi Gene wrote:from what i understand, the drivers skills and the gunners skills should stack.... This is true and was confirmed by CCP quite a while back. it USED to stack it does not anymore your skills only apply to the turret your using aka gunners skills apply to the turret they are using main guns on tanks recieve the benifits from your skills stop spreading old information, this was fixed a long time ago You're wrong. The whole tank gets the bonuses from the owner's skills - the owner doesn't even have to be in the tank for these skills to apply. Then the gunner's skills apply to the turret that they are using on top of that. The devs have never said this was changed and saying it 'was fixed' implies that it was an unintended bug, which it never has been and it was always intended to be this way.
before the skill changes if you wernt in your tank your tank had less shields then when you were in it
skills only apply when your IN the tank
if you change drivers the damage changes
if you change gunenrs the damage changes
have you PERSONALLY tested this?
because i have
go on believing otherwise, but its not going to help you |
Django Quik
Dust2Dust. Top Men.
1338
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Posted - 2013.08.25 10:20:00 -
[12] - Quote
Okay, this is how you can quickly and easily test this:
You need 3 players - 2 with turret skills, preferably different levels, even if just lvl 1 and lvl 2; and 1 with no turret skills. Get a militia tank (soma/sica, doesn't matter) with a main militia railgun and side militia rails. Find an enemy CRU/supply depot (could also work on neutral installations but more likely to get interrupted by random bluedots) with no one around it (blue or red) - this is pretty difficult to find in pub matches and if a random bluedot jumps in your tank whilst you're shuffling arouind, he'll ruin everything.
First test the main turret with a single shot for each player and note down damage for each shot. Second test one of the side turrets in the same manner with no one else in the tank. Third test side turret with various combinations of skilled/non-skilled driver and skilled/non-skilled gunner.
Done - point proven. |
Chances Ghost
Inf4m0us
495
|
Posted - 2013.08.25 10:21:00 -
[13] - Quote
Django Quik wrote:Okay, this is how you can quickly and easily test this:
You need 3 players - 2 with turret skills, preferably different levels, even if just lvl 1 and lvl 2; and 1 with no turret skills. Get a militia tank (soma/sica, doesn't matter) with a main militia railgun and side militia rails. Find an enemy CRU/supply depot (could also work on neutral installations but more likely to get interrupted by random bluedots) with no one around it (blue or red) - this is pretty difficult to find in pub matches and if a random bluedot jumps in your tank whilst you're shuffling arouind, he'll ruin everything.
First test the main turret with a single shot for each player and note down damage for each shot. Second test one of the side turrets in the same manner with no one else in the tank. Third test side turret with various combinations of skilled/non-skilled driver and skilled/non-skilled gunner.
Done - point proven.
that was my testing method :P
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Billi Gene
Forty-Nine Fedayeen Minmatar Republic
302
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Posted - 2013.08.25 11:14:00 -
[14] - Quote
Chances Ghost wrote:Django Quik wrote:Okay, this is how you can quickly and easily test this:
You need 3 players - 2 with turret skills, preferably different levels, even if just lvl 1 and lvl 2; and 1 with no turret skills. Get a militia tank (soma/sica, doesn't matter) with a main militia railgun and side militia rails. Find an enemy CRU/supply depot (could also work on neutral installations but more likely to get interrupted by random bluedots) with no one around it (blue or red) - this is pretty difficult to find in pub matches and if a random bluedot jumps in your tank whilst you're shuffling arouind, he'll ruin everything.
First test the main turret with a single shot for each player and note down damage for each shot. Second test one of the side turrets in the same manner with no one else in the tank. Third test side turret with various combinations of skilled/non-skilled driver and skilled/non-skilled gunner.
Done - point proven. that was my testing method :P
so you're saying turrets are currently bugged and not receiving the correct bonuses?
i'd suggest making a bug report post ... possibly even test this for DS and LAV as well as HAV. |
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