Sana Rayya
WASTELAND JUNK REMOVAL
138
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Posted - 2013.08.26 12:12:00 -
[1] - Quote
Limiting the uplink count is a bad idea, and actually a very ineffective idea if you take time to think about it.
Firstly, any limit that could theoretically be reached by a single player (the max uplinks a single player can lay out is 25) could lead to potential abuse/AWOXing of your team. Not to mention it would also lead to uplink competition and hogging of warpoints by one player.
Secondly, any cap above 25 uplinks might as well not be a cap at all, since the max spawns I see in any pub match is rarely over 25, due to the law of diminishing returns.
Take a look at the first situation. In this case, a point-greedy player (like me) would lay out uplinks right after spawning in, and with the help of the supply depot, I could lay out the max number of uplinks possible up to 25. These uplinks would be in the redline, so chances are they would not be destroyed by enemies, and my team would have the choice of either spawning on the normal redline spawns, using my fast uplinks and giving me points, or capturing a CRU (good luck when you don't have uplinks to keep mercs consistently in the battle). In the most probable situation, our team would be redlined and lose because they could not get a foothold on the field. Additionally, those players who had intended to put down uplinks in tactically useful areas now cannot use their equipment, and that represents an unwarranted loss of ISK if they die (unwarranted because they were barred from using their equipment due to the actions of another player).
In the second point, it's very rare to see more than 25 uplinks active in a pub match. For pubs at least, domination seems to be the game mode that suffers from the most uplink spam because you can't spawn in on the point, and people rarely spam uplinks in Skirmish outside of PC because most people use the point to spawn in. However, if there is already a huge mass of 20 or more uplinks in tactical places, then there is often little use in dropping down more simply because the likelihood of the enemy eliminating them all is low, and the points to be gained by dropping them will be limited because of the huge number of spawns to choose from. |