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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Tectonic Fusion
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 160
 
 
      | Posted - 2013.08.25 00:19:00 -
          [1] - Quote 
 If I use 2 complex damage mods, I should do around 18 percent more damage, and if I add an enhanced damage mod, does it count for penalties? Or does it count as a different module. I'm confused
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        |  Casius Hakoke
 Molon Labe.
 League of Infamy
 
 292
 
 
      | Posted - 2013.08.25 00:21:00 -
          [2] - Quote 
 
 Tectonic Fusion wrote:If I use 2 complex damage mods, I should do around 18 percent more damage, and if I add an enhanced damage mod, does it count for penalties? Or does it count as a different module. I'm confused   
 It counts because it modifies the same stat.
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        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 1294
 
 
      | Posted - 2013.08.25 00:22:00 -
          [3] - Quote 
 It still stacks.
 
 This is the equation for you:
 
 (Base Damage*Skill proficiency bonus if present)*(1 + (0.1*1))*(1+(0.1*0.869119981))*(1+(0.05*0.570583143))
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        |  Roofer Madness
 A.N.O.N.Y.M.O.U.S.
 
 148
 
 
      | Posted - 2013.08.25 00:24:00 -
          [4] - Quote 
 Stacking Bonus Calculator
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        |  Tectonic Fusion
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 160
 
 
      | Posted - 2013.08.25 00:25:00 -
          [5] - Quote 
 Um... when I did 10,10,10,5 it says 28.17% and when I did 10,10,10,10 it says 29.96%. That isn't alot of difference...
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        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 1294
 
 
      | Posted - 2013.08.25 00:27:00 -
          [6] - Quote 
 You may not believe it but 2 points of damage is actually alright if you use a rapid fire weapon, like AR, Scrambler, or SMG.
 
 
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        |  Tectonic Fusion
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 160
 
 
      | Posted - 2013.08.25 00:30:00 -
          [7] - Quote 
 
 Sgt Kirk wrote:You may not believe it but 2 points of damage is actually alright if you use a rapid fire weapon, like AR, Scrambler, or SMG. 
 
 I don't notice the difference on a Duvolle or SMG.
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        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 1296
 
 
      | Posted - 2013.08.25 00:39:00 -
          [8] - Quote 
 
 Tectonic Fusion wrote:Sgt Kirk wrote:You may not believe it but 2 points of damage is actually alright if you use a rapid fire weapon, like AR, Scrambler, or SMG. 
 
 I don't notice the difference on a Duvolle or SMG. haha I did say you might not.
 
 
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        |  Tectonic Fusion
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 161
 
 
      | Posted - 2013.08.25 00:42:00 -
          [9] - Quote 
 
 Sgt Kirk wrote:Tectonic Fusion wrote:Sgt Kirk wrote:You may not believe it but 2 points of damage is actually alright if you use a rapid fire weapon, like AR, Scrambler, or SMG. 
 
 I don't notice the difference on a Duvolle or SMG. haha I did say you might not. huehuehuehuehue I mean it doesn't really effect me when there is 7 proto guys swarming me or something. I'll only be able to take out 1 or two. Doesn't give me a big advantage.
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        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 1297
 
 
      | Posted - 2013.08.25 00:55:00 -
          [10] - Quote 
 lol no, when it comes to that it might be better to put a basic shield up, but I'm just a damage junki.e
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        |  Tectonic Fusion
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 161
 
 
      | Posted - 2013.08.25 00:56:00 -
          [11] - Quote 
 
 Sgt Kirk wrote:lol no, when it comes to that it might be better to put a basic shield up, but I'm just a damage junki.e 2 damage mods and a complex shield is the most I'm willing to go.
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        |  low genius
 the sound of freedom
 Renegade Alliance
 
 352
 
 
      | Posted - 2013.08.25 01:39:00 -
          [12] - Quote 
 
 Tectonic Fusion wrote:If I use 2 complex damage mods, I should do around 18 percent more damage, and if I add an enhanced damage mod, does it count for penalties? Or does it count as a different module. I'm confused   
 normally any mod that affects the same aspect of a weapon or module will accrue a stacking penalty
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        |  S Park Finner
 Guardian Solutions
 DARKSTAR ARMY
 
 212
 
 
      | Posted - 2013.08.25 01:46:00 -
          [13] - Quote 
 FWIW, the long-standing EVE rule of thumb for stacking penalties is the third mod is marginal and the forth is not worth it.
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        |  low genius
 the sound of freedom
 Renegade Alliance
 
 352
 
 
      | Posted - 2013.08.25 01:46:00 -
          [14] - Quote 
 
 
 
 this doesn't work properly, or at least not with eve-sized numbers. might work with 5's and 10's.
 
 Multi-modules penalty:
 1st mod: c(1) = 100,000% effectiveness (this should be effecacy, not effectiveness, but i took this from a russian dude.)
 2nd mod: c(2) = 86,912% effect
 3d mod: c(3) = 57,104% effect
 4th mod: c(4) = 28,247% effect
 5th mod: c(5) = 10,599% effect
 6th mod: c(6) = 2,999% effect
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        |  low genius
 the sound of freedom
 Renegade Alliance
 
 352
 
 
      | Posted - 2013.08.25 01:47:00 -
          [15] - Quote 
 
 S Park Finner wrote:FWIW, the long-standing EVE rule of thumb for stacking penalties is the third mod is marginal and the forth is not worth it.  
 that's mod dependent, and not exactly true.
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