|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CLONE117
Planetary Response Organization Test Friends Please Ignore
183
|
Posted - 2013.08.25 00:38:00 -
[1] - Quote
do u have to be so active against hating on the assault fg...
only way to take out those maddys or gunlogis...
fg is fine where its at and of course u r going to get hated on ...i may have been using that gun in cqc but its not op...
and an anti material gun...just be happy it doesnt pierce through multiple objects...
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
186
|
Posted - 2013.08.25 02:40:00 -
[2] - Quote
i kinda think the mlt tanks need a price reduction as they die so easily...
its not funny.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
194
|
Posted - 2013.08.26 00:44:00 -
[3] - Quote
i thought it was 2.5?
in any case id really rather see a nerf to av nades..
and anerf to those higher tiered tanks that dominate the entire match with out worry.. and while we r at it lets nerf all sniping weapon make the blaster the only thing thats usefull... nerf the hell out of the rail gun so it cant go snipe from the redzone...
and while were at it lets nerf all proto equipment....
and make mlt and std gear the only stuff worth using in a pubmatch...
yeah lets make this game even more worse than it all ready is...
lets also remove kbm because thats what most snipers use...
lets make it to where we all must use a controller for this game not a keyboard..
does this sound horrible to you...
i think it sound horrible..
of course i dont care about the kbm part because i dont use it...
oh lets also nerf the core locus and m1 locus nades as they ohk ppl too...
lets just remove everything and make it to where the only weapon we have is a repair tool...
does this sound fun to u?
most battles are pubstomps a gear restriction would.. remove the assualt fg...
then we have to worry about all the glitches and exploits in this game..
nerfing blast raduis on all fgs wont change a thing it will still be killing...
the splash damage is just a nice side effect of a near miss..
lets nerf high places...
lets get rid of hiding spots...
lets give every1 a free default dropship and see if ppl try to fly around landing on ppl...
forge guns ohk ppl remote explosive ohk ppl..
the adv and proto locus nades ohk ppl..
snipers will ohk ppl..
plasma cannons can ohk ppl...
lavs will ohk ppl..
tanks can ohk ppl..
all guns have the potential of instantly killing ppl.. ..
so why shouldnt a heavy have the ability to ohk ppl?
why shouldnt a heavy equal the firepower of a tank?
we sure know they cant kill effectively with an hmg there suits r to slow and weak...
scouts can out run heavies..
quite easily.. ...hell i dont think a logi suit in general should be able to tank that easily...
i think the only suit that should be able to tank bullets and shrug it off should be a heavy suit but that isnt going to happen..
the only thing able to withstand non av proto av weaponry is a mlt tank..
and if they have proto av with them good luck try to kill....
so lets nerf all hiding spots and roofs..
add a ladder to every rooftop heck why not add an elevator of safety?...
lets make the heavy shrug off ar rounds as thats what it should do...
lets take damage mods out of game lets takes some of those shield extenders and armor plates out of game...
or limit it to 2 of each per suit...
or 1..
armor should keep there armor repper mods as they would be doomed with out them any ways...
nerf the accuracy for kbm...
and lets change the name to noobville....
or noob 514...
maybe no lifer 514?
i just dont really care anymore... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
197
|
Posted - 2013.08.26 18:44:00 -
[4] - Quote
its not the only gun i can get kills with its the only gun i can actually use effectively to kill proto bears....
i wouldnt care about fg if a gear restriction was added..
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
219
|
Posted - 2013.08.28 22:13:00 -
[5] - Quote
should the assault forge base charge up time be changed to 2.75 or 3 secs?
|
|
|
|