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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3291
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Posted - 2013.08.24 19:55:00 -
[1] - Quote
This thread brought to you on behalf of everyone's favorite feline mercenary.
Basically, he ran the math on the proportion between basic plates and basic shield extenders, and then applied that proportion to the value of complex shield extenders under the assumption that the proportion would remain the same.
85 / 22 = 3.863 66 * 3.863 = 254.958
"Oh and BTW, with maxed plates skill, that would be 280 per plate, and the eHP from two + the base suit eHP with maxed armor upgrades skill = 823."
"This might point out how terribad progression is when comparing shields to armor."
I certainly think it does. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
221
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Posted - 2013.08.24 20:04:00 -
[2] - Quote
This is one of those "we have no long term concept for what we're doing" things that I assume is going on at CCP.
Basic armor plates are way too useful for their meta-level. Basic shield extenders are pretty useless, as expected of standard equipment. Complex shields are awesome. Complex plates are, as of 1.3, completely useless. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3292
|
Posted - 2013.08.24 20:18:00 -
[3] - Quote
Stefan Stahl wrote:This is one of those "we have no long term concept for what we're doing" things that I assume is going on at CCP.
Basic armor plates are way too useful for their meta-level. Basic shield extenders are pretty useless, as expected of standard equipment. Complex shields are awesome. Complex plates are, as of 1.3, completely useless. They'll be better in 1.4, but you still have the current discrepancy between the two being maintained, as Shield tanking has no disadvantages, making it the more attractive option. |
Bittersteel the Bastard
WarRavens League of Infamy
191
|
Posted - 2013.08.24 20:36:00 -
[4] - Quote
Mobius Wyvern wrote:Stefan Stahl wrote:This is one of those "we have no long term concept for what we're doing" things that I assume is going on at CCP.
Basic armor plates are way too useful for their meta-level. Basic shield extenders are pretty useless, as expected of standard equipment. Complex shields are awesome. Complex plates are, as of 1.3, completely useless. They'll be better in 1.4, but you still have the current discrepancy between the two being maintained, as Shield tanking has no disadvantages, making it the more attractive option.
Shield tanker: "But I get less HP from shield extenders" |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3297
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Posted - 2013.08.24 20:39:00 -
[5] - Quote
Bittersteel the Bastard wrote:Mobius Wyvern wrote:Stefan Stahl wrote:This is one of those "we have no long term concept for what we're doing" things that I assume is going on at CCP.
Basic armor plates are way too useful for their meta-level. Basic shield extenders are pretty useless, as expected of standard equipment. Complex shields are awesome. Complex plates are, as of 1.3, completely useless. They'll be better in 1.4, but you still have the current discrepancy between the two being maintained, as Shield tanking has no disadvantages, making it the more attractive option. Shield tanker: "But I get less HP from shield extenders" He says as he hurtles up to a group of armor tankers, guns them all down, and then hurtles away as his massive shield buffer recharges insanely fast. |
ZDub 303
TeamPlayers EoN.
1802
|
Posted - 2013.08.24 21:05:00 -
[6] - Quote
Completely agree, shield extenders should follow a closer path, more like 40 - 55 - 66.
I fact, everything in this game should follow weapons with a ~10% increase tier to tier imo.
With EHP mods, we should probably have light, medium, and heavy variants like vehicles do. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3301
|
Posted - 2013.08.24 21:13:00 -
[7] - Quote
ZDub 303 wrote:Completely agree, shield extenders should follow a closer path, more like 40 - 55 - 66.
I fact, everything in this game should follow weapons with a ~10% increase tier to tier imo.
With EHP mods, we should probably have light, medium, and heavy variants like vehicles do. The idea here was to point out yet another way that armor falls behind shield in this game. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
223
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Posted - 2013.08.25 09:02:00 -
[8] - Quote
Mobius Wyvern wrote:The idea here was to point out yet another way that armor falls behind shield in this game. That's a rather one-dimensional way of looking at it. Anyone still in the academy could answer that basic plates are completely OP relative to his 22 hp shield extenders.
I think it's very important for CCP to go back to the drawing board and decide for themselves how the progression from standard to proto, from basic to complex should work. Personally I think the 10% improvement per tier adopted by many weapons (not all) is a very good measure that is both noticeable and rewarding while not overwhelming when being on the receiving end. |
Purona
The Vanguardians
46
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Posted - 2013.08.25 10:37:00 -
[9] - Quote
Mobius Wyvern wrote:He says as he hurtles up to a group of armor tankers, guns them all down, and then hurtles away as his massive shield buffer recharges insanely fast.
in reality that shield tanker is using an assault rifle with little to no damage mods which is stronger against shields than armor
and the armor squad has a logi healing and reviving
the shield tanker would also have to run upto the armor tankers who are intelligently sitting behind cover
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BL4CKST4R
WarRavens League of Infamy
1223
|
Posted - 2013.08.25 11:43:00 -
[10] - Quote
Purona wrote:Mobius Wyvern wrote:He says as he hurtles up to a group of armor tankers, guns them all down, and then hurtles away as his massive shield buffer recharges insanely fast. in reality that shield tanker is using an assault rifle with little to no damage mods which is stronger against shields than armor and the armor squad has a logi healing and reviving the shield tanker would also have to run upto the armor tankers who are intelligently sitting behind cover
Oh lol your so silly!
All he has to do is throw all of his core locus grenades and one shot every single one. Better yet use a flux grenade and mass drive them to Dust. |
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BL4CKST4R
WarRavens League of Infamy
1223
|
Posted - 2013.08.25 11:50:00 -
[11] - Quote
Bittersteel the Bastard wrote:Mobius Wyvern wrote:Stefan Stahl wrote:This is one of those "we have no long term concept for what we're doing" things that I assume is going on at CCP.
Basic armor plates are way too useful for their meta-level. Basic shield extenders are pretty useless, as expected of standard equipment. Complex shields are awesome. Complex plates are, as of 1.3, completely useless. They'll be better in 1.4, but you still have the current discrepancy between the two being maintained, as Shield tanking has no disadvantages, making it the more attractive option. Shield tanker: "But I get less HP from shield extenders"
This is why CCP should explain armor vs shields, shields suits actually get about the same EHP than armor but they also get more speed and bucket loads faster repair. Shields are 25-30% more resistant to damage than armor, you can stack 4-5 shield extenders without a problem and aside from a forge gun there are no OHKO weapons against shields. On the other hand armor makes you slower and thus more vulnerable to damage, with 1.4 armor suits will be easily detected due to dampeners taking low slots, we can only stack 3-4 plates since we always have to sacrifice one slot for armor, most weapons are made to kill armor and those weapons are the hardest to dodge or deal very massive damage in 1 hit, and a M1 and Core locus grenade can 1 shot most armor suits. |
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