ThouArtGorey
Death in Two Strikes
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Posted - 2013.09.04 13:00:00 -
[1] - Quote
1. What should tank/av/infantry gameplay be like? 2. One way of getting there.
Well so far no one even knows the true role of tanks, maybe because they have none. So ask any serious tanker or anyone who touches a tank why they'll call it down in a game. Or rather, keep reading and get my reasoning on this.
Why do I call down my tank? If it's not because I see another decent tank and get excited, It's to kill people. Granted, I'll bust out a rail and break some installations but those are threats to my tank, and as such I have justification for beaking them... and anyone can buy a sica and do the same, which they do. But like I said, main reason I'll ever call in my tank is to kill people, and I have special builds just for that. So as for the role of my tank or any tank? It's a situational super-slayer.
So now that we know the role of our tanks (and I'd bet people will actually agree) I'm gonna answer your question. Tanks balanced against infantry and infantry av methods are just that, pretty well balanced. Although player behavior is what seems to throw off that balance. ie forge shots and swarm missiles raining from the heavens to the far reaches of the map. No matter what anyone says or how anyone tries to do this, no swarm launcher or forge gun will ever kill a well fitted tank (pilot skills don't matter) with just one shot/volley/salvo/burst. Never. Tanks aren't meant to die with one shot, and then we sit there and gun down every other dude and his mom.
That's what I see, and that's what tank/av/infantry gameplay should look like. Tanks can't be one shot killed, and have to be killed by building a ton of spike damage, which it can't handle. That implies that if you wanna kill a decent tank, you better grab a bud and use good ol' fashioned teamwork. Wanna hack an objective? Grab a bud. Wanna defend that objective? Grab a bud. Wanna take out that heavy? Grab a bud. Wanna be a heavy? Grab a LogiBro bud... Wanna take out that tank? You grab a bud. And just so there are no double standards tanks are better and more effective with designated gunners. Namely guys in assault suits packing av grenades. Those are the tanks that'll really get you worked up because you can never ever kill them because you always die first. Those tankers that run with squadmates and designated gunners, as I said. This game encourages teamwork (quite obviously) and that's why you shouldn't be able to solo a decent tank. Luck, situation, experience and player skill aside. Not that you ever can solo one anyway.
That's a good thing. Because that implies that tanks are working as intended. They're high power killing machines that won't die to an assault rifle. They're like the super heavy suits if you will. That's why people continue to skill into them and use them on a regular basis with no true role on the battlefield. Because no matter what game mode you play. People spawn in with guns and get shot up. So that's why you'll always keep seeing that "situational super-slayer" you love so much. Armor tanks need rebalancing against shield tanks, but only stat and number wise. Against av methods, they should reverse the 1.4 swarm buff as it's coming to be known. The tracking and damage on wiyrkomi swarms are 2 good enough strong points that they don't need unlimited range. One change I'd make to get there.
My piece. ^ |