Bittersteel the Bastard wrote:Chances Ghost wrote:Bittersteel the Bastard wrote:Until it takes multiple people to operate a HAV, I believe it shouldn't take multiple people to take down an HAV.
They should however lower the cost of the tanks.
it takes 3 people to operate an HAV fully
theres just no incentive to do so, and usually is a liability more than an advantage.
so you probably mean "some way to force tankers to have gunners"? or at least enough incentive for them to have gunners?
Yes if tanks need multiple people to take down then they should be forced to have multiple people operating it. As it is now I find many tankers complaining about the ISK loss and how because they spent so much ISK they should not be taken down by AV.
You cannot justify wanting to have supremacy over the battlefield just because you paid to do so. That is the very definition of P2W.
Yes I understand that tanks cost a lot (so they should reduce the price). However by making it so that multiple people are required to take down a tank the opposing side loses players to PTFO or to handle the enemy infantry. It becomes on 1-3, where one team now has 13 players facing 15 and has no become disadvantaged through no fault of their own.
you mean something like this?
the way I would balance things is like this:
1 prototype tank = 3 prototype AV
1 advanced tank = 3 advanced AV
1 standard tank = 3 standard AV
however, if you have blue in your turrets, they will give you an extra survivability only if they have the same skill set as you do, this would also be needing the vehicle lock function we all want, that way if the right people were in the tank, it would be indestructible, but if its only the pilot, the tank would be killable but still do massive amounts of damage, nothing less.
this would greatly encourage the teamwork you want us to use, but it would have to be done right, and by right, I mean the pilot needs to have complete dominance over his own asset, otherwise tanks and vehicles in general would just be like BF.
also:
Pay to Win: Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.