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Needless Sacermendor
Red Fox Brigade
355
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Posted - 2013.08.24 19:34:00 -
[1] - Quote
I look forward to my sidearm Swarms when they're not effective AV. |
Needless Sacermendor
Red Fox Brigade
355
|
Posted - 2013.08.24 19:49:00 -
[2] - Quote
Scheneighnay McBob wrote:This thread also brings up a very very good point- there can be no such thing as balance between vehicles and infantry AV, simply because vehicles aren't infantry AV.
Balance refers to things being equally effective at a given role. Swarm launcher vs Plasma cannon, or Madrugar vs Gunnlogi would be a balance issue, not Swarm Launcher vs Madrugar. I don't really agree with that ... you still have to balance vehicles against infantry and AV infantry in the same way you have to balance infantry Av against regular infantry.
It's unbalanced if AV infantry is gimped to the point it can't withstand a single bullet from an assault rifle ... conversely it's unbalanced if AV infantry isn't gimped at all and can stand toe to toe with regular infantry, as I used to manage with the flaylock :-) ... this is also an issue with the Forge being, in my opinion, a bit too effective against infantry, but that's another debate.
balance is about making the game fun for everyone ... HAV's running the field un-impeded by anything but a stronger HAV as they did back in E3 is unbalanced in the same way the Caldari Logi was unbalanced against other infantry, or Heavies were in Mordus Trials, or Missile Turrets or anything else we've seen.
Basically anything that makes your game fun, makes someone elses game not fun ... THAT is what needs to be balanced, and it's not something I'd want to crunch numbers for when there are so many variables in a game like DUST. |
Needless Sacermendor
Red Fox Brigade
355
|
Posted - 2013.08.24 20:11:00 -
[3] - Quote
Surt gods end wrote:Again cause some on here would rather not hear it, for the simple fact of "DUST IS NOT A FPS! IT DOESNT HAVE TO FOLLOW ITS RULES!"
There is a reason why in Almost all FPS games, TANKS ARE NOT A PRIMARY ROLE. THEY ALWAYS FALL UNDER "SUPPORT"
You want to see tanks and DS all over the field? LOWER THE PRICE. BUT to those that feel that you need 4 guys to down a tank, come on!
So a scrub that never touched a FPS can jump in a tank and wipe the floor with PLAYERS THAT HAVE PLAYED FPS GAMES? 50-2 for a fairy that never touched a FPS game? NO. Quoted for the win ! |
Needless Sacermendor
Red Fox Brigade
355
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Posted - 2013.08.24 20:16:00 -
[4] - Quote
Scheneighnay McBob wrote:Like the OP says- vehicles vs AV is completely about developer preference. You can't statistically prove one is better than the other, because they're completely different. How vehicles vs AV should work is all your own opinion. Yeah, but it's not my opinion, I can only express my opinion here on the forums as I've done in this thread ... https://forums.dust514.com/default.aspx?g=posts&m=1182471#post1182471
which the OP seems to have missed when he said "this isnt happening in any tank VS AV disscussion on the forum"
At the end of the day, it's down to CCP how they wan their game to balance. |
Needless Sacermendor
Red Fox Brigade
355
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Posted - 2013.08.26 11:58:00 -
[5] - Quote
Our Deepest Regret wrote:I dunno, it just seems like the crux of the problem stems from Tanks having infinite ammunition. That's the most obvious reason they dominated so hard back in the dark ages. If Blaster tanks were penalized for their killing power by having to constantly resupply, there would never have been a need for AV grenades or overpowered swarm launchers.
Vehicle ammunition supply points would bring some much needed strategy to the tanking role, beyond the universally reviled "Park on a spawn point and squeeze the trigger" or the equally hated "run away when an av sneezes on you." High defense, limited ammo is the way to go. Take away easy gibs on both sides for god's sake. This would go a long way to solving the problem of HAVs dominating where no AV exists, AND the problem of HAVs destroying Supply Depots that are easily being overun by blue infantry ready to hack and supply themselves with hives and switch from their AV fit they no longer need as there are 3 blue HAVs on the field (happened last night so I made it my purpose to deny them the CRU kills by hacking them early before the red dots were killed, lets face it, I couldn't switch to my AR and be useful cos they blew the Supply Depot we had secured already.)
If HAVs needed the supply depots as much as infantry did, we might see more balanced fights between nonAV skilled infantry and HAVs, if they could control the Supply Depots denying the enemy HAVs of ammunition would be a valid tactic. Obviously maps would need to be adjusted to account for vehicles dependancy and you could even incorporate vehicle ammo supply modules for logistics LAVs n dropships etc. ... give them a purpose too. |
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