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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
692
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Posted - 2013.08.24 10:23:00 -
[1] - Quote
Happy Jack SD wrote:
Instead, compare 1 Reactive Plate -vs- an Armour Plate /or/ a Armour Repper... I'm sure you'd agree the comparison changes drastically.
I did.
You get about a third of the hp, and half of the armor rep, for a huge loss in pg/cpu. The worst part about the reactives is the cpu/pg cost.
Like you said, reactives are better for those with only one slot to use, but honestly I'd rather save my pg/cpu for something else and just equip a basic plate or armor repair instead. The best suit to use reactives with is the commando as the skill bonus helps give that module the extra boost...but then again just a single complex plate or repair would work better...
reactives need to be half and half for more cpu/pg. For instance, half a basic plate plus half a basic repair = a basic reactive plate |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
989
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Posted - 2013.10.04 12:03:00 -
[2] - Quote
I don't know if I've already made this argument...but here's my view on these modules.
Say I'm running a medium suit with 3 lows. I want to be undetected by advanced scanners so I throw on a complex dampener. I also want to make sure my shields come back quickly so I use an advanced shield regulator. Now I only have one slot, but I still would like to add some armor to the suit. The problem is, adding more armor is pointless if you can't regenerate it.
1. I take away either the dampener or the regulator in order to fit both a plate and a repper. 2. I only use a repper, but it doesn't seem to work well 3. I use a reactive plates
As a side note, because reactive plates work the same as regular plates in terms of stacking speed penalties, using a large quantity of them gives you a lot of health while still allowing you to move relatively quickly. __________________________
I agree with you that they suck. There are two reasons for this. 1. The armor repair value is too low. Needs to be more like 1-basic 2-enhanced 3-complex 2. The fitting cost is WAY too high. They did this because these are supposed to be the armor equivelent to shield extenders. The problem is that their cost doesn't match the amount of armor/repair we should get from them. All of the plates in a tier should cost the same amount of cpu//pg, but have different pros/cons.
This is the classic example of something that sounds great on paper, and might work well in design (i.e. stats are based off of extenders), but doesn't work well in the game. |
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