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D legendary hero
THE WARRIORS OF LEGEND
693
|
Posted - 2013.08.23 22:17:00 -
[1] - Quote
the 'x' button opens the bay doors, but players cant shoot. how difficult would it be to enable this? |
Cody Sietz
Bullet Cluster
769
|
Posted - 2013.08.23 22:18:00 -
[2] - Quote
Can you imagine MD rounds raining down from the sky? |
Sgt Kirk
SyNergy Gaming EoN.
1263
|
Posted - 2013.08.23 22:19:00 -
[3] - Quote
can you imagine CCP actually doing something positive for dropships? |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
204
|
Posted - 2013.08.23 22:20:00 -
[4] - Quote
like you can kill something from a dropshit flying all over moving all directions
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D legendary hero
THE WARRIORS OF LEGEND
694
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Posted - 2013.08.23 22:21:00 -
[5] - Quote
Cody Sietz wrote:Can you imagine MD rounds raining down from the sky?
1. people can be shot out of the dropship 2. dropship crashes they risk dying 3. the more people in your dropship the slower it goes = easy target 4. can you imagine 4 duvolles firing from my dropship 5. SL, forguns and AV still work on the dropship and risk killing the passengers 6. the dropship has to be positioned over the enemy to work effectively. 7. so, what? affraid of a bombing run with MD. thats what their meant for now get some AV...lol |
Cody Sietz
Bullet Cluster
769
|
Posted - 2013.08.23 22:23:00 -
[6] - Quote
D legendary hero wrote:Cody Sietz wrote:Can you imagine MD rounds raining down from the sky? 1. people can be shot out of the dropship 2. dropship crashes they risk dying 3. the more people in your dropship the slower it goes = easy target 4. can you imagine 4 duvolles firing from my dropship 5. SL, forguns and AV still work on the dropship and risk killing the passengers 6. the dropship has to be positioned over the enemy to work effectively. 7. so, what? affraid of a bombing run with MD. thats what their meant for now get some AV...lol MD user ehhh. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
595
|
Posted - 2013.08.23 22:23:00 -
[7] - Quote
+1 I'd love this, make dropships a real killer, even if they are still very vulnerable. |
D legendary hero
THE WARRIORS OF LEGEND
694
|
Posted - 2013.08.23 22:23:00 -
[8] - Quote
Cody Sietz wrote:D legendary hero wrote:Cody Sietz wrote:Can you imagine MD rounds raining down from the sky? 1. people can be shot out of the dropship 2. dropship crashes they risk dying 3. the more people in your dropship the slower it goes = easy target 4. can you imagine 4 duvolles firing from my dropship 5. SL, forguns and AV still work on the dropship and risk killing the passengers 6. the dropship has to be positioned over the enemy to work effectively. 7. so, what? affraid of a bombing run with MD. thats what their meant for now get some AV...lol MD user ehhh. and you must be an AR noob who doesn't want to invest in AV, just proto ARs, and proto caldari suits.
for the record im a dropship user. |
Cody Sietz
Bullet Cluster
770
|
Posted - 2013.08.23 22:29:00 -
[9] - Quote
For the record, I'm also a dropship user.
I was simply saying that 4 MDs in a dropship would devastate ground troops. |
calvin b
Molon Labe. League of Infamy
350
|
Posted - 2013.08.23 22:34:00 -
[10] - Quote
I hate dieing but to see this happen, I am all for it. Could you imagine the possibilities. Low flying DP with HMG's firing away, or a Pink Floyd laser light show |
|
gbghg
L.O.T.I.S.
3284
|
Posted - 2013.08.23 22:40:00 -
[11] - Quote
It would be glorius, provided the pilot gets an assist for every passenger kill, alternatively an MD turret would be simply awesome for an aerial assault. |
Bright Cloud
Namtar Elite Gallente Federation
30
|
Posted - 2013.08.23 22:44:00 -
[12] - Quote
logistic dropship with 2 cyclic missiles, max tank and 4 assault massdrivers= epic trololol. Cant wait for that. dowsnide is that you still need to land here and there to let your guys restock ammo. maybe switch 1 massdriver user for a swarm launcher for allround AV capability. |
D legendary hero
THE WARRIORS OF LEGEND
694
|
Posted - 2013.08.23 22:47:00 -
[13] - Quote
Cody Sietz wrote:For the record, I'm also a dropship user.
I was simply saying that 4 MDs in a dropship would devastate ground troops.
my apologies i take back what i said and extend friendship. Also, MD bombing runs would be cool, but actually being about to hit ground troops would be difficult. still, in this way dropshipping can earn some points. |
D legendary hero
THE WARRIORS OF LEGEND
694
|
Posted - 2013.08.23 22:48:00 -
[14] - Quote
calvin b wrote:I hate dieing but to see this happen, I am all for it. Could you imagine the possibilities. Low flying DP with HMG's firing away, or a Pink Floyd laser light show
|
D legendary hero
THE WARRIORS OF LEGEND
696
|
Posted - 2013.08.23 22:52:00 -
[15] - Quote
Bright Cloud wrote:logistic dropship with 2 cyclic missiles, max tank and 4 assault massdrivers= epic trololol. Cant wait for that. dowsnide is that you still need to land here and there to let your guys restock ammo. maybe switch 1 massdriver user for a swarm launcher for allround AV capability.
That would be win. Just watch out for the proto forguns and proto swarms. this would be cool.
I also, doubt it would be spammed too hard because enemies could use the installations, to take them down, inaddition to AV, and in objective game play having 7 poeple of your 16 flying around won't help you take objectives....lol.
in fact this can help solve redlining because dropships can drop off* more troops to key locations. leading to a more dynamic battle front.
*pun intended |
Jason Pearson
Seraphim Auxiliaries
2679
|
Posted - 2013.08.23 22:58:00 -
[16] - Quote
I could see it, but I think we need to have the Door button working (Square) and we also need the ability to stand up and crouch inside the dropship, or make it so when the doors are up our characters crouch and are unable to fire, but we're able to open the doors, they stand up and are now able to fire their weapons.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Cody Sietz
Bullet Cluster
775
|
Posted - 2013.08.23 23:01:00 -
[17] - Quote
D legendary hero wrote:Cody Sietz wrote:For the record, I'm also a dropship user.
I was simply saying that 4 MDs in a dropship would devastate ground troops. my apologies i take back what i said and extend friendship. Also, MD bombing runs would be cool, but actually being about to hit ground troops would be difficult. still, in this way dropshipping can earn some points. Accepted.
It would be nice to have the extra fire power, and it would give the dropship a better role...I just feel like it can be exploited(and know this community... It will be) |
Poplo Furuya
Condotta Rouvenor Gallente Federation
707
|
Posted - 2013.08.23 23:05:00 -
[18] - Quote
Cody Sietz wrote:D legendary hero wrote:Cody Sietz wrote:For the record, I'm also a dropship user.
I was simply saying that 4 MDs in a dropship would devastate ground troops. my apologies i take back what i said and extend friendship. Also, MD bombing runs would be cool, but actually being about to hit ground troops would be difficult. still, in this way dropshipping can earn some points. Accepted. It would be nice to have the extra fire power, and it would give the dropship a better role...I just feel like it can be exploited(and know this community... It will be) Not really... it can be a high mobility font of firepower but it's made of glass. There are multiple methods of dealing with it.
Only thing is perhaps restricting the use of Swarm Launchers from within it. Would become an incredible powerful anti-vehicular missileboat with a 400m range, able to negate pretty much all cover and operate outside of anyone's reach but other dropships... which it can take down if they try to approach. |
D legendary hero
THE WARRIORS OF LEGEND
696
|
Posted - 2013.08.23 23:06:00 -
[19] - Quote
Jason Pearson wrote:I could see it, but I think we need to have the Door button working (Square) and we also need the ability to stand up and crouch inside the dropship, or make it so when the doors are up our characters crouch and are unable to fire, but we're able to open the doors, they stand up and are now able to fire their weapons.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
well, the button does seem to work... but even if it closes slowly, its no biggy, even less reason for people to scream op.
they should still be able to shoot in the drop ship but because friendly fire is OFF for pubs no damage would be done.
|
D legendary hero
THE WARRIORS OF LEGEND
697
|
Posted - 2013.08.23 23:08:00 -
[20] - Quote
Poplo Furuya wrote:Cody Sietz wrote:D legendary hero wrote:Cody Sietz wrote:For the record, I'm also a dropship user.
I was simply saying that 4 MDs in a dropship would devastate ground troops. my apologies i take back what i said and extend friendship. Also, MD bombing runs would be cool, but actually being about to hit ground troops would be difficult. still, in this way dropshipping can earn some points. Accepted. It would be nice to have the extra fire power, and it would give the dropship a better role...I just feel like it can be exploited(and know this community... It will be) Not really... it can be a high mobility font of firepower but it's made of glass. There are multiple methods of dealing with it. Only thing is perhaps restricting the use of Swarm Launchers from within it. Would become an incredible powerful anti-vehicular missileboat with a 400m range, able to negate pretty much all cover and operate outside of anyone's reach but other dropships... which it can take down if they try to approach.
well, now that would be a real reason to shoot down dropships instead of just the free points.
when a dropship is in the Air even starts trying o take it down anyway, with this there will be a real reason to shoot it down |
|
Daylon Daxx
DUST University Ivy League
90
|
Posted - 2013.08.23 23:09:00 -
[21] - Quote
Cody Sietz wrote:Can you imagine MD rounds raining down from the sky?
Yes, yes I can.
I can also imagine the squad channel sounding like a failed anger management meeting for Longshoreman. |
Jason Pearson
Seraphim Auxiliaries
2680
|
Posted - 2013.08.23 23:11:00 -
[22] - Quote
D legendary hero wrote:Jason Pearson wrote:I could see it, but I think we need to have the Door button working (Square) and we also need the ability to stand up and crouch inside the dropship, or make it so when the doors are up our characters crouch and are unable to fire, but we're able to open the doors, they stand up and are now able to fire their weapons.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. well, the button does seem to work... but even if it closes slowly, its no biggy, even less reason for people to scream op. they should still be able to shoot in the drop ship but because friendly fire is OFF for pubs no damage would be done.
Doesn't work, I've tried it many times :( Also, my suggestion wasn't because of Friendly Fire, but it needs balance, If you're going to allow Infantry such an effective way from killing from a vehicle, you need a drawback, so they need to be fully exposed when they're firing from this position.
(Picture it, a Forge Gunner firing through the doors, or Mass Drivers doing more damage to people than missiles and yet are better concealed than the damn turrets)
This allows a counter without needing AV to destroy the Dropship, so when they do get balanced nobody can cry how OP it is because you can just Tac AR them out of the damn thing ^_^
Also, as another incentive, Two Dropships with a full squad of AR players in their ships, come in close and begin firing at one another.. (With the added Crouching function) would be fun :D
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
D legendary hero
THE WARRIORS OF LEGEND
697
|
Posted - 2013.08.23 23:14:00 -
[23] - Quote
^^. idk i use the x button and they open fine for me.
Also, they are exposed and when forguns hit my dropship my passengers die out. snipers hit my passengers out, and swarms if they hit the blunt side of my ship kill passengers.
all in all the dropship is made of glass and needs some fire power to justify its pitiful state. |
Jason Pearson
Seraphim Auxiliaries
2680
|
Posted - 2013.08.23 23:17:00 -
[24] - Quote
D legendary hero wrote:^^. idk i use the x button and they open fine for me.
Also, they are exposed and when forguns hit my dropship my passengers die out. snipers hit my passengers out, and swarms if they hit the blunt side of my ship kill passengers.
all in all the dropship is made of glass and needs some fire power to justify its pitiful state.
How close were you to the ground? ;)
For the Forge, extremely lucky shots, I've done it to LAVs and Dropships with both Forge and Rail, and I've just looked at my hands and realized I am God. The people that snipe your guys are pretty damn good snipers, but they need to be counterable if Dropships get a buff in 1.5 and then have passengers with the ability to fire out the side of the ship.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
gbghg
L.O.T.I.S.
3285
|
Posted - 2013.08.23 23:22:00 -
[25] - Quote
Gave it a quick think, and the most logical drawback to balance things out is an accuracy penalty, turrets get the benefit of being accurate due to various stabilisers etc and being built into the vehicle, handheld weapons don't get that advantage. An accuracy penalty like this would force pilots to fly lower and slower to make passengers accuracy better, thus making them more vulnerable to AV. ideally we would see the size of the penalty change with the speed of the dropship, no idea if that would be technically possible though. |
Adelia Lafayette
DUST University Ivy League
188
|
Posted - 2013.08.23 23:27:00 -
[26] - Quote
am I the only one crazy enough to switch from pilot to passanger to use my assault forge on an enemy dropship chasing me and hopping back in the pilot seat. I might need to start practicing in case this ever happens |
Csikszent Mihalyi
DUST University Ivy League
73
|
Posted - 2013.08.23 23:31:00 -
[27] - Quote
Jason Pearson wrote:
Doesn't work, I've tried it many times :( Also, my suggestion wasn't because of Friendly Fire, but it needs balance, If you're going to allow Infantry such an effective way from killing from a vehicle, you need a drawback, so they need to be fully exposed when they're firing from this position.
(Picture it, a Forge Gunner firing through the doors, or Mass Drivers doing more damage to people than missiles and yet are better concealed than the damn turrets)
Another downside is that it's not easy to restock ammunition, that could be particularly tricky for mass drivers. What do you do, once you have emptied your clip? Kill yourself and respawn in the MCU I guess. Whether this is enough to ensure balance I don't know, just something to consider.
I very much like the thought of this. |
D legendary hero
THE WARRIORS OF LEGEND
699
|
Posted - 2013.08.24 00:34:00 -
[28] - Quote
gbghg wrote:Gave it a quick think, and the most logical drawback to balance things out is an accuracy penalty, turrets get the benefit of being accurate due to various stabilisers etc and being built into the vehicle, handheld weapons don't get that advantage. An accuracy penalty like this would force pilots to fly lower and slower to make passengers accuracy better, thus making them more vulnerable to AV.
we dont need an accuracy penalty because we already have to deal with it...lol
trying to position dropships so as to take advantage of the turrets is difficult. the LOS of the turrets is rough too. if the weapons infantry carry on drop hips get the same LOS limitations as a turret then accuracy nerf wont be nessesary.
even if they were 100% accurate you would still be able to take them out with AV.
imagine an AV nade hitting the side of the dropship where my gunners are....lol instant kills any suit. period...lol |
D legendary hero
THE WARRIORS OF LEGEND
699
|
Posted - 2013.08.24 00:35:00 -
[29] - Quote
Adelia Lafayette wrote:am I the only one crazy enough to switch from pilot to passanger to use my assault forge on an enemy dropship chasing me and hopping back in the pilot seat. I might need to start practicing in case this ever happens
be careful no pilot makes you vulnerable to enemy forguns |
Jason Pearson
Seraphim Auxiliaries
2687
|
Posted - 2013.08.24 00:36:00 -
[30] - Quote
D legendary hero wrote:Adelia Lafayette wrote:am I the only one crazy enough to switch from pilot to passanger to use my assault forge on an enemy dropship chasing me and hopping back in the pilot seat. I might need to start practicing in case this ever happens be careful no pilot makes you vulnerable to enemy forguns
And the ground.. :D
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
|
D legendary hero
THE WARRIORS OF LEGEND
699
|
Posted - 2013.08.24 00:38:00 -
[31] - Quote
Jason Pearson wrote:D legendary hero wrote:^^. idk i use the x button and they open fine for me.
Also, they are exposed and when forguns hit my dropship my passengers die out. snipers hit my passengers out, and swarms if they hit the blunt side of my ship kill passengers.
all in all the dropship is made of glass and needs some fire power to justify its pitiful state. How close were you to the ground? ;)
i am certain that 'X' opens the doors. when ever i use it does.
Quote: For the Forge, extremely lucky shots, I've done it to LAVs and Dropships with both Forge and Rail, and I've just looked at my hands and realized I am God.[quote]
win
[quote] The people that snipe your guys are pretty damn good snipers, but they need to be counterable if Dropships get a buff in 1.5 and then have passengers with the ability to fire out the side of the ship.
remember they are shooting the gunners out and gunners are partially coveed by a turret now imagine someone exposed without a turret protecting them |
Jason Pearson
Seraphim Auxiliaries
2689
|
Posted - 2013.08.24 00:45:00 -
[32] - Quote
D legendary hero wrote:
i am certain that 'X' opens the doors. when ever i use it does.
remember they are shooting the gunners out and gunners are partially coveed by a turret now imagine someone exposed without a turret protecting them
I'll try it after I get some sleep :D
Its balance mate, with the doors up, your passengers crouch down and will be hidden from damage but in exchange they're unable to fire out, but the moment you go on the offensive, doors come down and your lads stand up and fire. People in the Dropship are going to have a wonderful height advantage and the ability to traverse the battlefield pretty much unaffected by things on the ground.
The Pilot then gets full control of if he wants his dropship crew firing out and being hit, or keeping the doors closed but having his crew unable to fire.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Quil Evrything
Skil Legendz
7
|
Posted - 2013.08.24 00:48:00 -
[33] - Quote
Cody Sietz wrote:Can you imagine MD rounds raining down from the sky?
Can you imagine everyone respec'ing into AV, when dropships fly full, which means x2 the warpoint bonus on kills, and they go down in two hits?
Side comment on "balance" for using large internal weapons from a dropship:
Seems like the fair thing to do, would be for things that require "heavy" suit to use, to also impart Very Large light instabilty when fired.
eg: firing off HMG continuously out of port side, gives ship an increasing impetus over to the starboard direction
and things like swarm launchers... well come on now, doesnt the idea of firing off a whole bunch of *rockets*, in a space filled with *ammo*, and limited visibility, just sound incredibly dangerous to you?
They should just enable friendly fire in more situations.
example 1: swarm laucher target manages to get in front of/behind of your DS. just ONE of the missiles, doesnt *quite* make it. Now the budding little AV-er has just blown up not just himself, but all his buddies, AND 300-600K in ISK.
example 2: whaddyamean, did I just accidentally hit L2? tic..tic..tic...
Umm... EVERYBUDDYJUMPOUTNOWWWW!!!
|
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
278
|
Posted - 2013.08.24 00:51:00 -
[34] - Quote
Cody Sietz wrote:D legendary hero wrote:Cody Sietz wrote:Can you imagine MD rounds raining down from the sky? 1. people can be shot out of the dropship 2. dropship crashes they risk dying 3. the more people in your dropship the slower it goes = easy target 4. can you imagine 4 duvolles firing from my dropship 5. SL, forguns and AV still work on the dropship and risk killing the passengers 6. the dropship has to be positioned over the enemy to work effectively. 7. so, what? affraid of a bombing run with MD. thats what their meant for now get some AV...lol MD user ehhh.
He states "can you imagine 4 duvolles firing from my dropship"; Maybe you should learn to read before playing Dust 514, or did they not teach you how in the Call of Duty tutorial? |
D legendary hero
THE WARRIORS OF LEGEND
702
|
Posted - 2013.08.24 01:05:00 -
[35] - Quote
Quil Evrything wrote:Cody Sietz wrote:Can you imagine MD rounds raining down from the sky? Can you imagine everyone respec'ing into AV, when dropships fly full, which means x2 the warpoint bonus on kills, and they go down in two hits? thats what currently happens to dropships. so,... yeah. when people see a dropship wether its doing anything or not people shoot it down. so we might as well give it something good. no prenerfs for this. none at all.
Quote:Side comment on "balance" for using large internal weapons from a dropship: Seems like the fair thing to do, would be for things that require "heavy" suit to use, to also impart Very Large light instabilty when fired. eg: firing off HMG continuously out of port side, gives ship an increasing impetus over to the starboard direction
that defeats the whole point to it being in the dropship. seriously, stop trying to prenerf it. You see a dropship with gunners in it? do the same thing you do when you see a dropship now. shoot it down. problem solved. next!
Quote: and things like swarm launchers... well come on now, doesnt the idea of firing off a whole bunch of *rockets*, in a space filled with *ammo*, and limited visibility, just sound incredibly dangerous to you?
1. a dropship with swarmlauncher using passengers sounds dangeruous indeed. better take your single proto swarm launcher and hoot it down. because this is all it takes...lol plus imagine trying to get a lock on in a moving dropship? i would need to slow my dropship down for that to work. then i become a target. sounds balanced to me.
2. dropships dnt replenish ammo.
3. everyone can see a dropship. and again, if you see a drop ship. try shooting it down. unless of ourse your an AR noob, that doesn't want to bother with AV and just wants everything that can't be killed in 12 shots of an AR nerfed.
Quote: They should just enable friendly fire in more situations.
example 1: swarm laucher target manages to get in front of/behind of your DS. just ONE of the missiles, doesnt *quite* make it. Now the budding little AV-er has just blown up not just himself, but all his buddies, AND 300-600K.
how about this instead.
dropship with passengers and turrets finds group of AR noobs camping an objective. alies having a hard time breaking through.
flies dropship over there, blasts the crap out of AR noobs because they dnt use AV. passenger s hop out and take objective. awaiting counter attack.
you see instead of neutralizing dynaic game play this helps prevent redlining. |
God Hates Lags
Red Star. EoN.
42
|
Posted - 2013.08.24 02:07:00 -
[36] - Quote
D legendary hero wrote: 2. dropship crashes they risk dying.
I take it you've never tried to shoot on down before. |
Exmaple Core
Ancient Exiles
904
|
Posted - 2013.08.24 02:10:00 -
[37] - Quote
Sgt Kirk wrote:can you imagine CCP actually doing something positive for dropships? LOLOLOLOLOLOLOLOL |
Fire of Prometheus
DUST University Ivy League
174
|
Posted - 2013.08.24 02:16:00 -
[38] - Quote
D legendary hero wrote:the 'x' button opens the bay doors, but players cant shoot. how difficult would it be to enable this?
we already have all passengers hit boxes detectable in the dropship. so they can be shot out of the dropship. why can't we just enable weapon fire and allow them to shoot out?
feed back would be nice. Yes please :D +1 |
Exmaple Core
Ancient Exiles
906
|
Posted - 2013.08.24 02:18:00 -
[39] - Quote
never. No. Never, ever NEVER allow this idea, it would be so abused by the extreemly OP MDs and forge gunners |
D legendary hero
THE WARRIORS OF LEGEND
704
|
Posted - 2013.08.24 05:13:00 -
[40] - Quote
God Hates Lags wrote:D legendary hero wrote: 2. dropship crashes they risk dying.
I take it you've never tried to shoot on down before.
I shot down plenty of dropships, and i use them. AV is way too powerful. |
|
D legendary hero
THE WARRIORS OF LEGEND
704
|
Posted - 2013.08.24 05:14:00 -
[41] - Quote
Exmaple Core wrote:never. No. Never, ever NEVER allow this idea, it would be so abused by the extreemly OP MDs and forge gunners
lol says the guy who only uses proto caldari assualt with AR. |
Exmaple Core
Ancient Exiles
922
|
Posted - 2013.08.24 05:24:00 -
[42] - Quote
D legendary hero wrote:Exmaple Core wrote:never. No. Never, ever NEVER allow this idea, it would be so abused by the extreemly OP MDs and forge gunners lol says the guy who only uses proto caldari assualt with AR.
ive... never been assualt or used an ar before...? ive been everything other than assualt. That and DS |
D legendary hero
THE WARRIORS OF LEGEND
705
|
Posted - 2013.08.24 05:36:00 -
[43] - Quote
Exmaple Core wrote:D legendary hero wrote:Exmaple Core wrote:never. No. Never, ever NEVER allow this idea, it would be so abused by the extreemly OP MDs and forge gunners lol says the guy who only uses proto caldari assualt with AR. ive... never been assualt or used an ar before...? ive been everything other than assualt. That and DS
If you did, then you would never oppose this idea. infact you would know then that a forgun that charges at its fastest 4seconds before firing, sitting in an open dropship above enemies or on a moving dropship is barely going to hit anything unless you hold your dropship still. which IF you were a dropship piolt would know increases your chances of getting killed.
IF you did infact use MD before you'd know that accurately making each round count and hitting your target is of utmost importance. because having only 18 ammo max means you have to make each shot count. spamming isnt an option since you definately won't be on top of a supply depot every 5 min.
NO MATTER WHAT YOU SAY THIS WILL NEVER BE OP.
IDK why people who play DUST dnt want to think, or use strategy. Almost all you guys just think "I have better stuff so i should win!" or "i specced into my proto assault suit (caldari most likely, never seen an amar proto), and my proto AR, so i should always win". then when anything other than your fit beats you, its a ******* crime. this really makes me want to sstop playing this game like alot of players that leave have. Skill is not rewarded, or even allowed. in the end, just grouping up and squading up with a bunch of dudes in proto assault suits wiht proto ARs garuntees victory, because other wise, something has to be nerfed. |
gargantuise aaron
Sanguine Knights
109
|
Posted - 2013.08.24 06:41:00 -
[44] - Quote
Cody Sietz wrote:Can you imagine MD rounds raining down from the sky? Yeah they'd exploded before ground most likely they have max range, but if you were close enough derrpships might be usable |
D legendary hero
THE WARRIORS OF LEGEND
706
|
Posted - 2013.08.24 06:44:00 -
[45] - Quote
bump |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2057
|
Posted - 2013.08.24 06:44:00 -
[46] - Quote
I think a dropship with 4 swarm launchers in it would be super-hilarious. |
gargantuise aaron
Sanguine Knights
109
|
Posted - 2013.08.24 06:56:00 -
[47] - Quote
Adelia Lafayette wrote:am I the only one crazy enough to switch from pilot to passanger to use my assault forge on an enemy dropship chasing me and hopping back in the pilot seat. I might need to start practicing in case this ever happens BROTHER! I am no longer alone! I do this to. Right now with my blaster turrets or burst missile turrets I've also on occasion landed on a building and fire at people with my mobile installation even though its weak |
Blaze Ashra
Holdfast Syndicate Amarr Empire
0
|
Posted - 2013.08.24 08:30:00 -
[48] - Quote
if this happens I'm going to be recruiting 4 forge guners and 2 HMG's to have a bit of fun. We all know how much forge gunners love high altitude and clear views on targets and the HMG guys are there to support them while taking objectives and I think they'd be most sucessful with my blasters. |
Jason Pearson
Seraphim Auxiliaries
2691
|
Posted - 2013.08.24 10:26:00 -
[49] - Quote
omfg you can open doors on the Dropship!
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
gbghg
L.O.T.I.S.
3287
|
Posted - 2013.08.24 10:29:00 -
[50] - Quote
D legendary hero wrote:gbghg wrote:Gave it a quick think, and the most logical drawback to balance things out is an accuracy penalty, turrets get the benefit of being accurate due to various stabilisers etc and being built into the vehicle, handheld weapons don't get that advantage. An accuracy penalty like this would force pilots to fly lower and slower to make passengers accuracy better, thus making them more vulnerable to AV. we dont need an accuracy penalty because we already have to deal with it...lol trying to position dropships so as to take advantage of the turrets is difficult. the LOS of the turrets is rough too. if the weapons infantry carry on drop hips get the same LOS limitations as a turret then accuracy nerf wont be nessesary. even if they were 100% accurate you would still be able to take them out with AV. imagine an AV nade hitting the side of the dropship where my gunners are....lol instant kills any suit. period...lol I proposed an accuracy penalty because it is the most sensible way to limit the damage passengers such as forge gunners or MD users could do. What I'm proposing means that dropship passengers follow a risk vs reward scheme. |
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D legendary hero
THE WARRIORS OF LEGEND
713
|
Posted - 2013.08.24 14:09:00 -
[51] - Quote
^^lolz the risk, is being in a dropship with open doors to begin with...lol |
Leovarian L Lavitz
Better Academy.
545
|
Posted - 2013.08.24 14:14:00 -
[52] - Quote
Cody Sietz wrote:For the record, I'm also a dropship user.
I was simply saying that 4 MDs in a dropship would devastate ground troops. For five seconds and then proto swarms would get a six kill kill feed and that's the end of that. |
Leovarian L Lavitz
Better Academy.
545
|
Posted - 2013.08.24 14:18:00 -
[53] - Quote
D legendary hero wrote:the 'x' button opens the bay doors, but players cant shoot. how difficult would it be to enable this?
we already have all passengers hit boxes detectable in the dropship. so they can be shot out of the dropship. why can't we just enable weapon fire and allow them to shoot out?
feed back would be nice. This would bring dropships back into the game as a truly useful asset. |
D legendary hero
THE WARRIORS OF LEGEND
716
|
Posted - 2013.08.24 14:30:00 -
[54] - Quote
Jason Pearson wrote:omfg you can open doors on the Dropship!
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
now we need to get people to shoot out them |
Coleman Gray
GunFall Mobilization Covert Intervention
532
|
Posted - 2013.08.24 14:35:00 -
[55] - Quote
It'd make sense if they could, firing rounds off while the dropship lowers towards the objective |
D legendary hero
THE WARRIORS OF LEGEND
734
|
Posted - 2013.08.26 08:11:00 -
[56] - Quote
boink |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1402
|
Posted - 2013.08.26 08:22:00 -
[57] - Quote
Cody Sietz wrote:Can you imagine MD rounds raining down from the sky? Can you imagine the bodies of MD users going up in flames? Forgunners would have a field day. |
D legendary hero
THE WARRIORS OF LEGEND
736
|
Posted - 2013.08.26 11:03:00 -
[58] - Quote
bumpoliscous |
D legendary hero
THE WARRIORS OF LEGEND
748
|
Posted - 2013.08.28 14:10:00 -
[59] - Quote
bumptastic |
KING CHECKMATE
Bragian Order Amarr Empire
725
|
Posted - 2013.08.30 22:02:00 -
[60] - Quote
D legendary hero wrote:the 'x' button opens the bay doors, but players cant shoot. how difficult would it be to enable this?
we already have all passengers hit boxes detectable in the dropship. so they can be shot out of the dropship. why can't we just enable weapon fire and allow them to shoot out?
feed back would be nice.
This would make Dropships ACTUALLY useful. The Pilot, 2 Turrets , and 1 Forge gunner, And 1 Proto Swarm. Let it rain On TAnks XD |
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Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
51
|
Posted - 2013.09.01 13:36:00 -
[61] - Quote
D legendary hero wrote:the 'x' button opens the bay doors, but players cant shoot. how difficult would it be to enable this?
we already have all passengers hit boxes detectable in the dropship. so they can be shot out of the dropship. why can't we just enable weapon fire and allow them to shoot out?
feed back would be nice.
To be clear........ X does shite on the dropship. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6010
|
Posted - 2013.09.01 13:38:00 -
[62] - Quote
Assault dropship
No side turrets
4 forge gunners
GG |
Serimos Haeraven
Deep Space Republic Top Men.
452
|
Posted - 2013.09.01 13:38:00 -
[63] - Quote
Evolution-7 wrote:D legendary hero wrote:the 'x' button opens the bay doors, but players cant shoot. how difficult would it be to enable this?
we already have all passengers hit boxes detectable in the dropship. so they can be shot out of the dropship. why can't we just enable weapon fire and allow them to shoot out?
feed back would be nice. To be clear........ X does shite on the dropship. Uhm, you must not be a very long-time dropship pilot, because X really does open the bay doors so players can see better. If you don't believe that, go fly 100 feet up, and press X multiple times and be amazed. |
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