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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  D legendary hero
 THE WARRIORS OF LEGEND
 
 692
 
 
      | Posted - 2013.08.23 18:26:00 -
          [1] - Quote 
 Dropships should have some sort of flares we can deploy to help defend us from swarms. forguns are always hard hitting but our movement can save use from them. however swarms are too good at taking down ropships. we need somesort of defense against them.
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        |  Ku Shala
 Planetary Response Organization
 Test Friends Please Ignore
 
 346
 
 
      | Posted - 2013.08.23 19:03:00 -
          [2] - Quote 
 try altitude up up up GåæGåæGåæGåæ
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        |  D legendary hero
 THE WARRIORS OF LEGEND
 
 692
 
 
      | Posted - 2013.08.23 21:06:00 -
          [3] - Quote 
 my galente ship isnt fast enough to evade. ...be even with that.
 
 I dont earn any points. i dnt want ot just be running away flying around the whole match i want to be able to help out me team, and have gunners on my turrets.
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        |  Poonmunch
 DUST University
 Ivy League
 
 211
 
 
      | Posted - 2013.08.23 21:37:00 -
          [4] - Quote 
 Kind of a neat idea.
 
 They use them on aircraft nowadays.
 
 
 Munch
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        |  calvin b
 Molon Labe.
 League of Infamy
 
 348
 
 
      | Posted - 2013.08.23 21:42:00 -
          [5] - Quote 
 Ya flares is needed after the SL gets buffed. Man I hate to say this, but I am jumping on this bandwagon and going proto in SL if they are as good as some are saying. So good luck to all vehicle users your going to need it.
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        |  Zero Harpuia
 WarRavens
 League of Infamy
 
 680
 
 
      | Posted - 2013.08.23 21:44:00 -
          [6] - Quote 
 I'd agree with this. Something built in with limited ammo too, not some module, we all know every DShip is gonna equip it anyway so it isn't optional.
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        |  Justin Tymes
 Dem Durrty Boyz
 
 351
 
 
      | Posted - 2013.08.23 21:47:00 -
          [7] - Quote 
 I'm abit iffy on it. Currently there are only 2 weapons in the game that threaten you in the air and one of them are useless against Infantry. If we give them defense, give us more options to hit dropships.
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        |  Surt gods end
 Demon Ronin
 
 846
 
 
      | Posted - 2013.08.23 21:50:00 -
          [8] - Quote 
 I don't see why DS didn't come with them. I agree that you guys should have em. with some cool down time before the next flair.
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        |  I-Shayz-I
 Forty-Nine Fedayeen
 Minmatar Republic
 
 687
 
 
      | Posted - 2013.08.23 21:51:00 -
          [9] - Quote 
 Go look up some warhawk dropship gameplay.
 
 They come with those kinds of things that allow you to evade a lock. I think that the Warhawks themselves could use them too.
 
 Honestly, I've always wanted the dropships from warhawk to be in Dust. It just makes sense...
 
 They carry everything from people to tanks to jeeps, and the people inside the turrets have locking missiles too so they can shoot back down at the turrets/tanks or at the other warhawks/dropships.
 
 The other major feature of dropships from warhawk was that they could change back and forth from Assault mode to transport mode. In assault mode, they fire something like 10 miniguns out the sides of the thing, but the dropship moves super slow and can't lift vehicles very easily. In transport mode, the dropship can easily transport vehicles and players super fast across the map.
 
 The best part about these dropships is that they are easy to control. It's practically the same controls as infantry (left stick to move forward/back/strafe, right stick to aim in the direction you want to go), except that the R2/L2 buttons are used to control the height of the dropship.
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        |  D legendary hero
 THE WARRIORS OF LEGEND
 
 693
 
 
      | Posted - 2013.08.23 22:15:00 -
          [10] - Quote 
 
 Justin Tymes wrote:I'm abit iffy on it. Currently there are only 2 weapons in the game that threaten you in the air and one of them are useless against Infantry. If we give them defense, give us more options to hit dropships. 
 
 nope. because the Swarms are great on tanks, installations and LAVs. they have plenty of targets to hit.
 
 Dropships are too vulnerable because this is no real "cover". useually there is 1 tall building on the map and other than that there is no cover the ropships can use.
 
 helicopters in RL normally stay close to terrian they can use as cover such as hills, etc.
 but DS dnt have the same control a helicopter has, and their really arent many hills you can hover next to to use as cover.
 
 
 flares are a nesesary feature. they shouldnt be automatic though the player should have to activate them.
 
 also, being able to shoot the missle s out the sky would be cool, but perhaps too good.
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        |  Flux Raeder
 WarRavens
 League of Infamy
 
 164
 
 
      | Posted - 2013.08.23 22:22:00 -
          [11] - Quote 
 
 D legendary hero wrote:Dropships should have some sort of flares we can deploy to help defend us from swarms. forguns are always hard hitting but our movement can save use from them. however swarms are too good at taking down ropships. we need somesort of defense against them. This is a good idea, to take a page out of bf3s book I would also say that if there were flares they should take just long enough to be able to be used again that if a swarm launcher were fired immediately after the flares effect wore off (since swarms will lock faster now) and the pilot wasn't already hightail in it out of there it would be an easy strike
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        |  D legendary hero
 THE WARRIORS OF LEGEND
 
 694
 
 
      | Posted - 2013.08.23 22:27:00 -
          [12] - Quote 
 
 Flux Raeder wrote:D legendary hero wrote:Dropships should have some sort of flares we can deploy to help defend us from swarms. forguns are always hard hitting but our movement can save use from them. however swarms are too good at taking down ropships. we need somesort of defense against them. This is a good idea, to take a page out of bf3s book I would also say that if there were flares they should take just long enough to be able to be used again that if a swarm launcher were fired immediately after the flares effect wore off (since swarms will lock faster now) and the pilot wasn't already hightail in it out of there it would be an easy strike 
 
 precisely. The flares shouldnt be spammable (as you pointed out). but, they should be used as a first counter measure to smarms.
 
 
 "for every measure there is a counter-measure."
 --special forces vet
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        |  Justin Tymes
 Dem Durrty Boyz
 
 353
 
 
      | Posted - 2013.08.23 22:27:00 -
          [13] - Quote 
 
 D legendary hero wrote:Justin Tymes wrote:I'm abit iffy on it. Currently there are only 2 weapons in the game that threaten you in the air and one of them are useless against Infantry. If we give them defense, give us more options to hit dropships. nope. because the Swarms are great on tanks, installations and LAVs. they have plenty of targets to hit. Dropships are too vulnerable because this is no real "cover". useually there is 1 tall building on the map and other than that there is no cover the ropships can use. helicopters in RL normally stay close to terrian they can use as cover such as hills, etc. but DS dnt have the same control a helicopter has, and their really arent many hills you can hover next to to use as cover. flares are a nesesary feature. they shouldnt be automatic though the player should have to activate them.
 also, being able to shoot the missle s out the sky would be cool, but perhaps too good. 
 Which I'm all for, But I don't want dropships just flaring every time they see a swarm and be invincible to Medium/Light Frames otherwise.
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        |  D legendary hero
 THE WARRIORS OF LEGEND
 
 694
 
 
      | Posted - 2013.08.23 22:46:00 -
          [14] - Quote 
 
 Justin Tymes wrote:D legendary hero wrote:Justin Tymes wrote:I'm abit iffy on it. Currently there are only 2 weapons in the game that threaten you in the air and one of them are useless against Infantry. If we give them defense, give us more options to hit dropships. nope. because the Swarms are great on tanks, installations and LAVs. they have plenty of targets to hit. Dropships are too vulnerable because this is no real "cover". useually there is 1 tall building on the map and other than that there is no cover the ropships can use. helicopters in RL normally stay close to terrian they can use as cover such as hills, etc. but DS dnt have the same control a helicopter has, and their really arent many hills you can hover next to to use as cover. flares are a nesesary feature. they shouldnt be automatic though the player should have to activate them.
 also, being able to shoot the missle s out the sky would be cool, but perhaps too good. Which I'm all for, But I don't want dropships just flaring every time they see a swarm and be invincible to Medium/Light Frames otherwise. 
 
 which is why like modules there should be a down time between flares
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        |  Green Living
 0uter.Heaven
 
 783
 
 
      | Posted - 2013.08.23 23:10:00 -
          [15] - Quote 
 Not a DS pilot here, but bump for these poor souls.
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        |  Severance Pay
 Krullefor Organization
 Minmatar Republic
 
 889
 
 
      | Posted - 2013.08.23 23:20:00 -
          [16] - Quote 
 Pretty sure swarm missiles are radar guided so nuts to the flare idea. Chaffs would not work either since you would need an atmosphere.
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        |  Jason Pearson
 Seraphim Auxiliaries
 
 2680
 
 
      | Posted - 2013.08.23 23:24:00 -
          [17] - Quote 
 
 Justin Tymes wrote:I'm abit iffy on it. Currently there are only 2 weapons in the game that threaten you in the air and one of them are useless against Infantry. If we give them defense, give us more options to hit dropships. 
 
 Swarms, Forge Guns, Railguns (Both Installation and Tank), Missile Turrets (Both Installation and Tank), Blaster Turrets (Both Installation and Tanks), AV Grenades, Plasma Cannons (If they come in close enough), Mass Drivers, Flaylocks, Assault Dropships (Or dropships with good turrets in general), Militia Dropships (Ramming)..
 
 Hm.. Two?
 
 
 King of the Forums // Seraphim <3
 Comment and like this thread about PvE, Here!
 Also, check out the Indirect Fire ability, Here!
 
 
 gbghg wrote:CCP RejavikCCP Shanghia
 
 Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 3118
 
 
      | Posted - 2013.08.23 23:51:00 -
          [18] - Quote 
 Countermeasures SoonGäó
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        |  Nocturnal Soul
 Immortal Retribution
 
 527
 
 
      | Posted - 2013.08.23 23:57:00 -
          [19] - Quote 
 
 D legendary hero wrote:Dropships should have some sort of flares we can deploy to help defend us from swarms. forguns are always hard hitting but our movement can save use from them. however swarms are too good at taking down ropships. we need somesort of defense against them. lol someone had a Scooby Doo moment
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        |  Justin Tymes
 Dem Durrty Boyz
 
 355
 
 
      | Posted - 2013.08.24 00:01:00 -
          [20] - Quote 
 
 Jason Pearson wrote:Justin Tymes wrote:I'm abit iffy on it. Currently there are only 2 weapons in the game that threaten you in the air and one of them are useless against Infantry. If we give them defense, give us more options to hit dropships. Swarms, Forge Guns, Railguns (Both Installation and Tank), Missile Turrets (Both Installation and Tank), Blaster Turrets (Both Installation and Tanks), AV Grenades, Plasma Cannons (If they come in close enough), Mass Drivers, Flaylocks, Assault Dropships (Or dropships with good turrets in general), Militia Dropships (Ramming).. Hm.. Two? 
 King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! gbghg wrote:CCP RejavikCCP Shanghia
 
 Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
 
 Weapons as in weapons seen in the weapon's tab of the store. I don't see how AV Nades, Plasma Cannons, Mass Drivers, and Flaylocks are threatening you in the air. Honestly you're doing something wrong if you lost a dropship while in the air due to these.
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        |  THE TRAINSPOTTER
 ROMANIA Renegades
 C0VEN
 
 204
 
 
      | Posted - 2013.08.24 00:02:00 -
          [21] - Quote 
 so lets say u get some countermeasures against swarms, most likely you wont be able to spam countermesures because you need to die too afterall
 
 when you out or in cool down you get hit or you fly away
 
 i dont need to destroy your dropshit , im good if you GTFO the area
 
 dropships are not jets , you hover , cant do much when you hover , just a flying target
 
 just reprofile and get on the ground where the fight is going on if you want WP
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        |  D legendary hero
 THE WARRIORS OF LEGEND
 
 699
 
 
      | Posted - 2013.08.24 00:44:00 -
          [22] - Quote 
 
 THE TRAINSPOTTER wrote:so lets say u get some countermeasures against swarms, most likely you wont be able to spam countermesures because you need to die too afterall
 when you out or in cool down you get hit or you fly away
 
 i dont need to destroy your dropshit , im good if you GTFO the area
 
 dropships are not jets , you hover , cant do much when you hover , just a flying target
 
 just reprofile and get on the ground where the fight is going on if you want WP
 
 
 
 being able to trainspotter* troops from an undesirable location to another is an invaluable resource in battle.
 
 don't forget with good turrets a dropship can cause some good casualties to the op-for. when CCP enables passengers to fire out of the dropships you will see whats a flying target
 
 dropshops are infact jets. they are have VTOL engines which is what you find in harrier jets. VTOL = vertical take-off and landing. VTOL engines are for jets. Dropships are essentially a mix between a helicopter (via its passenger capacity and weaponry loadout) and a jet (the high speeds, and VTOL engines).
 
 when my MCRU is fixed ill get tons of WP
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        |  D legendary hero
 THE WARRIORS OF LEGEND
 
 699
 
 
      | Posted - 2013.08.24 00:47:00 -
          [23] - Quote 
 
 Severance Pay wrote:Pretty sure swarm missiles are radar guided so nuts to the flare idea. Chaffs would not work either since you would need an atmosphere. 
 
 well they can be explosives triggered by the missiles. when the missles com in range to the explosives defense they of course explode destroying the swarms.
 
 using an explosive to blow up an explosive.
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        |  D legendary hero
 THE WARRIORS OF LEGEND
 
 701
 
 
      | Posted - 2013.08.24 00:51:00 -
          [24] - Quote 
 
 Justin Tymes wrote:Jason Pearson wrote:Justin Tymes wrote:I'm abit iffy on it. Currently there are only 2 weapons in the game that threaten you in the air and one of them are useless against Infantry. If we give them defense, give us more options to hit dropships. Swarms, Forge Guns, Railguns (Both Installation and Tank), Missile Turrets (Both Installation and Tank), Blaster Turrets (Both Installation and Tanks), AV Grenades, Plasma Cannons (If they come in close enough), Mass Drivers, Flaylocks, Assault Dropships (Or dropships with good turrets in general), Militia Dropships (Ramming).. Hm.. Two? 
 King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! gbghg wrote:CCP RejavikCCP Shanghia
 
 Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
 Weapons as in weapons seen in the weapon's tab of the store. I don't see how AV Nades, Plasma Cannons, Mass Drivers, and Flaylocks are threatening you in the air. Honestly you're doing something wrong if you lost a dropship while in the air due to these. 
 in order to hover effectively and use you turrets on enemies you need to get in range. unfortunately your turret range is the range of those weapons. i've lost a dropship to MD before because i was hovering in the city and when my dropship got strike it bounced into another building and took infinite damage from the collision with the building and exploded.
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        |  Mobius Wyvern
 Guardian Solutions
 DARKSTAR ARMY
 
 3276
 
 
      | Posted - 2013.08.24 00:53:00 -
          [25] - Quote 
 
 Justin Tymes wrote:I'm abit iffy on it. Currently there are only 2 weapons in the game that threaten you in the air and one of them are useless against Infantry. If we give them defense, give us more options to hit dropships. Why are you worried about that?
 
 Just got a buddy with a Militia Forge and the two of you will drop them all day long.
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        |  D legendary hero
 THE WARRIORS OF LEGEND
 
 706
 
 
      | Posted - 2013.08.24 06:44:00 -
          [26] - Quote 
 bump
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        |  Xender17
 Ahrendee Mercenaries
 EoN.
 
 486
 
 
      | Posted - 2013.08.24 07:22:00 -
          [27] - Quote 
 At least you can run away
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        |  D legendary hero
 THE WARRIORS OF LEGEND
 
 713
 
 
      | Posted - 2013.08.24 14:08:00 -
          [28] - Quote 
 bump. im not letting it die
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        |  Leovarian L Lavitz
 Better Academy.
 
 545
 
 
      | Posted - 2013.08.24 14:10:00 -
          [29] - Quote 
 
 Justin Tymes wrote:I'm abit iffy on it. Currently there are only 2 weapons in the game that threaten you in the air and one of them are useless against Infantry. If we give them defense, give us more options to hit dropships. four weapons, large rail-guns and blasters
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        |  D legendary hero
 THE WARRIORS OF LEGEND
 
 718
 
 
      | Posted - 2013.08.24 14:45:00 -
          [30] - Quote 
 this benefits everyone from your assault guy to your heavy to you scout sniper.
 
 having your dropship not instantanous become the target of everything on the map and spend half the match running from missles, will enable it to be able to perform 1 or its 2 essential roles.
 
 1. transport troops.
 
 imagine, you need to do a flanking maneuver on an enemy that is heavily entrenched. You can drop you assault guys off behind the enemy of above them.
 
 imagine you need a sniper in a good spot to defend an objective or clear it out. damage done.
 
 your heavies are ineffective in their current location, we need to suppress a surge of enemies assaulting another position. drops off 4 heavies. supression acomplished.
 
 your defenders have successfully fended off an attack, OR inversely your attackers are beginning to break throug =h the defensive line but need ammo, armor reps, etc. dropship drops off logis.
 
 your troops are getting WTF pwn'd and need a quick exit. dropship picks them up and vacates the area.
 
 without these swarms these operations normally end in a flaming failure. but with flares, or emps, or whatever we can use to defend ourselves we can go and actually be useful on the battlfield.
 
 
 the 2nd purpose of a dropship is light air support.
 
 i discuss this in another thread, but light air support can help on offense and defense. it also, makes retreating possible. (imagine you have cover fire while you are getting into the dropship)
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