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Thread Statistics | Show CCP posts - 0 post(s) |
Frank Olson Usul
DUST University Ivy League
5
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Posted - 2013.08.24 05:47:00 -
[31] - Quote
The handheld weapon reload skills being cheaper etc.that can't be in the fitting screen. Where did you get all the info from the first post in this thread? 1.4 isn't live so how would you see it ingame already? |
Lorhak Gannarsein
DUST University Ivy League
206
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Posted - 2013.08.24 06:16:00 -
[32] - Quote
Frank Olson Usul wrote:The handheld weapon reload skills being cheaper etc.that can't be in the fitting screen. Where did you get all the info from the first post in this thread? 1.4 isn't live so how would you see it ingame already?
Apparently path notes are up.havent looked for them myself, so can't link, but apparently they're there. |
Rusty Shallows
Black Jackals
293
|
Posted - 2013.08.24 06:19:00 -
[33] - Quote
God Hates Lags wrote:The Forge Gun one is actually a nerf to charging time, which I can live with. Other than that yeah, this Update excites me. The change is to the ammo skill not Forge Gun Operation. I thought the same thing at first. |
Rusty Shallows
Black Jackals
293
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Posted - 2013.08.24 06:22:00 -
[34] - Quote
DS 10 wrote:* All heavy weapon reload skills now provide a 5% bonus, up from 3% I'm glad the reloading skill is finally relevant. A shame that CCP didn't change Light and Sidearm skills to that as well. |
castba
Penguin's March
84
|
Posted - 2013.08.24 06:36:00 -
[35] - Quote
Hmg will be great to use now. Overheat? Easy to avoid currently but with the target assist for the ds3, mouse restrictions removed and the suits turn speed increased hmg heavies will be able to target more accurately (and faster) than now which means less pray and spray and less time actually firing to kill.
At least that's how I see it working... |
castba
Penguin's March
84
|
Posted - 2013.08.24 06:38:00 -
[36] - Quote
Rusty Shallows wrote:DS 10 wrote:* All heavy weapon reload skills now provide a 5% bonus, up from 3% I'm glad the reloading skill is finally relevant. A shame that CCP didn't change Light and Sidearm skills to that as well. As if light and sidearm weapons need faster reload speeds. |
Frank Olson Usul
DUST University Ivy League
5
|
Posted - 2013.08.24 06:41:00 -
[37] - Quote
This is the only link that I can find to 1.4 that is content-related (http://dust514.com/news/blog/2013/08/uprising-1.4-and-beyond) and it doesn't list ANY of that information. Can you guys plz link the source of all those patchnotes? |
Frank Olson Usul
DUST University Ivy League
5
|
Posted - 2013.08.24 06:46:00 -
[38] - Quote
Aaah, got it. Didn't know that patchnotes are released under "General Discussions"
https://forums.dust514.com/default.aspx?g=posts&m=1210968#post1210968 |
THUNDERGROOVE
ZionTCD
151
|
Posted - 2013.08.24 06:53:00 -
[39] - Quote
Cody Sietz wrote:mini rehak wrote:For me it's the armor plate buff. More armor+less speed penalty=happy fatty. I want to see how the HMG will act with the skill change, I'm kinda on the fence about that one. I think it will make watching your heat much more important. I've honestly never seen a hmg overheat. Only time I have is when I would run the burst HMG. |
hackerzilla
Defenders of the Helghast Dream
229
|
Posted - 2013.08.24 06:57:00 -
[40] - Quote
They already are the CQC beasts they should be... see a heavy in close combat? You have any suit on? Ok bye!
Seriously I run basic heavy frame, basic HMG, and a complex damage mod on an alt, and in close (sometimes to mid) ranges, I push anyones **** in. |
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Chad Michael Murray
The Phoenix Federation
3
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Posted - 2013.08.24 08:09:00 -
[41] - Quote
I'm not so sure about the HMG "buff." Recoil is very easy to manage but the massive spread is still there; sure it doesn't exist if you have the gun shoved up their ass but still seems like they're taking away one useless thing only to give us another. Could be wrong though... only time will tell~ |
Kalante Schiffer
Ancient Exiles
394
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Posted - 2013.08.24 08:44:00 -
[42] - Quote
nice to see that heavies are happy. |
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