|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nomex Gallatin
OSG Planetary Operations Covert Intervention
26
|
Posted - 2013.08.23 14:51:00 -
[1] - Quote
I know others have posted on this, but it is worthy of reiterating:
I love the fact that we get to fight in no/low light, but one would think that with all of this technology (and it is great technology), and given the fact that we are now playing some 21,000 years in the future, we would have conquered the night. I would think that the race that can warp, and jump space, would have at least mastered seeing in the dark.
Please, give us Night Vision (NV) for our suits. My HUD is awesome, and it keeps getting better, so how about the ability to see in no/low light?
Also, I would like the option of weapons mounted tactical lights, with an infared (IR) output option so to help light up the night against those who are not using night vision, and prevent teams using IR from sticking out like a sore thumb.
These are modern technologies available to humans now, that would come in handy in our futuristic battlefield.
I would hope that the NV would be available as a standard part of the suit, perhaps upgradable with skills, but even NV that needs to fit in an equipment slot would be acceptable to me at this point.
A weapons mounted tactical lights could be an added option that perhaps takes up more PG/CPU and would require skill training to maximize it's capabilities. Perhaps at level 1 skill your basic tactical light would reach out clearly to perhaps 50 meters (which is much better than nothing at night), partially blinding, or degrading optical clarity for whomever is looking directly into the light (temporarily, until the visors sensors adjust), and at level 5 you might get 150 meters or so with your advanced tactical lights.
Larger weapons would get greater range or wider beams dependent on their needs...
This will blend in nicely with New Eden's EWAR universe, as you could easily (again, temporarily) disable NV with our current flux grenades, causing the operator to have to switch to his tactical weapons light, from IR to visible light in order to be able to continue to fight effectively, while causing themselves to be bigger brighter targets without the NV until their systems reboot.
This would certainly add a much deeper and realistic dimension to night operations. |
Nomex Gallatin
OSG Planetary Operations Covert Intervention
29
|
Posted - 2013.08.23 19:24:00 -
[2] - Quote
Athrak Kinz wrote:No. First the numbers don't make sense. 50-150m for a gun mounted tac-light? 10-20 would be more balanced, but let me state I don't advocate this at all. I've been on the other end of tac-lights in Battlefield 3 and I'm sure others have as well, the blinding mechanic is far from balanced in that game (in the aspect that one can usually spray blindly and through the low health constraints survive) but with the large health amounts and ridiculous weapon combos (MD+Tac-Light) it would make for a FOTM type feel with a bunch of morons with lights blasting at each other blindly. Just turn the brightness up, it's a much simpler fix.
I guess I don't understand the dislike for night vision and the preference to play with your tv settings, it makes no sense to me.
The reason for the night ops is for you to learn to adapt to the situation, to equip accordingly, and to change your tactics, techniques, and procedures to meet the new challenges.
I own several tactical lights, and they all work well 10-20 meters, even my small surefire X400 mounted to my Glock does better than a measly 10-20 meters.
I thought the proposed solution was as solid as it is a realist solution to low/no light options.
I really don't care about what the lights are imbalanced in Battlefield, or how others like to play with their tv set's settings. Again the problem is a simple fix with simple equipment, which can be balanced here in New Eden. If CCP is quite responsive to unbalanced issues, I trust they can make this work, and I look forward to more options than just adjusting my tv for what is supposed to be a low/no light scenario. |
Nomex Gallatin
OSG Planetary Operations Covert Intervention
29
|
Posted - 2013.08.24 01:47:00 -
[3] - Quote
Athrak Kinz wrote:[quote=Nomex Gallatin][quote=Athrak Kinz]
Ok, so instead of adjusting a simple setting on your T.V., you would rather there be a new, untested, unbalanced, novelty item that takes precious dev time away from important projects just so you can see more than a couple meters? And you should care about the status of items in different games because how they already work would be the basis for similar equipment in DUST.
Seriously?
You think adjusting your tv is the solution to a night time scenario, doesn't that kind of defeat the reason for a no/low light scenario? This is "gaming the game," and cheating the scenario is a better and more appropriate option than giving the operators the mission essential equipment they need to do their job?
As to your comment "...just so you can see more than a couple meters?" My previous suggestions would have given the operator more than "just a couple of meters" of visibility. Again, I would assume that 21,000 years into the future they wouldn't have less technology to see practical combat distances that we are capable of seeing today.
I can't imagine how something vital to mission completion as nigh vision and tactical weapons lights are a "novelty item" in your eyes.
To answer your question "...you would rather there be a new, untested, unbalanced, novelty item..." Yes, I would rather use new, untested, unbalanced, equipment than not having it when I need it.
CCP is exceptionally good at the process of introducing new equipment and then balancing it; pretty much every piece of the equipment you now use has gone through that process already, and I see no reason why CCP can't do it with night vision and tactical weapons lights... it's not rocket science.
As to your comment "...that takes precious dev time away from important projects..." Um, no, I am pretty sure that they can prioritize this as necessary, they have more than a few cycle times in launching new equipment, and I am fairly certain that thy have a means of prioritizing those items and they choose to integrate.
|
Nomex Gallatin
OSG Planetary Operations Covert Intervention
33
|
Posted - 2013.08.24 12:31:00 -
[4] - Quote
CLONE117 wrote:add flashlight to all guns for seeing in the night..this includes snipers!
Not that I would deny snipers the weapons mounted light, I am not sure how practical such a light would be for a sniper, seeing as how snipers are supposed to pick targets off from a distance... It would kind of make you stick out like a light hous out there on your perch. |
|
|
|