|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Disturbingly Bored Disturbingly Bored](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Disturbingly Bored
The Strontium Asylum
494
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.22 18:01:00 -
[1] - Quote
calvin b wrote: Doesn't matter the AR has more range and the Duvolle will outgun the HMG every time. Until they fix the HMG the heavy is no longer viable.
The only way a Duvolle can "outgun" an HMG is if the Heavy is caught at long range or he sucks at aiming. The HMG has 30% DPS over ARs so if you have good aim, math says you win toe-to-toe or you suck. It's a short-range murder machine like it's always been.
And it won't lose any relative power to ARs after the patch, because unlike ARs, it gets a damage bonus against armor.
Tight maps = HMG, open maps = FG. Heavy has been just fine since 1.2 and it'll keep feeling fine through the next one. And 1.3 Made Heavy more powerful due to Forge Gun aiming fixes.
I'm just getting bored playing with the same ol' guns and suits for 13 months... I'll be logging in for my daily bonus in 1.4 and logging right back out to play The Last of Us. |
![Disturbingly Bored Disturbingly Bored](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Disturbingly Bored
The Strontium Asylum
494
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.22 18:34:00 -
[2] - Quote
RA Drahcir wrote:ARs have higher DPS, doesn't matter what the numbers are showing, you have to look at how they perform when applied. HMGs cone of fire is so spread out, and any rounds outside of center sight alignment are blanks doing no damage even if they are on target. If you dance just a little bit, an AR can outgun a HMG.
That's all true enough. But to be frank, your assumption is that the HMG user is fighting the AR user the same way the AR user is fighting him.
Put the HMG barrel up the AR user's arse and it mulches just fine. Make your target fill your entire firing reticule.
You have to be a fat ninja to use the HMG well. If an AR user is firing the first bullets of the engagement, you break engagement and bait them to suitable ground, whether it's behind cover, over a drop, or playing merry-go-round around boxes. For some reason I can't fathom, even top-50-killboard players will always chase you around a corner.
If you're on a more open map and you can get to higher ground, you should be Forge sniping instead.
If you're on flat open ground as a Heavy, you're dead. There nothing you can do about it. So don't fight there.
If you're fighting a player with more battle-awareness than you and you can't find a way to get him distracted, or you're fighting a well organized team that is focused on you at the moment, you were dead no matter what you're fielding. ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) |
![Disturbingly Bored Disturbingly Bored](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Disturbingly Bored
The Strontium Asylum
494
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.22 18:57:00 -
[3] - Quote
Lance 2ballzStrong wrote:as every heavy knows, half your bullets spray around the target.
Depends on the range. I know I'm never getting Chromosome back. The range update gave me a new supression trick, but supression doesn't kill, just changes your targets behavior.
The HMG is for toe-to-toe mulching and has been that way for while. I know you have to know that, even if you don't like it. And if you start the engagement at that range, it'll beat the Duvolle reliably. |
|
|
|