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Jason Pearson
Seraphim Auxiliaries
2607
|
Posted - 2013.08.20 16:03:00 -
[1] - Quote
Let's talk LAVs, we need to discuss them all and with everyone knowing what a Dropship is meant to be, and with my other thread asking about HAVs, let's find where LAVs fit in.
Discuss.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
OgTheEnigma
Seraphim Initiative..
144
|
Posted - 2013.08.20 16:16:00 -
[2] - Quote
LAVs are just the dev's way of paying tribute to Carmageddon, of course. |
Takahiro Kashuken
Red Star. EoN.
940
|
Posted - 2013.08.20 16:19:00 -
[3] - Quote
Fast transport generally, cant think of a use for them, logi LAV is meh and the rep range is a bit too short and if you hit the target tank or vice versa you get popped |
Bittersteel the Bastard
WarRavens League of Infamy
166
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Posted - 2013.08.20 16:21:00 -
[4] - Quote
NERF LLAVs |
Jason Pearson
Seraphim Auxiliaries
2607
|
Posted - 2013.08.20 16:22:00 -
[5] - Quote
See Devs original idea was using these to push up with Infantry, but they're ridiculously bad at anything other than transport and running people over.
Personally, we can't continue with the 50% damage reduction on turrets for Logi LAVs, give them a reduction but not that much, and apply a Transporter bonus to them.
For normal LAVs, they need a buff (or stronger ones), why risk a single LAV to shoot people if it takes one hit to kill them with an AV nade? Once theres a proper countermeasure against running people over the turrets need to be looked at and addressed.
Bittersteel the Bastard wrote:NERF LLAVs
Get out you idiot.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Scheneighnay McBob
Bojo's School of the Trades
3058
|
Posted - 2013.08.20 16:39:00 -
[6] - Quote
LAVs are meant to be used as either hit-and-run guerrilla vehicles (scout LAVs) or as support vehicles (LLAVs)
Currently, small turrets are terrible, and support modules give no WP, so neither job is viable right now |
OgTheEnigma
Seraphim Initiative..
144
|
Posted - 2013.08.20 16:45:00 -
[7] - Quote
OK, this is a more serious post. In my opinion their main purpose should be as a cheap and fast method of transport + recon (active scanners). The Logi LAV shield and armour transporters are a good direction for them as well but they should be easier to use (preferably an instant auto lock-on to other vehicles and maybe surrounding dropsuits).
Road kills should still be possible, but only at max speed, and this should severely damage the LAV or hinder its speed for the next minute or 2. |
ZDub 303
TeamPlayers EoN.
1708
|
Posted - 2013.08.20 16:52:00 -
[8] - Quote
We need to rework turrets on LAVs... right now its just silly... you can shoot the guy right off and its pretty much laughable.
LLAVs shouldn't have a turret and have 4 seats instead. LAVs and scout LAVs should have the passenger control the turret instead of some poor sod on the back whos gonna get headshot right off the moment the LAV stops moving.
I would love to see an assault LAV with a driver operated turret as well. |
Scheneighnay McBob
Bojo's School of the Trades
3058
|
Posted - 2013.08.20 16:58:00 -
[9] - Quote
OgTheEnigma wrote:OK, this is a more serious post. In my opinion their main purpose should be as a cheap and fast method of transport + recon (active scanners). The Logi LAV shield and armour transporters are a good direction for them as well but they should be easier to use (preferably an instant auto lock-on to other vehicles and maybe surrounding dropsuits).
Road kills should still be possible, but only at max speed, and this should severely damage the LAV or hinder its speed for the next minute or 2. Definitely not it- we're getting speeders (cheaper and faster), and dropships are already the transports. Plus LAVs only have 1 passenger seat. |
martinofski
Rebelles A Quebec Orion Empire
295
|
Posted - 2013.08.20 17:07:00 -
[10] - Quote
They got alot to fix here.
Survivability is to high on the LLAV No reward to user in other way than that killing taxi. Occupant should die when rolling the LAV, especially the gunner lol
Remove the taxi killing issue, you wont see any LAV around except like before...troop transport, racing in the background.
LLAV should equip remote repper as equipement slots, not modules. Making the LLAV not able to shield or armor tank as mcuh, removing some low or high slot so they get 1-2 equipment slots.
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Scheneighnay McBob
Bojo's School of the Trades
3058
|
Posted - 2013.08.20 17:22:00 -
[11] - Quote
martinofski wrote: Occupant should die when rolling the LAV, especially the gunner lol
LAVs used to have a roll-cage. Not sure what happened to it. But, looking at the concept art, minmatar and amarr LAVs will have roll cages. And from my personal experience, it looks pretty funny when you're gunning and the LAV is balancing on your head. |
Bittersteel the Bastard
WarRavens League of Infamy
168
|
Posted - 2013.08.20 17:23:00 -
[12] - Quote
Ok that was a joke Jason but seriously I believe that currently LAVs and LLAVs are not doing their job of hit and run/transport and I know that a fix is coming soon but I still think that LLAVs will be too strong and not do their role properly.
The removal of the turret that someone suggested would be a good suggestion but considering the turret is current of no use to an LAV anyways I think that the LLAV needs something that would discourage it's use as the all-powerful roadkill machine.
Of course I'm all for getting WP for repping using an LLAV etc and WP gain in general from tasks that currently do not bring in WP is something I support. |
Blaze Ashra
Royal Uhlans Amarr Empire
0
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Posted - 2013.08.20 17:41:00 -
[13] - Quote
I would say the scout LAV's need an extra 400 cal shields or 500 gal armor. Since they're fixing the murder taxie problem I"m okay with LLAV's being near unkillable and the other being transports. |
Aatamost
DUST University Ivy League
0
|
Posted - 2013.08.20 18:08:00 -
[14] - Quote
I think LAV's are a bit meh right now. I would like to see a better suspension on them, and let passengers shoot from their seats. Funny, but also annoying, when traveling at top speed, and I hit someone, and the physics act like I hit a street lamp. My 0.02 ISK |
Henchmen21
Planet Express LLC
123
|
Posted - 2013.08.20 18:19:00 -
[15] - Quote
Bittersteel the Bastard wrote:NERF LLAVs
I'd rather have a prox mine with a directional blast and a bit more oomph. Prox mines are mostly useless because the blast happens after they pass over it, now if that blast was directed into the rear of the llav it would have a chance to at least do damage. |
Mother Facker
Eyniletti Rangers Minmatar Republic
17
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Posted - 2013.08.20 18:24:00 -
[16] - Quote
One of my problems with driving LAVs is that the turret visually resets itself to look where the vehicle is pointed even though it is actually going to be aiming in the direction you left it at. If you go on the turret and point it north, then switch to the driver's seat and turn the LAV to point south, when you hop back onto the turret it will still be facing north even though the turret will turn itself to face south.
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Cody Sietz
Bullet Cluster
740
|
Posted - 2013.08.20 18:31:00 -
[17] - Quote
I just want scout lavs to have a built in scanner and be slighty harder to scan. |
Awry Barux
Shining Flame Amarr Empire
28
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Posted - 2013.08.20 19:23:00 -
[18] - Quote
Cody Sietz wrote:I just want scout lavs to have a built in scanner and be slighty harder to scan.
Harder to scan? FFS LAVs can already run you over from behind with no sensor warning whatsoever. I don't know how they could possibly be harder to scan, unless you mean lowering their profile so they don't get picked up on active scanners, which would be absolutely ridiculous (since that would require <45db of profile, which is less than a scout suit). |
Purona
The Vanguardians
39
|
Posted - 2013.08.20 19:29:00 -
[19] - Quote
get rid of the ability for lavs to kill people on contact increase damage of small turrets MAYBE give resists to occupants of the vehicle give people points for doing things like using a scanner mcru and repairing for gods sakes why is this not in the game
that's literally all CCP has to do and all problems are solved |
richiesutie 2
Seraphim Auxiliaries
248
|
Posted - 2013.08.20 19:32:00 -
[20] - Quote
Bittersteel the Bastard wrote:NERF LLAVs LLAVS hp/resist are fine the collision system is ****ed and they're speed. if they get nerfed no one will use them as LOGI as it would be more economical to use std lavs. |
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Oso Peresoso
RisingSuns
608
|
Posted - 2013.08.20 19:48:00 -
[21] - Quote
ZDub 303 wrote:We need to rework turrets on LAVs... right now its just silly... you can shoot the guy right off and its pretty much laughable.
LLAVs shouldn't have a turret and have 4 seats instead. LAVs and scout LAVs should have the passenger control the turret instead of some poor sod on the back whos gonna get headshot right off the moment the LAV stops moving.
This, really. At the moment we just have jeeps cloned from the first halo, complete with the guy standing on a turret in the back with superglue on the bottom of his feet while the jeep rolls hilariously over terrain. If we're going to get actual speeders for the cheap personal transport niche, then LAVs need to be reworked. They need to be slightly slower, somewhat tankier, and with easier-to-use offensive firepower and better protection for driver/gunner. Then there will be some actual room for regular LAVs, scout LAVs, and logi LAVs to have some differentiation.
Also, regarding LLAVs, I think it would be cool if their light turret was replaced with a vehicle sized repair tool, or if not, the actual repair capabilities could be transferred or controlled by a passenger/gunner. Just some thoughts. |
Muud Kipz
Elevated Technologies
47
|
Posted - 2013.08.20 20:01:00 -
[22] - Quote
richiesutie 2 wrote:Bittersteel the Bastard wrote:NERF LLAVs LLAVS hp/resist are fine the collision system is ****ed and they're speed. if they get nerfed no one will use them as LOGI as it would be more economical to use std lavs.
Oh right, because so many people use them for LOGI purposes now. Oh wait, no one does that, ever, because you get no WP for it. That needs to get fixed. Also, even if they do get used for logi purposes, they still shouldn't be as borderline-invincible as they are now. Just a 10% resist drop or some small nerf like that would be sufficient, but right now it takes a dedicated AV squad and/or a complete failure by the driver, generally both, to bring one down. It's significantly more durable than a HAV, for f**k's sake. |
richiesutie 2
Seraphim Auxiliaries
249
|
Posted - 2013.08.20 21:11:00 -
[23] - Quote
Muud Kipz wrote:richiesutie 2 wrote:Bittersteel the Bastard wrote:NERF LLAVs LLAVS hp/resist are fine the collision system is ****ed and they're speed. if they get nerfed no one will use them as LOGI as it would be more economical to use std lavs. Oh right, because so many people use them for LOGI purposes now. Oh wait, no one does that, ever, because you get no WP for it. That needs to get fixed. Also, even if they do get used for logi purposes, they still shouldn't be as borderline-invincible as they are now. Just a 10% resist drop or some small nerf like that would be sufficient, but right now it takes a dedicated AV squad and/or a complete failure by the driver, generally both, to bring one down. It's significantly more durable than a HAV, for f**k's sake. I do.......sometimes making a tank invincible is reward enough and i do it because i enjoy the role i dont care about the WP. |
Cody Sietz
Bullet Cluster
741
|
Posted - 2013.08.20 22:55:00 -
[24] - Quote
Awry Barux wrote:Cody Sietz wrote:I just want scout lavs to have a built in scanner and be slighty harder to scan. Harder to scan? FFS LAVs can already run you over from behind with no sensor warning whatsoever. I don't know how they could possibly be harder to scan, unless you mean lowering their profile so they don't get picked up on active scanners, which would be absolutely ridiculous (since that would require <45db of profile, which is less than a scout suit). K, so increase other lavs scan profiles but leave the scouts the same. What the heck is the point of having scout stuff. |
Scheneighnay McBob
Bojo's School of the Trades
3067
|
Posted - 2013.08.20 23:09:00 -
[25] - Quote
Cody Sietz wrote:Awry Barux wrote:Cody Sietz wrote:I just want scout lavs to have a built in scanner and be slighty harder to scan. Harder to scan? FFS LAVs can already run you over from behind with no sensor warning whatsoever. I don't know how they could possibly be harder to scan, unless you mean lowering their profile so they don't get picked up on active scanners, which would be absolutely ridiculous (since that would require <45db of profile, which is less than a scout suit). K, so increase other lavs scan profiles but leave the scouts the same. What the heck is the point of having scout stuff. I don't think the scan profile is the issue- if it's close enough, the icon will show up on the mini map.
However, the sound definitely needs to be fixed. Right now LAVs are either silent, or so loud you can't tell if they're near you. You should probably start hearing them at 150-200m. |
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