Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
444
|
Posted - 2013.08.20 10:43:00 -
[1] - Quote
It's nearly impossible to shoot if the tank/turret is moving, did you ever try to shoot with the upper missilistic turret? If you do, you will be aware of the issue, i told you about the missilistic turret because you can see the missile, if you use a blaster turret is the same, but it's more difficult to see.
Another problem i have with little blaster is that i can hear the sound that change when i hit my target, but he is not damaged, am i hitting or not?
I don't talk about little rails for the only reason that i mount them on my rail tank fit, to discourage camping in my gunner seats, but they suffer the same problems and have a lot of other problems. |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
74
|
Posted - 2013.08.20 12:41:00 -
[2] - Quote
sometimes: the time missiles start to render and travel towards there target and the time we fire the missile turrents are out of sync by a small amount of time compared to other weapons like ARs and blaster turrents. (or maybe im wrong and there is a different issue that is causing the situation described below)
The evidence of the above issue is more clearly seen when you try this: if I fire a small missile turrent mounted on top of a really fast tank in the same direction that the tank is moving in then the missile will hit the allied tank that I am in, instead of travelling away from the tank because by the time the missile renders, it is inside the tank, and detonates.
Although now that I think about it some more, maybe the missile would not detonate inside the tank unless the small missile turrent reaches at a certain 'angle of depression' while not firing directly at the body of the tank I am in. Because I think I got mixed results one time in the same match.
Please investigate when you have the time.
On topic: it should be made easier to shoot at targets while moving in all vehicles. because it is by far too difficult currently. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
446
|
Posted - 2013.08.20 18:59:00 -
[3] - Quote
Here a simple image of what i say, try to explain it in english for me it's a little difficult. http://imgur.com/V8xTLlu |
Oso Peresoso
RisingSuns
607
|
Posted - 2013.08.20 19:19:00 -
[4] - Quote
I think a really cool feature for mobile turrets (including the driver turret!) would be to modify the HUD with a vector approximating the aim adjustment needed to account for the velocity of the tank, the difference in angle between the turrets current orientation and the tanks velocity (need to adjust more if the direction of target is perpendicular to vehicles velocity), and considering the velocity of the projectile.
The length of the vector would be longer for a target at optimal range, so the vector could be drawn as such, with hashmarks on the "adjustment vector" at some reasonable interval. |
ugg reset
Molon Labe. League of Infamy
361
|
Posted - 2013.08.20 19:20:00 -
[5] - Quote
Small rail guns are amazing for anti personal, esp anti sniper/forge...when they hit. I managed to do the imposable last weekend and get two OHKs in a row from +200m away. after 8 shots flew past their heads. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |