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THEAMAZING POTHEAD
Pure Innocence. EoN.
246
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Posted - 2013.08.20 09:39:00 -
[1] - Quote
I mean really, you can hotfix the duvolle tac AR to give it a smaller clip size, more dispersion, and capped ROF, yet you can't hotfix and just lower the base shield of a charybdis to 1200? When it is literally the most gamebreaking thing since uprising? And please don't tell me you don't think an invincible super fast vehicle that insta kills everything in its path is not gamebreaking.
6 Proto packed AV nades to kill it compared to armor tanks taking 2-4, and 5-6 for REALLY good maddys. 3-4 DMG modded proto assault FG shots(extremely hard to hit the uber fast LLAV with) God knows how many proto swarms(not like they can even consistently hit either with the LLAV simply driving behind ANY cover) If an LLAV is able to take MORE damage than a tank(yes, MORE, thats not exaggerated at all) yet moves waaaay faster, with better handling, and has a weapon as effective as a tank(the bumper...REALLY?) how is this not OP? how is this actually allowed to continue?
The fact that this has been allowed for this long is absurd, and the fact that you plan to wait til 1.5 to even change it is simply ludricous.
You've have said you plan to "fix" collision damage in 1.4, yet if someone can still kill someone with an LLAV at full speed, when full speed is achieved in a couple seconds, and still has all the damage resistance of of a charybdis, then barely anything will be changed whatsoever.
Fact is that balance needs to either be: very difficult to run people over, as it was in chrome or the LLAV needs to be killable
1.4 is claiming: will be slightly harder to run people over.
REALLY???????????
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Seymor Krelborn
DUST University Ivy League
545
|
Posted - 2013.08.20 09:43:00 -
[2] - Quote
I agree yhe charibdys needs some balancing, but I don't think the right way to go is to nerf all LAVs because of it...
yes, the fix should come sooner in the form of a hot fix... tomorrow even... but all LAVs shouldn't be punished for one bad apple...er... cherry, as it were. |
Dr Allopathy
Raging Pack of Homosapiens
1831
|
Posted - 2013.08.20 09:46:00 -
[3] - Quote
I'm scrapping my tanks and moving to my Limbus
thankfully it costs 1/3 of what I normally spend |
Charlotte O'Dell
0uter.Heaven EoN.
977
|
Posted - 2013.08.20 09:52:00 -
[4] - Quote
The answer is not nerfjng another vehicle, it is switching the resistance of the lavs with tanks (20%, 0%). Actually HP means very little for vehicles- it is all about the resistances. That's why a Charybdis can take more hits than a sica with the same HP and modules. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
246
|
Posted - 2013.08.20 09:52:00 -
[5] - Quote
Dr Allopathy wrote:I'm scrapping my tanks and moving to my Limbus
thankfully it costs 1/3 of what I normally spend The Limbus is killable, with its inherent damage weakness to lai dai packed AV nades it takes 2-4 to take a limbus down, MUCH MORE manageable than a charybdis. The limbus is fine example of what the charybdis should be, the charybdis needs a nerf to be as killable as a limbus. Right now the charybdis is completely unstoppable with the right SP used, and a brain to avoid getting stuck on obstacles next to infantry. |
Chances Ghost
Inf4m0us
404
|
Posted - 2013.08.20 09:54:00 -
[6] - Quote
as soon as forge guns and swarms stop climbing up into invulnerable positions beyond the render distance and nuking every vehicle that isnt a logi jeep while being invincable then yull see the tankers and dropship pilots come back
untill then just get run over and QQ at CCP to fix render distance so that the vehicles work again |
THEAMAZING POTHEAD
Pure Innocence. EoN.
246
|
Posted - 2013.08.20 10:02:00 -
[7] - Quote
Charlotte O'Dell wrote:The answer is not nerfjng another vehicle, it is switching the resistance of the lavs with tanks (20%, 0%). Actually HP means very little for vehicles- it is all about the resistances. That's why a Charybdis can take more hits than a sica with the same HP and modules. Charlotte I'm well aware of the ins and outs of vehicles, and yes the answer to this problem IS a nerf, if anyone can say the charybdis doesn't need a flat out nerf, they are f***ing crazy, or a murder taxier themselves.
As for tanks, buff shield boosters to armor repper levels, and fix the explosive to armor glitched damage(since it does 135% instead of 120% to ALL armor,suits and vehicles alike), and give back the PG skill so tanks could equip 1 heavy ext. and heavy repper without a pg mod, and tanks would be perfect.
Also any tanker or pilot defending the charybdis is ********, its the reason 90% of us went proto AV, which is now f***ing over every real vehicle user. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
246
|
Posted - 2013.08.20 10:05:00 -
[8] - Quote
Chances Ghost wrote:as soon as forge guns and swarms stop climbing up into invulnerable positions beyond the render distance and nuking every vehicle that isnt a logi jeep while being invincable then yull see the tankers and dropship pilots come back
untill then just get run over and QQ at CCP to fix render distance so that the vehicles work again I won't even dignify that ignorance and retardation from a murder taxier with a real response. |
Chances Ghost
Inf4m0us
404
|
Posted - 2013.08.20 10:08:00 -
[9] - Quote
THEAMAZING POTHEAD wrote:Chances Ghost wrote:as soon as forge guns and swarms stop climbing up into invulnerable positions beyond the render distance and nuking every vehicle that isnt a logi jeep while being invincable then yull see the tankers and dropship pilots come back
untill then just get run over and QQ at CCP to fix render distance so that the vehicles work again I won't even dignify that ignorance and retardation from a murder taxier with a real response.
true story, you take someone who invested all their SP into vehcles, then nerf their range to 100m reliable dizstance, bug out explosive damage, make render distance glitch out so peopel randomy apear and disapear.
watch them try to use their vehicles and constantly getting killed by invisable AV.
then see them all flock to the only vehicle that doesnt require reliable render distance since they dont have any SP spent in anything else.
THEN watch as the FOTM chasers see this actually work and jump on the bandwagon specing into the logi jeeps and just romp around.
how about you live in the shoes of vehicle drivers before you start ranting on issues surrounding them.
yah theres a problem, but its bigger than you think it is and it doesnt matter what you do to LAVs except take them out of the game or remove any ability to kill people via impact your going to see vehicle drivers KEEP doing it because render distance will prevent them from using anything else. |
Baal Omniscient
L.O.T.I.S.
558
|
Posted - 2013.08.20 10:10:00 -
[10] - Quote
Charlotte O'Dell wrote:The answer is not nerfjng another vehicle, it is switching the resistance of the lavs with tanks (20%, 0%). Actually HP means very little for vehicles- it is all about the resistances. That's why a Charybdis can take more hits than a sica with the same HP and modules. I really hope you aren't suggesting giving tanks LLAV resistances and you just mean give LLAV's the same resistance as tanks. It's hard enough to kill a sniper tank with full proto AV since they just have to dip behind a hill and regen, and a tanks HP plus a LLAV resistance would make it neigh invincible unless the ENTIRE TEAM is gunning for it. That's the LAST thing we need.
However, if you mean give the LLAV a tank's resistances [full stop], then I'm with you on that. Tank balance issues to the side, LLAV's (well... the Charybdis) could defiantly use a debuff around this level. |
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Chances Ghost
Inf4m0us
405
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Posted - 2013.08.20 10:14:00 -
[11] - Quote
Baal Omniscient wrote:Charlotte O'Dell wrote:The answer is not nerfjng another vehicle, it is switching the resistance of the lavs with tanks (20%, 0%). Actually HP means very little for vehicles- it is all about the resistances. That's why a Charybdis can take more hits than a sica with the same HP and modules. I really hope you aren't suggesting giving tanks LLAV resistances and you just mean give LLAV's the same resistance as tanks. It's hard enough to kill a sniper tank with full proto AV since they just have to dip behind a hill and regen, and a tanks HP plus a LLAV resistance would make it neigh invincible unless the ENTIRE TEAM is gunning for it. That's the LAST thing we need. However, if you mean give the LLAV a tank's resistances [full stop], then I'm with you on that. Tank balance issues to the side, LLAV's (well... the Charybdis) could defiantly use a debuff around this level.
did you just complain that you alone can render a tank uselss without the tank being able to do anything about it?
oh and if your beyond render distance his entire team cant do anything to stop you.
forcing something to hide is the same thing as blowing it up. except instead of him switching to ground hes sitting in his tank not helping his team.
forcing a tank to ground is more valuble then killing it |
Auld Syne
Vherokior Combat Logistics Minmatar Republic
74
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Posted - 2013.08.20 10:15:00 -
[12] - Quote
Word on the street is that the Minmatar MCC will be nothing but a bunch of LLAVs fused together.. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
246
|
Posted - 2013.08.20 10:16:00 -
[13] - Quote
Chances Ghost wrote:THEAMAZING POTHEAD wrote:Chances Ghost wrote:as soon as forge guns and swarms stop climbing up into invulnerable positions beyond the render distance and nuking every vehicle that isnt a logi jeep while being invincable then yull see the tankers and dropship pilots come back
untill then just get run over and QQ at CCP to fix render distance so that the vehicles work again I won't even dignify that ignorance and retardation from a murder taxier with a real response. true story, you take someone who invested all their SP into vehcles, then nerf their range to 100m reliable dizstance, bug out explosive damage, make render distance glitch out so peopel randomy apear and disapear. watch them try to use their vehicles and constantly getting killed by invisable AV. then see them all flock to the only vehicle that doesnt require reliable render distance since they dont have any SP spent in anything else. THEN watch as the FOTM chasers see this actually work and jump on the bandwagon specing into the logi jeeps and just romp around. how about you live in the shoes of vehicle drivers before you start ranting on issues surrounding them. yah theres a problem, but its bigger than you think it is and it doesnt matter what you do to LAVs except take them out of the game or remove any ability to kill people via impact your going to see vehicle drivers KEEP doing it because render distance will prevent them from using anything else.
spellchecker, use it. Yes i have been in the shoes of a vehicle driver, since you dont know that you're probably new... but honestly you're defending murder taxiing because of render distance.... WOW. I can't take this kind of hypocrisy, I've made it a point to not converse with people like you, who will outright defend and rationalise things like this. Forum blocked. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1934
|
Posted - 2013.08.20 10:16:00 -
[14] - Quote
Son, I got 12% damage proficiency on my Swarm Launcher and 3x damage proficiency...
It is Orgasmic ;) |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.08.20 10:23:00 -
[15] - Quote
I propose what they've done to the Marauders and remove it temporarily until they sort that kitten out |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
161
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Posted - 2013.08.20 10:24:00 -
[16] - Quote
all LLAVs are "killable" just not in 1 shot like you want to
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Acturus Galaxy
Horizons' Edge Orion Empire
88
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Posted - 2013.08.20 10:25:00 -
[17] - Quote
Chances Ghost wrote:as soon as forge guns and swarms stop climbing up into invulnerable positions beyond the render distance and nuking every vehicle that isnt a logi jeep while being invincable then yull see the tankers and dropship pilots come back
untill then just get run over and QQ at CCP to fix render distance so that the vehicles work again
Why do you think everyone is climbing to invulnerable positions and skilling into prot AV? It is the LLAV drivers that are making it even more difficult for tankers as the balance tips against them. I am confident that tankers will be more viable when the LLAVs are gone and less mercs find less need need to skill into proto AV and camp positions safe from the roaming LLAVs. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
161
|
Posted - 2013.08.20 10:25:00 -
[18] - Quote
THEAMAZING POTHEAD wrote:Dr Allopathy wrote:I'm scrapping my tanks and moving to my Limbus
thankfully it costs 1/3 of what I normally spend The Limbus is killable, with its inherent damage weakness to lai dai packed AV nades it takes 2-4 to take a limbus down, MUCH MORE manageable than a charybdis. The limbus is fine example of what the charybdis should be, the charybdis needs a nerf to be as killable as a limbus. Right now the charybdis is completely unstoppable with the right SP used, and a brain to avoid getting stuck on obstacles next to infantry. charby is shield based limbus is armor based |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
161
|
Posted - 2013.08.20 10:27:00 -
[19] - Quote
ive killed plenty of charby's , u just suck at doing it |
Chances Ghost
Inf4m0us
405
|
Posted - 2013.08.20 10:29:00 -
[20] - Quote
THEAMAZING POTHEAD wrote:Chances Ghost wrote:THEAMAZING POTHEAD wrote:Chances Ghost wrote:as soon as forge guns and swarms stop climbing up into invulnerable positions beyond the render distance and nuking every vehicle that isnt a logi jeep while being invincable then yull see the tankers and dropship pilots come back
untill then just get run over and QQ at CCP to fix render distance so that the vehicles work again I won't even dignify that ignorance and retardation from a murder taxier with a real response. true story, you take someone who invested all their SP into vehcles, then nerf their range to 100m reliable dizstance, bug out explosive damage, make render distance glitch out so peopel randomy apear and disapear. watch them try to use their vehicles and constantly getting killed by invisable AV. then see them all flock to the only vehicle that doesnt require reliable render distance since they dont have any SP spent in anything else. THEN watch as the FOTM chasers see this actually work and jump on the bandwagon specing into the logi jeeps and just romp around. how about you live in the shoes of vehicle drivers before you start ranting on issues surrounding them. yah theres a problem, but its bigger than you think it is and it doesnt matter what you do to LAVs except take them out of the game or remove any ability to kill people via impact your going to see vehicle drivers KEEP doing it because render distance will prevent them from using anything else. spellchecker, use it. Yes i have been in the shoes of a vehicle driver, since you dont know that you're probably new... but honestly you're defending murder taxiing because of render distance.... WOW. I can't take this kind of hypocrisy, I've made it a point to not converse with people like you, who will outright defend and rationalise things like this. Forum blocked.
all i said was fix render distance and most of the murder taxis will mysteriously vanish.
true story
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THEAMAZING POTHEAD
Pure Innocence. EoN.
247
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Posted - 2013.08.20 10:30:00 -
[21] - Quote
THE TRAINSPOTTER wrote:THEAMAZING POTHEAD wrote:Dr Allopathy wrote:I'm scrapping my tanks and moving to my Limbus
thankfully it costs 1/3 of what I normally spend The Limbus is killable, with its inherent damage weakness to lai dai packed AV nades it takes 2-4 to take a limbus down, MUCH MORE manageable than a charybdis. The limbus is fine example of what the charybdis should be, the charybdis needs a nerf to be as killable as a limbus. Right now the charybdis is completely unstoppable with the right SP used, and a brain to avoid getting stuck on obstacles next to infantry. charby is shield based limbus is armor based yes, and AV nades are explosive damage, which deals more to the limbus(armor)....your point? |
Chances Ghost
Inf4m0us
405
|
Posted - 2013.08.20 10:31:00 -
[22] - Quote
Acturus Galaxy wrote:Chances Ghost wrote:as soon as forge guns and swarms stop climbing up into invulnerable positions beyond the render distance and nuking every vehicle that isnt a logi jeep while being invincable then yull see the tankers and dropship pilots come back
untill then just get run over and QQ at CCP to fix render distance so that the vehicles work again Why do you think everyone is climbing to invulnerable positions and skilling into prot AV? It is the LLAV drivers that are making it even more difficult for tankers as the balance tips against them. I am confident that tankers will be more viable when the LLAVs are gone and less mercs find less need need to skill into proto AV and camp positions safe from the roaming LLAVs.
so its ok to exploit as long as its to kill LLAVS (they can kill infantry and every other vehicle doing it as well, as long as we dont see those pesky LLAVs then exploiting is fine)
also just because people drop LLAVs doesnt mean suddenly people arnt skilled into proto AV still.
the player base is shrinking, so its not like theres going to be a sudden influx of people without proto AV walking around, the games been available for a long time now, any growth is going to be slow at best |
Acturus Galaxy
Horizons' Edge Orion Empire
88
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Posted - 2013.08.20 10:38:00 -
[23] - Quote
Chances Ghost wrote:Acturus Galaxy wrote:Chances Ghost wrote:as soon as forge guns and swarms stop climbing up into invulnerable positions beyond the render distance and nuking every vehicle that isnt a logi jeep while being invincable then yull see the tankers and dropship pilots come back
untill then just get run over and QQ at CCP to fix render distance so that the vehicles work again Why do you think everyone is climbing to invulnerable positions and skilling into prot AV? It is the LLAV drivers that are making it even more difficult for tankers as the balance tips against them. I am confident that tankers will be more viable when the LLAVs are gone and less mercs find less need need to skill into proto AV and camp positions safe from the roaming LLAVs. so its ok to exploit as long as its to kill LLAVS (they can kill infantry and every other vehicle doing it as well, as long as we dont see those pesky LLAVs then exploiting is fine)
Yes, I can counter the roof campers, but I cannot counter the LLAVs unless I use an exploit as you call it. I have stopped playing Dust until I read that LLAVs are changed, should probably stop reading the forums as well. |
Baal Omniscient
L.O.T.I.S.
558
|
Posted - 2013.08.20 10:40:00 -
[24] - Quote
Chances Ghost wrote:Baal Omniscient wrote:Charlotte O'Dell wrote:The answer is not nerfjng another vehicle, it is switching the resistance of the lavs with tanks (20%, 0%). Actually HP means very little for vehicles- it is all about the resistances. That's why a Charybdis can take more hits than a sica with the same HP and modules. I really hope you aren't suggesting giving tanks LLAV resistances and you just mean give LLAV's the same resistance as tanks. It's hard enough to kill a sniper tank with full proto AV since they just have to dip behind a hill and regen, and a tanks HP plus a LLAV resistance would make it neigh invincible unless the ENTIRE TEAM is gunning for it. That's the LAST thing we need. However, if you mean give the LLAV a tank's resistances [full stop], then I'm with you on that. Tank balance issues to the side, LLAV's (well... the Charybdis) could defiantly use a debuff around this level. did you just complain that you alone can render a tank uselss without the tank being able to do anything about it? oh and if your beyond render distance his entire team cant do anything to stop you. forcing something to hide is the same thing as blowing it up. except instead of him switching to ground hes sitting in his tank not helping his team. forcing a tank to ground is more valuble then killing it lol, sensitive much? No, I was saying that the damage resistance of a tank is more than enough for a LLAV. This way they would be easier than a tank to kill due to their naturally lower HP. The tanks higher HP makes it viable at it's current damage resistance level, and sniper tanks are nearly impossible to kill as is since they can hide and regen after every hit.
And yes, I CAN render a tank that puts all it's CPU/PG into damage output instead of survivability useless. Not my fault they decide to run proto turrets and damage mods instead of health and reppers. Sure, it's no fun being held at bay all match by AV, but it's also no fun getting shot up by infantry while trying to keep a tank at bay so it isn't rail sniping you all match. At least a rail sniping tank can hide and heal, we've gotta keep defending ourselves from infantry while dodging your rail rounds, getting no points whatsoever in the process. All I can say is at least we are willing to take to the field and fend off infantry to fight you, while you can one shot us at any point if we make one wrong move, then hide behind your hill again when you see our AV coming.
As for rendering distance, quit trying so hard to pull completely unmentioned topics out of my statements, you're embarrassing yourself. Swarms cannot lock onto vehicles that are too far away, and by too far away I mean "well within rendering distance". As for forge guns, you'll have to talk to a forge specialist, not me. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
161
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Posted - 2013.08.20 14:04:00 -
[25] - Quote
THEAMAZING POTHEAD wrote:THE TRAINSPOTTER wrote:THEAMAZING POTHEAD wrote:Dr Allopathy wrote:I'm scrapping my tanks and moving to my Limbus
thankfully it costs 1/3 of what I normally spend The Limbus is killable, with its inherent damage weakness to lai dai packed AV nades it takes 2-4 to take a limbus down, MUCH MORE manageable than a charybdis. The limbus is fine example of what the charybdis should be, the charybdis needs a nerf to be as killable as a limbus. Right now the charybdis is completely unstoppable with the right SP used, and a brain to avoid getting stuck on obstacles next to infantry. charby is shield based limbus is armor based yes, and AV nades are explosive damage, which deals more to the limbus(armor)....your point?
dat bomb that takes shield away, your point? |
Racro 01 Arifistan
The Surrogates Of War
22
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Posted - 2013.08.20 14:26:00 -
[26] - Quote
i find the best way to deal with LLAV'S (the chabby to be precise) is watch his movements and paths. drop a madrugar with a blaster make a road block by being length wise acroos his path and when you see him comeing unload with your blaster (preferably scattered ion cannon since everything loves being hit by it) and eith drive into the chabby or back into him when hes close. (use this method when theres a coner and when he turns the coner and sees you its too late) |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
69
|
Posted - 2013.08.20 14:30:00 -
[27] - Quote
I agree with the original post, it is surprising that this oddity is continuing, yet I do believe there is fix - the problem is we haven't really had much info and if 1.4 requires some kind of terminal velocity before doing damage, it doesn't change the fact that these things are harder to kill than tanks. When I see one in a match, I just try to avoid it the best I can but there seem to be more and more of them... |
TEBOW BAGGINS
Rebel Raiders Inc.
913
|
Posted - 2013.08.20 14:32:00 -
[28] - Quote
um.. WTF are they nerfing the AR for??
...
lol this game |
Eurydice Itzhak
Militaires Sans Jeux
186
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Posted - 2013.08.20 14:55:00 -
[29] - Quote
I lost my first llav to av today.
I've lost many due to bugs but this is the first ive ever legit lost.
Nyain San in ambush.
Terror. |
SteelDark Knight
Imperfects Negative-Feedback
100
|
Posted - 2013.08.20 15:03:00 -
[30] - Quote
One they fix collision damage to reduce the roadkill I expect that most all of this will no longer matter.
Needs a high EHP to perform its true role and the damage penalty to turrets has somewhat limited its role as a attack LAV (which is still fun by the way)
Fix collision damage and then lets reevaluate were it stands. |
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