Baal Omniscient
L.O.T.I.S.
558
|
Posted - 2013.08.20 10:10:00 -
[1] - Quote
Charlotte O'Dell wrote:The answer is not nerfjng another vehicle, it is switching the resistance of the lavs with tanks (20%, 0%). Actually HP means very little for vehicles- it is all about the resistances. That's why a Charybdis can take more hits than a sica with the same HP and modules. I really hope you aren't suggesting giving tanks LLAV resistances and you just mean give LLAV's the same resistance as tanks. It's hard enough to kill a sniper tank with full proto AV since they just have to dip behind a hill and regen, and a tanks HP plus a LLAV resistance would make it neigh invincible unless the ENTIRE TEAM is gunning for it. That's the LAST thing we need.
However, if you mean give the LLAV a tank's resistances [full stop], then I'm with you on that. Tank balance issues to the side, LLAV's (well... the Charybdis) could defiantly use a debuff around this level. |
Baal Omniscient
L.O.T.I.S.
558
|
Posted - 2013.08.20 10:40:00 -
[2] - Quote
Chances Ghost wrote:Baal Omniscient wrote:Charlotte O'Dell wrote:The answer is not nerfjng another vehicle, it is switching the resistance of the lavs with tanks (20%, 0%). Actually HP means very little for vehicles- it is all about the resistances. That's why a Charybdis can take more hits than a sica with the same HP and modules. I really hope you aren't suggesting giving tanks LLAV resistances and you just mean give LLAV's the same resistance as tanks. It's hard enough to kill a sniper tank with full proto AV since they just have to dip behind a hill and regen, and a tanks HP plus a LLAV resistance would make it neigh invincible unless the ENTIRE TEAM is gunning for it. That's the LAST thing we need. However, if you mean give the LLAV a tank's resistances [full stop], then I'm with you on that. Tank balance issues to the side, LLAV's (well... the Charybdis) could defiantly use a debuff around this level. did you just complain that you alone can render a tank uselss without the tank being able to do anything about it? oh and if your beyond render distance his entire team cant do anything to stop you. forcing something to hide is the same thing as blowing it up. except instead of him switching to ground hes sitting in his tank not helping his team. forcing a tank to ground is more valuble then killing it lol, sensitive much? No, I was saying that the damage resistance of a tank is more than enough for a LLAV. This way they would be easier than a tank to kill due to their naturally lower HP. The tanks higher HP makes it viable at it's current damage resistance level, and sniper tanks are nearly impossible to kill as is since they can hide and regen after every hit.
And yes, I CAN render a tank that puts all it's CPU/PG into damage output instead of survivability useless. Not my fault they decide to run proto turrets and damage mods instead of health and reppers. Sure, it's no fun being held at bay all match by AV, but it's also no fun getting shot up by infantry while trying to keep a tank at bay so it isn't rail sniping you all match. At least a rail sniping tank can hide and heal, we've gotta keep defending ourselves from infantry while dodging your rail rounds, getting no points whatsoever in the process. All I can say is at least we are willing to take to the field and fend off infantry to fight you, while you can one shot us at any point if we make one wrong move, then hide behind your hill again when you see our AV coming.
As for rendering distance, quit trying so hard to pull completely unmentioned topics out of my statements, you're embarrassing yourself. Swarms cannot lock onto vehicles that are too far away, and by too far away I mean "well within rendering distance". As for forge guns, you'll have to talk to a forge specialist, not me. |