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THEAMAZING POTHEAD
Pure Innocence. EoN.
246
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Posted - 2013.08.20 09:39:00 -
[1] - Quote
I mean really, you can hotfix the duvolle tac AR to give it a smaller clip size, more dispersion, and capped ROF, yet you can't hotfix and just lower the base shield of a charybdis to 1200? When it is literally the most gamebreaking thing since uprising? And please don't tell me you don't think an invincible super fast vehicle that insta kills everything in its path is not gamebreaking.
6 Proto packed AV nades to kill it compared to armor tanks taking 2-4, and 5-6 for REALLY good maddys. 3-4 DMG modded proto assault FG shots(extremely hard to hit the uber fast LLAV with) God knows how many proto swarms(not like they can even consistently hit either with the LLAV simply driving behind ANY cover) If an LLAV is able to take MORE damage than a tank(yes, MORE, thats not exaggerated at all) yet moves waaaay faster, with better handling, and has a weapon as effective as a tank(the bumper...REALLY?) how is this not OP? how is this actually allowed to continue?
The fact that this has been allowed for this long is absurd, and the fact that you plan to wait til 1.5 to even change it is simply ludricous.
You've have said you plan to "fix" collision damage in 1.4, yet if someone can still kill someone with an LLAV at full speed, when full speed is achieved in a couple seconds, and still has all the damage resistance of of a charybdis, then barely anything will be changed whatsoever.
Fact is that balance needs to either be: very difficult to run people over, as it was in chrome or the LLAV needs to be killable
1.4 is claiming: will be slightly harder to run people over.
REALLY???????????
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THEAMAZING POTHEAD
Pure Innocence. EoN.
246
|
Posted - 2013.08.20 09:52:00 -
[2] - Quote
Dr Allopathy wrote:I'm scrapping my tanks and moving to my Limbus
thankfully it costs 1/3 of what I normally spend The Limbus is killable, with its inherent damage weakness to lai dai packed AV nades it takes 2-4 to take a limbus down, MUCH MORE manageable than a charybdis. The limbus is fine example of what the charybdis should be, the charybdis needs a nerf to be as killable as a limbus. Right now the charybdis is completely unstoppable with the right SP used, and a brain to avoid getting stuck on obstacles next to infantry. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
246
|
Posted - 2013.08.20 10:02:00 -
[3] - Quote
Charlotte O'Dell wrote:The answer is not nerfjng another vehicle, it is switching the resistance of the lavs with tanks (20%, 0%). Actually HP means very little for vehicles- it is all about the resistances. That's why a Charybdis can take more hits than a sica with the same HP and modules. Charlotte I'm well aware of the ins and outs of vehicles, and yes the answer to this problem IS a nerf, if anyone can say the charybdis doesn't need a flat out nerf, they are f***ing crazy, or a murder taxier themselves.
As for tanks, buff shield boosters to armor repper levels, and fix the explosive to armor glitched damage(since it does 135% instead of 120% to ALL armor,suits and vehicles alike), and give back the PG skill so tanks could equip 1 heavy ext. and heavy repper without a pg mod, and tanks would be perfect.
Also any tanker or pilot defending the charybdis is ********, its the reason 90% of us went proto AV, which is now f***ing over every real vehicle user. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
246
|
Posted - 2013.08.20 10:05:00 -
[4] - Quote
Chances Ghost wrote:as soon as forge guns and swarms stop climbing up into invulnerable positions beyond the render distance and nuking every vehicle that isnt a logi jeep while being invincable then yull see the tankers and dropship pilots come back
untill then just get run over and QQ at CCP to fix render distance so that the vehicles work again I won't even dignify that ignorance and retardation from a murder taxier with a real response. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
246
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Posted - 2013.08.20 10:16:00 -
[5] - Quote
Chances Ghost wrote:THEAMAZING POTHEAD wrote:Chances Ghost wrote:as soon as forge guns and swarms stop climbing up into invulnerable positions beyond the render distance and nuking every vehicle that isnt a logi jeep while being invincable then yull see the tankers and dropship pilots come back
untill then just get run over and QQ at CCP to fix render distance so that the vehicles work again I won't even dignify that ignorance and retardation from a murder taxier with a real response. true story, you take someone who invested all their SP into vehcles, then nerf their range to 100m reliable dizstance, bug out explosive damage, make render distance glitch out so peopel randomy apear and disapear. watch them try to use their vehicles and constantly getting killed by invisable AV. then see them all flock to the only vehicle that doesnt require reliable render distance since they dont have any SP spent in anything else. THEN watch as the FOTM chasers see this actually work and jump on the bandwagon specing into the logi jeeps and just romp around. how about you live in the shoes of vehicle drivers before you start ranting on issues surrounding them. yah theres a problem, but its bigger than you think it is and it doesnt matter what you do to LAVs except take them out of the game or remove any ability to kill people via impact your going to see vehicle drivers KEEP doing it because render distance will prevent them from using anything else.
spellchecker, use it. Yes i have been in the shoes of a vehicle driver, since you dont know that you're probably new... but honestly you're defending murder taxiing because of render distance.... WOW. I can't take this kind of hypocrisy, I've made it a point to not converse with people like you, who will outright defend and rationalise things like this. Forum blocked. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
247
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Posted - 2013.08.20 10:30:00 -
[6] - Quote
THE TRAINSPOTTER wrote:THEAMAZING POTHEAD wrote:Dr Allopathy wrote:I'm scrapping my tanks and moving to my Limbus
thankfully it costs 1/3 of what I normally spend The Limbus is killable, with its inherent damage weakness to lai dai packed AV nades it takes 2-4 to take a limbus down, MUCH MORE manageable than a charybdis. The limbus is fine example of what the charybdis should be, the charybdis needs a nerf to be as killable as a limbus. Right now the charybdis is completely unstoppable with the right SP used, and a brain to avoid getting stuck on obstacles next to infantry. charby is shield based limbus is armor based yes, and AV nades are explosive damage, which deals more to the limbus(armor)....your point? |
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