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Upper Deckin
Fraternity of St. Venefice Amarr Empire
10
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Posted - 2013.08.19 20:13:00 -
[1] - Quote
Suck when you don't hit X but dumb bluedots still can revive you TWICE into the gun fire of the guy that killed you in the 1st place .
Just take them out , they just get abused .
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Rogatien Merc
Red Star. EoN.
751
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Posted - 2013.08.19 20:14:00 -
[2] - Quote
Possibility of you surviving and saving the team a clone = more important than your KDR.
... but yeah, it sucks. |
Killar-12
The Corporate Raiders
591
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Posted - 2013.08.19 20:15:00 -
[3] - Quote
Upper Deckin wrote:Suck when you don't hit X but dumb bluedots still can revive you TWICE into the gun fire of the guy that killed you in the 1st place .
Just take them out , they just get abused .
WAAAA!!!! MY K/DR!!!!!! |
Killar-12
The Corporate Raiders
591
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Posted - 2013.08.19 20:17:00 -
[4] - Quote
I'd rather that you get 10 revive points every 10 seconds that the revived person lives for the first minute and then 5 points for every minute afterwards. |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
115
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Posted - 2013.08.19 20:18:00 -
[5] - Quote
We had this exact problem in MAG, and it was never really fixed. All that needs to be done is educate all the wannabe medics on checking if an area is clear before reviving somebody. |
Dr Allopathy
Raging Pack of Homosapiens
1823
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Posted - 2013.08.19 20:22:00 -
[6] - Quote
They could just add a -1 to your total deaths for every revive. Would be nice! |
Rogatien Merc
Red Star. EoN.
751
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Posted - 2013.08.19 20:22:00 -
[7] - Quote
Delanus Turgias wrote:We had this exact problem in MAG, and it was never really fixed. All that needs to be done is educate all the wannabe medics on checking if an area is clear before reviving somebody. Scenario: My buddy dies and there are 2x enemies at half health. One is ghetto and misses a lot and the other is reloading. I am at low health, do not have the speed to retreat, and just ran out of ammo in my clip.
If I revive my teammate the two of us together stand a good chance to beat the enemy, but one of us likely will die again. If I wait reload and continue engaging, odds are heavily in their favor that at least one of them will live.
Wat do? |
Mobius Kaethis
Molon Labe. League of Infamy
584
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Posted - 2013.08.19 20:25:00 -
[8] - Quote
Killar-12 wrote:I'd rather that you get 10 revive points every 10 seconds that the revived person lives for the first minute and then 5 points for every minute afterwards.
This isn't a bad idea and would incentivize reviving folks who can survive rather than reviving people in the middle of firefights (which currently has no down side for the crazed medic). I do worry that giving that many wp would be a bit OP though. Max it out at 100wp and I'm all for it. |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
115
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Posted - 2013.08.19 20:25:00 -
[9] - Quote
Rogatien Merc wrote:Delanus Turgias wrote:We had this exact problem in MAG, and it was never really fixed. All that needs to be done is educate all the wannabe medics on checking if an area is clear before reviving somebody. Scenario: My buddy dies and there are 2x enemies at half health. One is ghetto and misses a lot and the other is reloading. I am at low health, do not have the speed to retreat, and just ran out of ammo in my clip. If I revive my teammate the two of us together stand a good chance to beat the enemy, but one of us likely will die again. If I wait reload and continue engaging, odds are heavily in their favor that at least one of them will live. Wat do? Fall back, reload, and reengage. If you go to pick him up, you run the high risk of getting shot up a lot since you are completely defenseless out in the open, and it's better that just you live than both of you die.
Also, take into account things like your own shield recharge delay, armor reps, the quality of your injector, the quality of your gun, what the other guys have. There's a lot of factors, and not really a one-size-fits-all solution to you situation. |
Arkena Wyrnspire
Turalyon 514
2612
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Posted - 2013.08.19 20:57:00 -
[10] - Quote
That's not CCP not coding them properly, that's a medic not playing properly. |
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Soldner VonKuechle
SAM-MIK
67
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Posted - 2013.08.19 21:03:00 -
[11] - Quote
And here I thought you were l complaining about the 'hallelujah praise jesus" dance any one with a needle does. I have to say it is hilarious, and makes for great kill stealing. |
steadyhand amarr
Imperfects Negative-Feedback
1122
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Posted - 2013.08.19 21:17:00 -
[12] - Quote
can we get music in the MQ PWWAASSEEEE |
Cosgar
ParagonX
4361
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Posted - 2013.08.19 21:21:00 -
[13] - Quote
When you hear that little beep noise, hold your stick in the direction you want to go, preferably cover. When you get stabbed, you'll "power slide" to that desired direction. |
Blaze Ashra
Ametat Security Amarr Empire
0
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Posted - 2013.08.19 22:04:00 -
[14] - Quote
Well if you would stop dying we wouldn't have to revive your ass. I'm not going to waste my suit if I can help it and jumping out of cover during a firefight sounds like a good way to die. If it's clear or there's a good chance you'll live though you're getting a needle and repaired end of story. |
Jungian
Ahrendee Mercenaries EoN.
154
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Posted - 2013.08.19 22:05:00 -
[15] - Quote
How about fixing disappearing nanohives and uplinks while at it. Nothing pisses me off more atm. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
105
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Posted - 2013.08.19 23:47:00 -
[16] - Quote
Upper Deckin wrote:Suck when you don't hit X but dumb bluedots still can revive you TWICE into the gun fire of the guy that killed you in the 1st place .
Just take them out , they just get abused .
Go suck a DUCK!
Just because you don't like the result means it should get removed... Yes lets use that logic for everything...
I want you removed from the forum because your abusing it. |
BL4CKST4R
WarRavens League of Infamy
1140
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Posted - 2013.08.20 00:04:00 -
[17] - Quote
Upper Deckin wrote:Suck when you don't hit X but dumb bluedots still can revive you TWICE into the gun fire of the guy that killed you in the 1st place .
Just take them out , they just get abused .
Honestly I am predomenantly a logistics player but I hate injectors, people cry if they aren't revived and **** bricks if they die from being revived. I am to the point of removing them from my loadout. |
Killar-12
The Corporate Raiders
596
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Posted - 2013.08.20 00:28:00 -
[18] - Quote
Mobius Kaethis wrote:Killar-12 wrote:I'd rather that you get 10 revive points every 10 seconds that the revived person lives for the first minute and then 5 points for every minute afterwards. This isn't a bad idea and would incentivize reviving folks who can survive rather than reviving people in the middle of firefights (which currently has no down side for the crazed medic). I do worry that giving that many wp would be a bit OP though. Max it out at 100wp and I'm all for it. Sure, even assuming this it would be 60 WP for the first minute, and then 5 every minute afterwards, so if a average skirmish lasts 20 mins that would be 60 for the first minute and assuming the person doesn't die again the entire match 95 war points so it would be 155 WP if they dont die again. |
Second Cerberus
Villore Sec Ops Gallente Federation
44
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Posted - 2013.08.20 00:35:00 -
[19] - Quote
All that really needs fixed is that down players are not revivable unless they call for assistance. Squads and medics can still revive those who want it.
No more stupid revives unless you asked for it. |
Upper Deckin
Fraternity of St. Venefice Amarr Empire
10
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Posted - 2013.08.20 20:05:00 -
[20] - Quote
Second Cerberus wrote:All that really needs fixed is that down players are not revivable unless they call for assistance. Squads and medics can still revive those who want it.
No more stupid revives unless you asked for it.
That's all I want . That's what I thought the call for help button was added for . To call for help when its safe .
Yeah.... you sure "saved a clone" when you can be revived and die instantly 3 times in a row .
Say the dude has no ammo , what's the point in reviving.... oh that right it's worth more than a kill and this game is full of scrubs .
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