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Rogatien Merc
Red Star. EoN.
747
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Posted - 2013.08.19 13:50:00 -
[1] - Quote
It's primarily an anti-personnel weapon meant for close quarters combat. Read the description in-game if you don't believe me; it's not AV in the current build despite certain Dev's veiled references to it as such. You can blow up an LAV that slams into a wall in front of you and ends up at half armor, but that's about the extent of AV with it. Damage at advanced levels does not scale well (i.e. the standard is good enough) and investing more than the 12,000 SP to get level one in operation is generally not recommended because the weapon is viewed as "gimmicky". It can do great alpha damage to advanced and below suits, but a fully tanked proto suit will generally shrug off splash damage pretty well and kill you while you're reloading if they have their wits about them. A direct hit is enough to make you giggle with glee though because it is so awesome seeing someone die to a fireball... A few people use it as their primary, everyday weapon, but I could probably count them on one hand.
That said, it's a **** ton of fun. Put it on a cheap BPO assault suit with a submachine gun, and aim at enemies feet nearby. It is also great for blapping guys in corners (you can't miss) or that are hacking something (sneak up behind them and blast their ass) in which case it performs as a higher-alpha shotgun that does splash off whatever is behind them if they're against a wall..
Gameplay is: fire, miss, jump behind cover, reload while hoping the guy you're facing is too much of an idiot to kill you, fire, ::splash damage strips shields:: switch to SMG to finish. |
Rogatien Merc
Red Star. EoN.
747
|
Posted - 2013.08.19 13:53:00 -
[2] - Quote
oh, and the projectile drops off immediately similar to the way a projectile will IRL... 9.86m/s^2 ... gravity and all that. "Lobbing" it beyond 10m is problematic and you're basically counting on your target to be that one noob douche who likes to stand still staring at the grass instead of strafing constantly the way he should. |
Rogatien Merc
Red Star. EoN.
760
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Posted - 2013.08.20 03:56:00 -
[3] - Quote
jingle wingle wrote:Wow, thanks for the comprehensive answer, Rogatien Merc.
So I guess it's the basic version all the way then. Looking at it looks like you definitely need a sidearm? Any good combinations e.g. flaylock + plasma? SMG + plasma?
Question about the drop-off, does it work similar to the mass driver? I noticed that the speed of the fireball is actually lower than the mass driver's 'grenades' and starts dropping off a lot sooner. Also, the scope/HUD looks iffy. Yeah the falloff you just have to play with. I like SMG... never got into flaylocks. |
Rogatien Merc
Red Star. EoN.
763
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Posted - 2013.08.20 11:48:00 -
[4] - Quote
jingle wingle wrote:RKKR wrote:Make sure to see if your ammo dropped by 1 after a shot (mostly your first shot), you might shoot a few times untill it does (these shots will not do damage). Yep, that's happened to me a few times since I started using them. Line up a perfect shot on an incoming heavy, take the shot and nothing happens... Rogatien Merc wrote:Yeah the falloff you just have to play with. I like SMG... never got into flaylocks. So assuming I shoot, on level ground, how far does the shot travel before hitting the ground? Sorry for all the questions, just horrible with distances and testing etc. It has something crazy like a 200m+ range if you lob it perfectly I think, according to the weapons spreadsheet linked in one of these threads. How far it will travel until it hits the ground if fired perfectly level? No idea and don't really care. Like I said, you just need to learn the sight picture at different ranges that you use the weapon; you won't be shooting it perfectly level because it will always be too low in that case beyond like 5-10m.
BUT, again, you shouldn't be trying to use it out really far unless you're trying to hit a yellow turret or something for some reason and can't get closer. The bolt travels very very slowly which gives any target ample time to react and move. If you get really good I suppose you could learn some Kentucky Windage and adjust for movement speed of a tank and hit him from 75-100m out with a lucky shot assuming his movement is constant, but that's going to be a matter of learning and experience, not just looking at numbers :-)
It's meant for use within I'd say 5-10m (primary) and 10-25m (secondary) where you can be sure you're going to melt the guy. But again, I've only played around with it for a few weeks, I'm not one of those few guys who went proto in the thing and uses it all the time.
If you really want to know the falloff at different ranges, spawn into a skirmish match at the ground point and use the friendly supply depot as your test target. Point at it and it will tell you the range, back off to 10m and fire and see if you can hit it. Back off to 25m ... to 50m ... to 75m ... etc. And remember what elevation you have to get.
NOW in the real world remember to factor in movement of target, elevation variation, and your own movement and you'll be fine :-)
There's a reason not many people use it. It's hard to use beyond point-blank :-) |
Rogatien Merc
Red Star. EoN.
813
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Posted - 2013.08.26 06:30:00 -
[5] - Quote
Simple change of making it fly straight a la forge gun would make this a scary good weapon. |
Rogatien Merc
Red Star. EoN.
824
|
Posted - 2013.08.27 20:01:00 -
[6] - Quote
Don't get to pull the 'gravity fool!' card considering the laughable ranges and muzzle velocities in this game. |
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