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DUST Fiend
OSG Planetary Operations Covert Intervention
5781
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Posted - 2013.08.19 16:22:00 -
[1] - Quote
What's funny too is that people are quick to say you grow wider, not taller, which means all respecs will ever do is shake things up, since no one can respec and instantly be better than everyone else.
That literally only happens when CCP fails to balance their game by making things like Cal Lolgis and Flaylocks, along with Plasma Cannons and Commando's on the other end of that spectrum. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5781
|
Posted - 2013.08.19 17:34:00 -
[2] - Quote
Mobius Wyvern wrote:"Keeping it fresh" is not going to be what these are used for. As with any other possible advantage, they will be exploited mercilessly because this is a game where losing actually hurts you. 24 hour cooldown, 3 day cooldown, 7 day cooldown, any kind of cooldown at all.
The only people who fear people changing specializations is those with spies in the enemy corp, otherwise it's fairly moot.
Also respec option shouldn't be $$$
Letting people actually enjoy their SP instead of forcing it to sit there growing stale would encourage fun, not hurt it. It will also highlight issues in the game with "FoTM" builds, which can be identified and dealt with easier, without scorning players since they could just shake things up if they didn't like the changes.
I hope when DUST finally gets an EP again, he can see this. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5782
|
Posted - 2013.08.19 17:39:00 -
[3] - Quote
R'adeh Hunt wrote:Constant respecs would be bad because eveyrone would simply spec into the current FOTM.
So for 2-3 months we'd have "Caldari TAR logi Dust 514"....followed by "Caldari MD logi Dust 514", followed by the next FOTM. God knows the "Beta" didn't help to teach CCP how to balance, this certainly would, especially with their monthly iterations.
It's almost as if trusting in the intelligence of the community may actually "gasp" help show CCP what they're doing right and wrong. It's almost as if we're in a release build that feels EXACTLY like the beta build, and many of us feel as though CCP still desperately needs help in making their game both reasonably balanced and consistently fun.
No respecs and a tiny player base leads to what we have now, the same exact games game in and game out because everyone is forced to play one thing or be bad at other things, so people stick with one or two builds, and you just get used to it. Half the time you know how a game is going to play out just by looking at who's in it, which is straight up depressing. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5782
|
Posted - 2013.08.19 17:44:00 -
[4] - Quote
R'adeh Hunt wrote:It's not as if it takes CCP long to figure out the FOTM or OP stuff...what takes time is fixing it. CCP made Cal Logi's, and were genuinely surprised when the Flaylock became everyones primary weapon of choice.
Sorry, when it comes to identifying balance issues, I trust us more than them :/ |
DUST Fiend
OSG Planetary Operations Covert Intervention
5784
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Posted - 2013.08.19 19:02:00 -
[5] - Quote
Cy Clone1 wrote:people are always complaining that respecs would ruin this game and people would just put points into the fotm. This is not eve and it never will be you are playing a fps game and players that come from fps games do no not normally wait months to unlock one piece of gear. If you want this game to thrive then allow respecs, people will be able to jump from fitting to fitting at whatever cost you come up with. I personally would stick with what I have, maybe tweak a few things. Stop being such stubborn old, bandwagon farts and pressure ccp for respecs or this game will slowly fall apart
It wouldn't actually change the battlefield at all, aside from making people more apt to play.
People just can't admit that they don't trust CCPs ability to introduce reasonable balance, as "FoTM" is basically the only argument against respecs. Then there's the "well EVE does it", well, EVE is a mostly complete game, DUST is still in its early Beta stages right now.
Also lmao at all these people who assume a respec option / system would be available all the time at a moments notice. Cooldown much? |
DUST Fiend
OSG Planetary Operations Covert Intervention
5786
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Posted - 2013.08.19 19:15:00 -
[6] - Quote
Meeko Fent wrote:If you give it an Aurum price Tag, then it IS P2W.
You just pay Money to just skill into whatever gun you desire. While I'm against any kind of AUR skill reversal system, since it's a fundamental part of the game and retaining players, why would this be so bad?
They can only play what they skill into. You don't get more SP from a respec, you just get to change where it goes. You still have to dump in all that time to get the SP in the first place.
I still laugh at how people just accept sitting on SP for months on end "just in case" to be not only better, but more enjoyable.
It's just.... |
DUST Fiend
OSG Planetary Operations Covert Intervention
5786
|
Posted - 2013.08.19 19:26:00 -
[7] - Quote
Spkr4theDead wrote:People want to be able to skill into the FOTM at will. People get bored of sitting on skills that are no longer relevant to them |
DUST Fiend
OSG Planetary Operations Covert Intervention
5788
|
Posted - 2013.08.19 20:17:00 -
[8] - Quote
Vespasian Andendare wrote:DUST Fiend wrote:Spkr4theDead wrote:People want to be able to skill into the FOTM at will. People get bored of sitting on skills that are no longer relevant to them And here it is. You (the people that want respecs) skilled into FOTM setups, they got nerfed, and now you're regretful that you put all your eggs in Flaylock pistols. Well, too bad. Skill into new things that you want to play, or continue using the Flaylock pistol (or whatever is your FOTM-that-got-nerfed) and be happy you skilled into it, since IT WAS THE PLAYSTYLE YOU ENJOYED, OR YOU WOULD NOT HAVE SPENT YOUR SP THERE IN THE FIRST PLACE, NO? I was unaware that dropship specialist followed by AR Shield Fatty were "FoTM"
I avoided the AR for over a year, but didn't feel like dealing with the lolHMG at the time, though now I've been enjoying it more. I still use my AR and it makes my exile hit better I guess, but the playstyle no longer interests me. Instead I get to run militia stuff if I feel like saving money since my time with dropships left me broke, while I try skilling into scouts to have more fun but directly nerfing my performance in my primary spec, which I don't feel like playing for 2 weeks straight to get 3% damage boost.
It's a boring system, and the people who can't see that are either blind or sitting at the top of it. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5790
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Posted - 2013.08.19 21:16:00 -
[9] - Quote
Promethius Franklin wrote:Edit: I've stated why respecs ruin the SP system and proposed we (request to) abolish it instead of having it linger pointlessly. Care to explain how "reasonable" a long term specialization based system with years of skills is when negated by getting do-overs every month? The system doesn't have "years" of skills in specializations. This game actually has FAR too few skills to truly promote any form of long term specialization, and instead of in depth cool detailed content we just unlock a couple % differences and maybe a high or low slot along with a higher base number.
You max out any given specialization in a few months, then you "sidegrade", assuming you had the patience to sit on the only thing keeping the game remotely interesting at this point (SP). If you sidegrade first and spread out your skills, you can compensate a little for having low FPS skills by being more versatile, since having better gear won't make up for you lack of skill in the first place.
This game does not promote long term specialization because specializations are a joke and the only reason people fear FoTM is because there is a striking lack of customization in this game to the point where a system designed to support "endless" specializations boils down to a few choice builds in the build touted by the game designers to be a big step in the right direction.
One word
Flaylock |
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