|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ryan Mauler
WarRavens League of Infamy
12
|
Posted - 2013.08.18 19:26:00 -
[1] - Quote
We all know that DUST was meant to appeal to the fps gamers, MMO lovers, and strategy fanatics. It appeals to fps gamers because... Duh, its free and its amazing. It appeals to the MMO aspect with its wide array of specialization a and options with skills and their related equipment. But what do the strategy fanatics get? .... .... ???
They get squad orders and bonus WP... Wat...
So here is the question... How do we give the strategy fanatics (like myself) a greater desire to play, without inhibiting or ruining the gameplay for the purist fps lovers?
Btw, take a look at this trailer to reflect on ways to impliment more strategic elements DUST 514 E3 Trailer 2011 |
Ryan Mauler
WarRavens League of Infamy
12
|
Posted - 2013.08.18 19:59:00 -
[2] - Quote
HYENAKILLER X wrote:No it does not even remotely lack in strategy. Its just the strategiez you have to apply arent really that appealing.
Lolyawnclownftw stategy: 2 tanks 3 lavs 1 drop ship 4 mass drivers 2 flaylocks 2 snipers 2 ars.
That team set will stomp so much a$$.
But 90% of us just wany to shoot ars.
Infact people are so irritated and sick of vehicles in general they just run from them. Most dont even bother to shoot.
This game has strategy all day. Just not in line with the core of its fan base.
That's true, the game has about as much strategy as the next fps. Blind corners, crowd control, swarming, uplinks, AV, etc. But that's not really what I'm talking about. I'm talking about objective based strategy, and not just objectives A, B, and C, I'm talking about squad based strategy. All of the strategies you listed, truly fall under the category of individual tactics. Strategy buffs are looking for things like: specific squad commands, command ques, and things that require defending, instead of just a run and gun game. |
Ryan Mauler
WarRavens League of Infamy
16
|
Posted - 2013.08.18 21:25:00 -
[3] - Quote
Lance 2ballzStrong wrote:With all its promises, DUST turned out to be another lobby shooter. Forget the MMO RPG aspect as that is nothing more than 16 v16 SP grind.
Bad game physics, bad weapon / vehicle balance, FoTM syndrome, core gameplay that feels like the game is in Alpha stage of development, and the real killer of DUST, no word on when the PS4 version is coming.
strategy is a branch from a tree of problems this game has.
You're Right, but It's actually not CCP itself. There is CCP Reykjavik (EVE) and then there is CCP Shanghai (DUST) obviously, one of these two is not like the other :p its a shame that they had to separate their offices like that. The two offices kinda makes the "one universe one war" thing a little fake.
So since there hasn't been much word on the DUST command suits, lets discuss that. What kind of commands should squad leaders be allowed to give? Right now they are way to generic. "Attack point A" ... No dip Sherlock... Attack Point A is a strategic command, yes, but not enough tactic is involved. Squad leaders are in charge of the tactics (which is strategy on a much more specific scale) so they should have command like, provide cover fire on that bunker, Nade that trench, engage surround maneuvers on that outpost. Things like that will really help define the roles. Also, this idea gets a lot of flak, but if the command suit for squad leaders provided bonuses to nearby Squad mates (like profile dampening, higher termination resistance, etc) that would encourage more squad movement, instead of having those ridiculous ambushes where your entire team is trying to lone wolf it and the red berries are hunkered down in a super massive red berry bush. |
Ryan Mauler
WarRavens League of Infamy
16
|
Posted - 2013.08.18 21:53:00 -
[4] - Quote
Nemo Bluntz wrote:The high health MMO shooter lacks strategy?
What are you smoking?
Yes, it's a run and gun right now. It lacks strategy from a larger perspective than you are thinking of. Strategy as in "how to counter a heavy with a scout" DUST is full of, but strategy as in Squad leader making objectives, and then making mini objectives in order to obtain the main objective, DUST has none of. Nor any shooter on the market (MAG came close, but we all know what happened to it) |
Ryan Mauler
WarRavens League of Infamy
17
|
Posted - 2013.08.18 22:07:00 -
[5] - Quote
Nemo Bluntz wrote:Ryan Mauler wrote:Nemo Bluntz wrote:The high health MMO shooter lacks strategy?
What are you smoking? Yes, it's a run and gun right now. It lacks strategy from a larger perspective than you are thinking of. Strategy as in "how to counter a heavy with a scout" DUST is full of, but strategy as in Squad leader making objectives, and then making mini objectives in order to obtain the main objective, DUST has none of. Nor any shooter on the market (MAG came close, but we all know what happened to it) Oh, if you're talking "HUD orders strategy", then yeah. I guess. But as far as working as a squad, and thinking more than "I'm going to just run into this cluster of guys" and more about how to fight larger groups of guys or even equally fitted teams? If you think there's no strat, again, you're crazy.
Yeah, Thats exactly what I'm talking about. Right now, Squad leaders can tell a squad to capture Objective C. After that, it is up to each squad members discretion on how to take C. Sometimes squad mates are on mics and you can come up with a great strategy, and sometimes, they aren't, and you just wing it. Either way you put it, the squad leader isn't doing too hot a job on leading his squad. If he were to say, "set up firing positions along the western hill" which would thereby allow squad B to move under the cover fire and finish off survivors, meanwhile squad C has a man guarding the cause way with proximity mines and AV nades, along with a scout assisting Squad B with an Active Scanner, and a sniper with eyes on the whole thing, that would be intense. If the squad leaders could make choices like that, the game would take on a whole new dimension. The only problem is, CCP can't change it so much that fps gamers lose interest. |
Ryan Mauler
WarRavens League of Infamy
17
|
Posted - 2013.08.18 23:32:00 -
[6] - Quote
TEBOW BAGGINS wrote:it's the most strategic console FPS i've played. which isn't saying much
It takes strategy, yes, but a different kind. It takes a very specific kind of tactical awareness to play dust, or any competetive fps, really. This awareness is knowing what your enemy is thinking and making calls based on your skill and their skil. Its something that every competetive player gets etched into their subconscious. That is strategy.
The strategy I am talking about, however, is the bigger picture. Commanding the squad as a unit as well as a group of individuals. A squad leader should be able to tell them to take the objective, as well as How to take the objective. Cuz these battles are part of a universe so massive, a dust merc will likely never visit half of it. These battles need to feel more important with deep commands. Making consious decisions in battle is what DUST is all about, "Turning the tises of battle, toppling empires" |
Ryan Mauler
WarRavens League of Infamy
17
|
Posted - 2013.08.18 23:38:00 -
[7] - Quote
Rynoceros wrote:Start with some GD interior maps and maps with interior structures that a LAV can't drive through. Put the NULL cannons in different areas, altitudes. The MFs have been in the same spots, on the ground level, in the middle of the ******* bowl for too long.
Maps, MFs. ******* maps. FFS, how many devs have to get pink slipped before we see some more ******* maps, GFD.
Umm.... Zero relevance detected. Did you spam this all over the place? |
Ryan Mauler
WarRavens League of Infamy
17
|
Posted - 2013.08.19 00:12:00 -
[8] - Quote
Gotcha, makes sense. So obviously each map has its own elements that demand different strategies, but how are we going to give more strategic flexibility, without making everyone have their own strategy (aka lone wolfing) people operate well under objectives, but non unique objectives get boring fast. Squad leaders should be able to give more specific objectives and maybe even que the objectives. Squad to squad communication would pretty important as well. Thoughts? |
|
|
|