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Thread Statistics | Show CCP posts - 1 post(s) |
Taurus Stardust
Dem Durrty Boyz
0
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Posted - 2013.08.18 16:19:00 -
[1] - Quote
Does any one know why we don't get war points for destroying enemy equipment? i think it would be useful. we could get maybe 5 points for breaking them and of course it would have a cool down time. but it would also make players push to break the nanohives or drop uplinks instead of just leaving them sit their every now and then. what do you think? |
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CCP Logibro
C C P C C P Alliance
514
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Posted - 2013.08.18 17:01:00 -
[2] - Quote
Moved to Feedback/Requests CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Bad Heal
ROGUE SPADES EoN.
64
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Posted - 2013.08.18 17:19:00 -
[3] - Quote
Not really a fan.
How about being able to hack the equipment instead.
Or even getting 2-5 points for a scan to kill |
Lynn Beck
Granite Mercenary Division
118
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Posted - 2013.08.18 17:20:00 -
[4] - Quote
+1, wish we had incentive to destroy enemy equipments, i've seen in quite a few matches people running right over enemy uplinks |
Taurus Stardust
Dem Durrty Boyz
2
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Posted - 2013.08.18 18:48:00 -
[5] - Quote
Lol the scan tool idea is going ro be in my next thread lol but yeah hacking enemy equipment would be awsome to |
Cross Atu
Conspiratus Immortalis Covert Intervention
1515
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Posted - 2013.08.18 19:04:00 -
[6] - Quote
Quoted from my equipment thread
Cross Atu wrote:Countering Equipment - With all of the suggested diversity and utility being added to the equipment line it seems only fair that some extra tools and rewards be giving out for counting this equipment as well. In that vein
- Award WP for the destruction of equipment, the higher the meta the more WP earned. Additionally WP tracking could account for 'uses remaining' in the case of things such as Uplinks and Nanohives so that destroying freshly deployed equipment yields a higher reward in keeping with the higher tactical value of destroying enemy support before it can be used.
- Make deployed equipment hackable. Being able to turn the tide of a well entrenched position by taking their assets from them would bring another dimension of tactical game play to the field. These hacks would make the equipment now "owned" by the hacker, opening up its use by their allies and granting them the WP earnings from said use. The ability to hack equipment would require an equipped codebreaker module of equal or greater level (with the proto codebreaker able to hack all types). This will encourage support players to run higher quality gear as protection against hacks and to deploy their equipment assets more carefully and tactically rather than just spamming them (after all why spam a bunch of stuff for the enemy to take?).
Cheers, Cross |
Ren Ratner
Infinite Raiders
64
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Posted - 2013.08.18 20:50:00 -
[7] - Quote
Cross Atu wrote:Quoted from my equipment threadCross Atu wrote:Countering Equipment - With all of the suggested diversity and utility being added to the equipment line it seems only fair that some extra tools and rewards be giving out for counting this equipment as well. In that vein
- Award WP for the destruction of equipment, the higher the meta the more WP earned. Additionally WP tracking could account for 'uses remaining' in the case of things such as Uplinks and Nanohives so that destroying freshly deployed equipment yields a higher reward in keeping with the higher tactical value of destroying enemy support before it can be used.
- Make deployed equipment hackable. Being able to turn the tide of a well entrenched position by taking their assets from them would bring another dimension of tactical game play to the field. These hacks would make the equipment now "owned" by the hacker, opening up its use by their allies and granting them the WP earnings from said use. The ability to hack equipment would require an equipped codebreaker module of equal or greater level (with the proto codebreaker able to hack all types). This will encourage support players to run higher quality gear as protection against hacks and to deploy their equipment assets more carefully and tactically rather than just spamming them (after all why spam a bunch of stuff for the enemy to take?).
Cheers, Cross
I think the reward should be no greater than 10 points. Higher meta levels granting a higher reward is simply more WP for the sake of dishing out more WP. Skilled players are already capable of earning more than 2000 WP per game. There's generally little risk involved in equipment destruction and it takes very little effort. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
148
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Posted - 2013.08.18 20:56:00 -
[8] - Quote
id average 2k wp a match if it was 1 point for equipment destruction.. |
Taurus Stardust
Dem Durrty Boyz
3
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Posted - 2013.08.18 22:36:00 -
[9] - Quote
I agree at least five or ten point would be fine that should be enough to get players do something about it instead of just walking over it |
Taurus Stardust
Dem Durrty Boyz
3
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Posted - 2013.08.18 23:07:00 -
[10] - Quote
or how about 5 for destroying it and 10 for hacking it and that would have a cool down so you can't just farm it |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1527
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Posted - 2013.08.19 07:10:00 -
[11] - Quote
Ren Ratner wrote:Cross Atu wrote:Quoted from my equipment threadCross Atu wrote:Countering Equipment - With all of the suggested diversity and utility being added to the equipment line it seems only fair that some extra tools and rewards be giving out for counting this equipment as well. In that vein
- Award WP for the destruction of equipment, the higher the meta the more WP earned. Additionally WP tracking could account for 'uses remaining' in the case of things such as Uplinks and Nanohives so that destroying freshly deployed equipment yields a higher reward in keeping with the higher tactical value of destroying enemy support before it can be used.
- Make deployed equipment hackable. Being able to turn the tide of a well entrenched position by taking their assets from them would bring another dimension of tactical game play to the field. These hacks would make the equipment now "owned" by the hacker, opening up its use by their allies and granting them the WP earnings from said use. The ability to hack equipment would require an equipped codebreaker module of equal or greater level (with the proto codebreaker able to hack all types). This will encourage support players to run higher quality gear as protection against hacks and to deploy their equipment assets more carefully and tactically rather than just spamming them (after all why spam a bunch of stuff for the enemy to take?).
Cheers, Cross I think the reward should be no greater than 10 points. Higher meta levels granting a higher reward is simply more WP for the sake of dishing out more WP. Skilled players are already capable of earning more than 2000 WP per game. There's generally little risk involved in equipment destruction and it takes very little effort.
Keeping the average award low I completely agree with, the rest of your analysis I rather firmly disagree with. War Points are awarded (at least in theory) as a representation of the tactical value of actions taken on the battlefield. Destruction of a prototype hive with full clusters is more tactically valuable than destruction of an almost completely depleted militia hive, to claim otherwise is analogs to claiming that a militia AR is equal to a TAR in application and value.
The effort in destroying deployed equipment either comes in the form of clearing an area so it is secure before you start or in taking your attention out of the fire fight to focus on the equipment, in either case no matter how easy shooting the equipment is the process of destroying it is far from requiring "little effort" from your team.
So no, scaled WP awarded based on the remaining tactical utility of the equipment destroyed is in no way dishing out WP "for the sake of dishing out more WP" it is in fact adhering to the proper balance and current methodology of WP in game.
0.02 ISK Cross |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
236
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Posted - 2013.08.19 07:20:00 -
[12] - Quote
Taurus Stardust wrote:Does any one know why we don't get war points for destroying enemy equipment? i think it would be useful. we could get maybe 5 points for breaking them and of course it would have a cool down time. but it would also make players push to break the nanohives or drop uplinks instead of just leaving them sit their every now and then. what do you think?
Making sure that people get War Points for destroying equipment with an obvious cooldown is a plus for me; This opens up many more logistical options for tactics on the battlefield, as well as opportunities for those who would rather provide a skill set such as seeking equipment with a fast character (i.e.: scout) and destroying it. This forces people to put items in places where it wouldn't seem obvious, and might lead to some more diverse/interesting game behavior.
If you make sure Orbitals can't help you receive points from nuking equipment (or again, make sure it's capped to avoid overinflation), then you may have an interesting addition to the WP system that many other FPSes don't offer. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1532
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Posted - 2013.08.19 16:31:00 -
[13] - Quote
Taurus Stardust wrote:or how about 5 for destroying it and 10 for hacking it and that would have a cool down so you can't just farm it I'd avoid giving WP for hacking equipment. The equipment already allows a Merc to earn WP by being it's "owner" so once hacked they acquire the full potential WP earnings remaining in that deployed equipment which will balance directly with the rest of the system since those WP are already in play.
Hacking a Null cannon, CRU, or Depot it makes sense to gain WP because the use of those assets does not directly grant you WP, unlike equipment which is a bit of a different story as I outline above.
0.02 ISK Cross |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
409
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Posted - 2013.08.20 00:07:00 -
[14] - Quote
I would have to agree with cross on the WP benefits of hacking vs destroying the equipment. While there should be WP given for both the WP for the hacked equipment should come from its use. One reason that I always run the Flux nades. |
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