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Assert Dominance
Ahrendee Mercenaries EoN.
209
|
Posted - 2013.08.18 12:28:00 -
[1] - Quote
You are not mad at av, you are mad at the pricing on your tank. But rather than rant about that you go on and on day after day about av. Av is working as intended, forge damage range may need a reduction as far as dps. But av'ers are doing there job. And as far as your tanks being destroyed by 1 person.
Ive never played a game or even a RL scenario wherea single tank could not be destroyed by a single infantrymen. And even though your tanks are standard, it takes multiple proto av to destroy a well fitted tank from my experience, exception of forge. So please ask ccp to reduce the price from your belovd turrets and let av do its job. |
ANON Illuminati
A.N.O.N.Y.M.O.U.S.
164
|
Posted - 2013.08.18 12:30:00 -
[2] - Quote
i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
|
Takahiro Kashuken
Red Star. EoN.
879
|
Posted - 2013.08.18 12:33:00 -
[3] - Quote
ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user |
ANON Illuminati
A.N.O.N.Y.M.O.U.S.
164
|
Posted - 2013.08.18 12:43:00 -
[4] - Quote
Takahiro Kashuken wrote:ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user
what am i crutching on?
this is grown folk talk child. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
931
|
Posted - 2013.08.18 12:45:00 -
[5] - Quote
Takahiro Kashuken wrote:ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user
crutch? crutch?? not even going to bother with this one |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1335
|
Posted - 2013.08.18 12:46:00 -
[6] - Quote
Assert Dominance wrote:You are not mad at av, you are mad at the pricing on your tank. But rather than rant about that you go on and on day after day about av. Av is working as intended, forge damage range may need a reduction as far as dps. But av'ers are doing there job. And as far as your tanks being destroyed by 1 person.
Ive never played a game or even a RL scenario wherea single tank could not be destroyed by a single infantrymen. And even though your tanks are standard, it takes multiple proto av to destroy a well fitted tank from my experience, exception of forge. So please ask ccp to reduce the price from your belovd turrets and let av do its job.
Yeah Infnatry gear should be way more expensive. Im glad you see it my way to. When can we get ADV suits that cost 325K ISK like in the 2009 trailers? Damn we need that and we need that soon.
Oh and AV nades need to die a horrible death and be removed from this game.
Oh and I'm purely an AV player right now. |
Arkena Wyrnspire
Turalyon 514
2580
|
Posted - 2013.08.18 12:47:00 -
[7] - Quote
Takahiro Kashuken wrote:ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user I like how you accuse someone of using a crutch when you're sitting in a massive crutch for most of your game time. |
RevoItZ
No Free Pass
154
|
Posted - 2013.08.18 12:49:00 -
[8] - Quote
Arkena Wyrnspire wrote:Takahiro Kashuken wrote:ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user I like how you accuse someone of using a crutch when you're sitting in a massive crutch for most of your game time.
Hows does a tank = a crutch?
Tanks are like paper this build...
lolAVneedingabuff |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 12:50:00 -
[9] - Quote
Assert Dominance wrote:You are not mad at av, you are mad at the pricing on your tank. But rather than rant about that you go on and on day after day about av. Av is working as intended, forge damage range may need a reduction as far as dps. But av'ers are doing there job. And as far as your tanks being destroyed by 1 person.
Ive never played a game or even a RL scenario wherea single tank could not be destroyed by a single infantrymen. And even though your tanks are standard, it takes multiple proto av to destroy a well fitted tank from my experience, exception of forge. So please ask ccp to reduce the price from your belovd turrets and let av do its job.
The pricing in general is cheap for the basic mods, only the proto turret whack the price up so a standard basic tank can run you around 500k maybe a bit more
500k isnt too bad, tank tends to be worth it you just sacrifice a bit on the offensive side of things
Its AV which annoys me
FG doing more damage than a large vehicle mounted railgun turret and is generally 10x cheaper, generally to make something smaller and more powerful the product becomes more expensive except in the FG case it doesnt - But the FG requires aim which alot of ppl dont have
Then we have AV nades, a big problem because currently proto are like a primary weapon, even packed AV do well over 1k dmg each and are they basic and it would effectively take 6-9 to kill a fully fitted basic tank which does sound a lot but its not since 3 can be spammed in 3secs - For me AV mines are not used becaue AV nades are better, i would swap the damage around and make AV mines stronger than nades, also i would remove the homing crutch so for it to hurt the vehicle you have to throw it at the vehicle and make sure it hits the hull so it explodes, if you miss it goes after 2secs
Swarms by far the most popular and easiest weapon to use in the history of gaming to kill a vehicle, proto 3k damage per volley, even adv hurts and basic can be enough to annoy you generally because of the faults of the weapon
Invisible missiles - Basically protects the user from being detected, once fixed we can find the ****** and kill em
Corner bending missiles - Around corners/cover, basically OP since cover is useless, once fixed cover is useful and they have to move to get a shot on
Insta locking - Can fire so many volleys in a short time, the lock on is too quick
Locking through objects - Once again you may be able to see a tiny corner of the tank which then reveals the big red square for you to lock on to, problem is the big red square is through 5ft of concrete so you really shouldnt be able to lock on to
Maintaining lock - Now you can maintain lock even when you are not looking at the target, you can lock on then look up so when you fire the missiles it goes over the cover you are using and can still hit the vehicle, frankly as soon as you look away you should lose lock
Bunny hopping - You can lock on and fire when bunny hopping, try that with a FG and you miss the vast majority of the time, frankly you shouldnt be able to jump around and even get a lock
No skill - Missiles do all the work, you dont have to aim or even maintain lock on for the missiles to hit
Fire & forget - Same thing as no skill, missiles do all the work and you can go back to shooting as your missiles fly through the air to the target, now just imagaine like above you had to maintain lock on for the missiles to hit or even as soon as you swap away from the SL your missiles blow up but the player at risk which they dont have to deal with at all
It doesnt take mulitple proto to kill you, just 1 atm no matter what fit you have, 2 or 3 is overkill and not needed unless you want to clear the map of every single vehicle without trying
Back in the day SL was dumbfire so if you missed you missed problem was it was used on infantry alot like the FG is now so they made it lock on
To even further make it purly AV they could make it for air vehicles only because it does better suit air vehicles and not ground but also make it only work on the heavy suit, the heavy suit is supposed to go toe to toe with vehicles so make all AV on a heavy suit so they have to risk something
But the problem is DUST is an FPS so everyone cares about infantry and it will go thte BF3 way at this rate where 1 can kill 3 without trying |
The Attorney General
ZionTCD
704
|
Posted - 2013.08.18 12:50:00 -
[10] - Quote
I agree that the cost of proto suits and AV gear needs to go way up. There is no excuse for an infantry fit to cost less than my tank but be able to do more.
Also, you can tell how scrubby being an AV user has gotten when the only concession he is willing to make is to the forge, which he doesn't use. But his proto lol swarms and grenades? Oh no, those are fine.
Assert, it is the other way around, the FG is fine, it is the auto seeking scrub AV that needs work. |
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Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 12:52:00 -
[11] - Quote
ANON Illuminati wrote:Takahiro Kashuken wrote:ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user what am i crutching on? this is grown folk talk child.
Read the big post i just wrote, lock on fire and forget, corner bending missiles, homing crutches for nades because you fail to aim at a tank because you have no aim etc etc etc |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1335
|
Posted - 2013.08.18 12:53:00 -
[12] - Quote
Arkena Wyrnspire wrote:Takahiro Kashuken wrote:ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user I like how you accuse someone of using a crutch when you're sitting in a massive crutch for most of your game time. I gotta agree with the tankers on this one Arkenai. Infantry take for granted how much power we have over tanks. Its too easy to kill them, most games I tally up atleast 2-3 LAV's, 1-2 Tanks just with regular AV nades.....
I want AV grenades to die their final death, it doesn't even make sense how you can fit enough explosive power into such a small device to pierce 800+ mm Armour plates. |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 12:54:00 -
[13] - Quote
Arkena Wyrnspire wrote:Takahiro Kashuken wrote:ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user I like how you accuse someone of using a crutch when you're sitting in a massive crutch for most of your game time.
lol tanks a crutch
Obv doesnt drive em
I had someone say tanks are easy, i dropped a basic fully fitted tank for them and it got blown up
If it was so easy and obv a crutch and FOTY then everyone would be in a tank but no its not true |
Beld Errmon
Paladin Survey Force Amarr Empire
806
|
Posted - 2013.08.18 13:17:00 -
[14] - Quote
With the way CCP buffs and nerfs 1.5 should be hilarious, personally i barely bring out my tank these days, far more fun flying my incubus around, its a nice change to see 4 ppl lobbing swarms at you and basically being impotent for the entire match, can't say the same for hand held tank guns though. |
Duran Lex
Amarr Templars Amarr Empire
140
|
Posted - 2013.08.18 13:20:00 -
[15] - Quote
True Adamance wrote: Yeah Infnatry gear should be way more expensive. Im glad you see it my way to. When can we get ADV suits that cost 325K ISK like in the 2009 trailers? Damn we need that and we need that soon.
Oh and AV nades need to die a horrible death and be removed from this game.
Oh and I'm purely an AV player right now.
The bolded makes me believe you are not a pure AV user at all.
|
Henchmen21
Planet Express LLC
114
|
Posted - 2013.08.18 13:20:00 -
[16] - Quote
Just mad about Swarms. I don't mind losing to another tanker or the intrepid foot solder who sneaks up on me. I do mind dieing easy button missiles that can lock on through objects and go around corners and have a ridiculous rate of fire for something that requires no risk. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1337
|
Posted - 2013.08.18 13:20:00 -
[17] - Quote
Beld Errmon wrote:With the way CCP buffs and nerfs 1.5 should be hilarious, personally i barely bring out my tank these days, far more fun flying my incubus around, its a nice change to see 4 ppl lobbing swarms at you and basically being impotent for the entire match, can't say the same for hand held tank guns though. That's a shame I remember when you used to terrify me with that tank of your back in Chromo.... |
Harpyja
DUST University Ivy League
526
|
Posted - 2013.08.18 13:21:00 -
[18] - Quote
Assert Dominance wrote:You are not mad at av, you are mad at the pricing on your tank. But rather than rant about that you go on and on day after day about av. Av is working as intended, forge damage range may need a reduction as far as dps. But av'ers are doing there job. And as far as your tanks being destroyed by 1 person.
Ive never played a game or even a RL scenario wherea single tank could not be destroyed by a single infantrymen. And even though your tanks are standard, it takes multiple proto av to destroy a well fitted tank from my experience, exception of forge. So please ask ccp to reduce the price from your belovd turrets and let av do its job. But the problem is AV.
People always cried about not being able to solo tanks. What's next, do people want their ARs to do 1000 damage per shot to tanks?
Swarms and AV grenades are huge crutches... look up a bit. On my alt with standard AV grenades and a standard nanohive, I was able to rush to a Soma and pop it. Then immediately after, I popped an AUR Gunnlogi.... only with standard AV grenades and zero AV skills. Yeah, totally not a crutch.
Way back in closed beta, it actually took coordination and teamwork to take out a tank. But people didn't want to work together, so they cried "Nerf!" Back in closed beta, tanks were actually powerful and people feared them. But nobody wanted to spec into AV so they cried "Nerf!"
AV has received multiple buffs through multiple builds while tanks received nerf after nerf and never a single buff. Now AV is too powerful and tanks are too weak. If people cared enough to spec into AV back then, things would've been balanced. If people cared to work together, things would've been balanced.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1337
|
Posted - 2013.08.18 13:21:00 -
[19] - Quote
Duran Lex wrote:True Adamance wrote: Yeah Infnatry gear should be way more expensive. Im glad you see it my way to. When can we get ADV suits that cost 325K ISK like in the 2009 trailers? Damn we need that and we need that soon.
Oh and AV nades need to die a horrible death and be removed from this game.
Oh and I'm purely an AV player right now.
The bolded makes me believe you are not a pure AV user at all. Yup Ive been hunting tankers since Chromosome days, when the LAV died easy and the best I could get was a Caldari Assault suit. |
Duran Lex
Amarr Templars Amarr Empire
140
|
Posted - 2013.08.18 13:23:00 -
[20] - Quote
Harpyja wrote:Assert Dominance wrote:You are not mad at av, you are mad at the pricing on your tank. But rather than rant about that you go on and on day after day about av. Av is working as intended, forge damage range may need a reduction as far as dps. But av'ers are doing there job. And as far as your tanks being destroyed by 1 person.
Ive never played a game or even a RL scenario wherea single tank could not be destroyed by a single infantrymen. And even though your tanks are standard, it takes multiple proto av to destroy a well fitted tank from my experience, exception of forge. So please ask ccp to reduce the price from your belovd turrets and let av do its job. But the problem is AV. People always cried about not being able to solo tanks. What's next, do people want their ARs to do 1000 damage per shot to tanks? Swarms and AV grenades are huge crutches... look up a bit. On my alt with standard AV grenades and a standard nanohive, I was able to rush to a Soma and pop it. Then immediately after, I popped an AUR Gunnlogi.... only with standard AV grenades and zero AV skills. Yeah, totally not a crutch. Way back in closed beta, it actually took coordination and teamwork to take out a tank. But people didn't want to work together, so they cried "Nerf!" Back in closed beta, tanks were actually powerful and people feared them. But nobody wanted to spec into AV so they cried "Nerf!" AV has received multiple buffs through multiple builds while tanks received nerf after nerf and never a single buff. Now AV is too powerful and tanks are too weak. If people cared enough to spec into AV back then, things would've been balanced. If people cared to work together, things would've been balanced.
The problem is tanks and AV. Not just one or the other.
Shut up and wait for the 1.5 Vehicle patch that is rebalancing the entirety of Vehicles and AV. |
|
Assert Dominance
Ahrendee Mercenaries EoN.
212
|
Posted - 2013.08.18 13:37:00 -
[21] - Quote
The Attorney General wrote:I agree that the cost of proto suits and AV gear needs to go way up. There is no excuse for an infantry fit to cost less than my tank but be able to do more.
Also, you can tell how scrubby being an AV user has gotten when the only concession he is willing to make is to the forge, which he doesn't use. But his proto lol swarms and grenades? Oh no, those are fine.
Assert, it is the other way around, the FG is fine, it is the auto seeking scrub AV that needs work. My thing with a forge is it can sit on a 50ft tower and pound tanks while swarms dont have as much dps, travel time of the missles, and can be dodged if not in the open. |
Assert Dominance
Ahrendee Mercenaries EoN.
212
|
Posted - 2013.08.18 13:44:00 -
[22] - Quote
Takahiro Kashuken wrote:ANON Illuminati wrote:Takahiro Kashuken wrote:ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user what am i crutching on? this is grown folk talk child. Read the big post i just wrote, lock on fire and forget, corner bending missiles, homing crutches for nades because you fail to aim at a tank because you have no aim etc etc etc Lol ever used a stinger in cod? Puts swarms to shame. |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 13:47:00 -
[23] - Quote
Assert Dominance wrote:Takahiro Kashuken wrote:ANON Illuminati wrote:Takahiro Kashuken wrote:ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user what am i crutching on? this is grown folk talk child. Read the big post i just wrote, lock on fire and forget, corner bending missiles, homing crutches for nades because you fail to aim at a tank because you have no aim etc etc etc Lol ever used a stinger in cod? Puts swarms to shame.
Stinger in COD? Sorry i dont play **** games
Tho the stinger in BF3 which is also a **** game but has **** vehicles to boot can OHD any heli with one shot, but the heli has counter measures |
The Attorney General
ZionTCD
704
|
Posted - 2013.08.18 13:57:00 -
[24] - Quote
Assert Dominance wrote: My thing with a forge is it can sit on a 50ft tower and pound tanks while swarms dont have as much dps, travel time of the missles, and can be dodged if not in the open.
Depending on distance, swarm travel time comes into play, but since in most cases they are invisible at those ranges, it only matters to the shooter.
Longer range, explosive bonus, higher magazine capacity, used in the short mid range, a swarm will do much more damage than a forge, especially when you consider that the most damage mods you will ever see on a forge is 2.
Have you seen swarms go to the corner I was peeking around, turn and then go another 75m to hit my tank? I see that every day. So take that dodging argument to the cleaners. Just because a smart driver puts himself in a position to use the terrain and the swarms ridiculous ability to target the centre of my tank regardless of cover to their advantage does not make swarms balanced.
Would you like them to follow the water vapor from my battery pack right to my tank? Would that make it fair for you? |
The Attorney General
ZionTCD
704
|
Posted - 2013.08.18 13:58:00 -
[25] - Quote
Takahiro Kashuken wrote:
Stinger in COD? Sorry i dont play **** games
Tho the stinger in BF3 which is also a **** game but has **** vehicles to boot can OHD any heli with one shot, but the heli has counter measures
Stinger is a one hit disable. Just saying. |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 14:00:00 -
[26] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
Stinger in COD? Sorry i dont play **** games
Tho the stinger in BF3 which is also a **** game but has **** vehicles to boot can OHD any heli with one shot, but the heli has counter measures
Stinger is a one hit disable. Just saying.
Thats what OHD means
It used to be 2 or even 3, if you had ppl repairing in the heli then lol you need teamwork to drop it
Same with the tank, now its just 2 C4 and about 3 RPGs
BF3 vehicles got nerfed, because infantry cannot kill a tank with an AR and they want to solo it like in every other game and this is the mentality of todays gamers they want it easy |
Harpyja
DUST University Ivy League
526
|
Posted - 2013.08.18 14:01:00 -
[27] - Quote
Duran Lex wrote:Harpyja wrote:Assert Dominance wrote:You are not mad at av, you are mad at the pricing on your tank. But rather than rant about that you go on and on day after day about av. Av is working as intended, forge damage range may need a reduction as far as dps. But av'ers are doing there job. And as far as your tanks being destroyed by 1 person.
Ive never played a game or even a RL scenario wherea single tank could not be destroyed by a single infantrymen. And even though your tanks are standard, it takes multiple proto av to destroy a well fitted tank from my experience, exception of forge. So please ask ccp to reduce the price from your belovd turrets and let av do its job. But the problem is AV. People always cried about not being able to solo tanks. What's next, do people want their ARs to do 1000 damage per shot to tanks? Swarms and AV grenades are huge crutches... look up a bit. On my alt with standard AV grenades and a standard nanohive, I was able to rush to a Soma and pop it. Then immediately after, I popped an AUR Gunnlogi.... only with standard AV grenades and zero AV skills. Yeah, totally not a crutch. Way back in closed beta, it actually took coordination and teamwork to take out a tank. But people didn't want to work together, so they cried "Nerf!" Back in closed beta, tanks were actually powerful and people feared them. But nobody wanted to spec into AV so they cried "Nerf!" AV has received multiple buffs through multiple builds while tanks received nerf after nerf and never a single buff. Now AV is too powerful and tanks are too weak. If people cared enough to spec into AV back then, things would've been balanced. If people cared to work together, things would've been balanced. The problem is tanks and AV. Not just one or the other. Shut up and wait for the 1.5 Vehicle patch that is rebalancing the entirety of Vehicles and AV. Edit - The reason tanks were nerfed from closed beta, is because 2-3 tanks could lock down the entire playfield, with the only counter being throwing out likewise tanks. Games were either completely one-sided, or just a battle of tanks with infantry being in the way. Hence, the nerf. But you see, players didn't care enough to spec into AV to properly take care of tanks because they were too busy skilling into the AR to kill other infantry. Of course tanks would appear OP if all you were using was your free starter anti-armor fit. CCP did the wrong thing of nerfing tanks without knowing how higher level AV even competed against them. It seems like they balanced for militia and standard AV only, which is why we now have proto AV that can two shot one of the best tanks possible. |
The Attorney General
ZionTCD
705
|
Posted - 2013.08.18 14:08:00 -
[28] - Quote
Takahiro Kashuken wrote:
Thats what OHD means
It used to be 2 or even 3, if you had ppl repairing in the heli then lol you need teamwork to drop it
Same with the tank, now its just 2 C4 and about 3 RPGs
BF3 vehicles got nerfed, because infantry cannot kill a tank with an AR and they want to solo it like in every other game and this is the mentality of todays gamers they want it easy
Mis read.
When the attack chopper had two sets of counter measures, and was a 2 hit disable, it was a classic example of OP. It required more than 2 people on the other team to devote time and resources to dropping it. Very good players could only push it back, and the better the pair in the bird, the worse it became. Or you had maps like Canals, where even scrubs could spawn trap the carrier and put up huge numbers.
You can still put up huge numbers in the little bird, it just takes a little bit more skill. And because of that, literally hundreds of scrubs started crying. |
The Attorney General
ZionTCD
705
|
Posted - 2013.08.18 14:11:00 -
[29] - Quote
Harpyja wrote: But you see, players didn't care enough to spec into AV to properly take care of tanks because they were too busy skilling into the AR to kill other infantry. Of course tanks would appear OP if all you were using was your free starter anti-armor fit. CCP did the wrong thing of nerfing tanks without knowing how higher level AV even competed against them. It seems like they balanced for militia and standard AV only, which is why we now have proto AV that can two shot one of the best tanks possible.
No decently fit tank is getting two shot. Unless it is two breach shots in the ass, in which case you deserved it. |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 14:24:00 -
[30] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
Thats what OHD means
It used to be 2 or even 3, if you had ppl repairing in the heli then lol you need teamwork to drop it
Same with the tank, now its just 2 C4 and about 3 RPGs
BF3 vehicles got nerfed, because infantry cannot kill a tank with an AR and they want to solo it like in every other game and this is the mentality of todays gamers they want it easy
Mis read. When the attack chopper had two sets of counter measures, and was a 2 hit disable, it was a classic example of OP. It required more than 2 people on the other team to devote time and resources to dropping it. Very good players could only push it back, and the better the pair in the bird, the worse it became. Or you had maps like Canals, where even scrubs could spawn trap the carrier and put up huge numbers. You can still put up huge numbers in the little bird, it just takes a little bit more skill. And because of that, literally hundreds of scrubs started crying.
I can still do it
Problem is it just takes 1 scrub to OHD me before he carrys on his merry way
Attack chopper were with the gunner and pilot working together called teamwork and to bring it down you had to use teamwork on the ground and time it right, problem is its a vehicle and no infantry want to do that |
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Upper Deckin
Fraternity of St. Venefice Amarr Empire
5
|
Posted - 2013.08.18 14:30:00 -
[31] - Quote
I love how when new players get pub stomped by a proto geared clan the advice they get is .... Squad up / get a clan .
Don't lone wolf.
But..........
When it comes to vehicles , those same infantry guys want to be able to solo a tank ...... lmao
No sir.....No double standard here .
Yep......CCP listen to this crowd , these guys have the best intentions for the game .
So ass backwards .
These kids won't be happy til they get 0 deaths a match ....then the game will be "balanced"for them . |
Flix Keptick
Red Star. EoN.
13
|
Posted - 2013.08.18 14:35:00 -
[32] - Quote
My tank is made out of paper, thats why it catches fire when I'm low on hp. I only demand a price drop for my napalm filled tanks. |
Charlotte O'Dell
0uter.Heaven EoN.
949
|
Posted - 2013.08.18 15:10:00 -
[33] - Quote
Reduce turret prices 65% and things would be much better. All in all, I want the cost of my HAV to match its effectiveness. Either make it so it can easily last seven games against proto AV (at least 2) in the hands of a decent tanker or make them dirt cheap and stay the same as they are now. Honestly, the ones we have now wouldn't sell for more than 600,000 is for a standard tank with good modules and a proto turret on a player controlled market. |
The Attorney General
ZionTCD
705
|
Posted - 2013.08.18 15:41:00 -
[34] - Quote
Takahiro Kashuken wrote:
I can still do it
Problem is it just takes 1 scrub to OHD me before he carrys on his merry way
Attack chopper were with the gunner and pilot working together called teamwork and to bring it down you had to use teamwork on the ground and time it right, problem is its a vehicle and no infantry want to do that
If one scrub is slapping the disable on you, you can't fly the chopper.
Stingers present almost zero problem to the little bird/Z11 if they are flown right. Thats without engineers.
The old style chopper would take at least three guys to down, and that was if they came to your side of the map, so maybe as many as six guys to down 2 in a chopper is OP. |
Cosgar
ParagonX
4267
|
Posted - 2013.08.18 15:54:00 -
[35] - Quote
I don't even tank anymore but if tanks barely have enough PG to fit modules, proto AV exists without proto tanks, and you can solo a tank but need an entire team to kill a yellow jeep, something is rotten in the state of Reykjav+¡k. |
Spkr4theDead
Namtar Elite Gallente Federation
379
|
Posted - 2013.08.18 16:52:00 -
[36] - Quote
Assert Dominance wrote:You are not mad at av, you are mad at the pricing on your tank. But rather than rant about that you go on and on day after day about av. Av is working as intended, forge damage range may need a reduction as far as dps. But av'ers are doing there job. And as far as your tanks being destroyed by 1 person.
Ive never played a game or even a RL scenario wherea single tank could not be destroyed by a single infantrymen. And even though your tanks are standard, it takes multiple proto av to destroy a well fitted tank from my experience, exception of forge. So please ask ccp to reduce the price from your belovd turrets and let av do its job. Multiple PRO AV? You must be playing with some pretty bad people. |
Spkr4theDead
Namtar Elite Gallente Federation
379
|
Posted - 2013.08.18 16:53:00 -
[37] - Quote
ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
LOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
Yeah. Exactly. I know all along that every infantryman wants to one-shot solo all tanks. |
Crimson Judgment
ROGUE SPADES EoN.
86
|
Posted - 2013.08.18 17:05:00 -
[38] - Quote
The Attorney General wrote:Takahiro Kashuken wrote:
I can still do it
Problem is it just takes 1 scrub to OHD me before he carrys on his merry way
Attack chopper were with the gunner and pilot working together called teamwork and to bring it down you had to use teamwork on the ground and time it right, problem is its a vehicle and no infantry want to do that
If one scrub is slapping the disable on you, you can't fly the chopper. Stingers present almost zero problem to the little bird/Z11 if they are flown right. Thats without engineers. The old style chopper would take at least three guys to down, and that was if they came to your side of the map, so maybe as many as six guys to down 2 in a chopper is OP. a few days ago i shot down a little bird with the M60E4 so stingers/igla's are for scrubs the RPG/SMAW are for pro's and light machine guns are how real men take down little birds lol |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
168
|
Posted - 2013.08.18 17:07:00 -
[39] - Quote
I have seen some really good tankers shrug off massive amounts of firepower and keep on rolling in. One of my Corp mates is an excellent dropship pilot and decided to go tanking. He obviously had the mods to equip it and the knowledge of how to keep something far more fragile alive but still he went down. You know why?.. ... He started feeling invulnerable and made mistakes.
yes you are in a tank, but here's the thing, tanks are lousy against troops. Always has been and always will be. Read any history on tank warfare and they always either need massive numbers in fairly open ground or massive infantry support in enclosed spaces. A tank in a city without overwhelming infantry is a coffin.
And remember, these are the BASIC tanks we have now. With ADVANCED mods at best. Most skills only make it easier to fit.
So yes I agree with OP. Your complaining about the cost right now. The tide will turn in your favour soon though. God help us all then |
Spkr4theDead
Namtar Elite Gallente Federation
379
|
Posted - 2013.08.18 17:17:00 -
[40] - Quote
Assert Dominance wrote:Takahiro Kashuken wrote:ANON Illuminati wrote:Takahiro Kashuken wrote:ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user what am i crutching on? this is grown folk talk child. Read the big post i just wrote, lock on fire and forget, corner bending missiles, homing crutches for nades because you fail to aim at a tank because you have no aim etc etc etc Lol ever used a stinger in cod? Puts swarms to shame. A Stinger in Call of Duty? I don't think you're on planet Earth. |
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
438
|
Posted - 2013.08.18 17:23:00 -
[41] - Quote
My tip for the new tankers, find a friend and start with him, in one match you call your tank, in another match your friend will call his tank. Tank COOP, you will also become an good gunner. |
Spkr4theDead
Namtar Elite Gallente Federation
382
|
Posted - 2013.08.18 17:31:00 -
[42] - Quote
broonfondle majikthies wrote:I have seen some really good tankers shrug off massive amounts of firepower and keep on rolling in. One of my Corp mates is an excellent dropship pilot and decided to go tanking. He obviously had the mods to equip it and the knowledge of how to keep something far more fragile alive but still he went down. You know why?.. ... He started feeling invulnerable and made mistakes.
yes you are in a tank, but here's the thing, tanks are lousy against troops. Always has been and always will be. Read any history on tank warfare and they always either need massive numbers in fairly open ground or massive infantry support in enclosed spaces. A tank in a city without overwhelming infantry is a coffin.
And remember, these are the BASIC tanks we have now. With ADVANCED mods at best. Most skills only make it easier to fit.
So yes I agree with OP. Your complaining about the cost right now. The tide will turn in your favour soon though. God help us all then He kept getting killed because it's a different mindset. |
Flix Keptick
Red Star. EoN.
15
|
Posted - 2013.08.18 17:35:00 -
[43] - Quote
ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
The trolling is strong in this one |
Shokhann Echo
Kang Lo Directorate Gallente Federation
22
|
Posted - 2013.08.18 18:02:00 -
[44] - Quote
wow... another thread on why tanks should be ****.. |
Mike Molle
L.O.T.I.S.
43
|
Posted - 2013.08.18 19:59:00 -
[45] - Quote
Harpyja wrote:Assert Dominance wrote:You are not mad at av, you are mad at the pricing on your tank. But rather than rant about that you go on and on day after day about av. Av is working as intended, forge damage range may need a reduction as far as dps. But av'ers are doing there job. And as far as your tanks being destroyed by 1 person.
Ive never played a game or even a RL scenario wherea single tank could not be destroyed by a single infantrymen. And even though your tanks are standard, it takes multiple proto av to destroy a well fitted tank from my experience, exception of forge. So please ask ccp to reduce the price from your belovd turrets and let av do its job. But the problem is AV. People always cried about not being able to solo tanks. What's next, do people want their ARs to do 1000 damage per shot to tanks? Swarms and AV grenades are huge crutches... look up a bit. On my alt with standard AV grenades and a standard nanohive, I was able to rush to a Soma and pop it. Then immediately after, I popped an AUR Gunnlogi.... only with standard AV grenades and zero AV skills. Yeah, totally not a crutch. Way back in closed beta, it actually took coordination and teamwork to take out a tank. But people didn't want to work together, so they cried "Nerf!" Back in closed beta, tanks were actually powerful and people feared them. But nobody wanted to spec into AV so they cried "Nerf!" AV has received multiple buffs through multiple builds while tanks received nerf after nerf and never a single buff. Now AV is too powerful and tanks are too weak. If people cared enough to spec into AV back then, things would've been balanced. If people cared to work together, things would've been balanced. TL:DR the rest of the tread because your stupidity demands you be called out Soma=milita=terribad HC-130 Gunnlogi= i'm to lazy to invest sp into the tank to make it good=a crap tank So before you go on a "AV Nade nerf" because you beat up on some crap gear. Just remember, its crap gear |
Assert Dominance
Ahrendee Mercenaries EoN.
216
|
Posted - 2013.08.18 22:22:00 -
[46] - Quote
Shokhann Echo wrote:wow... another thread on why tanks should be ****.. I say forge should do less damage over distance, tanks are over priced, and thats the message you got? Stop. |
Operative 1171 Aajli
Bragian Order Amarr Empire
144
|
Posted - 2013.08.19 07:38:00 -
[47] - Quote
Assert Dominance wrote:You are not mad at av, you are mad at the pricing on your tank. But rather than rant about that you go on and on day after day about av. Av is working as intended, forge damage range may need a reduction as far as dps. But av'ers are doing there job. And as far as your tanks being destroyed by 1 person.
Ive never played a game or even a RL scenario wherea single tank could not be destroyed by a single infantrymen. And even though your tanks are standard, it takes multiple proto av to destroy a well fitted tank from my experience, exception of forge. So please ask ccp to reduce the price from your belovd turrets and let av do its job.
I judge the situation on how long I can keep something going and have fun.
It's bullshit when everybody can just go pull out swarms. It'd make sense if you had the one or maybe two guys on a team with swarms from the start. But being able to change up fits during the game does effectively make the swarm OP if the opposing team takes advantage of it plus AV grenade spamming.
I'd prefer having to bring what you will to the fight and not being able to change over. |
Shokhann Echo
Kang Lo Directorate Gallente Federation
25
|
Posted - 2013.08.19 08:31:00 -
[48] - Quote
Assert Dominance wrote:Shokhann Echo wrote:wow... another thread on why tanks should be ****.. I say forge should do less damage over distance, tanks are over priced, and thats the message you got? Stop.
on what grounds?
all i see is more QQing.. |
Rizlax Yazzax
Namtar Elite Gallente Federation
3
|
Posted - 2013.08.19 10:03:00 -
[49] - Quote
broonfondle majikthies wrote:I have seen some really good tankers shrug off massive amounts of firepower and keep on rolling in. One of my Corp mates is an excellent dropship pilot and decided to go tanking. He obviously had the mods to equip it and the knowledge of how to keep something far more fragile alive but still he went down. You know why?.. ... He started feeling invulnerable and made mistakes.
And remember, these are the BASIC tanks we have now. With ADVANCED mods at best. Most skills only make it easier to fit.
So yes I agree with OP. Your complaining about the cost right now. The tide will turn in your favour soon though. God help us all then
I agree that a well-fitted tank can be near invulnerable. More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast.
I do not expect to be able to solo a tank by any means, and if I can, I enjoy it when it is a challenge as opposed to a 10 second fire and forget battle. Once we have proto tanks (god help the cries for AV buff/tank nerf when that happens) then the battlefield will be a lot more even, but people still need to realise that the tank isn't meant to be insta-win. You need a fair SP sink and good fitting to be an intimidating presence on the battlefield.
I have seen several people suggest removing proto AV until we have proto vehicles. I for one would be fine with this and feel it is unfair that one side of the equation has more advanced gear than the other.
But despite all this, we have two major updates on the way, so essenstially all arguments on AV balance are moot until after they arrive.
|
Rei Shepard
Spectre II
456
|
Posted - 2013.08.19 10:25:00 -
[50] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:Takahiro Kashuken wrote:ANON Illuminati wrote:i think av's need a buff or atleast the nades and lvl 1 to lvl 3 swarms do. jussaying
lolno crutch user I like how you accuse someone of using a crutch when you're sitting in a massive crutch for most of your game time. I gotta agree with the tankers on this one Arkenai. Infantry take for granted how much power we have over tanks. Its too easy to kill them, most games I tally up atleast 2-3 LAV's, 1-2 Tanks just with regular AV nades..... I want AV grenades to die their final death, it doesn't even make sense how you can fit enough explosive power into such a small device to pierce 800+ mm Armour plates.
Its 4000 years in the future mate, i am pretty sure if they made an Anti-Matter grenade, witch anihilates any matter it comes in contact with, it would leave the size of a tank in your hole...no i did not misspell.
Explosive Force always > Defensive Capabilities this is just a fact, if technology increases and makes stuff safer to use, there will always be stuff developped to cripple that defense because if they didnt, the wars would be really quick and one sided.
You bring out Multi-Nega Spacial Shielding, well ill be focussing on the Multi-Nega Spacia Buster gun.
At least in Dust your tank can take 2-3 nades, in RL its out of commision with 1 to the threads or a single shot from another tank of equal class.
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MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
47
|
Posted - 2013.08.19 14:55:00 -
[51] - Quote
Mike Molle wrote:Harpyja wrote:Assert Dominance wrote:You are not mad at av, you are mad at the pricing on your tank. But rather than rant about that you go on and on day after day about av. Av is working as intended, forge damage range may need a reduction as far as dps. But av'ers are doing there job. And as far as your tanks being destroyed by 1 person.
Ive never played a game or even a RL scenario wherea single tank could not be destroyed by a single infantrymen. And even though your tanks are standard, it takes multiple proto av to destroy a well fitted tank from my experience, exception of forge. So please ask ccp to reduce the price from your belovd turrets and let av do its job. But the problem is AV. People always cried about not being able to solo tanks. What's next, do people want their ARs to do 1000 damage per shot to tanks? Swarms and AV grenades are huge crutches... look up a bit. On my alt with standard AV grenades and a standard nanohive, I was able to rush to a Soma and pop it. Then immediately after, I popped an AUR Gunnlogi.... only with standard AV grenades and zero AV skills. Yeah, totally not a crutch. Way back in closed beta, it actually took coordination and teamwork to take out a tank. But people didn't want to work together, so they cried "Nerf!" Back in closed beta, tanks were actually powerful and people feared them. But nobody wanted to spec into AV so they cried "Nerf!" AV has received multiple buffs through multiple builds while tanks received nerf after nerf and never a single buff. Now AV is too powerful and tanks are too weak. If people cared enough to spec into AV back then, things would've been balanced. If people cared to work together, things would've been balanced. TL:DR the rest of the tread because your stupidity demands you be called out Soma=milita=terribad HC-130 Gunnlogi= i'm to lazy to invest sp into the tank to make it good=a crap tank So before you go on a "AV Nade nerf" because you beat up on some crap gear. Just remember, its crap gear And I had to call you out because your stupidity demands it. Yes, he said soma and aur gunnlogi, he also said standard av nades... standard, not advanced, not proto. He also said rushing. So he was using "crap" gear against crap gear and succeceded by rushing, not with tactics, but by rushing.
|
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
47
|
Posted - 2013.08.19 15:03:00 -
[52] - Quote
Rizlax Yazzax wrote:broonfondle majikthies wrote:I have seen some really good tankers shrug off massive amounts of firepower and keep on rolling in. One of my Corp mates is an excellent dropship pilot and decided to go tanking. He obviously had the mods to equip it and the knowledge of how to keep something far more fragile alive but still he went down. You know why?.. ... He started feeling invulnerable and made mistakes.
And remember, these are the BASIC tanks we have now. With ADVANCED mods at best. Most skills only make it easier to fit.
So yes I agree with OP. Your complaining about the cost right now. The tide will turn in your favour soon though. God help us all then I agree that a well-fitted tank can be near invulnerable. More and more I am coming up against HAVs that take an incredible amount of damage and keep on rolling. Several of them have taken 7 or more volleys of my proto swarm (3xComplex, Prof 3) and 3 or more Lai Dai and just kept on going as if I was a mosquito buzzing around their ears. Tanks may be paper thin as standard, but as with anything, put enough time/SP into them and they can be a beast. I don't know what planet you live on but I cannot get any better mods/skills with SP (I'm maxed out) and yet 2 volleys of proto swarm with 3x complex mods will take out my best maddy if I am out of shields already, which I most of the time are, takes whole battle to regen shields back. Or well, tbh I have no idea how many complex they have and how high prof but I've seen them do ~3400 dmg to my armor and with 6700 armor that means 2 shots and I wont even have time to activate my repper. |
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