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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Marc Rime
 Zumari Force Projection
 Caldari State
 
 122
 
 
      | Posted - 2013.08.17 11:28:00 -
          [1] - Quote 
 I like the battle statistics and graphs you added a few patches ago. While the information they provide may or may not actually be useful, they certainly look good and that should never be underestimated. Complex and/or good looking graphs impress people and make them feel good! ;) Anyway, the other day I came to think of a graph that I would not only look good but also be quite useful -- namely WP gains over time (I usually notice when I get a kill or die, but I often miss other WP gains).
 
 It should be similar to the kills and deaths over time graph (WP on the X-axis and time on the Y-axis). Each WP gain should be marked with either a tiny icon or be colour coded to indicate what the source was (nanohive, dropsuit repair, vehicle repair, kill, objective hack, vehicle hack etc.).
 
 If possible, active fitting should also be displayed along the timeline. Actually, that would also be very useful for the kills/deaths graph.
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        |  Django Quik
 Dust2Dust.
 Top Men.
 
 1257
 
 
      | Posted - 2013.08.17 11:38:00 -
          [2] - Quote 
 Yeah, this is something I talked about a while ago - a WP graph alongside the KD graph would be great to see.
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        |  Marc Rime
 Zumari Force Projection
 Caldari State
 
 122
 
 
      | Posted - 2013.08.17 11:42:00 -
          [3] - Quote 
 Almost forgot:
 
 There should also be a table listing the different WP sources and what percentage of your total WP was from that source.
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        |  Django Quik
 Dust2Dust.
 Top Men.
 
 1257
 
 
      | Posted - 2013.08.17 11:46:00 -
          [4] - Quote 
 Gotta be careful not to be adding too much info to the stats screen. It could easily become overcrowded and make it difficult to see anything useful.
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        |  Marc Rime
 Zumari Force Projection
 Caldari State
 
 122
 
 
      | Posted - 2013.08.17 11:51:00 -
          [5] - Quote 
 Not to mention:
 
 This should be easy to implement and the improvement is obvious to all players -- i.e. players noticing improvements vs. development time is far higher than, say, fixing some low level glitch or gotcha. Also, you can hand the ticket to your rookie coder.
 
 Really, I see no reason why you shouldn't be able to squeeze this into 1.4 ;).
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        |  Marc Rime
 Zumari Force Projection
 Caldari State
 
 122
 
 
      | Posted - 2013.08.17 11:53:00 -
          [6] - Quote 
 
 Django Quik wrote:Gotta be careful not to be adding too much info to the stats screen. It could easily become overcrowded and make it difficult to see anything useful. If it doesn't fit they can simply add another tab for WP stats. Thanks for bringing it up, another thing I forgot in my first post ;).
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        |  Cross Atu
 Conspiratus Immortalis
 Covert Intervention
 
 1495
 
 
      | Posted - 2013.08.17 16:07:00 -
          [7] - Quote 
 +1
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        |  The-Errorist
 Mannar Focused Warfare
 Gallente Federation
 
 121
 
 
      | Posted - 2013.08.20 00:07:00 -
          [8] - Quote 
 +1
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        |  Vicious Minotaur
 Tronhadar Free Guard
 Minmatar Republic
 
 165
 
 
      | Posted - 2013.08.20 00:53:00 -
          [9] - Quote 
 
 Django Quik wrote:Gotta be careful not to be adding too much info to the stats screen. It could easily become overcrowded and make it difficult to see anything useful. 
 
 True.
 
 But if all else fails, CCP could make the stats screen customizable.
 
 
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        |  The-Errorist
 Mannar Focused Warfare
 Gallente Federation
 
 121
 
 
      | Posted - 2013.08.20 03:12:00 -
          [10] - Quote 
 
 Vicious Minotaur wrote:Django Quik wrote:Gotta be careful not to be adding too much info to the stats screen. It could easily become overcrowded and make it difficult to see anything useful. True. But if all else fails, CCP could make the stats screen customizable.  That would be soo much better.
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        |  Niuvo
 The Phoenix Federation
 
 370
 
 
      | Posted - 2013.08.20 04:10:00 -
          [11] - Quote 
 We need more war stats. How much isk did you make your enemies spend? How accurate where you? Where in the body did your shots connect? How many times did you kill a player, was he good or not?
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        |  Cross Atu
 Conspiratus Immortalis
 Covert Intervention
 
 1562
 
 
      | Posted - 2013.08.20 05:52:00 -
          [12] - Quote 
 Really should be in there, honestly is more useful than some of the stats currently displayed. (thinly veiled bump is thinly veiled but this thread really needs some love)
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        |  Draco Cerberus
 Hellstorm Inc
 League of Infamy
 
 250
 
 
      | Posted - 2013.08.20 07:35:00 -
          [13] - Quote 
 I would love this, and it would allow me to analyze which suit was most effective in the given situation (ambush/skirm/dom/pc).
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        |  N311V
 The Southern Legion
 
 37
 
 
      | Posted - 2013.08.20 09:25:00 -
          [14] - Quote 
 I like this idea and I may be wrong but I think the axes are the wrong way round in the OP.
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        |  Marc Rime
 Zumari Force Projection
 Caldari State
 
 138
 
 
      | Posted - 2013.08.20 09:51:00 -
          [15] - Quote 
 
 N311V wrote:I like this idea and I may be wrong but I think the axes are the wrong way round in the OP. Haha, they were indeed. Thanks for pointing it out, fixing now.
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        |  Marc Rime
 Zumari Force Projection
 Caldari State
 
 139
 
 
      | Posted - 2013.08.22 11:23:00 -
          [16] - Quote 
 Gave this some more thought:
 
 It would also be neat to get details on each WP gain by navigating/moving along the timeline. Things like who you killed (maybe the suit they were wearing etc.), who you repaired, what kind of vehicle was destoyed / repaired etc. This is just extra fluff though, skip or postpone it if it would delay implementation of what's requested in the OP.
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        |  Justicar Karnellia
 Ikomari-Onu Enforcement
 Caldari State
 
 82
 
 
      | Posted - 2013.08.22 14:48:00 -
          [17] - Quote 
 
 Marc Rime wrote:I like the battle statistics and graphs you added a few patches ago. While the information they provide may or may not actually be useful, they certainly look good and that should never be underestimated. Complex and/or good looking graphs impress people and make them feel good! ;) Anyway, the other day I came to think of a graph that I would not only look good but also be quite useful -- namely WP gains over time (I usually notice when I get a kill or die, but I often miss other WP gains).
 It should be similar to the kills and deaths over time graph (WP on the Y-axis and time on the X-axis). Each WP gain should be marked with either a tiny icon or be colour coded to indicate what the source was (nanohive, dropsuit repair, vehicle repair, kill, objective hack, vehicle hack etc.).
 
 If possible, active fitting should also be displayed along the timeline. Actually, that would also be very useful for the kills/deaths graph.
 
 EDIT: There should also be a table listing the different WP sources and what percentage of your total WP was from that source.
 
 Yeah great idea. I also think they should add stats like number of hacks, vehicle kills, turret kills, counter-hacks, etc. They should also add some kind of "trophy" and associated WP bonus if you get a certain number of WP events in a game that are worthy.. for example - if you hack 5 objectives successfully you'd be in line for the "Hacker" trophy which would net 100-200 WP extra (or whatever)...
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        |  Marc Rime
 Zumari Force Projection
 Caldari State
 
 153
 
 
      | Posted - 2013.08.23 17:02:00 -
          [18] - Quote 
 Hmpf, apparently this had fallen all the way to page four and got overlooked for the "weekly updates" update... I'd rather not spend next week bumping this, but I suppose that's where it's at :P.
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        |  Marc Rime
 Zumari Force Projection
 Caldari State
 
 158
 
 
      | Posted - 2013.08.28 09:31:00 -
          [19] - Quote 
 Somehow I doubt this will be seen on page 10. If only there was a way of knowing when they've read stuff here...
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        |  Marc Rime
 Zumari Force Projection
 Caldari State
 
 158
 
 
      | Posted - 2013.08.29 08:57:00 -
          [20] - Quote 
 Too much activity in this forum... but since this hasn't been mentioned in the weekly update yet it should go back to page one again.
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        |  Marc Rime
 Zumari Force Projection
 Caldari State
 
 160
 
 
      | Posted - 2013.08.29 19:51:00 -
          [21] - Quote 
 The weekly updates thread is updated on fridays, right?
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        |  Marc Rime
 Zumari Force Projection
 Caldari State
 
 160
 
 
      | Posted - 2013.08.30 13:32:00 -
          [22] - Quote 
 Some sing, any sign, that a dev has even noticed this thread would be welcome... Hell, at this point I'd even take a "locked for bumping" as long as it's from a dev rather than a GM or forum mod ;).
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        |  The-Errorist
 Mannar Focused Warfare
 Gallente Federation
 
 138
 
 
      | Posted - 2013.08.31 21:40:00 -
          [23] - Quote 
 
 Marc Rime wrote:Some sign, any sign, that a dev has even noticed this thread would be welcome... Hell, at this point I'd even take a "locked for bumping" as long as it's from a dev rather than a GM or forum mod ;). The Dev tag isn't exclusively for developers for some reason; for example CPP MintChip.
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        |  Marc Rime
 Zumari Force Projection
 Caldari State
 
 184
 
 
      | Posted - 2013.10.09 11:20:00 -
          [24] - Quote 
 Really would have liked this feature after a game I played today, so bump ;).
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        |  S Park Finner
 DUST University
 Ivy League
 
 325
 
 
      | Posted - 2013.10.09 11:52:00 -
          [25] - Quote 
 Didn't see the original post. Good ideas all! +1
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