Jathniel
G I A N T EoN.
778
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Posted - 2013.08.17 21:50:00 -
[1] - Quote
lol...
Rogue Saint wrote:OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we need to look at how the role of the heavy needs a rethink.
Personally; heavies should not be able to equip light weapons. It's basically some idiot with a crap gun game that needs to be protected by tons of EHP because he/she hasn't got the skill to run a proper suit. Make it so that heavies can only use heavy weapons and a sidearm.
'Let's rethink the heavy's role.' [because] - 'They shouldn't use light weapons.' [because] - 'They suck and need lots of health to survive.'? Hot damn, that's quite a non-sequitur.
Rogue Saint wrote:Forge Guns; such a stupid weapon! It does more damage than a tank turret and cost significantly less. Having forge gunners hiding in the hills popping infantry like they are ants isn't what I think CCP was expecting the gun to be used for. There is no "fall off" on damage for the range and it can be damn near impossible to determine the location of the heavy (at least there is a sniper trail from a sniper rifle).
You do have some traction here. Bear in mind however, that railguns shoot faster and more consistently than forge guns, especially with heat sinks running. (Tank Railguns do need some love. Mainly their blast radius, they need it to be somewhere between 5m - 9m, like a grenade. In turn bump up the heat build-up per shot.)
Rogue Saint wrote:Forge Gun suggestions:
1) Increase the cost of forge guns to be in-line with tank turret costs; come on, they are pretty much the same thing, they should cost serious ISK.
2) Make forge guns ineffective against infantry; sure people will cry about this, but isn't the forge gun supposed to be an AV weapon??
3) Forge Guns should increase the sig radius of the heavy so they can be swarmed! Yes, that's right, you use your forge gun its expands your sig radius so much that my friends proto swarms can lock you!
4) Add an "ionised trail" back to the location of the heavy! Seriously, that much energy would probably leave a trail of some kind!!
Number 1 isn't fair if you do Number 2, Number 4 isn't necessary if you do Number 3, Number 2 isn't necessary if you do Number 4, and Number 3 is overkill if you do Number 1.
Rogue Saint wrote:Yes, I've been touched in a bad place by too many heavies. Sorry to hear that. Before you engage a heavy with a forge gun, be aware of your surroundings. It's generally NOT in your best interest to engage a FG with your whole body exposed; and when engaging from behind cover make sure that your cover is sufficient that a FG round cannot land right next to you. In other words, don't shoot at a forge gunner from behind a small box, shoot from behind a wide platform.
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