Ninjanomyx
Imperfects Negative-Feedback
202
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Posted - 2013.08.16 20:30:00 -
[1] - Quote
THUNDERGROOVE wrote:Charlotte O'Dell wrote:N1ck Comeau wrote:So you don't want people to be in the redline, but we need to be able to see a 1000 meters?
Logic. You must feel very smart for saying that. You are, perhaps, someone who fights in CQC, often, and doesn't want a long draw distance because it means someone could kill you from far away. Give me one reason why there should not be a longer draw distance (ps3 hardware, aside). Sniper rifle/forge gun/swarms/etc.. all have perfect or too far of a range as it is. Until there is some incentive to not be in the redline there shouldn't be a change to render distance. Hell, remove all WP/SP/ISK gain while you're in 50 meters of your redline. Hiding in the redline may be a viable tactic but it's among other things that is completely ruining the game.
I don't think the redline is "Ruining the Game"..... There is a redline in pretty much every FPS that doesn't use the invisible border gimmick. Redline is akin to saying "If you cross this line you risk landmines/mortar bombardment". Battlefield does redline.....& there are praises sung-a-plenty. From what I gather the MCC &/or Concord draws these lines. Draw distance increase is a necessity to combat, or at least avoid, the redline sniper. It is only more difficult to combat b/c of terrain rendering issues ala "Head Glitching". If you can see it, you may avoid it or fight it. At least you will see the tracer/pathing of the redliner with proper rendering.....as opposed to the LOLtastic invisible Swarms, Forges, & Sniper Rifle fire we have now, where the only thing you see is an explosion, hit splash, indicator flare, or the BSOD (Black Screen Of Death)......... |
Ninjanomyx
Imperfects Negative-Feedback
202
|
Posted - 2013.08.16 20:34:00 -
[2] - Quote
Alkalace McHearty wrote:Bubba Salaman wrote:Alkalace McHearty wrote:Dovallis Martan JenusKoll wrote:600 M sounds like a decent draw distance for characters and vehicles... If only they could fix this new clipping issue with the characters and walls... which didn't happen when the draw distance was much higher BTW... Or perhaps have draw distance scale based on your current dropsuit, as different layouts give you different effective ranges lol at the idea of having to train for better graphics in this game. Or we could get CCP to implement eyeball modules. If you're using a weapon that doesn't have a high effective range, you can see units in the distance, but you can't see with the clarity you would having a weapon with a scope, which makes it practical, not training for better graphics
Tell that to my Rail Turret as an Installation goes "Casper" @ CQC Range...... Rendering is completely borked at the moment.....try again |