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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
425
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Posted - 2013.08.16 12:51:00 -
[1] - Quote
I agree with the fact that i need to wait a little to make RE detonate after i place them, the time we have now is correct, my request is a little different. Now, when you select when you select RE you need to wait for that little bar to be full to use them, but if i've already placed them i have to wait anyway. Please, put the timer directly on RE and not on equipment selection, maybe you can make a charging animation on the RE and when the circle charging it's full the RE is ready to detonate. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
341
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Posted - 2013.08.16 14:52:00 -
[2] - Quote
shaman oga wrote:I agree with the fact that i need to wait a little to make RE detonate after i place them, the time we have now is correct, my request is a little different. Now, when you select when you select RE you need to wait for that little bar to be full to use them, but if i've already placed them i have to wait anyway. Please, put the timer directly on RE and not on equipment selection, maybe you can make a charging animation on the RE and when the circle charging it's full the RE is ready to detonate. The r/e are fine. Stop trying to fix what is not broken. They have to fix the bugs it has like it disappearing when you lay them down. |
Sana Rayya
WASTELAND JUNK REMOVAL
96
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Posted - 2013.08.16 15:18:00 -
[3] - Quote
Yes, please fix the fizzle bug on REs and especially proxies. Almost every time I deploy proxies at least one will fizzle out. |
Spec Ops Cipher
Seraphim Initiative..
358
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Posted - 2013.08.16 16:14:00 -
[4] - Quote
FLAYLOCK Steve wrote:shaman oga wrote:I agree with the fact that i need to wait a little to make RE detonate after i place them, the time we have now is correct, my request is a little different. Now, when you select when you select RE you need to wait for that little bar to be full to use them, but if i've already placed them i have to wait anyway. Please, put the timer directly on RE and not on equipment selection, maybe you can make a charging animation on the RE and when the circle charging it's full the RE is ready to detonate. The r/e are fine. Stop trying to fix what is not broken. They have to fix the bugs it has like it disappearing when you lay them down. I disagree with you. When selecting RE's, currently you have to wait for bar to fill before you deploy it, then you also have to wait for the explosive to prime. Every time you switch to RE's you need to wait for the bar to fill, or sprint to interrupt it. It's annoying, from my scoutly point of view. However you are absolutely right, the invalid deployment bug on the RE's is also crippling their efficiency at the minute. |
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