J Lav
Opus Arcana Covert Intervention
179
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Posted - 2013.08.17 03:23:00 -
[2] - Quote
Himiko Kuronaga wrote:J Lav wrote:Militia Heavy suit HP = ~400/400
MD Splash damage = 100-150
MD Clip Size = 6-8
Heavy whining about MDs - Priceless. And there is the ignorant reply I referred to at the bottom of my opening post. Had you bothered to read the actual post itself, you will see I had noted that damage from the MD was not, in any way shape or form, the problem. Good job making yourself look stupid, though.
Hmmm, not sure how I look stupid. There are several inferences in my post, that you failed to pick up on, and assuming I didn't read your post or understand it makes me stupid...
Here's a more flushed out response. The math on it requires the MD user to hit you with every shot, if not directly, with splash - while avoiding your shots to take down a militia heavy. It can be done, and there are tactics to improve their chances. Now inversely, you can spray the HMG and watch them die, while sitting comfortably in a heavy suit with a moderate tank, knowing that unless they land every shot and and a flux grenade, they will be running for cover trying to reload. I don't think it's all that bad to level the playing field a little with some jitter.
Now you began your argument making the very loose disclaimer that you didn't find anything wrong with the splash or damage of the MD, but it enters into the discussion out of the necessity to balance all aspects of a weapon. For example, to take away an edge, should it not receive another edge to compensate? I can see you not liking being shaken by a blast, and you could argue that it should be removed as it makes the weapon too powerful, but raw numbers seems to make it a balanced experience considering the accuracy required and planning in the right situation.
I see the Heavy with a HMG as being a similar weapon to a MD, but in a different manner. The MD works indirectly, while the HMG is a direct fire weapon attached to a boatload of health. One should not be clearly better than the other.
DeadlyAztec11 wrote: You forget that Explosives deal 130% damage to Armor.
So that 100 would be 130. That 150 would be 195.
You could totally take down a heavy with 6 to 8 shots.
Given the weakness the MD has against shields, those numbers balance since if it does 130% against armour, it should be doing 70% against shields. The point was not that 6 shots at 150 can kill a heavy and 8 shots at 100 can kill a heavy, but that the MD has to land all of those shots close to the heavy and not miss, while surviving for the required amount of time (about 3-4 seconds) while shooting. Oh, and did we mention it's a militia fit in this illustration? I've directly hit heavies with a plasma cannon at point blank and they've survived, so I know there's plenty out there with more health. The point being however, that the MD user has to flux a heavy, and survive for a significant amount of time. Raw numbers don't balance this encounter, and adding shake is an interesting element of play that adds to this game and the uniqueness of the weapon. I would prefer to keep it in the game, and look at other options if the weapon is OP in its current form.
TL;DR - My original post - yes the one that was a little cheeky and more of a joke :) |