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gargantuise aaron
Sanguine Knights
57
|
Posted - 2013.08.16 05:06:00 -
[1] - Quote
Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's good enough for most |
Skipper Jones
Militaires-Sans-Frontieres
632
|
Posted - 2013.08.16 05:24:00 -
[2] - Quote
gargantuise aaron wrote:Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's good enough for most
That's makes no sense. There shouldn't be the EXACT same amount of feedback damage when people get run over.
No.
Your title is true, but when there is another force in action that affects the reaction. So if you punch a wall, it may leave a hole or may just stay unchanged (Depending on what type of wall) If the wall isn't very study, or doesn't have much behind it, then it will not leave a hole. If the wall is made of weaker material, and doesn't have much holding it up, then it will leave a hole. Same thing applies here. The LAV is made of VERY strong material, and has a lot of force pushing it forward to make it go. Not to mention the speed that's it's traveling and the density of the LAV. |
DJINN leukoplast
Hellstorm Inc League of Infamy
997
|
Posted - 2013.08.16 05:26:00 -
[3] - Quote
As long as it does face damage to the LAV (not effected by hardeners/resistance mods etc). Cause as LLAV's are now, they shrug off forge hits like they were insect bites due to their OP modules. They could run over 15k HP worth of suits before having to worry about it.
I say damage should be face-value and a multiplier added for how fast they were going.
So say they were going top speed and hit a 800 HP heavy, it could theoretically be 800 * 1.5 = 1200 damage to the LAV's shields or armor. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
279
|
Posted - 2013.08.16 05:35:00 -
[4] - Quote
I say just give those drivers a respec and take the dam LLAVs out until fixed properly. I believe 1.4 plans to do something about there road kill damage but the fact that LLAVs are harder to kill then tanks is, for the most part, the real issue.
`Sigh. Just another fun game of DUST. |
gargantuise aaron
Sanguine Knights
57
|
Posted - 2013.08.16 05:38:00 -
[5] - Quote
Skipper Jones wrote:gargantuise aaron wrote:Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's good enough for most That's makes no sense. There shouldn't be the EXACT same amount of feedback damage when people get run over. No. Your title is true, but when there is another force in action that affects the reaction. So if you punch a wall, it may leave a hole or may just stay unchanged (Depending on what type of wall) If the wall isn't very study, or doesn't have much behind it, then it will not leave a hole. If the wall is made of weaker material, and doesn't have much holding it up, then it will leave a hole. Same thing applies here. The LAV is made of VERY strong material, and has a lot of force pushing it forward to make it go. Not to mention the speed that's it's traveling and the density of the LAV.
You ever seen a car hit a moose? No? Well basicaly your cars totaled and the moose may or may not walk away, |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1294
|
Posted - 2013.08.16 05:43:00 -
[6] - Quote
Skipper Jones wrote:gargantuise aaron wrote:Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's good enough for most That's makes no sense. There shouldn't be the EXACT same amount of feedback damage when people get run over. No. Your title is true, but when there is another force in action that affects the reaction. So if you punch a wall, it may leave a hole or may just stay unchanged (Depending on what type of wall) If the wall isn't very study, or doesn't have much behind it, then it will not leave a hole. If the wall is made of weaker material, and doesn't have much holding it up, then it will leave a hole. Same thing applies here. The LAV is made of VERY strong material, and has a lot of force pushing it forward to make it go. Not to mention the speed that's it's traveling and the density of the LAV. The LAV would not necessaruily be made of strong material as the LAV is known to be a scout vehicle, scout vehicles are intentionally made to move faster at the expense of Armour, there is no in game lore reason to support the LAV having the ridiculous tank it has now. I would prefer to see LAV go back to the way they were, fast paper vehicles like the jeeps from Battelfield. |
gargantuise aaron
Sanguine Knights
57
|
Posted - 2013.08.16 06:01:00 -
[7] - Quote
Skipper you a cab diver ain't ya |
D legendary hero
THE WARRIORS OF LEGEND
643
|
Posted - 2013.08.16 06:49:00 -
[8] - Quote
gargantuise aaron wrote:Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's good enough for most
F = MA*CosA. cosine of an angle that is not 90 degress or 180 degrees.
My 2 metric ton LAV is moving at lets say some 30 km/h, thats alot of force.
your soldier is standing still. the only forces acting on him are gravity (lets assume 9.8m/s^2 on this planet), the normal force of the earth holding him up, and his initial inertia (the effect of objects not wanting to change their state or direction of motion)
Ft = Fsoldier - Flav
since your soldier current force (potential energy) is being exibited at 90 degrees and 180 degrees (he is standing completely still). your soldier has Mass x, but is exerting no force. becasue F = MA.
his M * the Acceleration of the lav = his Force exerted on the lav when the LAV hits him.
but because his Mass is not 2 metric tons, LAV wins.
end of lesson. |
D legendary hero
THE WARRIORS OF LEGEND
643
|
Posted - 2013.08.16 06:53:00 -
[9] - Quote
to fix LAVs just make them take 50% damage from small arms , instead of 10% they currently do, and make AV nades throw farther.
problem solved
LAVS SHOULD NOT TAKE MASSIVE DAMAGE FOR HITTING PEOPLE!
MAKE THEM TAKE MORE DAMAGE TO SMALL ARMS (50% DAMAGE), MAKE AV 'NADES THROW FARTHER, MAKE DIRECT SHOTS TO THE HOOD DO DOUBLE DAMAGE |
gargantuise aaron
Sanguine Knights
59
|
Posted - 2013.08.16 07:04:00 -
[10] - Quote
Your physics are very misleading, set a brick on a your table at a 180 degree angle punch said brick Your bigger than the brick you were faster thsn the brick but your hand still took massive damage On a larger scale if find a concrete barier they weigh aprox 300-600 lbs depending on size possibly more ,now drive yoyr car into 4 in a row |
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Skipper Jones
Militaires-Sans-Frontieres
634
|
Posted - 2013.08.16 07:11:00 -
[11] - Quote
gargantuise aaron wrote:Skipper Jones wrote:gargantuise aaron wrote:Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's good enough for most That's makes no sense. There shouldn't be the EXACT same amount of feedback damage when people get run over. No. Your title is true, but when there is another force in action that affects the reaction. So if you punch a wall, it may leave a hole or may just stay unchanged (Depending on what type of wall) If the wall isn't very study, or doesn't have much behind it, then it will not leave a hole. If the wall is made of weaker material, and doesn't have much holding it up, then it will leave a hole. Same thing applies here. The LAV is made of VERY strong material, and has a lot of force pushing it forward to make it go. Not to mention the speed that's it's traveling and the density of the LAV. You ever seen a car hit a moose? No? Well basicaly your cars totaled and the moose may or may not walk away,
Have you seen a Car hit a human? No? We aren't hitting mooses in the game. Mooses have way more bone structure and flesh than we do. |
D legendary hero
THE WARRIORS OF LEGEND
644
|
Posted - 2013.08.16 07:11:00 -
[12] - Quote
gargantuise aaron wrote:Your physics are very misleading, set a brick on a your table at a 180 degree angle punch said brick Your bigger than the brick you were faster thsn the brick but your hand still took massive damage On a larger scale if find a concrete barier they weigh aprox 300-600 lbs depending on size possibly more ,now drive yoyr car into 4 in a row
well, that brick has a higher density than my hand so my fist and especially the fragile point of contact can be damaged... however, if you have ever seen a karate exibition you will know people can punch through very sturdy objects at the right angles.
also, remember that brick is on a table, so i have to punch the brick with enough force to over come the normal force of the table if i mess up, the mass of the brick times my fists accelaration will be reflected back into my hand causing me to go to the hospital.... but i digress.
I got a 70 in physics anyway im not that good, but what i do know is that if i get hit by a truck, that trick is not gonna blow up...lol
make AV nades do more damage to LAVs, just make LAVs weaker in durability. a milita LAV should die in 2 AV grenades, OR 1 forgun shot.
OR even better, just make it so that LAVs tank 80% damage from small arms fire. then we could blow them up with ARs, and they would need to use their mobility tp escape. (note: im not trolling i am actually promoting this) |
Skipper Jones
Militaires-Sans-Frontieres
634
|
Posted - 2013.08.16 07:14:00 -
[13] - Quote
D legendary hero wrote:gargantuise aaron wrote:Your physics are very misleading, set a brick on a your table at a 180 degree angle punch said brick Your bigger than the brick you were faster thsn the brick but your hand still took massive damage On a larger scale if find a concrete barier they weigh aprox 300-600 lbs depending on size possibly more ,now drive yoyr car into 4 in a row well, that brick has a higher density than my hand so my fist and especially the fragile point of contact can be damaged... however, if you have ever seen a karate exibition you will know people can punch through very sturdy objects at the right angles. also, remember that brick is on a table, so i have to punch the brick with enough force to over come the normal force of the table if i mess up, the mass of the brick times my fists accelaration will be reflected back into my hand causing me to go to the hospital.... but i digress. I got a 70 in physics anyway im not that good, but what i do know is that if i get hit by a truck, that trick is not gonna blow up...lol make AV nades do more damage to LAVs, just make LAVs weaker in durability. a milita LAV should die in 2 AV grenades, OR 1 forgun shot. OR even better, just make it so that LAVs tank 80% damage from small arms fire. then we could blow them up with ARs, and they would need to use their mobility tp escape. (note: im not trolling i am actually promoting this)
Agreed. Make it so good AV nades are OHK on MLT LAVs and more 'skilled into' LLAVs take a little more work, but aren't impossible to kill |
Thurak1
Psygod9
36
|
Posted - 2013.08.16 07:16:00 -
[14] - Quote
gargantuise aaron wrote:Your physics are very misleading, set a brick on a your table at a 180 degree angle punch said brick Your bigger than the brick you were faster thsn the brick but your hand still took massive damage On a larger scale if find a concrete barier they weigh aprox 300-600 lbs depending on size possibly more ,now drive yoyr car into 4 in a row I dont think most cars can drive through a cement barrier nevermind four of them. It is a complex problem and really its not about how much damadge they should take running down dropsuits its that these llav's are a lot harder to kill than a tank. Most tanks i can wreck in 4 shots from my forge gun 2 from my breach 1 if its a crappy tank. The llav is a different story i shot one once 6 times before it blew up with my assault fg. If you want them to rep tanks i would say they should still have only a bit more shields and armor than a regular lav and have them use the tank for cover. Otherwise the logi suits should follow suite and have all the mobility of a scout but more hps than a heavy.
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D legendary hero
THE WARRIORS OF LEGEND
644
|
Posted - 2013.08.16 07:17:00 -
[15] - Quote
Skipper Jones wrote:gargantuise aaron wrote:Skipper Jones wrote:gargantuise aaron wrote:Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's good enough for most That's makes no sense. There shouldn't be the EXACT same amount of feedback damage when people get run over. No. Your title is true, but when there is another force in action that affects the reaction. So if you punch a wall, it may leave a hole or may just stay unchanged (Depending on what type of wall) If the wall isn't very study, or doesn't have much behind it, then it will not leave a hole. If the wall is made of weaker material, and doesn't have much holding it up, then it will leave a hole. Same thing applies here. The LAV is made of VERY strong material, and has a lot of force pushing it forward to make it go. Not to mention the speed that's it's traveling and the density of the LAV. You ever seen a car hit a moose? No? Well basicaly your cars totaled and the moose may or may not walk away, Have you seen a Car hit a human? No? We aren't hitting mooses in the game. Mooses have way more bone structure and flesh than we do.
That and its normaly a 500-600lb moose and the cars hood gets taken off... the car doesnt just explode. Also, these arent the 1987 model cars up there in canada made with actual steel, these are fiberglass cars basically plastic cars, designed to minimize impact damage. normally these collisions with moose involve the driver trying to slow down.
now imagin, a 2 metric ton armored car, designed to with stand gun fire from plasma, weaponry, lasers, rail shots and other guns, drving at full speed and hitting a human. or a moose, hell it do serious damage even to a rhino.
hell, according to your logic if a rhino charges me and hits me the rhino will take damage too...lol
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gargantuise aaron
Sanguine Knights
60
|
Posted - 2013.08.16 07:20:00 -
[16] - Quote
I'm suggesting a murder tazi ender not a lav destroyer, the only problem I have with lavs are they run people down instead of shooting with a turret |
D legendary hero
THE WARRIORS OF LEGEND
644
|
Posted - 2013.08.16 07:23:00 -
[17] - Quote
Skipper Jones wrote:D legendary hero wrote:gargantuise aaron wrote:Your physics are very misleading, set a brick on a your table at a 180 degree angle punch said brick Your bigger than the brick you were faster thsn the brick but your hand still took massive damage On a larger scale if find a concrete barier they weigh aprox 300-600 lbs depending on size possibly more ,now drive yoyr car into 4 in a row well, that brick has a higher density than my hand so my fist and especially the fragile point of contact can be damaged... however, if you have ever seen a karate exibition you will know people can punch through very sturdy objects at the right angles. also, remember that brick is on a table, so i have to punch the brick with enough force to over come the normal force of the table if i mess up, the mass of the brick times my fists accelaration will be reflected back into my hand causing me to go to the hospital.... but i digress. I got a 70 in physics anyway im not that good, but what i do know is that if i get hit by a truck, that trick is not gonna blow up...lol make AV nades do more damage to LAVs, just make LAVs weaker in durability. a milita LAV should die in 2 AV grenades, OR 1 forgun shot. OR even better, just make it so that LAVs tank 80% damage from small arms fire. then we could blow them up with ARs, and they would need to use their mobility tp escape. (note: im not trolling i am actually promoting this) Agreed. Make it so good AV nades are OHK on MLT LAVs and more 'skilled into' LLAVs take a little more work, but aren't impossible to kill
however, i want to clarify, that i want to nerf LAVs, but not buff AV. buffing AV would completely murder tanks. I am also, not asking to slow down LAVs. LAVs are light vehicles, still battle ready, but designed for speed. getting people from point A to point B. they should be able to run people over,
however, if a squad or enemies teams up and concentrates fire on that LAV, with the LAV hacing only 20% resistance to damage instead of its current 90%, it will die like in chromosome.
right now the LAVs don't fire people shooting them, because its impossible to hit the driver, and the take no damage. being able to put fire on them will discourage them from running into groups of people and trying to back up inot them |
D legendary hero
THE WARRIORS OF LEGEND
644
|
Posted - 2013.08.16 07:31:00 -
[18] - Quote
gargantuise aaron wrote:I'm suggesting a murder tazi ender not a lav destroyer, the only problem I have with lavs are they run people down instead of shooting with a turret
there is nothing wrong with LAVs running people over, and turrets in general need a buff. however, i agree, there must be something done to end the madness. LAVs, should take anywhere from 80% -100% damage from small arms fire (basically a resistence of 20-0%).
AV grenades work, and everything else works. LAVs ae supposed to move around fast. but, the problem is they are too durable. now don't get me wrong if you got the SP and your spec into your LAV i can't hate you for driving around.
but, if this nerf i suggest goes through, a LLAV with 2550 shield, and 900 armor will die to 3 guys firing ARs at it if it stays still too long. observe.
3450 ehp LAV w/0% resistance to small arms. 3 enemies with milita ARs, at 467 dps. 467 * 3 = 1401 ehp per second.
3450ehp/1401ehp per second = 2.46 seconds LAV is dead. the LAV can escape, in this time, but if he stays their trying to run people over, he's gonna get blown up.
even with 20% resistance to small arms fire.
that 1401 * .8 = 1120
3450/1121 = 3.16 seconds LAV is blown up.
sems balanced to me. LAV can still drive, still run people over, and 1 guy can't take it out. BUT, if a group gets together, and the LAV tries to run them over they can kill it with 3 seconds. |
excillon
united we stand x
19
|
Posted - 2013.08.16 08:21:00 -
[19] - Quote
I'm a taxi guy sometimes, I admit it although I try not to rely on it all the time.
It's fine the way it is. I still get taken out by swarms, forges, AV grenades, and remote explosives. I think it's more than balanced the way it is. Of course bullets aren't going to do as much damage. If someones running the LAV heavy, load up with a forge and blast them to kingdom come. |
gargantuise aaron
Sanguine Knights
60
|
Posted - 2013.08.16 08:25:00 -
[20] - Quote
I think its just too easy too do it, I have did it out of frustration lol, the baloch starter fit 8-1 kd and its extremely cheap |
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Vitharr Foebane
Blood Money Mercenaries
22
|
Posted - 2013.08.16 08:52:00 -
[21] - Quote
Skipper Jones wrote:gargantuise aaron wrote:Skipper Jones wrote:gargantuise aaron wrote:Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's good enough for most That's makes no sense. There shouldn't be the EXACT same amount of feedback damage when people get run over. No. Your title is true, but when there is another force in action that affects the reaction. So if you punch a wall, it may leave a hole or may just stay unchanged (Depending on what type of wall) If the wall isn't very study, or doesn't have much behind it, then it will not leave a hole. If the wall is made of weaker material, and doesn't have much holding it up, then it will leave a hole. Same thing applies here. The LAV is made of VERY strong material, and has a lot of force pushing it forward to make it go. Not to mention the speed that's it's traveling and the density of the LAV. You ever seen a car hit a moose? No? Well basicaly your cars totaled and the moose may or may not walk away, Have you seen a Car hit a human? No? We aren't hitting mooses in the game. Mooses have way more bone structure and flesh than we do. Fully decked out armor tanked heavy = moose. LAV that hit a monster like that should implode on impact just sayin... |
gargantuise aaron
Sanguine Knights
60
|
Posted - 2013.08.16 08:59:00 -
[22] - Quote
Skipper Jones wrote:gargantuise aaron wrote:Skipper Jones wrote:gargantuise aaron wrote:Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's good enough for most That's makes no sense. There shouldn't be the EXACT same amount of feedback damage when people get run over. No. Your title is true, but when there is another force in action that affects the reaction. So if you punch a wall, it may leave a hole or may just stay unchanged (Depending on what type of wall) If the wall isn't very study, or doesn't have much behind it, then it will not leave a hole. If the wall is made of weaker material, and doesn't have much holding it up, then it will leave a hole. Same thing applies here. The LAV is made of VERY strong material, and has a lot of force pushing it forward to make it go. Not to mention the speed that's it's traveling and the density of the LAV. You ever seen a car hit a moose? No? Well basicaly your cars totaled and the moose may or may not walk away, Have you seen a Car hit a human? No? We aren't hitting mooses in the game. Mooses have way more bone structure and flesh than we do. You ever see a car hit a man wearing an advanced combat suit capable og falling out pf an mcc and surviving? |
Mobius Kaethis
Molon Labe. League of Infamy
505
|
Posted - 2013.08.16 11:19:00 -
[23] - Quote
D legendary hero wrote:gargantuise aaron wrote:Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's good enough for most F = MA*CosA. cosine of an angle that is not 90 degress or 180 degrees. My 2 metric ton LAV is moving at lets say some 30 km/h, thats alot of force. your soldier is standing still. the only forces acting on him are gravity (lets assume 9.8m/s^2 on this planet), the normal force of the earth holding him up, and his initial inertia (the effect of objects not wanting to change their state or direction of motion) Ft = Fsoldier - Flav since your soldier current force (potential energy) is being exibited at 90 degrees and 180 degrees (he is standing completely still). your soldier has Mass x, but is exerting no force. becasue F = MA. his M * the Acceleration of the lav = his Force exerted on the lav when the LAV hits him. but because his Mass is not 2 metric tons, LAV wins. end of lesson.
Yes but the F=MA also means that he exerts force on the LAV even though the LAV is heavier. Think about it like the planet hero. When I jump I press down upon the planet moving it imperceptibly down and my self much more visibly up. In the case of the armored suit user and the LAV the mass of the suit user is not insignificant. I'd wager that our armored suits are going to be weighing on the order of 100kg for a med, and 200+kg for a heavy. A 100kg mass hit at 30kph exerts a lot of force on the object hitting it even if that object is much heavier. The soldier will die, but the LAV is not going to be in good shape afterwards. Please watch this video of a simulated moose hit for your edification and enjoyment. Notice how the moose would probably be quite injured but the driver of the car would be dead too. That is what the OP is saying should be happening in the game.
+1 to you OP.
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BL4CKST4R
WarRavens League of Infamy
1081
|
Posted - 2013.08.16 13:15:00 -
[24] - Quote
gargantuise aaron wrote:Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's good enough for most
Because shields are not really there, F=MA shields have no mass therefore F=0(Any acceleration) = 0, thus hitting somebodies shields will cause no damage. Hitting a heavily armored suit would do a lot of damage but sadly we do not know how much mass our suits have. |
BL4CKST4R
WarRavens League of Infamy
1082
|
Posted - 2013.08.16 13:26:00 -
[25] - Quote
D legendary hero wrote:gargantuise aaron wrote:Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's good enough for most F = MA*CosA. cosine of an angle that is not 90 degress or 180 degrees. My 2 metric ton LAV is moving at lets say some 30 km/h, thats alot of force. your soldier is standing still. the only forces acting on him are gravity (lets assume 9.8m/s^2 on this planet), the normal force of the earth holding him up, and his initial inertia (the effect of objects not wanting to change their state or direction of motion) Ft = Fsoldier - Flav since your soldier current force (potential energy) is being exibited at 90 degrees and 180 degrees (he is standing completely still). your soldier has Mass x, but is exerting no force. becasue F = MA. his M * the Acceleration of the lav = his Force exerted on the lav when the LAV hits him. but because his Mass is not 2 metric tons, LAV wins. end of lesson.
The LAV will receive force equal to its own force but, because the LAV is more massive and the material is stronger it will not be damage per say due to its own resistance to inertia. It will also not lose any acceleration even thought here is an equal and opposite force being applied to it, that is a common misconception of physics the LAV will slow down though. On the other hand the soldier will go flying in the direction the LAV hit it at since there will be an equal transfer of force from the LAV to the soldier specially if the soldier is not moving or moving in the same direction as the LAV. |
martinofski
Rebelles A Quebec Orion Empire
293
|
Posted - 2013.08.16 14:54:00 -
[26] - Quote
I also though in the direction that the LAV should take impact damages. But since it is related to mass of the body being hit, I am pretty sure shield HP should not be taken into consideration.
Shield is where it make it tricky, because it doesn't weight anything, so it should be neglected on dmg on impact.
So a shield tanking medium suit, would not damage a LAV that much, since its weight is pretty low. . While a heavy sentinel fitted with 4 proto armor plates should have more mass on impact, making more damage to that LAV.
Then you get the same thinking over the LAV, a shield one being lighter and faster while the gallente is an armor, heavier version.
This make armor tanking a little more useful, countering the speed penalty from the added weight.
The infantry wont stop the LAV, it isn't a brick wall, so on impact, some energy is transfered to movement of the infantry, relative to its own weight.
So let say the LAV create 1000hp of force from is armor HP and speed delta (to make it simple) that force will be splitted in 3, a % to the LAV, let say 200 (20%) a % to the medium infantry 500 (50%) a % to the infantry movement translated in F=mass*distance/ time in air-¦, 300hp v(30%)... could be translated to around a 5-10 meters displacement let say.
On a Sentinel, it would look more like this: 1500hp of force, since LAV speed delta is greater and same armor HP 30% to the LAV, 450hp 60% to the heavy infantry 900 (50%) a 10% to the infantry movement, around a 2-3 meters displacement let say.
Not simple, but it can easily be simplified and implemented. CCP have speed values, armor HP for LAV and infantry. They can guess a LAV weight and armor plate weight. Hardest part is regarding infantry diplacement in impact, LAV speed reduction dependant of infantry mass (scout vs heavy) and such.
TL:DR
Damage dealt in reference with armor HP. Distributed between infantry and LAV from various factor like speed delta, mass of infantry (for flight distance). My numbers are far from perfect. |
gargantuise aaron
Sanguine Knights
62
|
Posted - 2013.08.16 23:03:00 -
[27] - Quote
They could label any anomalys from the physics of this due to the shielding |
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