|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1863
|
Posted - 2013.08.16 01:15:00 -
[1] - Quote
From a recent polygon article.
Apparently some fans can get inappropriate. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1866
|
Posted - 2013.08.16 01:38:00 -
[2] - Quote
Heathen Bastard wrote:so basically, wanting a quality product, and calling someone out when they can't deliver is a bad thing now?
damn, I must need to be in a support group. my boss tells me to my face that I suck at what I do. I just buck up and do my damned job better because "**** that guy!"
... they were sending SWAT teams to their houses and threatening the lives of their family. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1867
|
Posted - 2013.08.16 04:52:00 -
[3] - Quote
THE TRAINSPOTTER wrote:so thats why there is no Dust514 on Xbox Live lol xbox live
Being an ass isn't a Live-specific practice, unfortunately. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1871
|
Posted - 2013.08.16 09:31:00 -
[4] - Quote
I don't think the player-base of Dust is threatening CCP devs (or at least, I haven't heard of it), but the environment does get toxic from time to time. I think it's important to realize that we are not children and CCP are not robots/servants.
We're capable of handling complex decisions as a playerbase, and processing them. The fact that some portion of the playerbase does not process information well shouldn't have any greater bearing on what information we're given (and how quickly). On the other hand, we should be able to deliver criticism in a mature fashion as well.
Feedback posts like this one are well-organized and thoughtful (posts by Cross Atu, Arkena, and others are also really great). Whereas I don't think it's necessary to point out that more trolling and occasionally very vitriolic posts get made.
I think the article touches on two points:
Players are often more active in organizing and objecting to anti-consumer practices, and they take the role they're sometimes given as integrated into the development process very seriously. It's hard to imagine people getting bent out of shape while involved in the development of the NES game A Boy and His Blob, but I guess many games today have people more invested in the lore and more invested with respect to money and time. Oftentimes, player gripes are legitimate as well (take the backlash against the zombie game on Steam or always-on functionality that actually did nothing in Simcity).
Second, players can take their issues with games much too far, and threaten the lives and day-to-day functioning of developers. No one deserves a death threat over a balance change. I think it goes further than that though, and just generally harrassing people day in and day out makes it so players can make developers miserable. There's something to be said for morale at a job, and criticism you might think of as "corrective" in some way might just amount to hate and noise on their end. I think the latter is more likely to be an issue with Dust than threats.
|
|
|
|