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The-Errorist
Mannar Focused Warfare Gallente Federation
103
|
Posted - 2013.08.15 21:25:00 -
[1] - Quote
The splash damage of a forge guns shouldn't be higher than railgun turrets. The prototype compressed railgun does 234 splash damage while the standard forge gun does 231 and also the prototype forge gun does 277.2 dmg. The splash damage for it is too damn high! Its not a freakin plasma cannon or a antipersonnel weapon so its splash damage and needs to be reduced. |
Forlorn Destrier
Bullet Cluster
1403
|
Posted - 2013.08.15 21:27:00 -
[2] - Quote
As a vehicle driver and non-heavy player, I have no issues with the current state of forge guns. |
The-Errorist
Mannar Focused Warfare Gallente Federation
103
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Posted - 2013.08.15 21:47:00 -
[3] - Quote
Forlorn Destrier wrote:As a vehicle driver and non-heavy player, I have no issues with the current state of forge guns. People with assault forge guns get on high places and easily kill people with splash damage alone in a variety of ranges and way/situations where the gun isn't intended to be used. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
134
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Posted - 2013.08.15 22:02:00 -
[4] - Quote
u should blame the damage mods put on to them then... |
Forlorn Destrier
Bullet Cluster
1404
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Posted - 2013.08.15 22:04:00 -
[5] - Quote
The-Errorist wrote:Forlorn Destrier wrote:As a vehicle driver and non-heavy player, I have no issues with the current state of forge guns. People with assault forge guns get on high places and easily kill people with splash damage alone in a variety of ranges and way/situations where the gun isn't intended to be used.
I understand, and I'm not bothered by this. |
The-Errorist
Mannar Focused Warfare Gallente Federation
103
|
Posted - 2013.08.15 22:45:00 -
[6] - Quote
CLONE117 wrote:u should blame the damage mods put on to them then... Without damage mods it still takes off too much HP. Its supposed to be an AV weapon not a AP weapon. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
135
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Posted - 2013.08.15 22:47:00 -
[7] - Quote
well the lower tiered version rnt much to complain about ... they r skilol shots ive used them before...u have no zoom...
but the players that always seem to be the most annoying would be the higher tiered proto and adv varients..
a reg forge or mlt is nothing to complain about... |
The-Errorist
Mannar Focused Warfare Gallente Federation
104
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Posted - 2013.08.15 23:11:00 -
[8] - Quote
Here are some stats:
Standard railgun Splash radius: 2.5 Splash damage: 180.0
Standard Plasma cannon Splash radius: 3.5 Splash damage: 285.0
Standard Forge gun Splash radius: 2.5 Splash damage: 231.0
The splash damage gap between the plasma cannon and the railgun is 105. There is only a 54 damage difference in the splash of the forge gun does compared to a plasma cannon. The forge gun does a whopping 128.3% more splash damage than a railgun turret.
This isn't even accounting for the ridiculously high splash dps that can be achieved from using proto forge guns even without damage mods.
From this and how often the forg gun is abused to get easy kills, I conclude this. |
ladwar
Dead Six Initiative Lokun Listamenn
1137
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Posted - 2013.08.15 23:43:00 -
[9] - Quote
nice neck beard |
KING CHECKMATE
Bragian Order Amarr Empire
542
|
Posted - 2013.08.16 00:00:00 -
[10] - Quote
The-Errorist wrote:The splash damage of a forge guns shouldn't be higher than railgun turrets. The prototype compressed railgun does 234 splash damage while the standard forge gun does 231 and also the prototype forge gun does 277.2 dmg. The splash damage for it is too damn high! Its not a freakin plasma cannon or a antipersonnel weapon so its splash damage and needs to be reduced.
The only Forge gun that ABUSES splash damage is the Assault one. If the splash would be nerfed its only fair that only the assault FG gets the nerf.
Regular ones and Breach DO need the splash damage a lot. |
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Meeko Fent
Seituoda Taskforce Command Caldari State
612
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Posted - 2013.08.16 00:28:00 -
[11] - Quote
Does that mean that we need to nerf the PC too?
The Large Rails need a buff.
The FG doesn't need a nerf. What is with people and wanting to nerf Heavy weapons? Their heavy weapons! They're supposed to be "OP" to small suits! You already killed the HMG, so heavies are now dropping the HMG for the AR, but now your trieing to nerf the only heavy gun that isn't completely and totally gimped?
Got a FG problem? Get a buddy, fly a DS up there, and kill him!
Problem Solved! Sorry you have to stop running into enemy fire, and use tactics to kill an enemy, but that's diversity! That's good! |
Mobius Kaethis
Molon Labe. League of Infamy
500
|
Posted - 2013.08.16 02:58:00 -
[12] - Quote
The-Errorist wrote:Forlorn Destrier wrote:As a vehicle driver and non-heavy player, I have no issues with the current state of forge guns. People with assault forge guns get on high places and easily kill people with splash damage alone in a variety of ranges and way/situations where the gun isn't intended to be used.
How do you know that this is not the intended use of the forge gun? Are you a dev? Do you have some sort of secret channel you communicate with them on?
The FG is fine. Even the assault FG.
Get a sniper rifle, stack some damage mods on it, shoot the offending heavy in the face from beyond his draw distance. Problem solved. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
322
|
Posted - 2013.08.16 03:02:00 -
[13] - Quote
Lmfao. The forge gun (all of them) hardly get kills with splash damage. Most of their kills on infantry is direct hits, and it's harder to pull off than using the assault rifle. Oh wait. The assault rifle takes skill.
Lolaimassisteasystreet1.4 |
KalOfTheRathi
Black Phoenix Mercenaries
572
|
Posted - 2013.08.16 03:14:00 -
[14] - Quote
The-Errorist wrote: -- snip of QQ Kitten on Forge Gun Splash -- I have killed* and been killed with Forge Guns of all types.
Your assumptions are incorrect and one wonders how you even got to this viewpoint.
Every kill of late by FG has been with damage in Excess of 1300HP. Sometimes massively in the case of the Breach variants. They show up on the kill screen and I have Never been killed in Any suit by splash damage from Any Forge Gun. Ever. I look at my kill screen every time. Since that feature has been added FG splash has never killed me.
You, @The-Errorist, are mistaken. AKA in error.
* I don't use Proto FGs. Yet. |
AKIMBO ASSASSAIN
Opus Arcana Covert Intervention
1
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Posted - 2013.08.16 03:14:00 -
[15] - Quote
i think peoples problem is that they are mad they cant quickly kill the FG because he is in a high place out of reach of there AR's and the FG can kill them the FG is a anti material weapon it says so in the description its made to blow s*** up so why are you mad that the FG is doing its intended role? |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
322
|
Posted - 2013.08.16 03:50:00 -
[16] - Quote
AKIMBO ASSASSAIN wrote:i think peoples problem is that they are mad they cant quickly kill the FG because he is in a high place out of reach of there AR's and the FG can kill them the FG is a anti material weapon it says so in the description its made to blow s*** up so why are you mad that the FG is doing its intended role? Because I guess the assault rifle is the only gun that takes skill. Lawl aim assist! I've been saying that all day |
Lynn Beck
Granite Mercenary Division
111
|
Posted - 2013.08.16 04:22:00 -
[17] - Quote
Pfft aim assist, i run 100% sensitivity and i can snipe people at around 100+m thx to NO recoil past lv3. We need to make this a CQC weapon, not a psuedo sniper |
The-Errorist
Mannar Focused Warfare Gallente Federation
106
|
Posted - 2013.08.16 05:07:00 -
[18] - Quote
KalOfTheRathi wrote:The-Errorist wrote: -- snip of QQ Kitten on Forge Gun Splash -- I have killed* and been killed with Forge Guns of all types. Your assumptions are incorrect and one wonders how you even got to this viewpoint. Every kill of late by FG has been with damage in Excess of 1300HP. Sometimes massively in the case of the Breach variants. They show up on the kill screen and I have Never been killed in Any suit by splash damage from Any Forge Gun. Ever. I look at my kill screen every time. Since that feature has been added FG splash has never killed me. You, @The-Errorist, are mistaken. AKA in error. * I don't use Proto FGs. Yet. I and other people have been killed with splash damage a ton of the time (half the time in my light suits). The splash damage kills more people thank you would like to consider. |
The-Errorist
Mannar Focused Warfare Gallente Federation
106
|
Posted - 2013.08.16 05:12:00 -
[19] - Quote
Meeko Fent wrote:Does that mean that we need to nerf the PC too?
The Large Rails need a buff.
The FG doesn't need a nerf. What is with people and wanting to nerf Heavy weapons? Their heavy weapons! They're supposed to be "OP" to small suits! You already killed the HMG, so heavies are now dropping the HMG for the AR, but now your trieing to nerf the only heavy gun that isn't completely and totally gimped?
Got a FG problem? Get a buddy, fly a DS up there, and kill him!
Problem Solved! Sorry you have to stop running into enemy fire, and use tactics to kill an enemy, but that's diversity! That's good! I'm not saying that the PC needs a nerf, I'm just saying the FG is encroaching on its role with its splash damage. Splash damage isn't important or even useful for AV weapons like the FG. The nerf I want isn't to direct damage, so it wont affect the AV performance of this heavy weapon, just how well it performs against infantry. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
325
|
Posted - 2013.08.16 06:51:00 -
[20] - Quote
The-Errorist wrote:Meeko Fent wrote:Does that mean that we need to nerf the PC too?
The Large Rails need a buff.
The FG doesn't need a nerf. What is with people and wanting to nerf Heavy weapons? Their heavy weapons! They're supposed to be "OP" to small suits! You already killed the HMG, so heavies are now dropping the HMG for the AR, but now your trieing to nerf the only heavy gun that isn't completely and totally gimped?
Got a FG problem? Get a buddy, fly a DS up there, and kill him!
Problem Solved! Sorry you have to stop running into enemy fire, and use tactics to kill an enemy, but that's diversity! That's good! I'm not saying that the PC needs a nerf, I'm just saying the FG is encroaching on its role with its splash damage. Splash damage isn't important or even useful for AV weapons like the FG. The nerf I want isn't to direct damage, so it wont affect the AV performance of this heavy weapon, just how well it performs against infantry. Hush. You don't know what you're talking about. Who told you the forge gun was a AV? Lol please just stop. |
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Thurak1
Psygod9
36
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Posted - 2013.08.16 07:22:00 -
[21] - Quote
The-Errorist wrote:Forlorn Destrier wrote:As a vehicle driver and non-heavy player, I have no issues with the current state of forge guns. People with assault forge guns get on high places and easily kill people with splash damage alone in a variety of ranges and way/situations where the gun isn't intended to be used. Not exactly easy kills forge guns are not easy to aim. Also the splash area is very small.
|
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
623
|
Posted - 2013.08.16 08:25:00 -
[22] - Quote
I can understand your argument.
But do keep in mind that Forge Guns kill with the direct hit most of the time, not the splash. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
117
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Posted - 2013.08.16 09:05:00 -
[23] - Quote
i cant remember when was the last time i got killed by a FG
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
117
|
Posted - 2013.08.16 09:06:00 -
[24] - Quote
The-Errorist wrote:Forlorn Destrier wrote:As a vehicle driver and non-heavy player, I have no issues with the current state of forge guns. People with assault forge guns get on high places and easily kill people with splash damage alone in a variety of ranges and way/situations where the gun isn't intended to be used.
snipers go on high places , tanks go on high place , everyone likes high places , nerf high places
its a weapon , it kills , its used as intended |
Text Grant
Planetary Response Organization Test Friends Please Ignore
98
|
Posted - 2013.08.16 09:22:00 -
[25] - Quote
10% damage to infantry would fix this |
castba
Penguin's March
78
|
Posted - 2013.08.16 10:15:00 -
[26] - Quote
Text Grant wrote:10% damage to infantry would fix this That would only fix your fear of getting hit by a fg blast. Is a woeful option for a gun designed to be the most devastating infantry weapon on the field (read the gun description).
Forge splash should be 10% of the direct damage. Simple. |
Breakin Stuff
Goonfeet Top Men.
1149
|
Posted - 2013.08.16 11:01:00 -
[27] - Quote
I am amused that someone would claim that the forge gun is encroaching on the Plasma Cannon's ANYTHING.
Especially since the Forge Gun is the precursor to the plasma cannon by a long time, has a different role, and most emphatically cannot be used on medium, assault, Logi, Light or Scout suits. It can only be wielded by the fatsuit.
I would say that the Forge Gun has little to nothing in common with the plasma cannon, up to and including having a much smaller blast radius than the aforementioned light weapon usable by any infantry schlub.
Paradoxical Nature summed up the forge gun in two simple statements.
Pros: Your gun is made out of lightning.
Cons: You are fat and slow. |
Forlorn Destrier
Bullet Cluster
1410
|
Posted - 2013.08.16 15:04:00 -
[28] - Quote
The-Errorist wrote:Here are some stats: Standard railgunSplash radius: 2.5 Splash damage: 180.0 Standard Plasma cannonSplash radius: 3.5 Splash damage: 285.0 Standard Forge gunSplash radius: 2.5 Splash damage: 231.0 The splash damage gap between the plasma cannon and the railgun is 105. There is only a 54 damage difference in the splash of the forge gun does compared to a plasma cannon. The forge gun does a whopping 128.3% more splash damage than a railgun turret. This isn't even accounting for the ridiculously high splash dps that can be achieved from using proto forge guns even without damage mods. From this and how often the forg gun is abused to get easy kills, I conclude this.
You're missing a critical piece of information here - rate of fire (calculated to include charge and reload times). The railgun fires the fastest, followed by the forge, and the plasma cannon is slowest. |
Meeko Fent
Seituoda Taskforce Command Caldari State
620
|
Posted - 2013.08.16 15:32:00 -
[29] - Quote
FLAYLOCK Steve wrote:AKIMBO ASSASSAIN wrote:i think peoples problem is that they are mad they cant quickly kill the FG because he is in a high place out of reach of there AR's and the FG can kill them the FG is a anti material weapon it says so in the description its made to blow s*** up so why are you mad that the FG is doing its intended role? Because I guess the assault rifle is the only gun that takes skill. Lawl aim assist! I've been saying that all day Skill right?
Phew, point in general direction of enemy, spam R1, admire the +50 on your screen.
|
martinofski
Rebelles A Quebec Orion Empire
293
|
Posted - 2013.08.16 15:36:00 -
[30] - Quote
Lynn Beck wrote:Pfft aim assist, i run 100% sensitivity and i can snipe people at around 100+m thx to NO recoil past lv3. We need to make this a CQC weapon, not a psuedo sniper
Not a good solution, remember it's a AV weapon. Not sure you want to stand 20m away from that LAV to be able to hit him. You said recoil, why not keep it for all forge then.
I remember someone was pissed in another thread and proposed to reduce damage to 300hp on direct hit so it doesn't 1hit kill infantry...well, it is a AV weapon. I don't want to shoot my 16 shots at a tank to get is shield down.
I do have a proto forge, with prof. lvl4, so I have been using this since a while now. I agree it is easier now, but you got 16 bullets, so unless you got nanohives, you wont do long on top of this tower.
Since they fixed the mass driver splash registry, it is alot easier to get kills, even from direct hits for some reason. They added the blast visual to the forge, easier to see where it came from, which is good for countering them.
They will most likely tweek a little the forge damages and splash radius in 1.4, which I would be fine with, but the forge will still snipe 400hp infantry then. Unless they do make 10-20% dmg to infantry, like AV nades doing 0% dmg. plasma cannon damage to infantry? hmm this one will need rethinking if they go that route.
1.5 will be the vehicle update, where they will most likely look at AV weapons in the same time. It would make sense at least. |
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Meeko Fent
Seituoda Taskforce Command Caldari State
620
|
Posted - 2013.08.16 15:37:00 -
[31] - Quote
THE TRAINSPOTTER wrote:i cant remember when was the last time i got killed by a FG
Yeah, I would applause the user for valid tactics, if only they didn't use the proto variant in pubs.
That's their only offense in my book
C'mon, be nice to the newberries, use proto in Merc battles, not in pubs! |
Meeko Fent
Seituoda Taskforce Command Caldari State
620
|
Posted - 2013.08.16 15:41:00 -
[32] - Quote
The-Errorist wrote:Forlorn Destrier wrote:As a vehicle driver and non-heavy player, I have no issues with the current state of forge guns. People with assault forge guns get on high places and easily kill people with splash damage alone in a variety of ranges and way/situations where the gun isn't intended to be used. That's video games on consoles buddy.
We work extremely hard to find little loopholes to give us edges in battle.
Nerf console gamers, not the FG. |
Meeko Fent
Seituoda Taskforce Command Caldari State
621
|
Posted - 2013.08.16 16:02:00 -
[33] - Quote
Lynn Beck wrote:Pfft aim assist, i run 100% sensitivity and i can snipe people at around 100+m thx to NO recoil past lv3. We need to make this a CQC weapon, not a psuedo sniper Wait, the FG?
I refuse to speak of you if that's what your talking about.
I don't quite know what weapon your talking about, but I am assuming not the FG. |
The-Errorist
Mannar Focused Warfare Gallente Federation
111
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Posted - 2013.08.17 12:36:00 -
[34] - Quote
Why a lot of you are against lowering the splash damage of the FG baffles me. Sure there's other things that make the FG a weapon a lot of people prefer to go on high and get kills with, but thats what I'm addressing.
What I'm saying is that compared to large railguns and plasma cannons, its splash damage is too high for an AV weapon. Making it have a lower splash damage is not going to affect its Anti-Vehicle performance. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
167
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Posted - 2013.08.17 13:08:00 -
[35] - Quote
My only problem with the forgegun is the range of it . The sight helps to reduce its sniping ability but it is something you can compensate for. Anyway long range hits on a tank only make it run and hide so a closer range would actually help users finish them off IMO |
Powerh8er
DIOS EX. Top Men.
44
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Posted - 2013.08.17 15:42:00 -
[36] - Quote
Without the splashdamage the forge gun is almost helpless in close combat against shotgunners or assault rifles. |
Trey Hardin
REAPERS REPUBLIC
19
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Posted - 2013.08.17 16:05:00 -
[37] - Quote
The-Errorist wrote: (half the time in my light suits).
That is ur problem you have low ehp |
Trey Hardin
REAPERS REPUBLIC
19
|
Posted - 2013.08.17 16:17:00 -
[38] - Quote
The-Errorist wrote:Why a lot of you are against lowering the splash damage of the FG baffles me. Sure there's other things that make the FG a weapon a lot of people prefer to go on high and get kills with, but thats what I'm addressing.
What I'm saying is that compared to large railguns and plasma cannons, its splash damage is too high for an AV weapon. Making it have a lower splash damage is not going to affect its Anti-Vehicle performance. Where do u people keep getting tha the FG is an AV weapon. I have said this on at least 3 other threads but even if it was an AV weapon taking the splash damage down would reduce the effectiveness on LAV |
Sean Mcbride
0uter.Heaven EoN.
18
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Posted - 2013.08.17 18:01:00 -
[39] - Quote
This is taken word from word Right from the description of the game.
Adapted from Deep Core Mining Inc.'s proprietary technology.The DCMA S=1 subverts the conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite it's excessive weight and extended recharge time, the "Forge Gun" as it has become known is regarded as the most as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.
Powered by a Gemini microcapacitor. The forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,0000 m/s. Enough to penetrate even augmented armor systems.
There is more there but do I really need to go on because no where in that does it say the Forge gun is supposed to be Anti Vehicle only. it says Anti Material.......
You got forge gun snipped well damn good shot from the heavy takes a minimum of 3 seconds to charge and on some of the variants you are locked in one place effectively immobilizing you. Most heavies running a forge gun as of late are well part of the FOTM crowd that didn't go MD.
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CLONE117
Planetary Response Organization Test Friends Please Ignore
147
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Posted - 2013.08.17 18:12:00 -
[40] - Quote
that reminds me we need an anti material rifle..
that can carry 20 rounds... . |
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Salt Dog 76
Red Star. EoN.
54
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Posted - 2013.08.17 18:16:00 -
[41] - Quote
LOL Just for this thread im gonna do some FG sniping from towers tonight. Anyone else want in.. |
Lynn Beck
Granite Mercenary Division
118
|
Posted - 2013.08.18 16:57:00 -
[42] - Quote
martinofski wrote:Lynn Beck wrote:Pfft aim assist, i run 100% sensitivity and i can snipe people at around 100+m thx to NO recoil past lv3. We need to make this a CQC weapon, not a psuedo sniper Not a good solution, remember it's a AV weapon. Not sure you want to stand 20m away from that LAV to be able to hit him. You said recoil, why not keep it for all forge then. I remember someone was pissed in another thread and proposed to reduce damage to 300hp on direct hit so it doesn't 1hit kill infantry...well, it is a AV weapon. I don't want to shoot my 16 shots at a tank to get is shield down. I do have a proto forge, with prof. lvl4, so I have been using this since a while now. I agree it is easier now, but you got 16 bullets, so unless you got nanohives, you wont do long on top of this tower. Since they fixed the mass driver splash registry, it is alot easier to get kills, even from direct hits for some reason. They added the blast visual to the forge, easier to see where it came from, which is good for countering them. They will most likely tweek a little the forge damages and splash radius in 1.4, which I would be fine with, but the forge will still snipe 400hp infantry then. Unless they do make 10-20% dmg to infantry, like AV nades doing 0% dmg. plasma cannon damage to infantry? hmm this one will need rethinking if they go that route. 1.5 will be the vehicle update, where they will most likely look at AV weapons in the same time. It would make sense at least. Was talkn bout ar's "skill" at range, ppl complain about forge, me with a mlt forge i get a hit every clip, which is 1/3, and i cant solo mlt tanks that well, but thats expected? |
Jathniel
G I A N T EoN.
779
|
Posted - 2013.08.18 18:37:00 -
[43] - Quote
lol a forge gunner doesn't need splash damage with how fkin accurate they are now. |
The-Errorist
Mannar Focused Warfare Gallente Federation
112
|
Posted - 2013.08.18 20:53:00 -
[44] - Quote
Jathniel wrote:lol a forge gunner doesn't need splash damage with how fkin accurate they are now. Exactly, thats one reason why reducing the splash damage wont be a bad thing. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
148
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Posted - 2013.08.18 20:54:00 -
[45] - Quote
u can nerf the higher tiered varients..just leave std and mlt alone... |
The-Errorist
Mannar Focused Warfare Gallente Federation
112
|
Posted - 2013.08.18 20:57:00 -
[46] - Quote
Powerh8er wrote:Without the splashdamage the forge gun is almost helpless in close combat against shotgunners or assault rifles. Thats not intended range the FG is supposed to be effective at or the role its supposed to play, the an AV weapon. |
The-Errorist
316
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Posted - 2013.10.29 18:41:00 -
[47] - Quote
Thanks CCP, the splash radius reduction is great :D! |
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