Telleth
DUST University Ivy League
103
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Posted - 2013.08.16 02:38:00 -
[1] - Quote
I think the big problem with AV vs vehicles (can't forget the LAV's and dropships) is the inability to counter the high alpha damage from a lot of the AV. Forge guns and AV nades mostly.
It's hard to balance current AV vs vehicles right now because of the large difference in hp's between vehicles, but the same AV being used against all vehicles.
While the capacitor/engagement time idea does sound pretty good, and would make this section of the game much more intricate, it also sounds very difficult to balance properly, particularly when new vehicles/AV come out.
How about something along the lines of signature radius from EVE. Each vehicle would have its own signature radius, and each weapon would deal damage based off of that sig radius. This allows balancing of AV against each individual vehicle instead of all of them as a whole. This could also add in a layer of EWAR into vehicles that could be built upon in the future, such as sig reducing and sig effect reducing modules and skills.
HAV balance is pretty close to where it should be at the moment, maybe toning down forge shots on them just a little. I think the major point of contention is the price of both learning to use them and of using a fully kitted out tank are a bit high. Halving the price on turrets would probably do the trick there.
LAV balance is a bit tougher, a standard one is fairly easy, but kinda should be,and a LLAV is kinda excessive to take down. Keep the LAV about where it is at, and the LLAV should accelerate a bit slower, have a bit higher signature than a standard LAV, with their primary weakness being to AV nades, about 3 would be right. Might be a way to work plasma cannons into here as well. SLAV's... I dunno, I've only seen one used in a match, never used one myself... But imagine a low signature would be appropriate.
Dropships, this is where I feel like a good amount of attention should be paid. Currently I've noticed that whenever I die in one, mostly it's to a forge gun. The high single shot damage and quick rate of fire compared to how quick a dropship can leave an area they are operating in just eliminates dropships. I think a lower signature/effect felt from forge guns would give them a fighting chance. Though a price reduction on turrets would go a long way too.
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