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Funkmaster Whale
0uter.Heaven EoN.
236
|
Posted - 2013.08.15 04:39:00 -
[1] - Quote
There's a bug that involves the melee cooldown being reset by sprinting allowing a rapid succession of melee attacks. This is being abused by certain players causing near instant melee kills. Please look into how sprinting affects melee. |
OZAROW
A.N.O.N.Y.M.O.U.S.
367
|
Posted - 2013.08.15 13:48:00 -
[2] - Quote
Had this happen |
N1ck Comeau
Ahrendee Mercenaries EoN.
993
|
Posted - 2013.08.15 16:09:00 -
[3] - Quote
It's always been like this, it's just now it's being abused |
Scrappy Bernard
MoIon Labe.
2
|
Posted - 2013.08.15 17:56:00 -
[4] - Quote
Working as intended |
Maken Tosch
DUST University Ivy League
3590
|
Posted - 2013.08.15 18:04:00 -
[5] - Quote
Everyone and their grandma already knew about this bug. Just simply alternate L3 and R2 rapidly. Although there needs to be a fix. It makes no sense that a player can do 10 punches in a single second. |
Doc DDD
TeamPlayers EoN.
19
|
Posted - 2013.08.16 03:28:00 -
[6] - Quote
I am guessing the devs have never seen a player using this tactic.. maybe if someone could link video of the over 1500 dps melee 'glitch' it could get some attention. . Just saw 3 heavies go down in 3 seconds from non stop melee.. why use a weapon? |
Funkmaster Whale
0uter.Heaven EoN.
241
|
Posted - 2013.08.18 05:13:00 -
[7] - Quote
Yeah this bug is getting more and more out of hand. Devs really need to look into it. |
21yrOld Knight
187.
73
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Posted - 2013.08.18 06:50:00 -
[8] - Quote
Devs please look into this and try to fix this i haven't asked anything directly beside a name change i would be happy if it was fixed it is that only thing i am not liking right now. |
Funkmaster Whale
0uter.Heaven EoN.
249
|
Posted - 2013.08.19 16:12:00 -
[9] - Quote
Bumping in hopes for a dev reply on the matter. It's being abused in PC now which is making it all the worse. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
336
|
Posted - 2013.08.19 20:37:00 -
[10] - Quote
I have no problem with melee doing a ton of damage and OHK'ing pretty much anyone. If you let someone get that close, you deserve to die. |
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Bright Cloud
Namtar Elite Gallente Federation
19
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Posted - 2013.08.19 21:47:00 -
[11] - Quote
Dear lord you guys wont stop do you? You complain that some 1 manages to sneak up to you and beat you to death while you hold a gun. And dont tell me you could shot him before. |
Maken Tosch
DUST University Ivy League
3623
|
Posted - 2013.08.19 21:59:00 -
[12] - Quote
Bright Cloud wrote:Dear lord you guys wont stop do you? You complain that some 1 manages to sneak up to you and beat you to death while you hold a gun. And dont tell me you could shot him before.
That's not what this is a about. |
Funkmaster Whale
0uter.Heaven EoN.
256
|
Posted - 2013.08.19 23:25:00 -
[13] - Quote
Bright Cloud wrote:Dear lord you guys wont stop do you? You complain that some 1 manages to sneak up to you and beat you to death while you hold a gun. And dont tell me you could shot him before. You have no idea what's going on, do you? This isn't about someone sneaking up on you and meleeing. It doesn't matter of they're sneaking or not, you can run up to someone while getting shot and melee glitch using sprint/melee/sprint/melee before they can even react.
I did a test. I usually wear a complex cardiac regulator so this means I'm able to do a lot of melee before running out of stamina. I was able to take down a Heavy while he was shooting me faster than my AR with Prof. 5 and a 10% damage mod using JUST MELEE because I could hit him 10 times before he could do anything. That sound fair to you? |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
50
|
Posted - 2013.08.20 01:46:00 -
[14] - Quote
You know Kung Fu |
DJINN Marauder
Ancient Exiles
945
|
Posted - 2013.08.20 07:25:00 -
[15] - Quote
i see it as more of an animation cancel. sort of like when u sprint while reloading an AR to cancel the animation towards the end.
btw ari is f*cking you guys up lol. |
Funkmaster Whale
0uter.Heaven EoN.
257
|
Posted - 2013.08.20 07:33:00 -
[16] - Quote
DJINN Marauder wrote:i see it as more of an animation cancel. sort of like when u sprint while reloading an AR to cancel the animation towards the end.
btw ari is f*cking you guys up lol. That would only make sense if whatever effect was cancelled by the animation cancel. You can cancel a reload with sprint, but it does not finish the reload. The same doesn't apply to melee. It may cancel the animation but the lock-on and damage still go through for every iteration. What's the point of a shotgun if melee is more accurate, more deadly, and actually detects hits? |
Arirana
Ancient Exiles
12
|
Posted - 2013.08.20 08:27:00 -
[17] - Quote
Bump. Want devs to look into it. Some dickhead in PC is killing my team with melee, what a cheating scrub. Melee is useless to everyone else, this glitch is making it balanced and its not right. Melee'ers should only be able to melee once a second, so they can only deal w/e their melee damage is per second, and thats assuming they don't miss and they can get in range of an enemy. A play style with absolutely no range whatsoever that also needs to sacrifice HP to be effective should only do as much damage per second as every other weapon at their specialized ranges. Thats so when I can't aim right and shoot someone running straight at me, they still can't do damage faster than me. Honestly, you know who you are scrub, quit using something no one else uses and pick up an AR. I lost all my respect for you when you started doing something I've never seen before and have no prior knowledge of how difficult it is to do. GGs btw Funk
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Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
|
Posted - 2013.08.20 12:48:00 -
[18] - Quote
Best example of this: smackdown |
Funkmaster Whale
0uter.Heaven EoN.
260
|
Posted - 2013.08.20 17:20:00 -
[19] - Quote
Arirana wrote:Bump. Want devs to look into it. Some dickhead in PC is killing my team with melee, what a cheating scrub. Melee is useless to everyone else, this glitch is making it balanced and its not right. Melee'ers should only be able to melee once a second, so they can only deal w/e their melee damage is per second, and thats assuming they don't miss and they can get in range of an enemy. A play style with absolutely no range whatsoever that also needs to sacrifice HP to be effective should only do as much damage per second as every other weapon at their specialized ranges. Thats so when I can't aim right and shoot someone running straight at me, they still can't do damage faster than me. Honestly, you know who you are scrub, quit using something no one else uses and pick up an AR. I lost all my respect for you when you started doing something I've never seen before and have no prior knowledge of how difficult it is to do. GGs btw Funk Your supposed "play style" would be valid if it didn't entirely depend on an exploit. And don't act like it's so hard to be effective with it. You and I both know that close-quarters combat in this game is a mess, especially considering PC's lag and crappy hit detection. It's not difficult to strafe towards someone and instagib them with melee.
It's ok, though. Keep trying to justify why you do what you do. If and when it's fixed you can still find a way to be effective with your play style, I will salute you sir. Sadly, your whole little scheme depends on you being able to spam countless melee attacks in seconds. Like I said, I never had much of a problem with it, but the fact that I can take down heavy suits without firing a bullet and not using any melee modules like you shows how ridiculous this bug is. |
Muud Kipz
Elevated Technologies
47
|
Posted - 2013.08.20 19:55:00 -
[20] - Quote
Arirana wrote:Bump. Want devs to look into it. Some dickhead in PC is killing my team with melee, what a cheating scrub. Melee is useless to everyone else, this glitch is making it balanced and its not right. Melee'ers should only be able to melee once a second, so they can only deal w/e their melee damage is per second, and thats assuming they don't miss and they can get in range of an enemy. A play style with absolutely no range whatsoever that also needs to sacrifice HP to be effective should only do as much damage per second as every other weapon at their specialized ranges. Thats so when I can't aim right and shoot someone running straight at me, they still can't do damage faster than me. Honestly, you know who you are scrub, quit using something no one else uses and pick up an AR. I lost all my respect for you when you started doing something I've never seen before and have no prior knowledge of how difficult it is to do. GGs btw Funk
For such a PC-playing "pro" I expected a little more thought. Melee is balanced WITHOUT this glitch- the point of melee is being able to add a 100+ damage alpha finisher in CQC, not to be the be-all end-all of CQC weapons. It's meant to be almost useless, except for that 1% of times when hitting someone in the face is actually a better option than your very expensive, very high-tech weaponry. The fact that you've managed to rationalize abusing such an obviously broken exploit is truly impressive. You really have nothing better to do than roll into pubs with a proto gear, a full squad, and melee-bug people to death? If you're that bored of actually playing the game, leave it. This is obviously a bug and anyone abusing it is essentially hacking/cheating. Just because the devs inadvertently left it in (out of laziness or inefficient workflow or idiotic release date pressure) doesn't make it a legitimate part of the game.
tl;dr: FFFFFFFUUUUUU, GTFO, stop breaking an already barely-afloat game. |
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21yrOld Knight
High-Damage
77
|
Posted - 2013.08.21 05:00:00 -
[21] - Quote
Arirana wrote:Bump. Want devs to look into it. Some dickhead in PC is killing my team with melee, what a cheating scrub. Melee is useless to everyone else, this glitch is making it balanced and its not right. Melee'ers should only be able to melee once a second, so they can only deal w/e their melee damage is per second, and thats assuming they don't miss and they can get in range of an enemy. A play style with absolutely no range whatsoever that also needs to sacrifice HP to be effective should only do as much damage per second as every other weapon at their specialized ranges. Thats so when I can't aim right and shoot someone running straight at me, they still can't do damage faster than me. Honestly, you know who you are scrub, quit using something no one else uses and pick up an AR. I lost all my respect for you when you started doing something I've never seen before and have no prior knowledge of how difficult it is to do. GGs btw Funk
Oh the Irony |
InsertCoinHere
0uter.Heaven
37
|
Posted - 2013.08.21 18:37:00 -
[22] - Quote
So yeah, I'm not gonna call names and crap, but we all know who they are. Why is CCP allowing the same ppl to go in PC battles using melee glitch over and over? Players that say oh it doesn't matter etc are the ones not getting killed 10 times in a PC battle by someone cheating. If you don't think it makes a diff, take that cheater out the PC battle then see whats up, you would be surprised how bad you lose. Yeah , I'm calling you out, meanwhile back at ccp headquarters, they are looking at all the threads of the one shot melee exploit and doing what? Can we have a little feedback on this prob CCP thanks, cause I can take a fair loss in PC batts and not mind losing proto suits, but losing PC batts to exploits is crazy when you talking about the isk involved.
P.S. CCP, if you would like videos of this melee cheat in action let me know, I have been farmed with it several times this week in PC matches as have several of my Corp Members and it's all recorded. This crap is getting old. Thanks, Coin
CCP please give some feedback on this...... |
Arirana
Ancient Exiles
26
|
Posted - 2013.08.21 20:53:00 -
[23] - Quote
Funkmaster Whale wrote:Arirana wrote:Bump. Want devs to look into it. Some dickhead in PC is killing my team with melee, what a cheating scrub. Melee is useless to everyone else, this glitch is making it balanced and its not right. Melee'ers should only be able to melee once a second, so they can only deal w/e their melee damage is per second, and thats assuming they don't miss and they can get in range of an enemy. A play style with absolutely no range whatsoever that also needs to sacrifice HP to be effective should only do as much damage per second as every other weapon at their specialized ranges. Thats so when I can't aim right and shoot someone running straight at me, they still can't do damage faster than me. Honestly, you know who you are scrub, quit using something no one else uses and pick up an AR. I lost all my respect for you when you started doing something I've never seen before and have no prior knowledge of how difficult it is to do. GGs btw Funk Your supposed "play style" would be valid if it didn't entirely depend on an exploit. And don't act like it's so hard to be effective with it. You and I both know that close-quarters combat in this game is a mess, especially considering PC's lag and crappy hit detection. It's not difficult to strafe towards someone and instagib them with melee. It's ok, though. Keep trying to justify why you do what you do. If and when it's fixed you can still find a way to be effective with your play style, I will salute you sir. Sadly, your whole little scheme depends on you being able to spam countless melee attacks in seconds. Like I said, I never had much of a problem with it, but the fact that I can take down heavy suits without firing a bullet and not using any melee modules like you shows how ridiculous this bug is. What're you talking about? Tell it to the guy that melee's in PC all the time not me. That **** should be nerfed so bad, the melee modules should give +10% damage like the other damage modifiers, and the base melee should be lowered as well. I find it annoying they can run up to me so quick, sprint speed modules need to be nerfed as well, a +1% spint speed proto module sounds fair to me. That **** is so easy to do, all you gotta do is get Buda to throw up his hand in front of their bullets while you run at them. Its so hard to shoot someone running straight at me, my gun does 500 dps and the person running at me has 470 hp, and it takes them like 4 seconds to reach me. Why aren't they dying?! Hit detection and lag must be why I miss more than 75% of my shots. Its just so lame that someone has to rely on something they spent 3.5 million skill points on and in a nerfed suit. His only proto suit got nerfed and what does he do? He resorts to exploiting. ***** that suit got nerfed for a reason, so you would only use it to be a logi. Stop doing whatever you can to avoid whipping out a repair tool, you chose a logi suit so be a goddamn logi. idc if my flux nade mass driver combo can kill you instantly, I spent all my time QQing on the forums for your suit to get nerfed, I deserve to get some payback. You want me to QQ some more? Well here I am you gonna get nerfed again motherf*cker enjoy it while it lasts. |
Funkmaster Whale
0uter.Heaven
262
|
Posted - 2013.08.21 20:58:00 -
[24] - Quote
Arirana wrote:What're you talking about? Tell it to the guy that melee's in PC all the time not me. That **** should be nerfed so bad, the melee modules should give +10% damage like the other damage modifiers, and the base melee should be lowered as well. I find it annoying they can run up to me so quick, sprint speed modules need to be nerfed as well, a +1% spint speed proto module sounds fair to me. That **** is so easy to do, all you gotta do is get Buda to throw up his hand in front of their bullets while you run at them. Its so hard to shoot someone running straight at me, my gun does 500 dps and the person running at me has 470 hp, and it takes them like 4 seconds to reach me. Why aren't they dying?! Hit detection and lag must be why I miss more than 75% of my shots. Its just so lame that someone has to rely on something they spent 3.5 million skill points on and in a nerfed suit. His only proto suit got nerfed and what does he do? He resorts to exploiting. ***** that suit got nerfed for a reason, so you would only use it to be a logi. Stop doing whatever you can to avoid whipping out a repair tool, you chose a logi suit so be a goddamn logi. idc if my flux nade mass driver combo can kill you instantly, I spent all my time QQing on the forums for your suit to get nerfed, I deserve to get some payback. You want me to QQ some more? Well here I am you gonna get nerfed again motherf*cker enjoy it while it lasts. I honestly have no idea what you just said. It's ok. Got an email from CCP saying it's not intended and is indeed a bug, so enjoy it while it lasts. :] |
Arirana
Ancient Exiles
26
|
Posted - 2013.08.21 21:05:00 -
[25] - Quote
Muud Kipz wrote:Arirana wrote:Bump. Want devs to look into it. Some dickhead in PC is killing my team with melee, what a cheating scrub. Melee is useless to everyone else, this glitch is making it balanced and its not right. Melee'ers should only be able to melee once a second, so they can only deal w/e their melee damage is per second, and thats assuming they don't miss and they can get in range of an enemy. A play style with absolutely no range whatsoever that also needs to sacrifice HP to be effective should only do as much damage per second as every other weapon at their specialized ranges. Thats so when I can't aim right and shoot someone running straight at me, they still can't do damage faster than me. Honestly, you know who you are scrub, quit using something no one else uses and pick up an AR. I lost all my respect for you when you started doing something I've never seen before and have no prior knowledge of how difficult it is to do. GGs btw Funk For such a PC-playing "pro" I expected a little more thought. Melee is balanced WITHOUT this glitch- the point of melee is being able to add a 100+ damage alpha finisher in CQC, not to be the be-all end-all of CQC weapons. It's meant to be almost useless, except for that 1% of times when hitting someone in the face is actually a better option than your very expensive, very high-tech weaponry. The fact that you've managed to rationalize abusing such an obviously broken exploit is truly impressive. You really have nothing better to do than roll into pubs with a proto gear, a full squad, and melee-bug people to death? If you're that bored of actually playing the game, leave it. This is obviously a bug and anyone abusing it is essentially hacking/cheating. Just because the devs inadvertently left it in (out of laziness or inefficient workflow or idiotic release date pressure) doesn't make it a legitimate part of the game. tl;dr: FFFFFFFUUUUUU, GTFO, stop breaking an already barely-afloat game. I'm not rationalizing anything, nor am I the person you think is cheating. Must be a similar name or something. Glitches seem pretty rationalized, I think the term you're looking for is "fair". Don't think someone running up to me and meleeing me for 1200 dps is irrational, seems like a no brainer to me if you have the skills specced into it. I'm just angry that I didn't risk 3.5 million sp on something that might be UP and someone else did. All I can do I guess is play every moral/ethical angle I can to make this sound less like a QQ and more like a bug report. |
Arirana
Ancient Exiles
26
|
Posted - 2013.08.21 21:06:00 -
[26] - Quote
Funkmaster Whale wrote:Arirana wrote:What're you talking about? Tell it to the guy that melee's in PC all the time not me. That **** should be nerfed so bad, the melee modules should give +10% damage like the other damage modifiers, and the base melee should be lowered as well. I find it annoying they can run up to me so quick, sprint speed modules need to be nerfed as well, a +1% spint speed proto module sounds fair to me. That **** is so easy to do, all you gotta do is get Buda to throw up his hand in front of their bullets while you run at them. Its so hard to shoot someone running straight at me, my gun does 500 dps and the person running at me has 470 hp, and it takes them like 4 seconds to reach me. Why aren't they dying?! Hit detection and lag must be why I miss more than 75% of my shots. Its just so lame that someone has to rely on something they spent 3.5 million skill points on and in a nerfed suit. His only proto suit got nerfed and what does he do? He resorts to exploiting. ***** that suit got nerfed for a reason, so you would only use it to be a logi. Stop doing whatever you can to avoid whipping out a repair tool, you chose a logi suit so be a goddamn logi. idc if my flux nade mass driver combo can kill you instantly, I spent all my time QQing on the forums for your suit to get nerfed, I deserve to get some payback. You want me to QQ some more? Well here I am you gonna get nerfed again motherf*cker enjoy it while it lasts. I honestly have no idea what you just said. It's ok. Got an email from CCP saying it's not intended and is indeed a bug, so enjoy it while it lasts. :] No I'm with you. Thank god. They give us a time frame? |
Lazy Bass
No Free Pass
14
|
Posted - 2013.08.23 00:01:00 -
[27] - Quote
Hmm sounds like fist of the North star punches are flying around |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1358
|
Posted - 2013.08.23 16:03:00 -
[28] - Quote
so that's what it looks like from your end
makes the noise, does the damage, yea working as intended smh |
daishi mk03
Brutor Vanguard Minmatar Republic
103
|
Posted - 2013.08.24 12:31:00 -
[29] - Quote
TP EoN. lost a match, so butthurt they have to write emails to CCP, spam several threads with their QQ and comfort each other
ALL BECAUSE
a guy with low hp run up to them and hit them in the face because they couldn't touch the trigger of their 500 dps guns with their fat fingers.
OH MY GOD THE IRONY
Edit: I will donate 1m ISK to Arirana as soon as i log in, just because of this amazing show happening here. Keep up the good work. |
Funkmaster Whale
0uter.Heaven
276
|
Posted - 2013.08.24 13:48:00 -
[30] - Quote
"We are aware of this melee issue and we are also actively looking into deploying a fix as soon as possible."
-Email from CCP
I'm assuming it'll either be fixed in 1.4 or in a hotfix soon after. |
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Funkmaster Whale
0uter.Heaven
276
|
Posted - 2013.08.24 14:00:00 -
[31] - Quote
daishi mk03 wrote:TP EoN. lost a match, so butthurt they have to write emails to CCP, spam several threads with their QQ and comfort each other
ALL BECAUSE
a guy with low hp run up to them and hit them in the face because they couldn't touch the trigger of their 500 dps guns with their fat fingers.
OH MY GOD THE IRONY
Edit: I will donate 1m ISK to Arirana as soon as i log in, just because of this amazing show happening here. Keep up the good work. You seem to have little understanding about PC. Hit detection and lag make people resort to cheap instakill tactics because ARs and other hitscan weapons don't detect about 1/3 of your shots, which is why everyone resorts to grenades, mass drivers, and now this.
I personally had no problem killing Ari despite the lag, but the fact is the exploit allows almost any close-quarters situation to be a kill because there's no time to react to 4-5 melee hits in under a second. Trust me, it's a very very effective tactic. The whole "Oh i only have 480 HP" reasoning means nothing when speed tanking effectively allows you to matrix away from bullets that should be hitting.
I've been using it in pubs occasionally. I've gotten 3 kills in a row against a group of red dots because I meleed them down before most of them could even get a shot off. |
daishi mk03
Brutor Vanguard Minmatar Republic
106
|
Posted - 2013.08.24 14:31:00 -
[32] - Quote
My post was in no way related to that bug, it was all about the behavior of certain individuals. It will be fixed in 1.5 and it's not that easy to exploit, so I'm fine on that topic. |
Funkmaster Whale
0uter.Heaven
276
|
Posted - 2013.08.24 14:47:00 -
[33] - Quote
daishi mk03 wrote:My post was in no way related to that bug, it was all about the behavior of certain individuals. It will be fixed in 1.5 and it's not that easy to exploit, so I'm fine on that topic. It's extremely easy to exploit. I do it all the time, just not in competitive matches like some people. |
Arx Ardashir
Imperium Aeternum
193
|
Posted - 2013.08.24 17:34:00 -
[34] - Quote
Had a guy run up to me from the side during a firefight with some others (I'm sure you can guess who it was) and I saw he had a shotgun. So when I went down instantly I thought nothing of it until I saw "Melee" listed as the weapon used. I found it odd because even with a full rack of melee mods it shouldn't have been a single hit.
Looked on the forums, turns out it wasn't a single hit.
Tried it the next match, got it just fine. It's not hard at all, especially when you're running up on people from the side during a large firefight and their focus is elsewhere.
All this "oh I have to sacrifice hp" is rather ridiculous because you sacrifice hp to fit any mod aside from extenders/plates. There are no slots that don't take some form of hp mod.
"Can't shoot guy running right at me," well if that's the case then sure, the melee guy gets credit, but most of the time they aren't running head on at people.
But no, not a hard exploit to pull off, really, and that's saying something because I'm a rather mediocre FPSer at best. But with how fast you can melee, yeah, it's definately an exploit. Even if you have to be super close to use it.
Anyone who thinks this is just run of the mill standard QQ hasn't tried it yet. You can beat face pretty quickly.
If Commando's had any speed you'd probably be able to melee HAVs to death in no time. |
daishi mk03
Brutor Vanguard Minmatar Republic
111
|
Posted - 2013.08.24 22:10:00 -
[35] - Quote
It's easy to press the buttons, but to really make a change in a battle isn't that easy. In a firefight with several enemies it's hard to make it out alive after killing. Killing isolated people on the map by surprise ... everybody can do this, with weapons even from range. |
Vin Vicious
Capital Acquisitions LLC
294
|
Posted - 2013.08.24 23:29:00 -
[36] - Quote
+1 go ahead and say your trading HP for melee but you and every else knows along with the melee exploit, your also exploiting the poor hit detection/laceny issue when stacking speed mods aka no hit req and blue hit marker |
Arirana
Ancient Exiles
46
|
Posted - 2013.09.06 02:43:00 -
[37] - Quote
Vin Vicious wrote:+1 go ahead and say your trading HP for melee but you and every else knows along with the melee exploit, your also exploiting the poor hit detection/laceny issue when stacking speed mods aka no hit req and blue hit marker Taking advantage of that was never my intention, just figured it was common knowledge to have some speed on a mainly CQC class. Flame me for using it but how is it in any way abusing something that will happen anyway if you wanted it to or not? Its the game that's conveniently broken around tactics CQC classes would use anyway, not me using speed mods to goop your detection and latency up. |
God Anpu TheImmortal
The Pyramid Order The Nova Foundry
61
|
Posted - 2013.09.06 03:10:00 -
[38] - Quote
[quote=R'adeh Hunt]I have no problem with melee doing a ton of damage and OHK'ing pretty much anyone. If you let someone get that close, you deserve to die. [/quoteyou sound like an idiot. |
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