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Zero Harpuia
WarRavens League of Infamy
633
|
Posted - 2013.08.14 20:11:00 -
[1] - Quote
We have three kinds of weapons in this game. AOE, explosives that cover a wide range like the Mass Driver, the Grenades, the Missiles and Railguns. Spray weapons, where accuracy over time is more important than accuracy at any one time like Assault Rifles, SMGs, HMGs, Laser Rifles and Blasters. Then we have Precision weapons, where each shot counts, where the design prohibits spray such as Sniper Rifles, Scramblers, Tactical Assault Rifles and Scrambler Pistols.
To those of you who don't use these weapons, you may feel they are OP if, for example, a TAR or Scrambler user has a modded controller to increase fire rate to Spray levels, or a Charge Rifle OHKs you by tagging you in the abs. To those who use them, like myself, we wish we had a reason to aim for vital points like the head. It's just not worth the risk of missing when you're torso is such an appealing target.
To those of us who use Precision Class weapons I ask of you, would you take a slight damage nerf in exchange for a greater headshot multiplier? Look at the Scrambler Pistol, with a 3.5x bonus to headshots. Use it as a Spray weapon and you'll be respawning more often than a fresh player in a ProtoStomp, but use it to plug heads and you become a huge threat. Would you like to see that principle applied to the Sniper, TAR and Scrambler Rifle. |
Rogatien Merc
Red Star. EoN.
677
|
Posted - 2013.08.14 20:27:00 -
[2] - Quote
Zero Harpuia wrote:We have three kinds of weapons in this game. AOE, explosives that cover a wide range like the Mass Driver, the Grenades, the Missiles and Railguns. Spray weapons, where accuracy over time is more important than accuracy at any one time like Assault Rifles, SMGs, HMGs, Laser Rifles and Blasters. Then we have Precision weapons, where each shot counts, where the design prohibits spray such as Sniper Rifles, Scramblers, Tactical Assault Rifles and Scrambler Pistols.
To those of you who don't use these weapons, you may feel they are OP if, for example, a TAR or Scrambler user has a modded controller to increase fire rate to Spray levels, or a Charge Rifle OHKs you by tagging you in the abs. To those who use them, like myself, we wish we had a reason to aim for vital points like the head. It's just not worth the risk of missing when you're torso is such an appealing target.
To those of us who use Precision Class weapons I ask of you, would you take a slight damage nerf in exchange for a greater headshot multiplier? Look at the Scrambler Pistol, with a 3.5x bonus to headshots. Use it as a Spray weapon and you'll be respawning more often than a fresh player in a ProtoStomp, but use it to plug heads and you become a huge threat. Would you like to see that principle applied to the Sniper, TAR and Scrambler Rifle. Sure. Why not. /shrug
Think scram rifle already has this though.
As a TAR user, I would trade 5% overall damage for a 15% increase on headshots. Generally doesn't matter though. Crouched players are dead before they can stand up regardless. Not modded :-P |
Vin Vicious
Capital Acquisitions LLC
252
|
Posted - 2013.08.14 20:46:00 -
[3] - Quote
Charged imp scram can ohk head shield based protos |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1253
|
Posted - 2013.08.14 20:50:00 -
[4] - Quote
Zero Harpuia wrote:We have three kinds of weapons in this game. AOE, explosives that cover a wide range like the Mass Driver, the Grenades, the Missiles and Railguns. Spray weapons, where accuracy over time is more important than accuracy at any one time like Assault Rifles, SMGs, HMGs, Laser Rifles and Blasters. Then we have Precision weapons, where each shot counts, where the design prohibits spray such as Sniper Rifles, Scramblers, Tactical Assault Rifles and Scrambler Pistols.
To those of you who don't use these weapons, you may feel they are OP if, for example, a TAR or Scrambler user has a modded controller to increase fire rate to Spray levels, or a Charge Rifle OHKs you by tagging you in the abs. To those who use them, like myself, we wish we had a reason to aim for vital points like the head. It's just not worth the risk of missing when you're torso is such an appealing target.
To those of us who use Precision Class weapons I ask of you, would you take a slight damage nerf in exchange for a greater headshot multiplier? Look at the Scrambler Pistol, with a 3.5x bonus to headshots. Use it as a Spray weapon and you'll be respawning more often than a fresh player in a ProtoStomp, but use it to plug heads and you become a huge threat. Would you like to see that principle applied to the Sniper, TAR and Scrambler Rifle. Nope Head shots with my ScR charged bolt kill instantly away why should I care about dirty gallentean weapons when all that matters it that the Amarrian weapons are balanced. |
Zero Harpuia
WarRavens League of Infamy
633
|
Posted - 2013.08.14 20:59:00 -
[5] - Quote
True Adamance wrote:Zero Harpuia wrote:We have three kinds of weapons in this game. AOE, explosives that cover a wide range like the Mass Driver, the Grenades, the Missiles and Railguns. Spray weapons, where accuracy over time is more important than accuracy at any one time like Assault Rifles, SMGs, HMGs, Laser Rifles and Blasters. Then we have Precision weapons, where each shot counts, where the design prohibits spray such as Sniper Rifles, Scramblers, Tactical Assault Rifles and Scrambler Pistols.
To those of you who don't use these weapons, you may feel they are OP if, for example, a TAR or Scrambler user has a modded controller to increase fire rate to Spray levels, or a Charge Rifle OHKs you by tagging you in the abs. To those who use them, like myself, we wish we had a reason to aim for vital points like the head. It's just not worth the risk of missing when you're torso is such an appealing target.
To those of us who use Precision Class weapons I ask of you, would you take a slight damage nerf in exchange for a greater headshot multiplier? Look at the Scrambler Pistol, with a 3.5x bonus to headshots. Use it as a Spray weapon and you'll be respawning more often than a fresh player in a ProtoStomp, but use it to plug heads and you become a huge threat. Would you like to see that principle applied to the Sniper, TAR and Scrambler Rifle. Nope Head shots with my ScR charged bolt kill instantly away why should I care about dirty gallentean weapons when all that matters it that the Amarrian weapons are balanced.
Can't tell if trolling..... Balancing all weapons is important in and of itself, but see my other thread for why the Scrambler needs abit of tuning. Also, it may kill some targets instantly, but WHICH targets? Are those targets equivalent with the Scrambler's metalevel, or are you popping Militias? Or Caldari for that matter, SCR gets a nice shield bonus so you shouldn't really count them :p |
Zero Harpuia
WarRavens League of Infamy
633
|
Posted - 2013.08.14 21:02:00 -
[6] - Quote
Rogatien Merc wrote:Zero Harpuia wrote:We have three kinds of weapons in this game. AOE, explosives that cover a wide range like the Mass Driver, the Grenades, the Missiles and Railguns. Spray weapons, where accuracy over time is more important than accuracy at any one time like Assault Rifles, SMGs, HMGs, Laser Rifles and Blasters. Then we have Precision weapons, where each shot counts, where the design prohibits spray such as Sniper Rifles, Scramblers, Tactical Assault Rifles and Scrambler Pistols.
To those of you who don't use these weapons, you may feel they are OP if, for example, a TAR or Scrambler user has a modded controller to increase fire rate to Spray levels, or a Charge Rifle OHKs you by tagging you in the abs. To those who use them, like myself, we wish we had a reason to aim for vital points like the head. It's just not worth the risk of missing when you're torso is such an appealing target.
To those of us who use Precision Class weapons I ask of you, would you take a slight damage nerf in exchange for a greater headshot multiplier? Look at the Scrambler Pistol, with a 3.5x bonus to headshots. Use it as a Spray weapon and you'll be respawning more often than a fresh player in a ProtoStomp, but use it to plug heads and you become a huge threat. Would you like to see that principle applied to the Sniper, TAR and Scrambler Rifle. Sure. Why not. /shrug Think scram rifle already has this though. As a TAR user, I would trade 5% overall damage for a 15% increase on headshots. Generally doesn't matter though. Crouched players are dead before they can stand up regardless. Not modded :-P
Scram has a boost to Shields, not a boost to Headshots, those just tend to have great synergy with the greater chunk of the playerbase going Caldari/Shieldtank. |
Forlorn Destrier
Bullet Cluster
1393
|
Posted - 2013.08.14 21:04:00 -
[7] - Quote
1. Laser rifles are not spray - they are keep on target. They do not put out a lot of shells where some hit and others don't. If targets move, you don't hit. They are more precision. 2. I don't want a higher headshot multiplier. |
Nocturnal Soul
Immortal Retribution
393
|
Posted - 2013.08.14 21:13:00 -
[8] - Quote
True Adamance wrote:Zero Harpuia wrote:We have three kinds of weapons in this game. AOE, explosives that cover a wide range like the Mass Driver, the Grenades, the Missiles and Railguns. Spray weapons, where accuracy over time is more important than accuracy at any one time like Assault Rifles, SMGs, HMGs, Laser Rifles and Blasters. Then we have Precision weapons, where each shot counts, where the design prohibits spray such as Sniper Rifles, Scramblers, Tactical Assault Rifles and Scrambler Pistols.
To those of you who don't use these weapons, you may feel they are OP if, for example, a TAR or Scrambler user has a modded controller to increase fire rate to Spray levels, or a Charge Rifle OHKs you by tagging you in the abs. To those who use them, like myself, we wish we had a reason to aim for vital points like the head. It's just not worth the risk of missing when you're torso is such an appealing target.
To those of us who use Precision Class weapons I ask of you, would you take a slight damage nerf in exchange for a greater headshot multiplier? Look at the Scrambler Pistol, with a 3.5x bonus to headshots. Use it as a Spray weapon and you'll be respawning more often than a fresh player in a ProtoStomp, but use it to plug heads and you become a huge threat. Would you like to see that principle applied to the Sniper, TAR and Scrambler Rifle. Nope Head shots with my ScR charged bolt kill instantly away why should I care about dirty gallentean weapons when all that matters it that the Amarrian weapons are balanced. I agree with that |
Pandora Mars
Afterlife Overseers
207
|
Posted - 2013.08.14 21:15:00 -
[9] - Quote
TAR dedicated user / Scout Tac Sniper here.
I would not trade some damage for a a headshot bonus, in any case. Sometimes i have to support my team in a gunfight and I can't lose precious time aiming for the head, I will most likely land a second shot to the body thanks to the Tac sniper's higher RoF and insta-kill a red dot.
About the TAR, if anything I would give away 7,5% of the damage and get a 10% superior RoF (not headshot bonus, anyway). I tend to tap too fast when I'm in a dangerous situation. The main problem I'm having with the TAR is the hit detection, however. Somehow it's much worse than with other weapons.
*pitch* *pitch* *pitch*, I can hear the sound and see the hitmark, but HP are not going down... makes me sad. And dead, sometimes. |
Fire of Prometheus
DUST University Ivy League
107
|
Posted - 2013.08.14 21:17:00 -
[10] - Quote
Leave my Kaalakiota alone!!!! I OHK head shots all the time....mind you some of those guys were already hurt by my squaddies, on the same note, I have OHK headshot full health militia/basic suits before using my Kaalkiota. I like it where it is, don't nerf it or anything. |
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Zero Harpuia
WarRavens League of Infamy
634
|
Posted - 2013.08.14 21:18:00 -
[11] - Quote
Forlorn Destrier wrote:1. Laser rifles are not spray - they are keep on target. They do not put out a lot of shells where some hit and others don't. If targets move, you don't hit. They are more precision. 2. I don't want a higher headshot multiplier.
By these definitions, Laser Rifles are SPRAY, as they are about keeping the laser on the target, not pulsing the laser at their face in short bursts. Furthermore, WHY do you not want the headshot multiplier? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1256
|
Posted - 2013.08.14 21:19:00 -
[12] - Quote
Zero Harpuia wrote:True Adamance wrote:Zero Harpuia wrote:We have three kinds of weapons in this game. AOE, explosives that cover a wide range like the Mass Driver, the Grenades, the Missiles and Railguns. Spray weapons, where accuracy over time is more important than accuracy at any one time like Assault Rifles, SMGs, HMGs, Laser Rifles and Blasters. Then we have Precision weapons, where each shot counts, where the design prohibits spray such as Sniper Rifles, Scramblers, Tactical Assault Rifles and Scrambler Pistols.
To those of you who don't use these weapons, you may feel they are OP if, for example, a TAR or Scrambler user has a modded controller to increase fire rate to Spray levels, or a Charge Rifle OHKs you by tagging you in the abs. To those who use them, like myself, we wish we had a reason to aim for vital points like the head. It's just not worth the risk of missing when you're torso is such an appealing target.
To those of us who use Precision Class weapons I ask of you, would you take a slight damage nerf in exchange for a greater headshot multiplier? Look at the Scrambler Pistol, with a 3.5x bonus to headshots. Use it as a Spray weapon and you'll be respawning more often than a fresh player in a ProtoStomp, but use it to plug heads and you become a huge threat. Would you like to see that principle applied to the Sniper, TAR and Scrambler Rifle. Nope Head shots with my ScR charged bolt kill instantly away why should I care about dirty gallentean weapons when all that matters it that the Amarrian weapons are balanced. Can't tell if trolling..... Balancing all weapons is important in and of itself, but see my other thread for why the Scrambler needs abit of tuning. Also, it may kill some targets instantly, but WHICH targets? Are those targets equivalent with the Scrambler's metalevel, or are you popping Militias? Or Caldari for that matter, SCR gets a nice shield bonus so you shouldn't really count them :p Wait you think the ScR needs tuning.... its a sad day when the only off the back balanced weapons is being bitched about.
EDIT- I can effectively kill things of advanced tier or lower, but against proto with my advanaced SCR the best I can do is deplete shields a little. |
Zero Harpuia
WarRavens League of Infamy
634
|
Posted - 2013.08.14 21:20:00 -
[13] - Quote
Pandora Mars wrote:TAR dedicated user / Scout Tac Sniper here.
I would not trade some damage for a a headshot bonus, in any case. Sometimes i have to support my team in a gunfight and I can't lose precious time aiming for the head, I will most likely land a second shot to the body thanks to the Tac sniper's higher RoF and insta-kill a red dot.
About the TAR, if anything I would give away 7,5% of the damage and get a 10% superior RoF (not headshot bonus, anyway). I tend to tap too fast when I'm in a dangerous situation. The main problem I'm having with the TAR is the hit detection, however. Somehow it's much worse than with other weapons.
*pitch* *pitch* *pitch*, I can hear the sound and see the hitmark, but HP are not going down... makes me sad. And dead, sometimes.
If you have to support your team in a gunfight and can't be bothered to aim for the head with a precision weapon, I have to say you are using the wrong gun. |
Zero Harpuia
WarRavens League of Infamy
634
|
Posted - 2013.08.14 21:21:00 -
[14] - Quote
Fire of Prometheus wrote:Leave my Kaalakiota alone!!!! I OHK head shots all the time....mind you some of those guys were already hurt by my squaddies, on the same note, I have OHK headshot full health militia/basic suits before using my Kaalkiota. I like it where it is, don't nerf it or anything.
You OHK Militia suits with a prototype weapon. That's nice and all, but is it worth it to go for the head when you snipe at protos, or do you just aim for the assured bodyshot? |
Zero Harpuia
WarRavens League of Infamy
634
|
Posted - 2013.08.14 21:23:00 -
[15] - Quote
True Adamance wrote:Zero Harpuia wrote:True Adamance wrote:Zero Harpuia wrote:We have three kinds of weapons in this game. AOE, explosives that cover a wide range like the Mass Driver, the Grenades, the Missiles and Railguns. Spray weapons, where accuracy over time is more important than accuracy at any one time like Assault Rifles, SMGs, HMGs, Laser Rifles and Blasters. Then we have Precision weapons, where each shot counts, where the design prohibits spray such as Sniper Rifles, Scramblers, Tactical Assault Rifles and Scrambler Pistols.
To those of you who don't use these weapons, you may feel they are OP if, for example, a TAR or Scrambler user has a modded controller to increase fire rate to Spray levels, or a Charge Rifle OHKs you by tagging you in the abs. To those who use them, like myself, we wish we had a reason to aim for vital points like the head. It's just not worth the risk of missing when you're torso is such an appealing target.
To those of us who use Precision Class weapons I ask of you, would you take a slight damage nerf in exchange for a greater headshot multiplier? Look at the Scrambler Pistol, with a 3.5x bonus to headshots. Use it as a Spray weapon and you'll be respawning more often than a fresh player in a ProtoStomp, but use it to plug heads and you become a huge threat. Would you like to see that principle applied to the Sniper, TAR and Scrambler Rifle. Nope Head shots with my ScR charged bolt kill instantly away why should I care about dirty gallentean weapons when all that matters it that the Amarrian weapons are balanced. Can't tell if trolling..... Balancing all weapons is important in and of itself, but see my other thread for why the Scrambler needs abit of tuning. Also, it may kill some targets instantly, but WHICH targets? Are those targets equivalent with the Scrambler's metalevel, or are you popping Militias? Or Caldari for that matter, SCR gets a nice shield bonus so you shouldn't really count them :p Wait you think the ScR needs tuning.... its a sad day when the only off the back balanced weapons is being bitched about. EDIT- I can effectively kill things of advanced tier or lower, but against proto with my advanaced SCR the best I can do is deplete shields a little.
https://forums.dust514.com/default.aspx?g=posts&find=unread&t=102080 This is the thread. The Scrambler Rifle needs to have abit more range and a better scope, like the TAR does, as it is the racial weapon that exemplifies the Tactical Rifle, whereas the TAR is the Gallentean knockoff. The Blaster having a better scope and range makes no sense from a gameplay or lore standpoint. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1256
|
Posted - 2013.08.14 21:25:00 -
[16] - Quote
Zero Harpuia wrote:True Adamance wrote:Zero Harpuia wrote:True Adamance wrote:Zero Harpuia wrote:We have three kinds of weapons in this game. AOE, explosives that cover a wide range like the Mass Driver, the Grenades, the Missiles and Railguns. Spray weapons, where accuracy over time is more important than accuracy at any one time like Assault Rifles, SMGs, HMGs, Laser Rifles and Blasters. Then we have Precision weapons, where each shot counts, where the design prohibits spray such as Sniper Rifles, Scramblers, Tactical Assault Rifles and Scrambler Pistols.
To those of you who don't use these weapons, you may feel they are OP if, for example, a TAR or Scrambler user has a modded controller to increase fire rate to Spray levels, or a Charge Rifle OHKs you by tagging you in the abs. To those who use them, like myself, we wish we had a reason to aim for vital points like the head. It's just not worth the risk of missing when you're torso is such an appealing target.
To those of us who use Precision Class weapons I ask of you, would you take a slight damage nerf in exchange for a greater headshot multiplier? Look at the Scrambler Pistol, with a 3.5x bonus to headshots. Use it as a Spray weapon and you'll be respawning more often than a fresh player in a ProtoStomp, but use it to plug heads and you become a huge threat. Would you like to see that principle applied to the Sniper, TAR and Scrambler Rifle. Nope Head shots with my ScR charged bolt kill instantly away why should I care about dirty gallentean weapons when all that matters it that the Amarrian weapons are balanced. Can't tell if trolling..... Balancing all weapons is important in and of itself, but see my other thread for why the Scrambler needs abit of tuning. Also, it may kill some targets instantly, but WHICH targets? Are those targets equivalent with the Scrambler's metalevel, or are you popping Militias? Or Caldari for that matter, SCR gets a nice shield bonus so you shouldn't really count them :p Wait you think the ScR needs tuning.... its a sad day when the only off the back balanced weapons is being bitched about. EDIT- I can effectively kill things of advanced tier or lower, but against proto with my advanaced SCR the best I can do is deplete shields a little. https://forums.dust514.com/default.aspx?g=posts&find=unread&t=102080This is the thread. The Scrambler Rifle needs to have abit more range and a better scope, like the TAR does, as it is the racial weapon that exemplifies the Tactical Rifle, whereas the TAR is the Gallentean knockoff. The Blaster having a better scope and range makes no sense from a gameplay or lore standpoint.
.... You want it buffed... sir I had you wrong. CONTINUE THE CRUSADE.... any who I like the current sights I wouldn't mind a breach variant with a scope like that though. |
Forlorn Destrier
Bullet Cluster
1394
|
Posted - 2013.08.14 21:27:00 -
[17] - Quote
Zero Harpuia wrote:Forlorn Destrier wrote:1. Laser rifles are not spray - they are keep on target. They do not put out a lot of shells where some hit and others don't. If targets move, you don't hit. They are more precision. 2. I don't want a higher headshot multiplier. By these definitions, Laser Rifles are SPRAY, as they are about keeping the laser on the target, not pulsing the laser at their face in short bursts. Furthermore, WHY do you not want the headshot multiplier?
I think of spray as a cone which is what AR, SMG, and HMG do. Laser rifles are a specific point, which is the same as precision to me.
Granted, the AR is a very small cone, but that's what it is. You can't "spray and pray" with a laser rifle. |
Blaze Ashra
Paladin Survey Force Amarr Empire
7
|
Posted - 2013.08.14 21:44:00 -
[18] - Quote
I'd prefer they leave the TAC, SCR and SR alone. I can already kill the vast majority of players with head shots and there has already been people calling for nerfs to the scrambler and sniper rifles since 1.3 dropped. No reason to get the weapons that take the most precision nerfed because something was added unnecessarily. |
Zero Harpuia
WarRavens League of Infamy
635
|
Posted - 2013.08.15 04:19:00 -
[19] - Quote
Forlorn Destrier wrote:Zero Harpuia wrote:Forlorn Destrier wrote:1. Laser rifles are not spray - they are keep on target. They do not put out a lot of shells where some hit and others don't. If targets move, you don't hit. They are more precision. 2. I don't want a higher headshot multiplier. By these definitions, Laser Rifles are SPRAY, as they are about keeping the laser on the target, not pulsing the laser at their face in short bursts. Furthermore, WHY do you not want the headshot multiplier? I think of spray as a cone which is what AR, SMG, and HMG do. Laser rifles are a specific point, which is the same as precision to me. Granted, the AR is a very small cone, but that's what it is. You can't "spray and pray" with a laser rifle. As for the headshot multiplier, if I have to sacrifice damage per shot to have a better damage on headshot, then I'm not interested. This would only help if you have time to aim, but that is not always possible - sometimes you are being charged by a full squad (like I was this weekend) and have to kill them quickly without lining up shots on moving targets.
True, but spray is more defined as accuracy over time and damage over time as opposed to accuracy at a certain moment and spike damage.
If that's your problem, then you are using the wrong gun. If you don't have the time to aim for the vital points you are not using the weapon right and should be using a different gun. If that's too much for you, then swap guns to a spray type or equip a sidearm. If you can't line up the shots, don't use a weapon that requires it. |
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