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Thread Statistics | Show CCP posts - 5 post(s) |
SponkSponkSponk
The Southern Legion
190
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Posted - 2013.08.14 12:07:00 -
[1] - Quote
I appreciate the buffs; I do. I don't mean to sound ungrateful.
But it's a buff to the numbers of a fundamentally imbalanced number set.
Shield extenders, leaving the regeneration bonuses aside for now, follow a progression that heavily incentivises using higher grade extenders.
Basic: 22hp for 18cpu/3pg Enhanced: 33hp for 36/6 Complex: 66hp for 54/11
shield graph (note the big kick at complex)
So, the grid benefits hover around 6HP per point of powergrid, or about 1.2hp per point of CPU required.
Plates, on the other hand, are seriously out of whack and will strongly discourage higher-level plates.
Basic: 65 85 for 10/1 Enhanced: 87 110 for 20/6 Complex: 115 135 for 30/12
armor graph
So the benefits are 85hp per grid at basic down to 11.25hp per unit of PG at complex, or 8.5hp down to 4.5hp per unit of CPU.
(you could also view it by how much CPU and PG used to achieve 1HP; either way)
The numbers clearly show that basic plates are way too much bang for the buck, which papers over any deeper problems with armour tanking by the expedient "here, have an OP module instead".
What's worse is that this module is easily available to shield suits as well, which defeats the purpose of the buff anyway, since it's trivially easy to scrounge up 10cpu+1pg for a massive boost in EHP.
And to cap it off, the speed penalty increases as you choose larger plates, which further exacerbates the problems inherent in actually going all in with armour tanking.
My solution is to rework the base numbers of armour plates, with the guideline being to provide 18hp for every point of PG required, and about 5hp per point of CPU, but to increase the bonus as the modules increase to incentivise using heavier plates.
Something like this:
Sponk's proposed armor graph
Basic: 85 for 10/1 50 for 10/3/-2% Enhanced: 110 for 20/6 95 for 20/6/-3% Complex: 135 for 30/12 180 for 40/11/-5% |
SponkSponkSponk
The Southern Legion
191
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Posted - 2013.08.14 12:50:00 -
[2] - Quote
Thanks to Absolute Idiom II for extra graph erotica. Throw a few likes his way.
HP Fitting Efficiencies as at 1.4 (higher is better)
look at dat basic plate.
If you use my suggested stats as a comparison, it looks like this:
HP Fitting Efficiencies if Sponk were a dev
Note that the efficiency is pretty-much the same between tiers now, but of course complex stuff is more slot-efficient. |
SponkSponkSponk
The Southern Legion
196
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Posted - 2013.08.15 01:04:00 -
[3] - Quote
BL4CKST4R wrote:Only thing I am worried about is people switching to mass drivers as the FOTM.
I think the majority of the Dust population is waaaay ahead of you, there. |
SponkSponkSponk
The Southern Legion
200
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Posted - 2013.08.15 05:16:00 -
[4] - Quote
zzZaXxx wrote:if Ferroscale Plates are changed to your proposed numbers no one will ever use them. Ever.
I have mentioned before how basic plates are out of whack, which throws off the entire reactive and ferroscale lines.
If the basic plate were nerfed, and normal plates gave a flat -5% stamina penalty, then ferroscale plates would have a clear niche. At the moment, they just don't have any role where they are worth it. |
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