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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Shotty GoBang
Pro Hic Immortalis League of Infamy
560
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Posted - 2013.08.14 14:04:00 -
[1] - Quote
Hiya Chill! I pulled a report, just for you. Here's how the KDRs of the Top 15 Scouts in Dust have changed since Uprising 1.2.
(July 1st thru August 12th)
#01. Radar R4D-47 (-0.30) #02. DJINN Marauder (-0.37) #03. Rich o (-0.72) #04. mr musturd (-0.05) #05. Morathi III (-0.01) #06. Lightning xVx (+0.13) #07. Obi Wan-Jacobi (-0.46) #08. Demzor (-0.01) #09. Spec Ops Cipher (-0.23) #10. RatchetMAN (+0.01) #11. Lycuo (+0.12) #12. Alina Heart (-0.03) #13. danny12343331 (-0.18) #14. Jarlaxle Xorlarrin (-0.55) #15. Chilled Pill (-0.49)
- "Top 15 Scouts" ranked by total kills.
- Morathi III ran assault for a portion of the tracking period.
- RatchetMAN ran assault for a portion of the tracking period.
- Fusion Commander was excluded as was added mid-way through tracking period.
- Note to Self: Check in with Lightning and Lycuo; looks like they may have switched to medium.
It'd be cool to plot this downward trend against the Top 15 Assault, LogiBros and FattiBros. Sadly, I can't given a lack of data, but I suspect CCP could if they wished.
Someday we'll see this trend reversed. We'll know it's happened when folks start to complain about Scouts on the Forums again. Sooner or later, the Tears will flow ... perhaps in time for Christmas!
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis League of Infamy
562
|
Posted - 2013.08.14 19:32:00 -
[2] - Quote
Arkena Wyrnspire wrote: Whilst I do appreciate that you scouts are getting screwed over, could you not spam a completely unrelated thread with complaints? This is a thread for discussing the armour changes. Please stay on topic.
I agree, to a degree. Though in staying on topic, I think it important to take all changes into account collectively. What we Scouts know about 1.4 so far:
New Bad News High eHP opponents getting more HP is bad news for Scouts. Mediums retaining close-to-1.2 strafe mobility is bad news Scouts.
Old Bad News Heavies getting a mobility buff is bad news for Scouts. Aim-assist improvements is bad news for Scouts. Instant Rotation Speed is really bad news for Scouts.
Possible Good News The proposed TacNet changes would likely help us out, but will it be enough? And will we see it introduced along with these other changes?
Personal Opinion (On Topic): When a Scout sneaks up behind you with a Knife or Shotgun in hand, that Scout should win. Consistently. Current strafe speeds render said encounter a 50/50 toss up ... a 10% reduction strikes me as insubstantial and inadequate. Gifting our opponents with more eHP and less movement penalty won't help our odds. These on-topic points, combined with limitless rotation speed and improved aim-assist, offer an already-handicapped-would-be-assassin even lower odds of success and survival. Our most experienced killers are struggling, their stats offered as "off-topic" evidence. This thread and its contents add to our collective concern.
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis League of Infamy
577
|
Posted - 2013.08.16 18:30:00 -
[3] - Quote
zzZaXxx wrote: Will Kinetic Catalyzers increase strafe speed due to the fact that strafe speed will be 90% of sprint speed?
CCP Wolfman wrote: ... 90% of the max run (not sprint) speed of the dropsuit you are using.
Run Speed =/= Sprint Speed, ergo KinCats will not affect strafe speed. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
577
|
Posted - 2013.08.16 19:50:00 -
[4] - Quote
zzZaXxx wrote:Shotty GoBang wrote:zzZaXxx wrote: Will Kinetic Catalyzers increase strafe speed due to the fact that strafe speed will be 90% of sprint speed?
CCP Wolfman wrote: ... 90% of the max run (not sprint) speed of the dropsuit you are using.
Run Speed =/= Sprint Speed, ergo KinCats will not affect strafe speed. So run speed means movement speed?
Methinks "movement speed" in this context is overly broad, as there are different degrees of movement speed.
A DS3 user (like me) either sprints when he clicks sprint or "moves" at a speed determined by degree of analog stick displacement. Wolfman's run speed -- I'm assuming -- is reached when the analog stick is maxed out but sprint has not been engaged.
No idea how this translates to KB/M, as keyboard keys generally aren't pressure sensitive. Do KB/M users always move at run speed unless sprinting? |
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