Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
658
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Posted - 2013.08.15 18:40:00 -
[2] - Quote
zzZaXxx wrote: If armor repair speed is brought to roughly the same speed as shield recharge, either through buffing armor or nerfing shields or both, shield transporters need to be introduced at the same time. Otherwise armor will be extremely OP. Hopefully that's how it will play out, though I think higher hp with slower but constant repair is one of the things that makes armor distinct. Wolfman is helping along the higher hp part but I think the rep is still too slow, or if its fast enough it's at the expense of one too many low slots, thereby cutting into the high hp part of the equation.
I think an elegant solution would be to give all suits passive armor repair (maybe just 1 hp/s for Caldari, 4 for Gallente) and alter the function of armor repairers to multiplying that repair rate by a percentage. So, for example, if a Complex Armor Repairer increased a suit's rep amount (or rate) by 120%, it might (with skill bonus) increase a Gallente Assault dropsuit's armor repair from 4 hp/s to 10 hp/s, and a second would take it to 16 hp/s. However a Caldari Assault's progression would be from 1 hp/s passive to 2.5 hp/s and then to 4 hp/s.
This mechanic would allow armor tankers to repair faster while not giving shield tankers the opportunity to use a buffed module to make up the difference and remain superior with their suit bonuses that are independent from modules. Of course this would require some fine tuning, such as reducing Gallente shield recharge rate or not nerfing shield recharge delay, etc. Just my 0.02 ISK.
Totally agree on the issue of parity with shield tanking, I don't want to see the repair rates equilized either, it would be kind of boring frankly.
The lovely thing about giving all suits a small token repair rate is not only does it remove the "need" to fit an armor repair unit on a lot of fits (which than feels like a "wasted" slot to many), it also frees up the Logistics role bonus to be changed to grant extra equipment fitting room for all the racial suits. Each racial Logi variant can than acquire a bonus to the effectiveness of one of the various types of equipment offered (i.e. remote explosives for Minmatar, armor repair for Gallente, nanohives for Amarr, uplinks for Caldari). |