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Thread Statistics | Show CCP posts - 5 post(s) |
Arkena Wyrnspire
Turalyon 514
2489
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Posted - 2013.08.14 08:29:00 -
[1] - Quote
G Torq wrote:Wolfman, since you touch on Shield Penalties, would you be willing to entertain the following...
- Shield Regen decrease relative to Shield Extenders (yes)
- Scan Profile increase relative to Shield Extenders (when shields not depleted)
- Weapons Lock-On Time decrease relative to Shield Extenders/Scan Profile
- Separate Shield HitBox increase relative to Shield Extenders
? Note: Currently, Weapons Lock On is only when targetting vehicles - but the Charybdis can handle getting locked on faster.
That's a bit much. Weapons lock on time would only apply to HAVs as well, and shield tanked HAVs are most assuredly not superior to armour tanked ones. |
Arkena Wyrnspire
Turalyon 514
2489
|
Posted - 2013.08.14 08:51:00 -
[2] - Quote
So. Here we are, at the much anticipated arrival of the armour buff. You've made me a very happy man, CCP Wolfman.
Initial reaction - Good! This fixes a lot of things!
Now, in more depth - some questions and opinions.
What are the numbers for the militia armour plate? As I recall, that was previously lower HP than the old basic plate. If it's left as is it'll have less than half the basic plate's HP which is a bit iffy to the new players.
Normal armour plates now appear to be in a very good place. Particularly the halving of the speed penalty on the complex variant has made it usable.
Ferroscales are also in a good place. Having more HP than shield extenders makes them a more viable option after you add the reps.
Reactive plates... Here's where things aren't so great.
The reactive plates are always going to suffer a bit from the alternative option (which has the same result) of having a repairer and a plate. There isn't a way you can balance these to make them a -different- option from plate/rep combos if you use the current stats. In this incarnation of armour, a pair of reactive plates is still going to be inferior to a plate and a rep. There isn't a place where this won't be the case because every armour tanking suit has multiple low slots. The only place this might help is on shield tankers where low slots are being used for, say, regulators.
I'm not really very happy with the idea of having a module obsoleted by others. But there's nothing you can do with this current setup. Would you consider retooling the reactives entirely to another stat? Other suggestions (which I'm pretty sure you've read) involve moving them to a high slot. I don't really like that idea, but something needs to be done to make these useful.
Role skills - I assume this includes the Gallente assault, but does it include the Amarr assault and possibly Amarr heavy/sentinel classes?
Also, what are your thoughts on armour repairers in their current state? I'll type up a more detailed response about this specifically later, but I'd like to hear what you think. Are they fine? Are they getting buffed? Are they getting nerfed? |
Arkena Wyrnspire
Turalyon 514
2489
|
Posted - 2013.08.14 09:01:00 -
[3] - Quote
ChromeBreaker wrote: Ferroscale you could say the same about the armour plates. You lose the speed penelty but you still have more hp than the extenders... and NOW the extenders might get a penelty.
The same IS said about armour plates. |
Arkena Wyrnspire
Turalyon 514
2489
|
Posted - 2013.08.14 09:04:00 -
[4] - Quote
[10:03] <[CCP]Wolfman> Remnant put a bunch of numbers in a hate and made me pick some
This is how the numbers were picked. |
Arkena Wyrnspire
Turalyon 514
2496
|
Posted - 2013.08.14 16:48:00 -
[5] - Quote
Tallen Ellecon wrote:Devs like Wolfman are the reason why I will keep paying money to play. I know there are others like him... I just can't remember their names. SoxFour? |
Arkena Wyrnspire
Turalyon 514
2496
|
Posted - 2013.08.14 16:56:00 -
[6] - Quote
Liquid Atlaes wrote:[quote=CCP Wolfman] . - Role skills still need to be updated to better take advantage of armor tanking.
Please don't touch to the Gallente Assault the bonus to cpu and pg is the one one way to fit versus shield tankers !!!
But, very good job on armor mods.
He's referring to the 25% shield recharge bonus. |
Arkena Wyrnspire
Turalyon 514
2496
|
Posted - 2013.08.14 16:58:00 -
[7] - Quote
Revelations 514 wrote:Shotty GoBang wrote:Hiya Chill! I pulled a report, just for you. Here's how the KDRs of the Top 15 Scouts in Dust have changed since Uprising 1.2. (July 1st thru August 12th)
#01. Radar R4D-47 (-0.30) #02. DJINN Marauder (-0.37) #03. Rich o (-0.72) #04. mr musturd (-0.05) #05. Morathi III (-0.01) #06. Lightning xVx (+0.13) #07. Obi Wan-Jacobi (-0.46) #08. Demzor (-0.01) #09. Spec Ops Cipher (-0.23) #10. RatchetMAN (+0.01) #11. Lycuo (+0.12) #12. Alina Heart (-0.03) #13. danny12343331 (-0.18) #14. Jarlaxle Xorlarrin (-0.55) #15. Chilled Pill (-0.49)
- "Top 15 Scouts" ranked by total kills.
- Morathi III ran assault for a portion of the tracking period.
- RatchetMAN ran assault for a portion of the tracking period.
- Fusion Commander was excluded as was added mid-way through tracking period.
- Note to Self: Check in with Lightning and Lycuo; looks like they may have switched to medium.
It'd be cool to plot this downward trend against the Top 15 Assault, LogiBros and FattiBros. Sadly, I can't given a lack of data, but I suspect CCP could if they wished. Someday we'll see this trend reversed. We'll know it's happened when folks start to complain about Scouts on the Forums again. Sooner or later, the Tears will flow ... perhaps in time for Christmas! - Shotty GoBang So true. All I see from this update is Scout gets screwed even harder. Then we get the reply for "hopefully Scouts will be addressed but vehicles first" which means that 1.5 will be vehicles, 1.6 will be vehicles again, 1.7 we might see some love.....Uhh can we make this a higher priority? Scouts used to be plentiful, ignoring them just causes that base to shrink which then allows them to more easily be ignored further. Can we at least balance suits before moving into the murky vehicle territory? Just not real pleased right now and am actually saving passive SP to spec out of them, but nothing else sounds fun so haven't played in 2 weeks now.....
Whilst I do appreciate that you scouts are getting screwed over, could you not spam a completely unrelated thread with complaints? This is a thread for discussing the armour changes. Please stay on topic.
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Arkena Wyrnspire
Turalyon 514
2496
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Posted - 2013.08.14 17:05:00 -
[8] - Quote
Logi Bro wrote:Complex: 5% penalty, 200 armor
I'm afraid this would be overpowered.
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Arkena Wyrnspire
Turalyon 514
2503
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Posted - 2013.08.14 21:47:00 -
[9] - Quote
SirManBoy wrote:A shield nerf you say? Neat. And here I thought you were done fingerbanging my Caldari logi suit. Thanks, devs.
You guys really know how to make a player feel great about his SP investments. You should totally nerf my massdriver, uplinks, and nanohives next. I mean, why not, right? You guys pretty much do everything these forum crybabies want anyway; you might as well rip my heart out now and get it over with.
Also, it's very professional of you chaps to talk shield nerfs when you still haven't even fixed the shield recharge delay rate error you made on the Caldari logi suit.
I'm all for helping armor bros but this is a joke.
All hail NERF 514!
I had a feeling one of your kind would show up. They specifically said that they would only do that nerf (and it's not a huge nerf anyway, though it depends on the numbers) IF the armour buffs weren't sufficient. And I have a feeling they will be. |
Arkena Wyrnspire
Turalyon 514
2505
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Posted - 2013.08.14 22:27:00 -
[10] - Quote
Denidil Taureran wrote:Arkena Wyrnspire wrote:SirManBoy wrote:A shield nerf you say? Neat. And here I thought you were done fingerbanging my Caldari logi suit. Thanks, devs.
You guys really know how to make a player feel great about his SP investments. You should totally nerf my massdriver, uplinks, and nanohives next. I mean, why not, right? You guys pretty much do everything these forum crybabies want anyway; you might as well rip my heart out now and get it over with.
Also, it's very professional of you chaps to talk shield nerfs when you still haven't even fixed the shield recharge delay rate error you made on the Caldari logi suit.
I'm all for helping armor bros but this is a joke.
All hail NERF 514!
I had a feeling one of your kind would show up. They specifically said that they would only do that nerf (and it's not a huge nerf anyway, though it depends on the numbers) IF the armour buffs weren't sufficient. And I have a feeling they will be. especially if they buff armor reppers too.
I don't think that's needed. |
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