Exmaple Core
Ancient Exiles
795
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Posted - 2013.08.14 05:47:00 -
[1] - Quote
As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote: We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5.
So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Ive started a discussion on Plasma Cannons in this thread: https://forums.dust514.com/default.aspx?g=posts&m=1145262#post1145262 Also, this link is the AV nade discussion: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=99452 Feel free to throw in your thoughtful and reasonable ideas there.
What are your ideas for the swarm launcher rebalance? Remember to ALWAYS give reasons on your ideas, we dont want to give the DEVs crap to read. Put up a convincing argument!!
Personally, I believe the swarm launcher should be the weakest form of AV due to the simplicity of the weapon, that a no skill required weapon should not be an insainly effective weapon on the battlefield, like it currently is. However, it should still be able to keep a tank at bay, its AV. I feel it should do less damage, and a post in the plasma cannon discussion sums it up here:
TheAmazing FlyingPig wrote:Tbh, I think the clip size is fine. I like the idea of a shoulder mounted "rocket" weapon in the game. It does, however suffer from a lack of a benefit, so here's what I'd do:
Swap swarm launcher damage with plasma cannon damage. The swarm launcher is in every way superior to the cannon - clip size, damage, range, and accuracy. I think that the plasma cannon should reward proper placement by being a burst damage close range rocket, while the benefit of swarms should remain the lock-on feature, at the cost of a lower damage. This way, the shield tanks will be largely unbothered by explosive AV because of the explosive resist and the real counter to shield tanks will be the eventual lasers and the current forge guns. Armor tanks will still be hurt by the explosive type of swarms and will scare them away. The swarms tracking is absurdly exact but very awsume to watch and needed, swarms would be too easy to avoid without such extreem tracking measures. If the damage is reduced it may be entitled for a +1 clip size as well, if not than the current clip is sufficent. My opinion |