Exmaple Core
Ancient Exiles
795
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Posted - 2013.08.14 05:47:00 -
[1] - Quote
As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote: We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5.
So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Ive started a discussion on Plasma Cannons in this thread: https://forums.dust514.com/default.aspx?g=posts&m=1145262#post1145262 Also, this link is the AV nade discussion: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=99452 Feel free to throw in your thoughtful and reasonable ideas there.
What are your ideas for the swarm launcher rebalance? Remember to ALWAYS give reasons on your ideas, we dont want to give the DEVs crap to read. Put up a convincing argument!!
Personally, I believe the swarm launcher should be the weakest form of AV due to the simplicity of the weapon, that a no skill required weapon should not be an insainly effective weapon on the battlefield, like it currently is. However, it should still be able to keep a tank at bay, its AV. I feel it should do less damage, and a post in the plasma cannon discussion sums it up here:
TheAmazing FlyingPig wrote:Tbh, I think the clip size is fine. I like the idea of a shoulder mounted "rocket" weapon in the game. It does, however suffer from a lack of a benefit, so here's what I'd do:
Swap swarm launcher damage with plasma cannon damage. The swarm launcher is in every way superior to the cannon - clip size, damage, range, and accuracy. I think that the plasma cannon should reward proper placement by being a burst damage close range rocket, while the benefit of swarms should remain the lock-on feature, at the cost of a lower damage. This way, the shield tanks will be largely unbothered by explosive AV because of the explosive resist and the real counter to shield tanks will be the eventual lasers and the current forge guns. Armor tanks will still be hurt by the explosive type of swarms and will scare them away. The swarms tracking is absurdly exact but very awsume to watch and needed, swarms would be too easy to avoid without such extreem tracking measures. If the damage is reduced it may be entitled for a +1 clip size as well, if not than the current clip is sufficent. My opinion |
JDEZ09
Dark Side Alliance
6
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Posted - 2013.09.06 18:29:00 -
[2] - Quote
Exmaple core, great match last night with the tanks. I was running with Mary Sedillo in his tank.
The swarm launchers were just updated with a balance that i wanted to speak on. Because of the new clip size, it seems evident that i had to remake a dropsuit designed for tank support. What i did was i used those given commando suits. (I actually found the perfect use for them :)). Due to the longer lock on time, this gives speedy tanks plenty of time to evade my line of sight. Slower tanks suffer from my new tactic tho.. check it out..
1 proto wyrkarmi swarm launcher and 1 specialist advanced swarm launcher. I also carried an armor repair tool to help repair the tank armor. This one two combo kept me alive long enough to distract that tank on your team while my tankdriver was able to escape that deadly machine. The commando did okay taking out enemy shield tanks, but armor tanks were just a huge pain to work down. My proto swarms barely took like 330 damage from the armor tank with hardeners. It was a good tank setup, i had nothing to counter it.
As for shield tanks, ive had alot more success, as well as against weaker armor tanks. I think that forge guns are always better than swarms, but again speedy tanks can evade a poorly positioned heavy fairly easily.
All in all positioning is key in this whole cat n mouse game. The swarm launchers i think should be able to keep tanks at least at some distance away, but ive seen tankers overcome that just by hardening up and going straight after the Av soldiers at medium range before wiping out the rest. |